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-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h7
-rw-r--r--src/yuzu_cmd/yuzu.cpp2
3 files changed, 10 insertions, 1 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 621b31571..60bf66ec0 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -443,6 +443,8 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
Settings::values.use_vsync.SetValue(
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
+ Settings::values.disable_fps_limit.SetValue(
+ sdl2_config->GetBoolean("Renderer", "disable_fps_limit", false));
Settings::values.use_assembly_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
Settings::values.use_asynchronous_shaders.SetValue(
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 37d895ebd..cc9850aad 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -227,6 +227,10 @@ use_asynchronous_gpu_emulation =
# 0: Off, 1 (default): On
use_vsync =
+# Whether to use garbage collection or not for GPU caches.
+# 0 (default): Off, 1: On
+use_caches_gc =
+
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red =
@@ -362,6 +366,9 @@ use_debug_asserts =
use_auto_stub =
# Enables/Disables the macro JIT compiler
disable_macro_jit=false
+# Presents guest frames as they become available. Experimental.
+# false: Disabled (default), true: Enabled
+disable_fps_limit=false
[WebService]
# Whether or not to enable telemetry
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 584967f5c..50e388312 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -219,7 +219,7 @@ int main(int argc, char** argv) {
system.GPU().Start();
system.Renderer().ReadRasterizer()->LoadDiskResources(
- system.CurrentProcess()->GetTitleID(), false,
+ system.CurrentProcess()->GetTitleID(), std::stop_token{},
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
void(system.Run());