summaryrefslogtreecommitdiffstats
path: root/src/yuzu_cmd
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/yuzu_cmd/config.cpp3
-rw-r--r--src/yuzu_cmd/default_ini.h30
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp48
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.h10
-rw-r--r--src/yuzu_cmd/yuzu.cpp55
5 files changed, 85 insertions, 61 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 527017282..9c34cdc6e 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -176,6 +176,9 @@ void Config::ReadValues() {
Settings::values.debug_pad_analogs[i] = default_param;
}
+ ReadSetting("ControlsGeneral", Settings::values.enable_raw_input);
+ ReadSetting("ControlsGeneral", Settings::values.enable_joycon_driver);
+ ReadSetting("ControlsGeneral", Settings::values.emulate_analog_keyboard);
ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 67d230462..cf3cc4c4e 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -14,6 +14,7 @@ const char* sdl2_config_file =
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
# Indicates if this player should be connected at boot
+# 0 (default): Disabled, 1: Enabled
connected=
# for button input, the following devices are available:
@@ -94,6 +95,18 @@ motionright=
# 0 (default): Disabled, 1: Enabled
debug_pad_enabled =
+# Enable sdl raw input. Allows to configure up to 8 xinput controllers.
+# 0 (default): Disabled, 1: Enabled
+enable_raw_input =
+
+# Enable yuzu joycon driver instead of SDL drive.
+# 0: Disabled, 1 (default): Enabled
+enable_joycon_driver =
+
+# Emulates an analog input from buttons. Allowing to dial any angle.
+# 0 (default): Disabled, 1: Enabled
+emulate_analog_keyboard =
+
# Whether to enable or disable vibration
# 0: Disabled, 1 (default): Enabled
vibration_enabled=
@@ -273,11 +286,14 @@ vulkan_device =
# 0: 0.5x (360p/540p) [EXPERIMENTAL]
# 1: 0.75x (540p/810p) [EXPERIMENTAL]
# 2 (default): 1x (720p/1080p)
-# 3: 2x (1440p/2160p)
-# 4: 3x (2160p/3240p)
-# 5: 4x (2880p/4320p)
-# 6: 5x (3600p/5400p)
-# 7: 6x (4320p/6480p)
+# 3: 1.5x (1080p/1620p) [EXPERIMENTAL]
+# 4: 2x (1440p/2160p)
+# 5: 3x (2160p/3240p)
+# 6: 4x (2880p/4320p)
+# 7: 5x (3600p/5400p)
+# 8: 6x (4320p/6480p)
+# 9: 7x (5040p/7560p)
+# 10: 8x (5760/8640p)
resolution_setup =
# Pixel filter to use when up- or down-sampling rendered frames.
@@ -286,11 +302,11 @@ resolution_setup =
# 2: Bicubic
# 3: Gaussian
# 4: ScaleForce
-# 5: AMD FidelityFX™️ Super Resolution [Vulkan Only]
+# 5: AMD FidelityFX™️ Super Resolution
scaling_filter =
# Anti-Aliasing (AA)
-# 0 (default): None, 1: FXAA
+# 0 (default): None, 1: FXAA, 2: SMAA
anti_aliasing =
# Whether to use fullscreen or borderless window mode
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 31f28a507..5450b8c38 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -18,11 +18,11 @@
EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
: input_subsystem{input_subsystem_}, system{system_} {
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
+ input_subsystem->Initialize();
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
exit(1);
}
- input_subsystem->Initialize();
SDL_SetMainReady();
}
@@ -32,10 +32,6 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
SDL_Quit();
}
-void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
- input_subsystem->GetMouse()->MouseMove(x, y, 0, 0, 0, 0);
-}
-
InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const {
switch (button) {
case SDL_BUTTON_LEFT:
@@ -53,44 +49,36 @@ InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) cons
}
}
+std::pair<float, float> EmuWindow_SDL2::MouseToTouchPos(s32 touch_x, s32 touch_y) const {
+ int w, h;
+ SDL_GetWindowSize(render_window, &w, &h);
+ const float fx = static_cast<float>(touch_x) / w;
+ const float fy = static_cast<float>(touch_y) / h;
+
+ return {std::clamp<float>(fx, 0.0f, 1.0f), std::clamp<float>(fy, 0.0f, 1.0f)};
+}
+
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
const auto mouse_button = SDLButtonToMouseButton(button);
if (state == SDL_PRESSED) {
- input_subsystem->GetMouse()->PressButton(x, y, 0, 0, mouse_button);
+ const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
+ input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, mouse_button);
} else {
input_subsystem->GetMouse()->ReleaseButton(mouse_button);
}
}
-std::pair<unsigned, unsigned> EmuWindow_SDL2::TouchToPixelPos(float touch_x, float touch_y) const {
- int w, h;
- SDL_GetWindowSize(render_window, &w, &h);
-
- touch_x *= w;
- touch_y *= h;
-
- return {static_cast<unsigned>(std::max(std::round(touch_x), 0.0f)),
- static_cast<unsigned>(std::max(std::round(touch_y), 0.0f))};
+void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
+ const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
+ input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, 0, 0);
}
void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) {
- int width, height;
- SDL_GetWindowSize(render_window, &width, &height);
- const auto [px, py] = TouchToPixelPos(x, y);
- const float fx = px * 1.0f / width;
- const float fy = py * 1.0f / height;
-
- input_subsystem->GetTouchScreen()->TouchPressed(fx, fy, id);
+ input_subsystem->GetTouchScreen()->TouchPressed(x, y, id);
}
void EmuWindow_SDL2::OnFingerMotion(float x, float y, std::size_t id) {
- int width, height;
- SDL_GetWindowSize(render_window, &width, &height);
- const auto [px, py] = TouchToPixelPos(x, y);
- const float fx = px * 1.0f / width;
- const float fy = py * 1.0f / height;
-
- input_subsystem->GetTouchScreen()->TouchMoved(fx, fy, id);
+ input_subsystem->GetTouchScreen()->TouchMoved(x, y, id);
}
void EmuWindow_SDL2::OnFingerUp() {
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index 25c23e2a5..d9b453dee 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -38,17 +38,17 @@ protected:
/// Called by WaitEvent when a key is pressed or released.
void OnKeyEvent(int key, u8 state);
- /// Called by WaitEvent when the mouse moves.
- void OnMouseMotion(s32 x, s32 y);
-
/// Converts a SDL mouse button into MouseInput mouse button
InputCommon::MouseButton SDLButtonToMouseButton(u32 button) const;
+ /// Translates pixel position to float position
+ std::pair<float, float> MouseToTouchPos(s32 touch_x, s32 touch_y) const;
+
/// Called by WaitEvent when a mouse button is pressed or released
void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
- /// Translates pixel position (0..1) to pixel positions
- std::pair<unsigned, unsigned> TouchToPixelPos(float touch_x, float touch_y) const;
+ /// Called by WaitEvent when the mouse moves.
+ void OnMouseMotion(s32 x, s32 y);
/// Called by WaitEvent when a finger starts touching the touchscreen
void OnFingerDown(float x, float y, std::size_t id);
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 91133569d..d1f7b1d49 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -62,13 +62,15 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
static void PrintHelp(const char* argv0) {
std::cout << "Usage: " << argv0
<< " [options] <filename>\n"
- "-m, --multiplayer=nick:password@address:port"
- " Nickname, password, address and port for multiplayer\n"
+ "-c, --config Load the specified configuration file\n"
"-f, --fullscreen Start in fullscreen mode\n"
+ "-g, --game File path of the game to load\n"
"-h, --help Display this help and exit\n"
- "-v, --version Output version information and exit\n"
+ "-m, --multiplayer=nick:password@address:port"
+ " Nickname, password, address and port for multiplayer\n"
"-p, --program Pass following string as arguments to executable\n"
- "-c, --config Load the specified configuration file\n";
+ "-u, --user Select a specific user profile from 0 to 7\n"
+ "-v, --version Output version information and exit\n";
}
static void PrintVersion() {
@@ -199,6 +201,7 @@ int main(int argc, char** argv) {
std::string filepath;
std::optional<std::string> config_path;
std::string program_args;
+ std::optional<int> selected_user;
bool use_multiplayer = false;
bool fullscreen = false;
@@ -209,12 +212,14 @@ int main(int argc, char** argv) {
static struct option long_options[] = {
// clang-format off
- {"multiplayer", required_argument, 0, 'm'},
+ {"config", required_argument, 0, 'c'},
{"fullscreen", no_argument, 0, 'f'},
{"help", no_argument, 0, 'h'},
- {"version", no_argument, 0, 'v'},
+ {"game", required_argument, 0, 'g'},
+ {"multiplayer", required_argument, 0, 'm'},
{"program", optional_argument, 0, 'p'},
- {"config", required_argument, 0, 'c'},
+ {"user", required_argument, 0, 'u'},
+ {"version", no_argument, 0, 'v'},
{0, 0, 0, 0},
// clang-format on
};
@@ -223,6 +228,21 @@ int main(int argc, char** argv) {
int arg = getopt_long(argc, argv, "g:fhvp::c:", long_options, &option_index);
if (arg != -1) {
switch (static_cast<char>(arg)) {
+ case 'c':
+ config_path = optarg;
+ break;
+ case 'f':
+ fullscreen = true;
+ LOG_INFO(Frontend, "Starting in fullscreen mode...");
+ break;
+ case 'h':
+ PrintHelp(argv[0]);
+ return 0;
+ case 'g': {
+ const std::string str_arg(optarg);
+ filepath = str_arg;
+ break;
+ }
case 'm': {
use_multiplayer = true;
const std::string str_arg(optarg);
@@ -255,23 +275,16 @@ int main(int argc, char** argv) {
}
break;
}
- case 'f':
- fullscreen = true;
- LOG_INFO(Frontend, "Starting in fullscreen mode...");
+ case 'p':
+ program_args = argv[optind];
+ ++optind;
break;
- case 'h':
- PrintHelp(argv[0]);
+ case 'u':
+ selected_user = atoi(optarg);
return 0;
case 'v':
PrintVersion();
return 0;
- case 'p':
- program_args = argv[optind];
- ++optind;
- break;
- case 'c':
- config_path = optarg;
- break;
}
} else {
#ifdef _WIN32
@@ -295,6 +308,10 @@ int main(int argc, char** argv) {
Settings::values.program_args = program_args;
}
+ if (selected_user.has_value()) {
+ Settings::values.current_user = std::clamp(*selected_user, 0, 7);
+ }
+
#ifdef _WIN32
LocalFree(argv_w);
#endif