diff options
Diffstat (limited to '')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 6 | ||||
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 4 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 23448e747..334038ef9 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -371,7 +371,7 @@ void Config::ReadValues() { // Core Settings::values.use_multi_core.SetValue( - sdl2_config->GetBoolean("Core", "use_multi_core", false)); + sdl2_config->GetBoolean("Core", "use_multi_core", true)); // Renderer const int renderer_backend = sdl2_config->GetInteger( @@ -395,11 +395,11 @@ void Config::ReadValues() { const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); Settings::values.use_asynchronous_gpu_emulation.SetValue( - sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false)); + sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); Settings::values.use_vsync.SetValue( static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1))); Settings::values.use_assembly_shaders.SetValue( - sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false)); + sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true)); Settings::values.use_asynchronous_shaders.SetValue( sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); Settings::values.use_asynchronous_shaders.SetValue( diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index aa9e40380..796e27df4 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -94,7 +94,7 @@ udp_pad_index= [Core] # Whether to use multi-core for CPU emulation -# 0 (default): Disabled, 1: Enabled +# 0: Disabled, 1 (default): Enabled use_multi_core= [Cpu] @@ -163,7 +163,7 @@ max_anisotropy = use_vsync = # Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required. -# 0 (default): Off, 1: On +# 0: Off, 1 (default): On use_assembly_shaders = # Whether to allow asynchronous shader building. |