diff options
Diffstat (limited to '')
-rw-r--r-- | src/yuzu_cmd/CMakeLists.txt | 5 | ||||
-rw-r--r-- | src/yuzu_cmd/config.cpp | 35 | ||||
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 163 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 52 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp | 8 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp | 34 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h | 2 | ||||
-rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 10 |
8 files changed, 196 insertions, 113 deletions
diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt index 4bf25727b..e55a19649 100644 --- a/src/yuzu_cmd/CMakeLists.txt +++ b/src/yuzu_cmd/CMakeLists.txt @@ -38,6 +38,11 @@ target_include_directories(yuzu-cmd PRIVATE ${RESOURCES_DIR}) target_include_directories(yuzu-cmd PRIVATE ../../externals/Vulkan-Headers/include) +if (YUZU_USE_EXTERNAL_SDL2) + target_compile_definitions(yuzu-cmd PRIVATE -DYUZU_USE_EXTERNAL_SDL2) + target_include_directories(yuzu-cmd PRIVATE ${PROJECT_BINARY_DIR}/externals/SDL/include) +endif() + if(UNIX AND NOT APPLE) install(TARGETS yuzu-cmd RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin") endif() diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 325584a1a..640d7d111 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -242,17 +242,15 @@ static const std::array<int, 8> keyboard_mods{ }; template <> -void Config::ReadSetting(const std::string& group, Settings::BasicSetting<float>& setting) { - setting = sdl2_config->GetReal(group, setting.GetLabel(), setting.GetDefault()); -} -template <> void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) { setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault()); } + template <> void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) { setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault()); } + template <typename Type> void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) { setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(), @@ -294,6 +292,8 @@ void Config::ReadValues() { ReadSetting("ControlsGeneral", Settings::values.motion_device); + ReadSetting("ControlsGeneral", Settings::values.touch_device); + ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled); ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled); @@ -416,16 +416,39 @@ void Config::ReadValues() { } ReadSetting("System", Settings::values.language_index); + ReadSetting("System", Settings::values.region_index); ReadSetting("System", Settings::values.time_zone_index); + ReadSetting("System", Settings::values.sound_index); // Core ReadSetting("Core", Settings::values.use_multi_core); + // Cpu + ReadSetting("Cpu", Settings::values.cpu_accuracy); + ReadSetting("Cpu", Settings::values.cpu_debug_mode); + ReadSetting("Cpu", Settings::values.cpuopt_page_tables); + ReadSetting("Cpu", Settings::values.cpuopt_block_linking); + ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer); + ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher); + ReadSetting("Cpu", Settings::values.cpuopt_context_elimination); + ReadSetting("Cpu", Settings::values.cpuopt_const_prop); + ReadSetting("Cpu", Settings::values.cpuopt_misc_ir); + ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks); + ReadSetting("Cpu", Settings::values.cpuopt_fastmem); + ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma); + ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error); + ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr); + ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan); + ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check); + // Renderer ReadSetting("Renderer", Settings::values.renderer_backend); ReadSetting("Renderer", Settings::values.renderer_debug); + ReadSetting("Renderer", Settings::values.enable_nsight_aftermath); + ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks); ReadSetting("Renderer", Settings::values.vulkan_device); + ReadSetting("Renderer", Settings::values.fullscreen_mode); ReadSetting("Renderer", Settings::values.aspect_ratio); ReadSetting("Renderer", Settings::values.max_anisotropy); ReadSetting("Renderer", Settings::values.use_frame_limit); @@ -435,11 +458,12 @@ void Config::ReadValues() { ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); ReadSetting("Renderer", Settings::values.use_vsync); ReadSetting("Renderer", Settings::values.disable_fps_limit); - ReadSetting("Renderer", Settings::values.use_assembly_shaders); + ReadSetting("Renderer", Settings::values.shader_backend); ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); ReadSetting("Renderer", Settings::values.use_nvdec_emulation); ReadSetting("Renderer", Settings::values.accelerate_astc); ReadSetting("Renderer", Settings::values.use_fast_gpu_time); + ReadSetting("Renderer", Settings::values.use_caches_gc); ReadSetting("Renderer", Settings::values.bg_red); ReadSetting("Renderer", Settings::values.bg_green); @@ -460,7 +484,6 @@ void Config::ReadValues() { // Debugging Settings::values.record_frame_times = sdl2_config->GetBoolean("Debugging", "record_frame_times", false); - ReadSetting("Debugging", Settings::values.program_args); ReadSetting("Debugging", Settings::values.dump_exefs); ReadSetting("Debugging", Settings::values.dump_nso); ReadSetting("Debugging", Settings::values.enable_fs_access_log); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index cc9850aad..b7115b06a 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -65,6 +65,13 @@ button_screenshot= lstick= rstick= +# To use the debug_pad, prepend `debug_pad_` before each button setting above. +# i.e. debug_pad_button_a= + +# Enable debug pad inputs to the guest +# 0 (default): Disabled, 1: Enabled +debug_pad_enabled = + # Whether to enable or disable vibration # 0: Disabled, 1 (default): Enabled vibration_enabled= @@ -73,6 +80,10 @@ vibration_enabled= # 0 (default): Disabled, 1: Enabled enable_accurate_vibrations= +# Enables controller motion inputs +# 0: Disabled, 1 (default): Enabled +motion_enabled = + # for motion input, the following devices are available: # - "motion_emu" (default) for emulating motion input from mouse input. Required parameters: # - "update_period": update period in milliseconds (default to 100) @@ -98,19 +109,30 @@ use_touch_from_button= #touch_from_button_maps_0_bind_1=bar # etc. -# Most desktop operating systems do not expose a way to poll the motion state of the controllers -# so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly -# from a controller device to the client program. Citra has a client that can connect and read -# from any cemuhook compatible motion program. +# List of Cemuhook UDP servers, delimited by ','. +# Default: 127.0.0.1:26760 +# Example: 127.0.0.1:26760,123.4.5.67:26761 +udp_input_servers = -# IPv4 address of the udp input server (Default "127.0.0.1") -udp_input_address=127.0.0.1 +# Enable controlling an axis via a mouse input. +# 0 (default): Off, 1: On +mouse_panning = + +# Set mouse sensitivity. +# Default: 1.0 +mouse_panning_sensitivity = -# Port of the udp input server. (Default 26760) -udp_input_port= +# Emulate an analog control stick from keyboard inputs. +# 0 (default): Disabled, 1: Enabled +emulate_analog_keyboard = + +# Enable mouse inputs to the guest +# 0 (default): Disabled, 1: Enabled +mouse_enabled = -# The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0) -udp_pad_index= +# Enable keyboard inputs to the guest +# 0 (default): Disabled, 1: Enabled +keyboard_enabled = [Core] # Whether to use multi-core for CPU emulation @@ -118,6 +140,17 @@ udp_pad_index= use_multi_core= [Cpu] +# Adjusts various optimizations. +# Auto-select mode enables choice unsafe optimizations. +# Accurate enables only safe optimizations. +# Unsafe allows any unsafe optimizations. +# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations +cpu_accuracy = + +# Allow disabling safe optimizations. +# 0 (default): Disabled, 1: Enabled +cpu_debug_mode = + # Enable inline page tables optimization (faster guest memory access) # 0: Disabled, 1 (default): Enabled cpuopt_page_tables = @@ -154,6 +187,31 @@ cpuopt_reduce_misalign_checks = # 0: Disabled, 1 (default): Enabled cpuopt_fastmem = +# Enable unfuse FMA (improve performance on CPUs without FMA) +# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_unfuse_fma = + +# Enable faster FRSQRTE and FRECPE +# Only enabled if cpu_accuracy is set to Unsafe. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_reduce_fp_error = + +# Enable faster ASIMD instructions (32 bits only) +# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_ignore_standard_fpcr = + +# Enable inaccurate NaN handling +# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_inaccurate_nan = + +# Disable address space checks (64 bits only) +# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_fastmem_check = + [Renderer] # Which backend API to use. # 0 (default): OpenGL, 1: Vulkan @@ -163,16 +221,20 @@ backend = # 0 (default): Disabled, 1: Enabled debug = +# Enable Nsight Aftermath crash dumps +# 0 (default): Disabled, 1: Enabled +nsight_aftermath = + +# Disable shader loop safety checks, executing the shader without loop logic changes +# 0 (default): Disabled, 1: Enabled +disable_shader_loop_safety_checks = + # Which Vulkan physical device to use (defaults to 0) vulkan_device = -# Whether to use software or hardware rendering. -# 0: Software, 1 (default): Hardware -use_hw_renderer = - -# Whether to use the Just-In-Time (JIT) compiler for shader emulation -# 0: Interpreter (slow), 1 (default): JIT (fast) -use_shader_jit = +# Whether to use fullscreen or borderless window mode +# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen +fullscreen_mode = # Aspect ratio # 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window @@ -186,9 +248,10 @@ max_anisotropy = # 0 (default): Off, 1: On use_vsync = -# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required. -# 0: Off, 1 (default): On -use_assembly_shaders = +# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is +# not available and GLASM is selected, GLSL will be used. +# 0: GLSL, 1 (default): GLASM, 2: SPIR-V +shader_backend = # Whether to allow asynchronous shader building. # 0 (default): Off, 1: On @@ -211,57 +274,31 @@ use_frame_limit = frame_limit = # Whether to use disk based shader cache -# 0 (default): Off, 1 : On +# 0: Off, 1 (default): On use_disk_shader_cache = # Which gpu accuracy level to use -# 0 (Normal), 1 (High), 2 (Extreme) +# 0: Normal, 1 (default): High, 2: Extreme (Very slow) gpu_accuracy = # Whether to use asynchronous GPU emulation # 0 : Off (slow), 1 (default): On (fast) use_asynchronous_gpu_emulation = -# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can -# so only turn this off if you notice a speed difference. +# Inform the guest that GPU operations completed more quickly than they did. # 0: Off, 1 (default): On -use_vsync = +use_fast_gpu_time = # Whether to use garbage collection or not for GPU caches. # 0 (default): Off, 1: On use_caches_gc = # The clear color for the renderer. What shows up on the sides of the bottom screen. -# Must be in range of 0.0-1.0. Defaults to 1.0 for all. +# Must be in range of 0-255. Defaults to 0 for all. bg_red = bg_blue = bg_green = -[Layout] -# Layout for the screen inside the render window. -# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen -layout_option = - -# Toggle custom layout (using the settings below) on or off. -# 0 (default): Off, 1: On -custom_layout = - -# Screen placement when using Custom layout option -# 0x, 0y is the top left corner of the render window. -custom_top_left = -custom_top_top = -custom_top_right = -custom_top_bottom = -custom_bottom_left = -custom_bottom_top = -custom_bottom_right = -custom_bottom_bottom = - -# Swaps the prominent screen with the other screen. -# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen. -# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent -swap_screen = - [Audio] # Which audio output engine to use. # auto (default): Auto-select @@ -281,7 +318,7 @@ enable_audio_stretching = output_device = # Output volume. -# 1.0 (default): 100%, 0.0; mute +# 100 (default): 100%, 0; mute volume = [Data Storage] @@ -308,10 +345,6 @@ gamecard_path = # 1 (default): Yes, 0: No use_docked_mode = -# Allow the use of NFC in games -# 1 (default): Yes, 0 : No -enable_nfc = - # Sets the seed for the RNG generator built into the switch # rng_seed will be ignored and randomly generated if rng_seed_enabled is false rng_seed_enabled = @@ -323,10 +356,6 @@ rng_seed = custom_rtc_enabled = custom_rtc = -# Sets the account username, max length is 32 characters -# yuzu (default) -username = yuzu - # Sets the systems language index # 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese, # 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French, @@ -335,17 +364,25 @@ language_index = # The system region that yuzu will use during emulation # -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan -region_value = +region_index = # The system time zone that yuzu will use during emulation # 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone time_zone_index = +# Sets the sound output mode. +# 0: Mono, 1 (default): Stereo, 2: Surround +sound_index = + [Miscellaneous] # A filter which removes logs below a certain logging level. # Examples: *:Debug Kernel.SVC:Trace Service.*:Critical log_filter = *:Trace +# Use developer keys +# 0 (default): Disabled, 1: Enabled +use_dev_keys = + [Debugging] # Record frame time data, can be found in the log directory. Boolean value record_frame_times = @@ -355,6 +392,8 @@ dump_exefs=false dump_nso=false # Determines whether or not yuzu will save the filesystem access log. enable_fs_access_log=false +# Enables verbose reporting services +reporting_services = # Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode # false: Retail/Normal Mode (default), true: Kiosk Mode quest_flag = @@ -393,4 +432,4 @@ title_ids = # For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|') # e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey )"; -} +} // namespace DefaultINI diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 06b20c975..353e51ea7 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -2,18 +2,11 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307 -#ifdef __clang__ -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wimplicit-fallthrough" -#endif #include <SDL.h> -#ifdef __clang__ -#pragma clang diagnostic pop -#endif #include "common/logging/log.h" #include "common/scm_rev.h" +#include "common/settings.h" #include "core/core.h" #include "core/perf_stats.h" #include "input_common/keyboard.h" @@ -130,24 +123,37 @@ void EmuWindow_SDL2::OnResize() { } void EmuWindow_SDL2::Fullscreen() { - if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) { - return; - } - - LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError()); + switch (Settings::values.fullscreen_mode.GetValue()) { + case 1: // Exclusive fullscreen + // Set window size to render size before entering fullscreen -- SDL does not resize to + // display dimensions in this mode. + // TODO: Multiply the window size by resolution_factor (for both docked modes) + if (Settings::values.use_docked_mode) { + SDL_SetWindowSize(render_window, Layout::ScreenDocked::Width, + Layout::ScreenDocked::Height); + } - // Try a different fullscreening method - LOG_INFO(Frontend, "Attempting to use borderless fullscreen..."); - if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) { - return; - } + if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) { + return; + } - LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError()); + LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError()); + LOG_INFO(Frontend, "Attempting to use borderless fullscreen..."); + [[fallthrough]]; + case 0: // Borderless window + if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) { + return; + } - // Fallback algorithm: Maximise window. - // Works on all systems (unless something is seriously wrong), so no fallback for this one. - LOG_INFO(Frontend, "Falling back on a maximised window..."); - SDL_MaximizeWindow(render_window); + LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError()); + [[fallthrough]]; + default: + // Fallback algorithm: Maximise window. + // Works on all systems (unless something is seriously wrong), so no fallback for this one. + LOG_INFO(Frontend, "Falling back on a maximised window..."); + SDL_MaximizeWindow(render_window); + break; + } } void EmuWindow_SDL2::WaitEvent() { diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp index 837a44be7..eadb41790 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp @@ -7,15 +7,7 @@ #include <string> #define SDL_MAIN_HANDLED -// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307 -#ifdef __clang__ -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wimplicit-fallthrough" -#endif #include <SDL.h> -#ifdef __clang__ -#pragma clang diagnostic pop -#endif #include <fmt/format.h> #include <glad/glad.h> diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp index 3401ad4b4..d1473dbab 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp @@ -15,19 +15,16 @@ #include "video_core/renderer_vulkan/renderer_vulkan.h" #include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h" -// Include these late to avoid polluting everything with Xlib macros -// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307 -#ifdef __clang__ -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wimplicit-fallthrough" +#ifdef YUZU_USE_EXTERNAL_SDL2 +// Include this before SDL.h to prevent the external from including a dummy +#define USING_GENERATED_CONFIG_H +#include <SDL_config.h> #endif + #include <SDL.h> -#ifdef __clang__ -#pragma clang diagnostic pop -#endif #include <SDL_syswm.h> -EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem) +EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, bool fullscreen) : EmuWindow_SDL2{input_subsystem} { const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc); @@ -45,12 +42,21 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste SetWindowIcon(); + if (fullscreen) { + Fullscreen(); + } + switch (wm.subsystem) { #ifdef SDL_VIDEO_DRIVER_WINDOWS case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS: window_info.type = Core::Frontend::WindowSystemType::Windows; window_info.render_surface = reinterpret_cast<void*>(wm.info.win.window); break; +#else + case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS: + LOG_CRITICAL(Frontend, "Window manager subsystem Windows not compiled"); + std::exit(EXIT_FAILURE); + break; #endif #ifdef SDL_VIDEO_DRIVER_X11 case SDL_SYSWM_TYPE::SDL_SYSWM_X11: @@ -58,6 +64,11 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste window_info.display_connection = wm.info.x11.display; window_info.render_surface = reinterpret_cast<void*>(wm.info.x11.window); break; +#else + case SDL_SYSWM_TYPE::SDL_SYSWM_X11: + LOG_CRITICAL(Frontend, "Window manager subsystem X11 not compiled"); + std::exit(EXIT_FAILURE); + break; #endif #ifdef SDL_VIDEO_DRIVER_WAYLAND case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND: @@ -65,6 +76,11 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste window_info.display_connection = wm.info.wl.display; window_info.render_surface = wm.info.wl.surface; break; +#else + case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND: + LOG_CRITICAL(Frontend, "Window manager subsystem Wayland not compiled"); + std::exit(EXIT_FAILURE); + break; #endif default: LOG_CRITICAL(Frontend, "Window manager subsystem not implemented"); diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h index bdfdc3c6f..de53844f0 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h @@ -19,7 +19,7 @@ class InputSubsystem; class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 { public: - explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem); + explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, bool fullscreen); ~EmuWindow_SDL2_VK() override; std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override; diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 9607cdcb1..35ce23696 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -175,7 +175,7 @@ int main(int argc, char** argv) { emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, fullscreen); break; case Settings::RendererBackend::Vulkan: - emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem); + emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, fullscreen); break; } @@ -218,9 +218,11 @@ int main(int argc, char** argv) { // Core is loaded, start the GPU (makes the GPU contexts current to this thread) system.GPU().Start(); - system.Renderer().ReadRasterizer()->LoadDiskResources( - system.CurrentProcess()->GetTitleID(), std::stop_token{}, - [](VideoCore::LoadCallbackStage, size_t value, size_t total) {}); + if (Settings::values.use_disk_shader_cache.GetValue()) { + system.Renderer().ReadRasterizer()->LoadDiskResources( + system.CurrentProcess()->GetTitleID(), std::stop_token{}, + [](VideoCore::LoadCallbackStage, size_t value, size_t total) {}); + } void(system.Run()); while (emu_window->IsOpen()) { |