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-rw-r--r--src/yuzu_cmd/config.cpp29
-rw-r--r--src/yuzu_cmd/default_ini.h23
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp4
-rw-r--r--src/yuzu_cmd/yuzu.cpp2
4 files changed, 52 insertions, 6 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index f3817bb87..d82438502 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -316,6 +316,29 @@ void Config::ReadValues() {
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
sdl2_config->Get("Data Storage", "sdmc_directory",
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
+ FileUtil::GetUserPath(FileUtil::UserPath::LoadDir,
+ sdl2_config->Get("Data Storage", "load_directory",
+ FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
+ FileUtil::GetUserPath(FileUtil::UserPath::DumpDir,
+ sdl2_config->Get("Data Storage", "dump_directory",
+ FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
+ FileUtil::GetUserPath(FileUtil::UserPath::CacheDir,
+ sdl2_config->Get("Data Storage", "cache_directory",
+ FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
+ Settings::values.gamecard_inserted =
+ sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
+ Settings::values.gamecard_current_game =
+ sdl2_config->GetBoolean("Data Storage", "gamecard_current_game", false);
+ Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", "");
+ Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(sdl2_config->GetInteger(
+ "Data Storage", "nand_total_size", static_cast<long>(Settings::NANDTotalSize::S29_1GB)));
+ Settings::values.nand_user_size = static_cast<Settings::NANDUserSize>(sdl2_config->GetInteger(
+ "Data Storage", "nand_user_size", static_cast<long>(Settings::NANDUserSize::S26GB)));
+ Settings::values.nand_system_size = static_cast<Settings::NANDSystemSize>(
+ sdl2_config->GetInteger("Data Storage", "nand_system_size",
+ static_cast<long>(Settings::NANDSystemSize::S2_5GB)));
+ Settings::values.sdmc_size = static_cast<Settings::SDMCSize>(sdl2_config->GetInteger(
+ "Data Storage", "sdmc_size", static_cast<long>(Settings::SDMCSize::S16GB)));
// System
Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
@@ -340,7 +363,6 @@ void Config::ReadValues() {
}
// Core
- Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false);
// Renderer
@@ -375,12 +397,17 @@ void Config::ReadValues() {
Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false);
// Debugging
+ Settings::values.record_frame_times =
+ sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
Settings::values.gdbstub_port =
static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
Settings::values.program_args = sdl2_config->Get("Debugging", "program_args", "");
Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);
+ Settings::values.reporting_services =
+ sdl2_config->GetBoolean("Debugging", "reporting_services", false);
+ Settings::values.quest_flag = sdl2_config->GetBoolean("Debugging", "quest_flag", false);
const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
std::stringstream ss(title_list);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 6538af098..a6171c3ed 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -76,10 +76,6 @@ motion_device=
touch_device=
[Core]
-# Whether to use the Just-In-Time (JIT) compiler for CPU emulation
-# 0: Interpreter (slow), 1 (default): JIT (fast)
-use_cpu_jit =
-
# Whether to use multi-core for CPU emulation
# 0 (default): Disabled, 1: Enabled
use_multi_core=
@@ -177,6 +173,20 @@ volume =
# 1 (default): Yes, 0: No
use_virtual_sd =
+# Whether or not to enable gamecard emulation
+# 1: Yes, 0 (default): No
+gamecard_inserted =
+
+# Whether or not the gamecard should be emulated as the current game
+# If 'gamecard_inserted' is 0 this setting is irrelevant
+# 1: Yes, 0 (default): No
+gamecard_current_game =
+
+# Path to an XCI file to use as the gamecard
+# If 'gamecard_inserted' is 0 this setting is irrelevant
+# If 'gamecard_current_game' is 1 this setting is irrelevant
+gamecard_path =
+
[System]
# Whether the system is docked
# 1: Yes, 0 (default): No
@@ -217,6 +227,8 @@ region_value =
log_filter = *:Trace
[Debugging]
+# Record frame time data, can be found in the log directory. Boolean value
+record_frame_times =
# Port for listening to GDB connections.
use_gdbstub=false
gdbstub_port=24689
@@ -224,6 +236,9 @@ gdbstub_port=24689
dump_exefs=false
# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
dump_nso=false
+# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
+# false: Retail/Normal Mode (default), true: Kiosk Mode
+quest_flag =
[WebService]
# Whether or not to enable telemetry
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
index e2d3df180..f91b071bf 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -52,6 +52,10 @@ private:
bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
std::vector<std::string> unsupported_ext;
+ if (!GLAD_GL_ARB_buffer_storage)
+ unsupported_ext.push_back("ARB_buffer_storage");
+ if (!GLAD_GL_ARB_direct_state_access)
+ unsupported_ext.push_back("ARB_direct_state_access");
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 129d8ca73..bac05b959 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -184,7 +184,7 @@ int main(int argc, char** argv) {
Core::System& system{Core::System::GetInstance()};
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
- Service::FileSystem::CreateFactories(*system.GetFilesystem());
+ system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
SCOPE_EXIT({ system.Shutdown(); });