diff options
Diffstat (limited to '')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 7 | ||||
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 29 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 2 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp | 27 |
4 files changed, 46 insertions, 19 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 66dd0dc15..59f9c8e09 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -90,7 +90,11 @@ static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> template <> void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) { - setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault()); + std::string setting_value = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault()); + if (setting_value.empty()) { + setting_value = setting.GetDefault(); + } + setting = std::move(setting_value); } template <> @@ -299,6 +303,7 @@ void Config::ReadValues() { ReadSetting("Renderer", Settings::values.resolution_setup); ReadSetting("Renderer", Settings::values.scaling_filter); + ReadSetting("Renderer", Settings::values.fsr_sharpening_slider); ReadSetting("Renderer", Settings::values.anti_aliasing); ReadSetting("Renderer", Settings::values.fullscreen_mode); ReadSetting("Renderer", Settings::values.aspect_ratio); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index d214771b0..5bbc3f532 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -6,16 +6,22 @@ namespace DefaultINI { const char* sdl2_config_file = R"( -[ControlsGeneral] + +[ControlsP0] # The input devices and parameters for each Switch native input +# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ... # It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..." # Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values +# Indicates if this player should be connected at boot +connected= + # for button input, the following devices are available: # - "keyboard" (default) for keyboard input. Required parameters: # - "code": the code of the key to bind # - "sdl" for joystick input using SDL. Required parameters: -# - "joystick": the index of the joystick to bind +# - "guid": SDL identification GUID of the joystick +# - "port": the index of the joystick to bind # - "button"(optional): the index of the button to bind # - "hat"(optional): the index of the hat to bind as direction buttons # - "axis"(optional): the index of the axis to bind @@ -58,12 +64,29 @@ button_screenshot= # - "modifier_scale": a float number representing the applied modifier scale to the analog input. # Must be in range of 0.0-1.0. Defaults to 0.5 # - "sdl" for joystick input using SDL. Required parameters: -# - "joystick": the index of the joystick to bind +# - "guid": SDL identification GUID of the joystick +# - "port": the index of the joystick to bind # - "axis_x": the index of the axis to bind as x-axis (default to 0) # - "axis_y": the index of the axis to bind as y-axis (default to 1) lstick= rstick= +# for motion input, the following devices are available: +# - "keyboard" (default) for emulating random motion input from buttons. Required parameters: +# - "code": the code of the key to bind +# - "sdl" for motion input using SDL. Required parameters: +# - "guid": SDL identification GUID of the joystick +# - "port": the index of the joystick to bind +# - "motion": the index of the motion sensor to bind +# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters: +# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001" +# - "port": the port of the cemu hook server +# - "pad": the index of the joystick +# - "motion": the index of the motion sensor of the joystick to bind +motionleft= +motionright= + +[ControlsGeneral] # To use the debug_pad, prepend `debug_pad_` before each button setting above. # i.e. debug_pad_button_a= diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 4ac72c2f6..37dd1747c 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -7,6 +7,7 @@ #include "common/scm_rev.h" #include "common/settings.h" #include "core/core.h" +#include "core/hid/hid_core.h" #include "core/perf_stats.h" #include "input_common/drivers/keyboard.h" #include "input_common/drivers/mouse.h" @@ -26,6 +27,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Co } EmuWindow_SDL2::~EmuWindow_SDL2() { + system.HIDCore().UnloadInputDevices(); input_subsystem->Shutdown(); SDL_Quit(); } diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp index 25948328c..0d580fe4f 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp @@ -51,11 +51,6 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste window_info.type = Core::Frontend::WindowSystemType::Windows; window_info.render_surface = reinterpret_cast<void*>(wm.info.win.window); break; -#else - case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS: - LOG_CRITICAL(Frontend, "Window manager subsystem Windows not compiled"); - std::exit(EXIT_FAILURE); - break; #endif #ifdef SDL_VIDEO_DRIVER_X11 case SDL_SYSWM_TYPE::SDL_SYSWM_X11: @@ -63,11 +58,6 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste window_info.display_connection = wm.info.x11.display; window_info.render_surface = reinterpret_cast<void*>(wm.info.x11.window); break; -#else - case SDL_SYSWM_TYPE::SDL_SYSWM_X11: - LOG_CRITICAL(Frontend, "Window manager subsystem X11 not compiled"); - std::exit(EXIT_FAILURE); - break; #endif #ifdef SDL_VIDEO_DRIVER_WAYLAND case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND: @@ -75,14 +65,21 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste window_info.display_connection = wm.info.wl.display; window_info.render_surface = wm.info.wl.surface; break; -#else - case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND: - LOG_CRITICAL(Frontend, "Window manager subsystem Wayland not compiled"); - std::exit(EXIT_FAILURE); +#endif +#ifdef SDL_VIDEO_DRIVER_COCOA + case SDL_SYSWM_TYPE::SDL_SYSWM_COCOA: + window_info.type = Core::Frontend::WindowSystemType::Cocoa; + window_info.render_surface = SDL_Metal_CreateView(render_window); + break; +#endif +#ifdef SDL_VIDEO_DRIVER_ANDROID + case SDL_SYSWM_TYPE::SDL_SYSWM_ANDROID: + window_info.type = Core::Frontend::WindowSystemType::Android; + window_info.render_surface = reinterpret_cast<void*>(wm.info.android.window); break; #endif default: - LOG_CRITICAL(Frontend, "Window manager subsystem not implemented"); + LOG_CRITICAL(Frontend, "Window manager subsystem {} not implemented", wm.subsystem); std::exit(EXIT_FAILURE); break; } |