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-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 5450b8c38..5153cdb79 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -62,7 +62,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
const auto mouse_button = SDLButtonToMouseButton(button);
if (state == SDL_PRESSED) {
const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
- input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, mouse_button);
+ input_subsystem->GetMouse()->PressButton(x, y, mouse_button);
+ input_subsystem->GetMouse()->PressMouseButton(mouse_button);
+ input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, mouse_button);
} else {
input_subsystem->GetMouse()->ReleaseButton(mouse_button);
}
@@ -70,7 +72,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
- input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, 0, 0);
+ input_subsystem->GetMouse()->Move(x, y, 0, 0);
+ input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
+ input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
}
void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) {