diff options
Diffstat (limited to '')
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 24 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.h | 7 |
2 files changed, 28 insertions, 3 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 7e391ab89..ce8b7c218 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -35,18 +35,36 @@ void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { input_subsystem->GetMouse()->MouseMove(x, y, 0, 0); } +MouseInput::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const { + switch (button) { + case SDL_BUTTON_LEFT: + return MouseInput::MouseButton::Left; + case SDL_BUTTON_RIGHT: + return MouseInput::MouseButton::Right; + case SDL_BUTTON_MIDDLE: + return MouseInput::MouseButton::Wheel; + case SDL_BUTTON_X1: + return MouseInput::MouseButton::Backward; + case SDL_BUTTON_X2: + return MouseInput::MouseButton::Forward; + default: + return MouseInput::MouseButton::Undefined; + } +} + void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { + const auto mouse_button = SDLButtonToMouseButton(button); if (button == SDL_BUTTON_LEFT) { if (state == SDL_PRESSED) { TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0); } else { TouchReleased(0); } - } else if (button == SDL_BUTTON_RIGHT) { + } else { if (state == SDL_PRESSED) { - input_subsystem->GetMouse()->PressButton(x, y, button); + input_subsystem->GetMouse()->PressButton(x, y, mouse_button); } else { - input_subsystem->GetMouse()->ReleaseButton(button); + input_subsystem->GetMouse()->ReleaseButton(mouse_button); } } } diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h index 51a12a6a9..0e17bbca7 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h @@ -18,6 +18,10 @@ namespace InputCommon { class InputSubsystem; } +namespace MouseInput { +enum class MouseButton; +} + class EmuWindow_SDL2 : public Core::Frontend::EmuWindow { public: explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem); @@ -42,6 +46,9 @@ protected: /// Called by WaitEvent when the mouse moves. void OnMouseMotion(s32 x, s32 y); + /// Converts a SDL mouse button into MouseInput mouse button + MouseInput::MouseButton SDLButtonToMouseButton(u32 button) const; + /// Called by WaitEvent when a mouse button is pressed or released void OnMouseButton(u32 button, u8 state, s32 x, s32 y); |