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Diffstat (limited to 'src/yuzu_cmd/emu_window/emu_window_sdl2.cpp')
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp56
1 files changed, 46 insertions, 10 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index e32bed5e6..ce8b7c218 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -12,6 +12,7 @@
#include "input_common/mouse/mouse_input.h"
#include "input_common/sdl/sdl.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+#include "yuzu_cmd/yuzu_icon.h"
EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_)
: input_subsystem{input_subsystem_} {
@@ -29,22 +30,41 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
}
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
- TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
- input_subsystem->GetMouse()->MouseMove(x, y);
+ TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
+
+ input_subsystem->GetMouse()->MouseMove(x, y, 0, 0);
+}
+
+MouseInput::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const {
+ switch (button) {
+ case SDL_BUTTON_LEFT:
+ return MouseInput::MouseButton::Left;
+ case SDL_BUTTON_RIGHT:
+ return MouseInput::MouseButton::Right;
+ case SDL_BUTTON_MIDDLE:
+ return MouseInput::MouseButton::Wheel;
+ case SDL_BUTTON_X1:
+ return MouseInput::MouseButton::Backward;
+ case SDL_BUTTON_X2:
+ return MouseInput::MouseButton::Forward;
+ default:
+ return MouseInput::MouseButton::Undefined;
+ }
}
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
+ const auto mouse_button = SDLButtonToMouseButton(button);
if (button == SDL_BUTTON_LEFT) {
if (state == SDL_PRESSED) {
- TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
+ TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
} else {
- TouchReleased();
+ TouchReleased(0);
}
- } else if (button == SDL_BUTTON_RIGHT) {
+ } else {
if (state == SDL_PRESSED) {
- input_subsystem->GetMouse()->PressButton(x, y, button);
+ input_subsystem->GetMouse()->PressButton(x, y, mouse_button);
} else {
- input_subsystem->GetMouse()->ReleaseButton(button);
+ input_subsystem->GetMouse()->ReleaseButton(mouse_button);
}
}
}
@@ -66,16 +86,16 @@ void EmuWindow_SDL2::OnFingerDown(float x, float y) {
// 3DS does
const auto [px, py] = TouchToPixelPos(x, y);
- TouchPressed(px, py);
+ TouchPressed(px, py, 0);
}
void EmuWindow_SDL2::OnFingerMotion(float x, float y) {
const auto [px, py] = TouchToPixelPos(x, y);
- TouchMoved(px, py);
+ TouchMoved(px, py, 0);
}
void EmuWindow_SDL2::OnFingerUp() {
- TouchReleased();
+ TouchReleased(0);
}
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
@@ -193,6 +213,22 @@ void EmuWindow_SDL2::WaitEvent() {
}
}
+void EmuWindow_SDL2::SetWindowIcon() {
+ SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size);
+ if (yuzu_icon_stream == nullptr) {
+ LOG_WARNING(Frontend, "Failed to create yuzu icon stream.");
+ return;
+ }
+ SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1);
+ if (window_icon == nullptr) {
+ LOG_WARNING(Frontend, "Failed to read BMP from stream.");
+ return;
+ }
+ // The icon is attached to the window pointer
+ SDL_SetWindowIcon(render_window, window_icon);
+ SDL_FreeSurface(window_icon);
+}
+
void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) {
SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
}