diff options
Diffstat (limited to 'src/yuzu_cmd/default_ini.h')
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 40 |
1 files changed, 31 insertions, 9 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 6fcf04e1b..cf3cc4c4e 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -5,8 +5,8 @@ namespace DefaultINI { -const char* sdl2_config_file = R"( - +const char* sdl2_config_file = + R"( [ControlsP0] # The input devices and parameters for each Switch native input # The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ... @@ -14,6 +14,7 @@ const char* sdl2_config_file = R"( # Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values # Indicates if this player should be connected at boot +# 0 (default): Disabled, 1: Enabled connected= # for button input, the following devices are available: @@ -94,6 +95,18 @@ motionright= # 0 (default): Disabled, 1: Enabled debug_pad_enabled = +# Enable sdl raw input. Allows to configure up to 8 xinput controllers. +# 0 (default): Disabled, 1: Enabled +enable_raw_input = + +# Enable yuzu joycon driver instead of SDL drive. +# 0: Disabled, 1 (default): Enabled +enable_joycon_driver = + +# Emulates an analog input from buttons. Allowing to dial any angle. +# 0 (default): Disabled, 1: Enabled +emulate_analog_keyboard = + # Whether to enable or disable vibration # 0: Disabled, 1 (default): Enabled vibration_enabled= @@ -143,6 +156,8 @@ mouse_enabled = # 0 (default): Disabled, 1: Enabled keyboard_enabled = +)" + R"( [Core] # Whether to use multi-core for CPU emulation # 0: Disabled, 1 (default): Enabled @@ -242,6 +257,8 @@ cpuopt_unsafe_fastmem_check = # 0: Disabled, 1 (default): Enabled cpuopt_unsafe_ignore_global_monitor = +)" + R"( [Renderer] # Which backend API to use. # 0: OpenGL, 1 (default): Vulkan @@ -269,11 +286,14 @@ vulkan_device = # 0: 0.5x (360p/540p) [EXPERIMENTAL] # 1: 0.75x (540p/810p) [EXPERIMENTAL] # 2 (default): 1x (720p/1080p) -# 3: 2x (1440p/2160p) -# 4: 3x (2160p/3240p) -# 5: 4x (2880p/4320p) -# 6: 5x (3600p/5400p) -# 7: 6x (4320p/6480p) +# 3: 1.5x (1080p/1620p) [EXPERIMENTAL] +# 4: 2x (1440p/2160p) +# 5: 3x (2160p/3240p) +# 6: 4x (2880p/4320p) +# 7: 5x (3600p/5400p) +# 8: 6x (4320p/6480p) +# 9: 7x (5040p/7560p) +# 10: 8x (5760/8640p) resolution_setup = # Pixel filter to use when up- or down-sampling rendered frames. @@ -282,11 +302,11 @@ resolution_setup = # 2: Bicubic # 3: Gaussian # 4: ScaleForce -# 5: AMD FidelityFX™️ Super Resolution [Vulkan Only] +# 5: AMD FidelityFX™️ Super Resolution scaling_filter = # Anti-Aliasing (AA) -# 0 (default): None, 1: FXAA +# 0 (default): None, 1: FXAA, 2: SMAA anti_aliasing = # Whether to use fullscreen or borderless window mode @@ -360,6 +380,8 @@ bg_red = bg_blue = bg_green = +)" + R"( [Audio] # Which audio output engine to use. # auto (default): Auto-select |