diff options
Diffstat (limited to 'src/yuzu_cmd/default_ini.h')
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 163 |
1 files changed, 101 insertions, 62 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index cc9850aad..b7115b06a 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -65,6 +65,13 @@ button_screenshot= lstick= rstick= +# To use the debug_pad, prepend `debug_pad_` before each button setting above. +# i.e. debug_pad_button_a= + +# Enable debug pad inputs to the guest +# 0 (default): Disabled, 1: Enabled +debug_pad_enabled = + # Whether to enable or disable vibration # 0: Disabled, 1 (default): Enabled vibration_enabled= @@ -73,6 +80,10 @@ vibration_enabled= # 0 (default): Disabled, 1: Enabled enable_accurate_vibrations= +# Enables controller motion inputs +# 0: Disabled, 1 (default): Enabled +motion_enabled = + # for motion input, the following devices are available: # - "motion_emu" (default) for emulating motion input from mouse input. Required parameters: # - "update_period": update period in milliseconds (default to 100) @@ -98,19 +109,30 @@ use_touch_from_button= #touch_from_button_maps_0_bind_1=bar # etc. -# Most desktop operating systems do not expose a way to poll the motion state of the controllers -# so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly -# from a controller device to the client program. Citra has a client that can connect and read -# from any cemuhook compatible motion program. +# List of Cemuhook UDP servers, delimited by ','. +# Default: 127.0.0.1:26760 +# Example: 127.0.0.1:26760,123.4.5.67:26761 +udp_input_servers = -# IPv4 address of the udp input server (Default "127.0.0.1") -udp_input_address=127.0.0.1 +# Enable controlling an axis via a mouse input. +# 0 (default): Off, 1: On +mouse_panning = + +# Set mouse sensitivity. +# Default: 1.0 +mouse_panning_sensitivity = -# Port of the udp input server. (Default 26760) -udp_input_port= +# Emulate an analog control stick from keyboard inputs. +# 0 (default): Disabled, 1: Enabled +emulate_analog_keyboard = + +# Enable mouse inputs to the guest +# 0 (default): Disabled, 1: Enabled +mouse_enabled = -# The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0) -udp_pad_index= +# Enable keyboard inputs to the guest +# 0 (default): Disabled, 1: Enabled +keyboard_enabled = [Core] # Whether to use multi-core for CPU emulation @@ -118,6 +140,17 @@ udp_pad_index= use_multi_core= [Cpu] +# Adjusts various optimizations. +# Auto-select mode enables choice unsafe optimizations. +# Accurate enables only safe optimizations. +# Unsafe allows any unsafe optimizations. +# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations +cpu_accuracy = + +# Allow disabling safe optimizations. +# 0 (default): Disabled, 1: Enabled +cpu_debug_mode = + # Enable inline page tables optimization (faster guest memory access) # 0: Disabled, 1 (default): Enabled cpuopt_page_tables = @@ -154,6 +187,31 @@ cpuopt_reduce_misalign_checks = # 0: Disabled, 1 (default): Enabled cpuopt_fastmem = +# Enable unfuse FMA (improve performance on CPUs without FMA) +# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_unfuse_fma = + +# Enable faster FRSQRTE and FRECPE +# Only enabled if cpu_accuracy is set to Unsafe. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_reduce_fp_error = + +# Enable faster ASIMD instructions (32 bits only) +# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_ignore_standard_fpcr = + +# Enable inaccurate NaN handling +# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_inaccurate_nan = + +# Disable address space checks (64 bits only) +# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. +# 0: Disabled, 1 (default): Enabled +cpuopt_unsafe_fastmem_check = + [Renderer] # Which backend API to use. # 0 (default): OpenGL, 1: Vulkan @@ -163,16 +221,20 @@ backend = # 0 (default): Disabled, 1: Enabled debug = +# Enable Nsight Aftermath crash dumps +# 0 (default): Disabled, 1: Enabled +nsight_aftermath = + +# Disable shader loop safety checks, executing the shader without loop logic changes +# 0 (default): Disabled, 1: Enabled +disable_shader_loop_safety_checks = + # Which Vulkan physical device to use (defaults to 0) vulkan_device = -# Whether to use software or hardware rendering. -# 0: Software, 1 (default): Hardware -use_hw_renderer = - -# Whether to use the Just-In-Time (JIT) compiler for shader emulation -# 0: Interpreter (slow), 1 (default): JIT (fast) -use_shader_jit = +# Whether to use fullscreen or borderless window mode +# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen +fullscreen_mode = # Aspect ratio # 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window @@ -186,9 +248,10 @@ max_anisotropy = # 0 (default): Off, 1: On use_vsync = -# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required. -# 0: Off, 1 (default): On -use_assembly_shaders = +# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is +# not available and GLASM is selected, GLSL will be used. +# 0: GLSL, 1 (default): GLASM, 2: SPIR-V +shader_backend = # Whether to allow asynchronous shader building. # 0 (default): Off, 1: On @@ -211,57 +274,31 @@ use_frame_limit = frame_limit = # Whether to use disk based shader cache -# 0 (default): Off, 1 : On +# 0: Off, 1 (default): On use_disk_shader_cache = # Which gpu accuracy level to use -# 0 (Normal), 1 (High), 2 (Extreme) +# 0: Normal, 1 (default): High, 2: Extreme (Very slow) gpu_accuracy = # Whether to use asynchronous GPU emulation # 0 : Off (slow), 1 (default): On (fast) use_asynchronous_gpu_emulation = -# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can -# so only turn this off if you notice a speed difference. +# Inform the guest that GPU operations completed more quickly than they did. # 0: Off, 1 (default): On -use_vsync = +use_fast_gpu_time = # Whether to use garbage collection or not for GPU caches. # 0 (default): Off, 1: On use_caches_gc = # The clear color for the renderer. What shows up on the sides of the bottom screen. -# Must be in range of 0.0-1.0. Defaults to 1.0 for all. +# Must be in range of 0-255. Defaults to 0 for all. bg_red = bg_blue = bg_green = -[Layout] -# Layout for the screen inside the render window. -# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen -layout_option = - -# Toggle custom layout (using the settings below) on or off. -# 0 (default): Off, 1: On -custom_layout = - -# Screen placement when using Custom layout option -# 0x, 0y is the top left corner of the render window. -custom_top_left = -custom_top_top = -custom_top_right = -custom_top_bottom = -custom_bottom_left = -custom_bottom_top = -custom_bottom_right = -custom_bottom_bottom = - -# Swaps the prominent screen with the other screen. -# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen. -# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent -swap_screen = - [Audio] # Which audio output engine to use. # auto (default): Auto-select @@ -281,7 +318,7 @@ enable_audio_stretching = output_device = # Output volume. -# 1.0 (default): 100%, 0.0; mute +# 100 (default): 100%, 0; mute volume = [Data Storage] @@ -308,10 +345,6 @@ gamecard_path = # 1 (default): Yes, 0: No use_docked_mode = -# Allow the use of NFC in games -# 1 (default): Yes, 0 : No -enable_nfc = - # Sets the seed for the RNG generator built into the switch # rng_seed will be ignored and randomly generated if rng_seed_enabled is false rng_seed_enabled = @@ -323,10 +356,6 @@ rng_seed = custom_rtc_enabled = custom_rtc = -# Sets the account username, max length is 32 characters -# yuzu (default) -username = yuzu - # Sets the systems language index # 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese, # 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French, @@ -335,17 +364,25 @@ language_index = # The system region that yuzu will use during emulation # -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan -region_value = +region_index = # The system time zone that yuzu will use during emulation # 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone time_zone_index = +# Sets the sound output mode. +# 0: Mono, 1 (default): Stereo, 2: Surround +sound_index = + [Miscellaneous] # A filter which removes logs below a certain logging level. # Examples: *:Debug Kernel.SVC:Trace Service.*:Critical log_filter = *:Trace +# Use developer keys +# 0 (default): Disabled, 1: Enabled +use_dev_keys = + [Debugging] # Record frame time data, can be found in the log directory. Boolean value record_frame_times = @@ -355,6 +392,8 @@ dump_exefs=false dump_nso=false # Determines whether or not yuzu will save the filesystem access log. enable_fs_access_log=false +# Enables verbose reporting services +reporting_services = # Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode # false: Retail/Normal Mode (default), true: Kiosk Mode quest_flag = @@ -393,4 +432,4 @@ title_ids = # For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|') # e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey )"; -} +} // namespace DefaultINI |