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-rw-r--r--src/yuzu_cmd/default_ini.h178
1 files changed, 114 insertions, 64 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 37d895ebd..e646e2d2f 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -65,6 +65,13 @@ button_screenshot=
lstick=
rstick=
+# To use the debug_pad, prepend `debug_pad_` before each button setting above.
+# i.e. debug_pad_button_a=
+
+# Enable debug pad inputs to the guest
+# 0 (default): Disabled, 1: Enabled
+debug_pad_enabled =
+
# Whether to enable or disable vibration
# 0: Disabled, 1 (default): Enabled
vibration_enabled=
@@ -73,6 +80,10 @@ vibration_enabled=
# 0 (default): Disabled, 1: Enabled
enable_accurate_vibrations=
+# Enables controller motion inputs
+# 0: Disabled, 1 (default): Enabled
+motion_enabled =
+
# for motion input, the following devices are available:
# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
# - "update_period": update period in milliseconds (default to 100)
@@ -98,19 +109,30 @@ use_touch_from_button=
#touch_from_button_maps_0_bind_1=bar
# etc.
-# Most desktop operating systems do not expose a way to poll the motion state of the controllers
-# so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly
-# from a controller device to the client program. Citra has a client that can connect and read
-# from any cemuhook compatible motion program.
+# List of Cemuhook UDP servers, delimited by ','.
+# Default: 127.0.0.1:26760
+# Example: 127.0.0.1:26760,123.4.5.67:26761
+udp_input_servers =
-# IPv4 address of the udp input server (Default "127.0.0.1")
-udp_input_address=127.0.0.1
+# Enable controlling an axis via a mouse input.
+# 0 (default): Off, 1: On
+mouse_panning =
-# Port of the udp input server. (Default 26760)
-udp_input_port=
+# Set mouse sensitivity.
+# Default: 1.0
+mouse_panning_sensitivity =
-# The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0)
-udp_pad_index=
+# Emulate an analog control stick from keyboard inputs.
+# 0 (default): Disabled, 1: Enabled
+emulate_analog_keyboard =
+
+# Enable mouse inputs to the guest
+# 0 (default): Disabled, 1: Enabled
+mouse_enabled =
+
+# Enable keyboard inputs to the guest
+# 0 (default): Disabled, 1: Enabled
+keyboard_enabled =
[Core]
# Whether to use multi-core for CPU emulation
@@ -118,6 +140,17 @@ udp_pad_index=
use_multi_core=
[Cpu]
+# Adjusts various optimizations.
+# Auto-select mode enables choice unsafe optimizations.
+# Accurate enables only safe optimizations.
+# Unsafe allows any unsafe optimizations.
+# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
+cpu_accuracy =
+
+# Allow disabling safe optimizations.
+# 0 (default): Disabled, 1: Enabled
+cpu_debug_mode =
+
# Enable inline page tables optimization (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_page_tables =
@@ -154,6 +187,31 @@ cpuopt_reduce_misalign_checks =
# 0: Disabled, 1 (default): Enabled
cpuopt_fastmem =
+# Enable unfuse FMA (improve performance on CPUs without FMA)
+# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
+# 0: Disabled, 1 (default): Enabled
+cpuopt_unsafe_unfuse_fma =
+
+# Enable faster FRSQRTE and FRECPE
+# Only enabled if cpu_accuracy is set to Unsafe.
+# 0: Disabled, 1 (default): Enabled
+cpuopt_unsafe_reduce_fp_error =
+
+# Enable faster ASIMD instructions (32 bits only)
+# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
+# 0: Disabled, 1 (default): Enabled
+cpuopt_unsafe_ignore_standard_fpcr =
+
+# Enable inaccurate NaN handling
+# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
+# 0: Disabled, 1 (default): Enabled
+cpuopt_unsafe_inaccurate_nan =
+
+# Disable address space checks (64 bits only)
+# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
+# 0: Disabled, 1 (default): Enabled
+cpuopt_unsafe_fastmem_check =
+
[Renderer]
# Which backend API to use.
# 0 (default): OpenGL, 1: Vulkan
@@ -163,16 +221,20 @@ backend =
# 0 (default): Disabled, 1: Enabled
debug =
+# Enable Nsight Aftermath crash dumps
+# 0 (default): Disabled, 1: Enabled
+nsight_aftermath =
+
+# Disable shader loop safety checks, executing the shader without loop logic changes
+# 0 (default): Disabled, 1: Enabled
+disable_shader_loop_safety_checks =
+
# Which Vulkan physical device to use (defaults to 0)
vulkan_device =
-# Whether to use software or hardware rendering.
-# 0: Software, 1 (default): Hardware
-use_hw_renderer =
-
-# Whether to use the Just-In-Time (JIT) compiler for shader emulation
-# 0: Interpreter (slow), 1 (default): JIT (fast)
-use_shader_jit =
+# Whether to use fullscreen or borderless window mode
+# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
+fullscreen_mode =
# Aspect ratio
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
@@ -186,9 +248,10 @@ max_anisotropy =
# 0 (default): Off, 1: On
use_vsync =
-# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required.
-# 0: Off, 1 (default): On
-use_assembly_shaders =
+# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
+# not available and GLASM is selected, GLSL will be used.
+# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
+shader_backend =
# Whether to allow asynchronous shader building.
# 0 (default): Off, 1: On
@@ -202,61 +265,43 @@ use_nvdec_emulation =
# 0: Off, 1 (default): On
accelerate_astc =
-# Turns on the frame limiter, which will limit frames output to the target game speed
+# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
# 0: Off, 1: On (default)
-use_frame_limit =
+use_speed_limit =
# Limits the speed of the game to run no faster than this value as a percentage of target speed
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
-frame_limit =
+speed_limit =
# Whether to use disk based shader cache
-# 0 (default): Off, 1 : On
+# 0: Off, 1 (default): On
use_disk_shader_cache =
# Which gpu accuracy level to use
-# 0 (Normal), 1 (High), 2 (Extreme)
+# 0: Normal, 1 (default): High, 2: Extreme (Very slow)
gpu_accuracy =
# Whether to use asynchronous GPU emulation
# 0 : Off (slow), 1 (default): On (fast)
use_asynchronous_gpu_emulation =
-# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
-# so only turn this off if you notice a speed difference.
+# Inform the guest that GPU operations completed more quickly than they did.
# 0: Off, 1 (default): On
-use_vsync =
+use_fast_gpu_time =
+
+# Whether to use garbage collection or not for GPU caches.
+# 0 (default): Off, 1: On
+use_caches_gc =
# The clear color for the renderer. What shows up on the sides of the bottom screen.
-# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
+# Must be in range of 0-255. Defaults to 0 for all.
bg_red =
bg_blue =
bg_green =
-[Layout]
-# Layout for the screen inside the render window.
-# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
-layout_option =
-
-# Toggle custom layout (using the settings below) on or off.
-# 0 (default): Off, 1: On
-custom_layout =
-
-# Screen placement when using Custom layout option
-# 0x, 0y is the top left corner of the render window.
-custom_top_left =
-custom_top_top =
-custom_top_right =
-custom_top_bottom =
-custom_bottom_left =
-custom_bottom_top =
-custom_bottom_right =
-custom_bottom_bottom =
-
-# Swaps the prominent screen with the other screen.
-# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
-# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
-swap_screen =
+# Caps the unlocked framerate to a multiple of the title's target FPS.
+# 1 - 1000: Target FPS multiple cap. 1000 (default)
+fps_cap =
[Audio]
# Which audio output engine to use.
@@ -277,7 +322,7 @@ enable_audio_stretching =
output_device =
# Output volume.
-# 1.0 (default): 100%, 0.0; mute
+# 100 (default): 100%, 0; mute
volume =
[Data Storage]
@@ -304,10 +349,6 @@ gamecard_path =
# 1 (default): Yes, 0: No
use_docked_mode =
-# Allow the use of NFC in games
-# 1 (default): Yes, 0 : No
-enable_nfc =
-
# Sets the seed for the RNG generator built into the switch
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
rng_seed_enabled =
@@ -319,10 +360,6 @@ rng_seed =
custom_rtc_enabled =
custom_rtc =
-# Sets the account username, max length is 32 characters
-# yuzu (default)
-username = yuzu
-
# Sets the systems language index
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
@@ -331,17 +368,25 @@ language_index =
# The system region that yuzu will use during emulation
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
-region_value =
+region_index =
# The system time zone that yuzu will use during emulation
# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
time_zone_index =
+# Sets the sound output mode.
+# 0: Mono, 1 (default): Stereo, 2: Surround
+sound_index =
+
[Miscellaneous]
# A filter which removes logs below a certain logging level.
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
log_filter = *:Trace
+# Use developer keys
+# 0 (default): Disabled, 1: Enabled
+use_dev_keys =
+
[Debugging]
# Record frame time data, can be found in the log directory. Boolean value
record_frame_times =
@@ -351,6 +396,8 @@ dump_exefs=false
dump_nso=false
# Determines whether or not yuzu will save the filesystem access log.
enable_fs_access_log=false
+# Enables verbose reporting services
+reporting_services =
# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
# false: Retail/Normal Mode (default), true: Kiosk Mode
quest_flag =
@@ -362,6 +409,9 @@ use_debug_asserts =
use_auto_stub =
# Enables/Disables the macro JIT compiler
disable_macro_jit=false
+# Presents guest frames as they become available. Experimental.
+# false: Disabled (default), true: Enabled
+disable_fps_limit=false
[WebService]
# Whether or not to enable telemetry
@@ -386,4 +436,4 @@ title_ids =
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
)";
-}
+} // namespace DefaultINI