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Diffstat (limited to '')
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 19 |
1 files changed, 16 insertions, 3 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index b32adbbde..e646e2d2f 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -221,6 +221,14 @@ backend = # 0 (default): Disabled, 1: Enabled debug = +# Enable Nsight Aftermath crash dumps +# 0 (default): Disabled, 1: Enabled +nsight_aftermath = + +# Disable shader loop safety checks, executing the shader without loop logic changes +# 0 (default): Disabled, 1: Enabled +disable_shader_loop_safety_checks = + # Which Vulkan physical device to use (defaults to 0) vulkan_device = @@ -240,9 +248,10 @@ max_anisotropy = # 0 (default): Off, 1: On use_vsync = -# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required. -# 0: Off, 1 (default): On -use_assembly_shaders = +# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is +# not available and GLASM is selected, GLSL will be used. +# 0: GLSL, 1 (default): GLASM, 2: SPIR-V +shader_backend = # Whether to allow asynchronous shader building. # 0 (default): Off, 1: On @@ -290,6 +299,10 @@ bg_red = bg_blue = bg_green = +# Caps the unlocked framerate to a multiple of the title's target FPS. +# 1 - 1000: Target FPS multiple cap. 1000 (default) +fps_cap = + [Audio] # Which audio output engine to use. # auto (default): Auto-select |