diff options
Diffstat (limited to 'src/yuzu_cmd/config.cpp')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 18 |
1 files changed, 4 insertions, 14 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 464da3231..a6418e693 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -4,18 +4,8 @@ #include <memory> #include <optional> #include <sstream> - -// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307 -#ifdef __clang__ -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wimplicit-fallthrough" -#endif -#include <SDL.h> -#ifdef __clang__ -#pragma clang diagnostic pop -#endif - #include <INIReader.h> +#include <SDL.h> #include "common/fs/file.h" #include "common/fs/fs.h" #include "common/fs/path_util.h" @@ -274,7 +264,7 @@ void Config::ReadValues() { // Core ReadSetting("Core", Settings::values.use_multi_core); - ReadSetting("Core", Settings::values.use_extended_memory_layout); + ReadSetting("Core", Settings::values.use_unsafe_extended_memory_layout); // Cpu ReadSetting("Cpu", Settings::values.cpu_accuracy); @@ -300,6 +290,7 @@ void Config::ReadValues() { // Renderer ReadSetting("Renderer", Settings::values.renderer_backend); + ReadSetting("Renderer", Settings::values.async_presentation); ReadSetting("Renderer", Settings::values.renderer_force_max_clock); ReadSetting("Renderer", Settings::values.renderer_debug); ReadSetting("Renderer", Settings::values.renderer_shader_feedback); @@ -319,14 +310,13 @@ void Config::ReadValues() { ReadSetting("Renderer", Settings::values.use_disk_shader_cache); ReadSetting("Renderer", Settings::values.gpu_accuracy); ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); - ReadSetting("Renderer", Settings::values.use_vsync); + ReadSetting("Renderer", Settings::values.vsync_mode); ReadSetting("Renderer", Settings::values.shader_backend); ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); ReadSetting("Renderer", Settings::values.nvdec_emulation); ReadSetting("Renderer", Settings::values.accelerate_astc); ReadSetting("Renderer", Settings::values.async_astc); ReadSetting("Renderer", Settings::values.use_fast_gpu_time); - ReadSetting("Renderer", Settings::values.use_pessimistic_flushes); ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache); ReadSetting("Renderer", Settings::values.bg_red); |