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Diffstat (limited to 'src/yuzu_cmd/config.cpp')
-rw-r--r--src/yuzu_cmd/config.cpp13
1 files changed, 3 insertions, 10 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 38075c345..43877fc98 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -296,10 +296,6 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
Settings::values.touchscreen.enabled =
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
- Settings::values.touchscreen.device =
- sdl2_config->Get("ControlsGeneral", "touch_device", "engine:emu_window");
- Settings::values.touchscreen.finger =
- sdl2_config->GetInteger("ControlsGeneral", "touch_finger", 0);
Settings::values.touchscreen.rotation_angle =
sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
Settings::values.touchscreen.diameter_x =
@@ -333,9 +329,6 @@ void Config::ReadValues() {
FS::GetUserPath(
FS::UserPath::DumpDir,
sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir)));
- FS::GetUserPath(FS::UserPath::CacheDir,
- sdl2_config->Get("Data Storage", "cache_directory",
- FS::GetUserPath(FS::UserPath::CacheDir)));
Settings::values.gamecard_inserted =
sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
Settings::values.gamecard_current_game =
@@ -344,7 +337,7 @@ void Config::ReadValues() {
// System
Settings::values.use_docked_mode.SetValue(
- sdl2_config->GetBoolean("System", "use_docked_mode", false));
+ sdl2_config->GetBoolean("System", "use_docked_mode", true));
Settings::values.current_user = std::clamp<int>(
sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
@@ -392,7 +385,7 @@ void Config::ReadValues() {
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)));
Settings::values.use_disk_shader_cache.SetValue(
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
- const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
+ const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1);
Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
Settings::values.use_asynchronous_gpu_emulation.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
@@ -464,7 +457,7 @@ void Config::ReadValues() {
Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", "");
// Services
- Settings::values.bcat_backend = sdl2_config->Get("Services", "bcat_backend", "null");
+ Settings::values.bcat_backend = sdl2_config->Get("Services", "bcat_backend", "none");
Settings::values.bcat_boxcat_local =
sdl2_config->GetBoolean("Services", "bcat_boxcat_local", false);
}