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-rw-r--r--src/yuzu_cmd/config.cpp18
1 files changed, 4 insertions, 14 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 464da3231..a6418e693 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -4,18 +4,8 @@
#include <memory>
#include <optional>
#include <sstream>
-
-// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
-#ifdef __clang__
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
-#endif
-#include <SDL.h>
-#ifdef __clang__
-#pragma clang diagnostic pop
-#endif
-
#include <INIReader.h>
+#include <SDL.h>
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
@@ -274,7 +264,7 @@ void Config::ReadValues() {
// Core
ReadSetting("Core", Settings::values.use_multi_core);
- ReadSetting("Core", Settings::values.use_extended_memory_layout);
+ ReadSetting("Core", Settings::values.use_unsafe_extended_memory_layout);
// Cpu
ReadSetting("Cpu", Settings::values.cpu_accuracy);
@@ -300,6 +290,7 @@ void Config::ReadValues() {
// Renderer
ReadSetting("Renderer", Settings::values.renderer_backend);
+ ReadSetting("Renderer", Settings::values.async_presentation);
ReadSetting("Renderer", Settings::values.renderer_force_max_clock);
ReadSetting("Renderer", Settings::values.renderer_debug);
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
@@ -319,14 +310,13 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
ReadSetting("Renderer", Settings::values.gpu_accuracy);
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
- ReadSetting("Renderer", Settings::values.use_vsync);
+ ReadSetting("Renderer", Settings::values.vsync_mode);
ReadSetting("Renderer", Settings::values.shader_backend);
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
ReadSetting("Renderer", Settings::values.nvdec_emulation);
ReadSetting("Renderer", Settings::values.accelerate_astc);
ReadSetting("Renderer", Settings::values.async_astc);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
- ReadSetting("Renderer", Settings::values.use_pessimistic_flushes);
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
ReadSetting("Renderer", Settings::values.bg_red);