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-rw-r--r--src/yuzu/applets/profile_select.cpp5
-rw-r--r--src/yuzu/applets/software_keyboard.cpp14
-rw-r--r--src/yuzu/debugger/profiler.cpp1
-rw-r--r--src/yuzu/debugger/profiler.h9
-rw-r--r--src/yuzu/game_list.cpp4
-rw-r--r--src/yuzu/game_list.h1
-rw-r--r--src/yuzu/main.cpp48
-rw-r--r--src/yuzu/main.h1
8 files changed, 63 insertions, 20 deletions
diff --git a/src/yuzu/applets/profile_select.cpp b/src/yuzu/applets/profile_select.cpp
index 730426c16..f95f7fe3c 100644
--- a/src/yuzu/applets/profile_select.cpp
+++ b/src/yuzu/applets/profile_select.cpp
@@ -58,10 +58,7 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent)
scroll_area = new QScrollArea;
- buttons = new QDialogButtonBox;
- buttons->addButton(tr("Cancel"), QDialogButtonBox::RejectRole);
- buttons->addButton(tr("OK"), QDialogButtonBox::AcceptRole);
-
+ buttons = new QDialogButtonBox(QDialogButtonBox::Cancel | QDialogButtonBox::Ok);
connect(buttons, &QDialogButtonBox::accepted, this, &QtProfileSelectionDialog::accept);
connect(buttons, &QDialogButtonBox::rejected, this, &QtProfileSelectionDialog::reject);
diff --git a/src/yuzu/applets/software_keyboard.cpp b/src/yuzu/applets/software_keyboard.cpp
index eddc9c941..f3eb29b25 100644
--- a/src/yuzu/applets/software_keyboard.cpp
+++ b/src/yuzu/applets/software_keyboard.cpp
@@ -75,13 +75,13 @@ QtSoftwareKeyboardDialog::QtSoftwareKeyboardDialog(
length_label->setText(QStringLiteral("%1/%2").arg(text.size()).arg(parameters.max_length));
});
- buttons = new QDialogButtonBox;
- buttons->addButton(tr("Cancel"), QDialogButtonBox::RejectRole);
- buttons->addButton(parameters.submit_text.empty()
- ? tr("OK")
- : QString::fromStdU16String(parameters.submit_text),
- QDialogButtonBox::AcceptRole);
-
+ buttons = new QDialogButtonBox(QDialogButtonBox::Cancel);
+ if (parameters.submit_text.empty()) {
+ buttons->addButton(QDialogButtonBox::Ok);
+ } else {
+ buttons->addButton(QString::fromStdU16String(parameters.submit_text),
+ QDialogButtonBox::AcceptRole);
+ }
connect(buttons, &QDialogButtonBox::accepted, this, &QtSoftwareKeyboardDialog::accept);
connect(buttons, &QDialogButtonBox::rejected, this, &QtSoftwareKeyboardDialog::reject);
layout->addWidget(header_label);
diff --git a/src/yuzu/debugger/profiler.cpp b/src/yuzu/debugger/profiler.cpp
index 8b30e0a85..86e03e46d 100644
--- a/src/yuzu/debugger/profiler.cpp
+++ b/src/yuzu/debugger/profiler.cpp
@@ -7,6 +7,7 @@
#include <QMouseEvent>
#include <QPainter>
#include <QString>
+#include <QTimer>
#include "common/common_types.h"
#include "common/microprofile.h"
#include "yuzu/debugger/profiler.h"
diff --git a/src/yuzu/debugger/profiler.h b/src/yuzu/debugger/profiler.h
index eae1e9e3c..8e69fdb06 100644
--- a/src/yuzu/debugger/profiler.h
+++ b/src/yuzu/debugger/profiler.h
@@ -4,10 +4,11 @@
#pragma once
-#include <QAbstractItemModel>
-#include <QDockWidget>
-#include <QTimer>
-#include "common/microprofile.h"
+#include <QWidget>
+
+class QAction;
+class QHideEvent;
+class QShowEvent;
class MicroProfileDialog : public QWidget {
Q_OBJECT
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index c0e3c5fa9..4422a572b 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -329,6 +329,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
QMenu context_menu;
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location"));
+ QAction* open_transferable_shader_cache =
+ context_menu.addAction(tr("Open Transferable Shader Cache"));
context_menu.addSeparator();
QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
@@ -344,6 +346,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
connect(open_lfs_location, &QAction::triggered,
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); });
+ connect(open_transferable_shader_cache, &QAction::triggered,
+ [&]() { emit OpenTransferableShaderCacheRequested(program_id); });
connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); });
connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); });
connect(navigate_to_gamedb_entry, &QAction::triggered,
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h
index b317eb2fc..8ea5cbaaa 100644
--- a/src/yuzu/game_list.h
+++ b/src/yuzu/game_list.h
@@ -66,6 +66,7 @@ signals:
void GameChosen(QString game_path);
void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
+ void OpenTransferableShaderCacheRequested(u64 program_id);
void DumpRomFSRequested(u64 program_id, const std::string& game_path);
void CopyTIDRequested(u64 program_id);
void NavigateToGamedbEntryRequested(u64 program_id,
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 41ba3c4c6..2b9db69a3 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -37,14 +37,20 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include <glad/glad.h>
#define QT_NO_OPENGL
+#include <QClipboard>
+#include <QDesktopServices>
#include <QDesktopWidget>
#include <QDialogButtonBox>
#include <QFile>
#include <QFileDialog>
+#include <QInputDialog>
#include <QMessageBox>
+#include <QProgressBar>
+#include <QProgressDialog>
+#include <QShortcut>
+#include <QStatusBar>
#include <QtConcurrent/QtConcurrent>
-#include <QtGui>
-#include <QtWidgets>
+
#include <fmt/format.h>
#include "common/common_paths.h"
#include "common/detached_tasks.h"
@@ -55,11 +61,9 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
-#include "common/string_util.h"
#include "common/telemetry.h"
#include "core/core.h"
#include "core/crypto/key_manager.h"
-#include "core/file_sys/bis_factory.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
@@ -71,7 +75,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "core/frontend/applets/software_keyboard.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/filesystem/filesystem.h"
-#include "core/hle/service/filesystem/fsp_ldr.h"
#include "core/hle/service/nfp/nfp.h"
#include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h"
@@ -648,6 +651,8 @@ void GMainWindow::RestoreUIState() {
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
+ connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
+ &GMainWindow::OnTransferableShaderCacheOpenFile);
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
@@ -1082,6 +1087,39 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}
+void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
+ ASSERT(program_id != 0);
+
+ const QString tranferable_shader_cache_folder_path =
+ QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
+ DIR_SEP + "transferable";
+
+ const QString transferable_shader_cache_file_path =
+ tranferable_shader_cache_folder_path + DIR_SEP +
+ QString::fromStdString(fmt::format("{:016X}.bin", program_id));
+
+ if (!QFile::exists(transferable_shader_cache_file_path)) {
+ QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
+ tr("A shader cache for this title does not exist."));
+ return;
+ }
+
+ // Windows supports opening a folder with selecting a specified file in explorer. On every other
+ // OS we just open the transferable shader cache folder without preselecting the transferable
+ // shader cache file for the selected game.
+#if defined(Q_OS_WIN)
+ const QString explorer = QStringLiteral("explorer");
+ QStringList param;
+ if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
+ param << QStringLiteral("/select,");
+ }
+ param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
+ QProcess::startDetached(explorer, param);
+#else
+ QDesktopServices::openUrl(QUrl::fromLocalFile(tranferable_shader_cache_folder_path));
+#endif
+}
+
static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
std::size_t out = 0;
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index e07c892cf..7f3aa998e 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -176,6 +176,7 @@ private slots:
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
+ void OnTransferableShaderCacheOpenFile(u64 program_id);
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id,