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-rw-r--r--src/yuzu/multiplayer/chat_room.cpp25
-rw-r--r--src/yuzu/multiplayer/client_room.cpp2
-rw-r--r--src/yuzu/multiplayer/direct_connect.cpp17
-rw-r--r--src/yuzu/multiplayer/direct_connect.h7
-rw-r--r--src/yuzu/multiplayer/host_room.cpp19
-rw-r--r--src/yuzu/multiplayer/host_room.h6
-rw-r--r--src/yuzu/multiplayer/lobby.cpp20
-rw-r--r--src/yuzu/multiplayer/lobby.h9
-rw-r--r--src/yuzu/multiplayer/message.cpp10
-rw-r--r--src/yuzu/multiplayer/message.h9
-rw-r--r--src/yuzu/multiplayer/state.cpp13
-rw-r--r--src/yuzu/multiplayer/state.h9
12 files changed, 117 insertions, 29 deletions
diff --git a/src/yuzu/multiplayer/chat_room.cpp b/src/yuzu/multiplayer/chat_room.cpp
index 1968a3c75..9e672f82e 100644
--- a/src/yuzu/multiplayer/chat_room.cpp
+++ b/src/yuzu/multiplayer/chat_room.cpp
@@ -16,7 +16,7 @@
#include <QUrl>
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
-#include "core/announce_multiplayer_session.h"
+#include "network/announce_multiplayer_session.h"
#include "ui_chat_room.h"
#include "yuzu/game_list_p.h"
#include "yuzu/multiplayer/chat_room.h"
@@ -122,19 +122,22 @@ public:
static const int UsernameRole = Qt::UserRole + 2;
static const int AvatarUrlRole = Qt::UserRole + 3;
static const int GameNameRole = Qt::UserRole + 4;
+ static const int GameVersionRole = Qt::UserRole + 5;
PlayerListItem() = default;
explicit PlayerListItem(const std::string& nickname, const std::string& username,
- const std::string& avatar_url, const std::string& game_name) {
+ const std::string& avatar_url,
+ const AnnounceMultiplayerRoom::GameInfo& game_info) {
setEditable(false);
setData(QString::fromStdString(nickname), NicknameRole);
setData(QString::fromStdString(username), UsernameRole);
setData(QString::fromStdString(avatar_url), AvatarUrlRole);
- if (game_name.empty()) {
+ if (game_info.name.empty()) {
setData(QObject::tr("Not playing a game"), GameNameRole);
} else {
- setData(QString::fromStdString(game_name), GameNameRole);
+ setData(QString::fromStdString(game_info.name), GameNameRole);
}
+ setData(QString::fromStdString(game_info.version), GameVersionRole);
}
QVariant data(int role) const override {
@@ -149,7 +152,13 @@ public:
} else {
name = QStringLiteral("%1 (%2)").arg(nickname, username);
}
- return QStringLiteral("%1\n %2").arg(name, data(GameNameRole).toString());
+ const QString version = data(GameVersionRole).toString();
+ QString version_string;
+ if (!version.isEmpty()) {
+ version_string = QStringLiteral("(%1)").arg(version);
+ }
+ return QStringLiteral("%1\n %2 %3")
+ .arg(name, data(GameNameRole).toString(), version_string);
}
};
@@ -167,6 +176,10 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C
ui->chat_history->document()->setMaximumBlockCount(max_chat_lines);
+ auto font = ui->chat_history->font();
+ font.setPointSizeF(10);
+ ui->chat_history->setFont(font);
+
// register the network structs to use in slots and signals
qRegisterMetaType<Network::ChatEntry>();
qRegisterMetaType<Network::StatusMessageEntry>();
@@ -366,7 +379,7 @@ void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list)
if (member.nickname.empty())
continue;
QStandardItem* name_item = new PlayerListItem(member.nickname, member.username,
- member.avatar_url, member.game_info.name);
+ member.avatar_url, member.game_info);
#ifdef ENABLE_WEB_SERVICE
if (!icon_cache.count(member.avatar_url) && !member.avatar_url.empty()) {
diff --git a/src/yuzu/multiplayer/client_room.cpp b/src/yuzu/multiplayer/client_room.cpp
index 86baafbf0..b34a8d004 100644
--- a/src/yuzu/multiplayer/client_room.cpp
+++ b/src/yuzu/multiplayer/client_room.cpp
@@ -10,7 +10,7 @@
#include <QTime>
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
-#include "core/announce_multiplayer_session.h"
+#include "network/announce_multiplayer_session.h"
#include "ui_client_room.h"
#include "yuzu/game_list_p.h"
#include "yuzu/multiplayer/client_room.h"
diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp
index 4c0ea0a6b..017063074 100644
--- a/src/yuzu/multiplayer/direct_connect.cpp
+++ b/src/yuzu/multiplayer/direct_connect.cpp
@@ -8,6 +8,8 @@
#include <QString>
#include <QtConcurrent/QtConcurrentRun>
#include "common/settings.h"
+#include "core/core.h"
+#include "core/internal_network/network_interface.h"
#include "network/network.h"
#include "ui_direct_connect.h"
#include "yuzu/main.h"
@@ -20,9 +22,10 @@
enum class ConnectionType : u8 { TraversalServer, IP };
-DirectConnectWindow::DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent)
+DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
- ui(std::make_unique<Ui::DirectConnect>()), room_network{room_network_} {
+ ui(std::make_unique<Ui::DirectConnect>()), system{system_}, room_network{
+ system.GetRoomNetwork()} {
ui->setupUi(this);
@@ -53,10 +56,20 @@ void DirectConnectWindow::RetranslateUi() {
}
void DirectConnectWindow::Connect() {
+ if (!Network::GetSelectedNetworkInterface()) {
+ NetworkMessage::ErrorManager::ShowError(
+ NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
+ return;
+ }
if (!ui->nickname->hasAcceptableInput()) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
return;
}
+ if (system.IsPoweredOn()) {
+ if (!NetworkMessage::WarnGameRunning()) {
+ return;
+ }
+ }
if (const auto member = room_network.GetRoomMember().lock()) {
// Prevent the user from trying to join a room while they are already joining.
if (member->GetState() == Network::RoomMember::State::Joining) {
diff --git a/src/yuzu/multiplayer/direct_connect.h b/src/yuzu/multiplayer/direct_connect.h
index 4e1043053..e39dd1e0d 100644
--- a/src/yuzu/multiplayer/direct_connect.h
+++ b/src/yuzu/multiplayer/direct_connect.h
@@ -12,11 +12,15 @@ namespace Ui {
class DirectConnect;
}
+namespace Core {
+class System;
+}
+
class DirectConnectWindow : public QDialog {
Q_OBJECT
public:
- explicit DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent = nullptr);
+ explicit DirectConnectWindow(Core::System& system_, QWidget* parent = nullptr);
~DirectConnectWindow();
void RetranslateUi();
@@ -39,5 +43,6 @@ private:
QFutureWatcher<void>* watcher;
std::unique_ptr<Ui::DirectConnect> ui;
Validation validation;
+ Core::System& system;
Network::RoomNetwork& room_network;
};
diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp
index d70a9a3c8..0c6adfd04 100644
--- a/src/yuzu/multiplayer/host_room.cpp
+++ b/src/yuzu/multiplayer/host_room.cpp
@@ -12,7 +12,9 @@
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "common/settings.h"
-#include "core/announce_multiplayer_session.h"
+#include "core/core.h"
+#include "core/internal_network/network_interface.h"
+#include "network/announce_multiplayer_session.h"
#include "ui_host_room.h"
#include "yuzu/game_list_p.h"
#include "yuzu/main.h"
@@ -27,10 +29,11 @@
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
- Network::RoomNetwork& room_network_)
+ Core::System& system_)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::HostRoom>()),
- announce_multiplayer_session(session), room_network{room_network_} {
+ announce_multiplayer_session(session), system{system_}, room_network{
+ system.GetRoomNetwork()} {
ui->setupUi(this);
// set up validation for all of the fields
@@ -105,6 +108,11 @@ std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBacken
}
void HostRoomWindow::Host() {
+ if (!Network::GetSelectedNetworkInterface()) {
+ NetworkMessage::ErrorManager::ShowError(
+ NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
+ return;
+ }
if (!ui->username->hasAcceptableInput()) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
return;
@@ -121,6 +129,11 @@ void HostRoomWindow::Host() {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
return;
}
+ if (system.IsPoweredOn()) {
+ if (!NetworkMessage::WarnGameRunning()) {
+ return;
+ }
+ }
if (auto member = room_network.GetRoomMember().lock()) {
if (member->GetState() == Network::RoomMember::State::Joining) {
return;
diff --git a/src/yuzu/multiplayer/host_room.h b/src/yuzu/multiplayer/host_room.h
index a968042d0..034cb2eef 100644
--- a/src/yuzu/multiplayer/host_room.h
+++ b/src/yuzu/multiplayer/host_room.h
@@ -17,8 +17,9 @@ class HostRoom;
}
namespace Core {
+class System;
class AnnounceMultiplayerSession;
-}
+} // namespace Core
class ConnectionError;
class ComboBoxProxyModel;
@@ -35,7 +36,7 @@ class HostRoomWindow : public QDialog {
public:
explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
- Network::RoomNetwork& room_network_);
+ Core::System& system_);
~HostRoomWindow();
/**
@@ -54,6 +55,7 @@ private:
QStandardItemModel* game_list;
ComboBoxProxyModel* proxy;
Validation validation;
+ Core::System& system;
Network::RoomNetwork& room_network;
};
diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp
index 1cc518279..107d40547 100644
--- a/src/yuzu/multiplayer/lobby.cpp
+++ b/src/yuzu/multiplayer/lobby.cpp
@@ -6,6 +6,8 @@
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "common/settings.h"
+#include "core/core.h"
+#include "core/internal_network/network_interface.h"
#include "network/network.h"
#include "ui_lobby.h"
#include "yuzu/game_list_p.h"
@@ -22,11 +24,11 @@
#endif
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
- std::shared_ptr<Core::AnnounceMultiplayerSession> session,
- Network::RoomNetwork& room_network_)
+ std::shared_ptr<Core::AnnounceMultiplayerSession> session, Core::System& system_)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::Lobby>()),
- announce_multiplayer_session(session), room_network{room_network_} {
+ announce_multiplayer_session(session), system{system_}, room_network{
+ system.GetRoomNetwork()} {
ui->setupUi(this);
// setup the watcher for background connections
@@ -114,6 +116,18 @@ void Lobby::OnExpandRoom(const QModelIndex& index) {
}
void Lobby::OnJoinRoom(const QModelIndex& source) {
+ if (!Network::GetSelectedNetworkInterface()) {
+ NetworkMessage::ErrorManager::ShowError(
+ NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
+ return;
+ }
+
+ if (system.IsPoweredOn()) {
+ if (!NetworkMessage::WarnGameRunning()) {
+ return;
+ }
+ }
+
if (const auto member = room_network.GetRoomMember().lock()) {
// Prevent the user from trying to join a room while they are already joining.
if (member->GetState() == Network::RoomMember::State::Joining) {
diff --git a/src/yuzu/multiplayer/lobby.h b/src/yuzu/multiplayer/lobby.h
index 82744ca94..2696aec21 100644
--- a/src/yuzu/multiplayer/lobby.h
+++ b/src/yuzu/multiplayer/lobby.h
@@ -9,7 +9,7 @@
#include <QSortFilterProxyModel>
#include <QStandardItemModel>
#include "common/announce_multiplayer_room.h"
-#include "core/announce_multiplayer_session.h"
+#include "network/announce_multiplayer_session.h"
#include "network/network.h"
#include "yuzu/multiplayer/validation.h"
@@ -20,6 +20,10 @@ class Lobby;
class LobbyModel;
class LobbyFilterProxyModel;
+namespace Core {
+class System;
+}
+
/**
* Listing of all public games pulled from services. The lobby should be simple enough for users to
* find the game they want to play, and join it.
@@ -30,7 +34,7 @@ class Lobby : public QDialog {
public:
explicit Lobby(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
- Network::RoomNetwork& room_network_);
+ Core::System& system_);
~Lobby() override;
/**
@@ -94,6 +98,7 @@ private:
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
QFutureWatcher<void>* watcher;
Validation validation;
+ Core::System& system;
Network::RoomNetwork& room_network;
};
diff --git a/src/yuzu/multiplayer/message.cpp b/src/yuzu/multiplayer/message.cpp
index 94d7a38b8..758b5b731 100644
--- a/src/yuzu/multiplayer/message.cpp
+++ b/src/yuzu/multiplayer/message.cpp
@@ -49,6 +49,9 @@ const ConnectionError ErrorManager::PERMISSION_DENIED(
QT_TR_NOOP("You do not have enough permission to perform this action."));
const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP(
"The user you are trying to kick/ban could not be found.\nThey may have left the room."));
+const ConnectionError ErrorManager::NO_INTERFACE_SELECTED(
+ QT_TR_NOOP("No network interface is selected.\nPlease go to Configure -> System -> Network and "
+ "make a selection."));
static bool WarnMessage(const std::string& title, const std::string& text) {
return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()),
@@ -60,6 +63,13 @@ void ErrorManager::ShowError(const ConnectionError& e) {
QMessageBox::critical(nullptr, tr("Error"), tr(e.GetString().c_str()));
}
+bool WarnGameRunning() {
+ return WarnMessage(
+ QT_TR_NOOP("Game already running"),
+ QT_TR_NOOP("Joining a room when the game is already running is discouraged "
+ "and can cause the room feature not to work correctly.\nProceed anyway?"));
+}
+
bool WarnCloseRoom() {
return WarnMessage(
QT_TR_NOOP("Leave Room"),
diff --git a/src/yuzu/multiplayer/message.h b/src/yuzu/multiplayer/message.h
index 812495c72..f038b9a1f 100644
--- a/src/yuzu/multiplayer/message.h
+++ b/src/yuzu/multiplayer/message.h
@@ -43,11 +43,20 @@ public:
static const ConnectionError IP_COLLISION;
static const ConnectionError PERMISSION_DENIED;
static const ConnectionError NO_SUCH_USER;
+ static const ConnectionError NO_INTERFACE_SELECTED;
/**
* Shows a standard QMessageBox with a error message
*/
static void ShowError(const ConnectionError& e);
};
+
+/**
+ * Show a standard QMessageBox with a warning message about joining a room when
+ * the game is already running
+ * return true if the user wants to close the network connection
+ */
+bool WarnGameRunning();
+
/**
* Show a standard QMessageBox with a warning message about leaving the room
* return true if the user wants to close the network connection
diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp
index dba76b22b..66e098296 100644
--- a/src/yuzu/multiplayer/state.cpp
+++ b/src/yuzu/multiplayer/state.cpp
@@ -8,6 +8,7 @@
#include <QStandardItemModel>
#include "common/announce_multiplayer_room.h"
#include "common/logging/log.h"
+#include "core/core.h"
#include "yuzu/game_list.h"
#include "yuzu/multiplayer/client_room.h"
#include "yuzu/multiplayer/direct_connect.h"
@@ -19,10 +20,9 @@
#include "yuzu/util/clickable_label.h"
MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_,
- QAction* leave_room_, QAction* show_room_,
- Network::RoomNetwork& room_network_)
+ QAction* leave_room_, QAction* show_room_, Core::System& system_)
: QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_),
- show_room(show_room_), room_network{room_network_} {
+ show_room(show_room_), system{system_}, room_network{system.GetRoomNetwork()} {
if (auto member = room_network.GetRoomMember().lock()) {
// register the network structs to use in slots and signals
state_callback_handle = member->BindOnStateChanged(
@@ -208,15 +208,14 @@ static void BringWidgetToFront(QWidget* widget) {
void MultiplayerState::OnViewLobby() {
if (lobby == nullptr) {
- lobby = new Lobby(this, game_list_model, announce_multiplayer_session, room_network);
+ lobby = new Lobby(this, game_list_model, announce_multiplayer_session, system);
}
BringWidgetToFront(lobby);
}
void MultiplayerState::OnCreateRoom() {
if (host_room == nullptr) {
- host_room =
- new HostRoomWindow(this, game_list_model, announce_multiplayer_session, room_network);
+ host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session, system);
}
BringWidgetToFront(host_room);
}
@@ -279,7 +278,7 @@ void MultiplayerState::OnOpenNetworkRoom() {
void MultiplayerState::OnDirectConnectToRoom() {
if (direct_connect == nullptr) {
- direct_connect = new DirectConnectWindow(room_network, this);
+ direct_connect = new DirectConnectWindow(system, this);
}
BringWidgetToFront(direct_connect);
}
diff --git a/src/yuzu/multiplayer/state.h b/src/yuzu/multiplayer/state.h
index 9c60712d5..c92496413 100644
--- a/src/yuzu/multiplayer/state.h
+++ b/src/yuzu/multiplayer/state.h
@@ -4,7 +4,7 @@
#pragma once
#include <QWidget>
-#include "core/announce_multiplayer_session.h"
+#include "network/announce_multiplayer_session.h"
#include "network/network.h"
class QStandardItemModel;
@@ -14,12 +14,16 @@ class ClientRoomWindow;
class DirectConnectWindow;
class ClickableLabel;
+namespace Core {
+class System;
+}
+
class MultiplayerState : public QWidget {
Q_OBJECT;
public:
explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
- QAction* show_room, Network::RoomNetwork& room_network_);
+ QAction* show_room, Core::System& system_);
~MultiplayerState();
/**
@@ -86,6 +90,7 @@ private:
Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
bool show_notification = false;
+ Core::System& system;
Network::RoomNetwork& room_network;
};