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-rw-r--r--src/yuzu/multiplayer/state.cpp308
1 files changed, 308 insertions, 0 deletions
diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp
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+++ b/src/yuzu/multiplayer/state.cpp
@@ -0,0 +1,308 @@
+// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <QAction>
+#include <QApplication>
+#include <QIcon>
+#include <QMessageBox>
+#include <QStandardItemModel>
+#include "common/announce_multiplayer_room.h"
+#include "common/logging/log.h"
+#include "yuzu/game_list.h"
+#include "yuzu/multiplayer/client_room.h"
+#include "yuzu/multiplayer/direct_connect.h"
+#include "yuzu/multiplayer/host_room.h"
+#include "yuzu/multiplayer/lobby.h"
+#include "yuzu/multiplayer/message.h"
+#include "yuzu/multiplayer/state.h"
+#include "yuzu/uisettings.h"
+#include "yuzu/util/clickable_label.h"
+
+MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_,
+ QAction* leave_room_, QAction* show_room_,
+ Network::RoomNetwork& room_network_)
+ : QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_),
+ show_room(show_room_), room_network{room_network_} {
+ if (auto member = room_network.GetRoomMember().lock()) {
+ // register the network structs to use in slots and signals
+ state_callback_handle = member->BindOnStateChanged(
+ [this](const Network::RoomMember::State& state) { emit NetworkStateChanged(state); });
+ connect(this, &MultiplayerState::NetworkStateChanged, this,
+ &MultiplayerState::OnNetworkStateChanged);
+ error_callback_handle = member->BindOnError(
+ [this](const Network::RoomMember::Error& error) { emit NetworkError(error); });
+ connect(this, &MultiplayerState::NetworkError, this, &MultiplayerState::OnNetworkError);
+ }
+
+ qRegisterMetaType<Network::RoomMember::State>();
+ qRegisterMetaType<Network::RoomMember::Error>();
+ qRegisterMetaType<WebService::WebResult>();
+ announce_multiplayer_session = std::make_shared<Core::AnnounceMultiplayerSession>(room_network);
+ announce_multiplayer_session->BindErrorCallback(
+ [this](const WebService::WebResult& result) { emit AnnounceFailed(result); });
+ connect(this, &MultiplayerState::AnnounceFailed, this, &MultiplayerState::OnAnnounceFailed);
+
+ status_text = new ClickableLabel(this);
+ status_icon = new ClickableLabel(this);
+ status_text->setToolTip(tr("Current connection status"));
+ status_text->setText(tr("Not Connected. Click here to find a room!"));
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
+
+ connect(status_text, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
+ connect(status_icon, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
+
+ connect(static_cast<QApplication*>(QApplication::instance()), &QApplication::focusChanged, this,
+ [this](QWidget* /*old*/, QWidget* now) {
+ if (client_room && client_room->isAncestorOf(now)) {
+ HideNotification();
+ }
+ });
+}
+
+MultiplayerState::~MultiplayerState() {
+ if (state_callback_handle) {
+ if (auto member = room_network.GetRoomMember().lock()) {
+ member->Unbind(state_callback_handle);
+ }
+ }
+
+ if (error_callback_handle) {
+ if (auto member = room_network.GetRoomMember().lock()) {
+ member->Unbind(error_callback_handle);
+ }
+ }
+}
+
+void MultiplayerState::Close() {
+ if (host_room) {
+ host_room->close();
+ }
+ if (direct_connect) {
+ direct_connect->close();
+ }
+ if (client_room) {
+ client_room->close();
+ }
+ if (lobby) {
+ lobby->close();
+ }
+}
+
+void MultiplayerState::retranslateUi() {
+ status_text->setToolTip(tr("Current connection status"));
+
+ if (current_state == Network::RoomMember::State::Uninitialized) {
+ status_text->setText(tr("Not Connected. Click here to find a room!"));
+ } else if (current_state == Network::RoomMember::State::Joined ||
+ current_state == Network::RoomMember::State::Moderator) {
+
+ status_text->setText(tr("Connected"));
+ } else {
+ status_text->setText(tr("Not Connected"));
+ }
+
+ if (lobby) {
+ lobby->RetranslateUi();
+ }
+ if (host_room) {
+ host_room->RetranslateUi();
+ }
+ if (client_room) {
+ client_room->RetranslateUi();
+ }
+ if (direct_connect) {
+ direct_connect->RetranslateUi();
+ }
+}
+
+void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
+ LOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state));
+ if (state == Network::RoomMember::State::Joined ||
+ state == Network::RoomMember::State::Moderator) {
+
+ OnOpenNetworkRoom();
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
+ status_text->setText(tr("Connected"));
+ leave_room->setEnabled(true);
+ show_room->setEnabled(true);
+ } else {
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
+ status_text->setText(tr("Not Connected"));
+ leave_room->setEnabled(false);
+ show_room->setEnabled(false);
+ }
+
+ current_state = state;
+}
+
+void MultiplayerState::OnNetworkError(const Network::RoomMember::Error& error) {
+ LOG_DEBUG(Frontend, "Network Error: {}", Network::GetErrorStr(error));
+ switch (error) {
+ case Network::RoomMember::Error::LostConnection:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::LOST_CONNECTION);
+ break;
+ case Network::RoomMember::Error::HostKicked:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::HOST_KICKED);
+ break;
+ case Network::RoomMember::Error::CouldNotConnect:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::UNABLE_TO_CONNECT);
+ break;
+ case Network::RoomMember::Error::NameCollision:
+ NetworkMessage::ErrorManager::ShowError(
+ NetworkMessage::ErrorManager::USERNAME_NOT_VALID_SERVER);
+ break;
+ case Network::RoomMember::Error::MacCollision:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::MAC_COLLISION);
+ break;
+ case Network::RoomMember::Error::ConsoleIdCollision:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::CONSOLE_ID_COLLISION);
+ break;
+ case Network::RoomMember::Error::RoomIsFull:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOM_IS_FULL);
+ break;
+ case Network::RoomMember::Error::WrongPassword:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::WRONG_PASSWORD);
+ break;
+ case Network::RoomMember::Error::WrongVersion:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::WRONG_VERSION);
+ break;
+ case Network::RoomMember::Error::HostBanned:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::HOST_BANNED);
+ break;
+ case Network::RoomMember::Error::UnknownError:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::UNABLE_TO_CONNECT);
+ break;
+ case Network::RoomMember::Error::PermissionDenied:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PERMISSION_DENIED);
+ break;
+ case Network::RoomMember::Error::NoSuchUser:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::NO_SUCH_USER);
+ break;
+ }
+}
+
+void MultiplayerState::OnAnnounceFailed(const WebService::WebResult& result) {
+ announce_multiplayer_session->Stop();
+ QMessageBox::warning(this, tr("Error"),
+ tr("Failed to update the room information. Please check your Internet "
+ "connection and try hosting the room again.\nDebug Message: ") +
+ QString::fromStdString(result.result_string),
+ QMessageBox::Ok);
+}
+
+void MultiplayerState::UpdateThemedIcons() {
+ if (show_notification) {
+ status_icon->setPixmap(
+ QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16));
+ } else if (current_state == Network::RoomMember::State::Joined ||
+ current_state == Network::RoomMember::State::Moderator) {
+
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
+ } else {
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
+ }
+ if (client_room)
+ client_room->UpdateIconDisplay();
+}
+
+static void BringWidgetToFront(QWidget* widget) {
+ widget->show();
+ widget->activateWindow();
+ widget->raise();
+}
+
+void MultiplayerState::OnViewLobby() {
+ if (lobby == nullptr) {
+ lobby = new Lobby(this, game_list_model, announce_multiplayer_session, room_network);
+ }
+ BringWidgetToFront(lobby);
+}
+
+void MultiplayerState::OnCreateRoom() {
+ if (host_room == nullptr) {
+ host_room =
+ new HostRoomWindow(this, game_list_model, announce_multiplayer_session, room_network);
+ }
+ BringWidgetToFront(host_room);
+}
+
+bool MultiplayerState::OnCloseRoom() {
+ if (!NetworkMessage::WarnCloseRoom())
+ return false;
+ if (auto room = room_network.GetRoom().lock()) {
+ // if you are in a room, leave it
+ if (auto member = room_network.GetRoomMember().lock()) {
+ member->Leave();
+ LOG_DEBUG(Frontend, "Left the room (as a client)");
+ }
+
+ // if you are hosting a room, also stop hosting
+ if (room->GetState() != Network::Room::State::Open) {
+ return true;
+ }
+ // Save ban list
+ UISettings::values.multiplayer_ban_list = std::move(room->GetBanList());
+
+ room->Destroy();
+ announce_multiplayer_session->Stop();
+ LOG_DEBUG(Frontend, "Closed the room (as a server)");
+ }
+ return true;
+}
+
+void MultiplayerState::ShowNotification() {
+ if (client_room && client_room->isAncestorOf(QApplication::focusWidget()))
+ return; // Do not show notification if the chat window currently has focus
+ show_notification = true;
+ QApplication::alert(nullptr);
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16));
+ status_text->setText(tr("New Messages Received"));
+}
+
+void MultiplayerState::HideNotification() {
+ show_notification = false;
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
+ status_text->setText(tr("Connected"));
+}
+
+void MultiplayerState::OnOpenNetworkRoom() {
+ if (auto member = room_network.GetRoomMember().lock()) {
+ if (member->IsConnected()) {
+ if (client_room == nullptr) {
+ client_room = new ClientRoomWindow(this, room_network);
+ connect(client_room, &ClientRoomWindow::ShowNotification, this,
+ &MultiplayerState::ShowNotification);
+ }
+ BringWidgetToFront(client_room);
+ return;
+ }
+ }
+ // If the user is not a member of a room, show the lobby instead.
+ // This is currently only used on the clickable label in the status bar
+ OnViewLobby();
+}
+
+void MultiplayerState::OnDirectConnectToRoom() {
+ if (direct_connect == nullptr) {
+ direct_connect = new DirectConnectWindow(room_network, this);
+ }
+ BringWidgetToFront(direct_connect);
+}
+
+bool MultiplayerState::IsHostingPublicRoom() const {
+ return announce_multiplayer_session->IsRunning();
+}
+
+void MultiplayerState::UpdateCredentials() {
+ announce_multiplayer_session->UpdateCredentials();
+}
+
+void MultiplayerState::UpdateGameList(QStandardItemModel* game_list) {
+ game_list_model = game_list;
+ if (lobby) {
+ lobby->UpdateGameList(game_list);
+ }
+ if (host_room) {
+ host_room->UpdateGameList(game_list);
+ }
+}