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-rw-r--r--src/yuzu/main.cpp16
1 files changed, 13 insertions, 3 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 5ed3b90b8..fbd5001e9 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1355,6 +1355,9 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
ConfigureVibration::SetAllVibrationDevices();
+ // Disable fps limit toggle when booting a new title
+ Settings::values.disable_fps_limit.SetValue(false);
+
// Save configurations
UpdateUISettings();
game_list->SaveInterfaceLayout();
@@ -1428,8 +1431,10 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
std::filesystem::path{filename.toStdU16String()}.filename());
}
const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess();
- const auto instruction_set_suffix = is_64bit ? " (64-bit)" : " (32-bit)";
- title_name += instruction_set_suffix;
+ const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
+ title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
+ .arg(QString::fromStdString(title_name), instruction_set_suffix)
+ .toStdString();
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor();
UpdateWindowTitle(title_name, title_version, gpu_vendor);
@@ -2913,7 +2918,12 @@ void GMainWindow::UpdateStatusBar() {
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
- game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
+ if (Settings::values.disable_fps_limit) {
+ game_fps_label->setText(
+ tr("Game: %1 FPS (Limit off)").arg(results.average_game_fps, 0, 'f', 0));
+ } else {
+ game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
+ }
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());