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-rw-r--r--src/yuzu/main.cpp208
1 files changed, 136 insertions, 72 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 4489f43af..145fea5f1 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1054,6 +1054,24 @@ void GMainWindow::InitializeWidgets() {
bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height());
volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height())));
});
+ volume_button->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(volume_button, &QPushButton::customContextMenuRequested,
+ [this](const QPoint& menu_location) {
+ QMenu context_menu;
+ context_menu.addAction(
+ Settings::values.audio_muted ? tr("Unmute") : tr("Mute"), [this] {
+ Settings::values.audio_muted = !Settings::values.audio_muted;
+ UpdateVolumeUI();
+ });
+
+ context_menu.addAction(tr("Reset Volume"), [this] {
+ Settings::values.volume.SetValue(100);
+ UpdateVolumeUI();
+ });
+
+ context_menu.exec(volume_button->mapToGlobal(menu_location));
+ volume_button->repaint();
+ });
statusBar()->insertPermanentWidget(0, volume_button);
// setup AA button
@@ -1074,6 +1092,19 @@ void GMainWindow::InitializeWidgets() {
UpdateAAText();
aa_status_button->setCheckable(true);
aa_status_button->setChecked(true);
+ aa_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(aa_status_button, &QPushButton::customContextMenuRequested,
+ [this](const QPoint& menu_location) {
+ QMenu context_menu;
+ for (auto const& aa_text_pair : Config::anti_aliasing_texts_map) {
+ context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] {
+ Settings::values.anti_aliasing.SetValue(aa_text_pair.first);
+ UpdateAAText();
+ });
+ }
+ context_menu.exec(aa_status_button->mapToGlobal(menu_location));
+ aa_status_button->repaint();
+ });
statusBar()->insertPermanentWidget(0, aa_status_button);
// Setup Filter button
@@ -1085,6 +1116,19 @@ void GMainWindow::InitializeWidgets() {
UpdateFilterText();
filter_status_button->setCheckable(true);
filter_status_button->setChecked(true);
+ filter_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(filter_status_button, &QPushButton::customContextMenuRequested,
+ [this](const QPoint& menu_location) {
+ QMenu context_menu;
+ for (auto const& filter_text_pair : Config::scaling_filter_texts_map) {
+ context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] {
+ Settings::values.scaling_filter.SetValue(filter_text_pair.first);
+ UpdateFilterText();
+ });
+ }
+ context_menu.exec(filter_status_button->mapToGlobal(menu_location));
+ filter_status_button->repaint();
+ });
statusBar()->insertPermanentWidget(0, filter_status_button);
// Setup Dock button
@@ -1094,14 +1138,47 @@ void GMainWindow::InitializeWidgets() {
connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
dock_status_button->setCheckable(true);
UpdateDockedButton();
+ dock_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(dock_status_button, &QPushButton::customContextMenuRequested,
+ [this](const QPoint& menu_location) {
+ QMenu context_menu;
+
+ for (auto const& docked_mode_pair : Config::use_docked_mode_texts_map) {
+ context_menu.addAction(docked_mode_pair.second, [this, docked_mode_pair] {
+ if (docked_mode_pair.first != Settings::values.use_docked_mode.GetValue()) {
+ OnToggleDockedMode();
+ }
+ });
+ }
+ context_menu.exec(dock_status_button->mapToGlobal(menu_location));
+ dock_status_button->repaint();
+ });
statusBar()->insertPermanentWidget(0, dock_status_button);
+ // Setup GPU Accuracy button
gpu_accuracy_button = new QPushButton();
gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
gpu_accuracy_button->setCheckable(true);
gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy);
UpdateGPUAccuracyButton();
+ gpu_accuracy_button->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(gpu_accuracy_button, &QPushButton::customContextMenuRequested,
+ [this](const QPoint& menu_location) {
+ QMenu context_menu;
+
+ for (auto const& gpu_accuracy_pair : Config::gpu_accuracy_texts_map) {
+ if (gpu_accuracy_pair.first == Settings::GPUAccuracy::Extreme) {
+ continue;
+ }
+ context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] {
+ Settings::values.gpu_accuracy.SetValue(gpu_accuracy_pair.first);
+ UpdateGPUAccuracyButton();
+ });
+ }
+ context_menu.exec(gpu_accuracy_button->mapToGlobal(menu_location));
+ gpu_accuracy_button->repaint();
+ });
statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
// Setup Renderer API button
@@ -1114,6 +1191,24 @@ void GMainWindow::InitializeWidgets() {
renderer_status_button->setCheckable(true);
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
+ renderer_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(renderer_status_button, &QPushButton::customContextMenuRequested,
+ [this](const QPoint& menu_location) {
+ QMenu context_menu;
+
+ for (auto const& renderer_backend_pair : Config::renderer_backend_texts_map) {
+ if (renderer_backend_pair.first == Settings::RendererBackend::Null) {
+ continue;
+ }
+ context_menu.addAction(
+ renderer_backend_pair.second, [this, renderer_backend_pair] {
+ Settings::values.renderer_backend.SetValue(renderer_backend_pair.first);
+ UpdateAPIText();
+ });
+ }
+ context_menu.exec(renderer_status_button->mapToGlobal(menu_location));
+ renderer_status_button->repaint();
+ });
statusBar()->insertPermanentWidget(0, renderer_status_button);
statusBar()->setVisible(true);
@@ -1798,6 +1893,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
}
system->SetShuttingDown(false);
+ game_list->setDisabled(true);
// Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(*system);
@@ -1993,6 +2089,9 @@ void GMainWindow::OnEmulationStopped() {
// When closing the game, destroy the GLWindow to clear the context after the game is closed
render_window->ReleaseRenderTarget();
+ // Enable game list
+ game_list->setEnabled(true);
+
Settings::RestoreGlobalState(system->IsPoweredOn());
system->HIDCore().ReloadInputDevices();
UpdateStatusButtons();
@@ -2323,6 +2422,8 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
return tr("Delete All Transferable Shader Caches?");
case GameListRemoveTarget::CustomConfiguration:
return tr("Remove Custom Game Configuration?");
+ case GameListRemoveTarget::CacheStorage:
+ return tr("Remove Cache Storage?");
default:
return QString{};
}
@@ -2346,6 +2447,9 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
case GameListRemoveTarget::CustomConfiguration:
RemoveCustomConfiguration(program_id, game_path);
break;
+ case GameListRemoveTarget::CacheStorage:
+ RemoveCacheStorage(program_id);
+ break;
}
}
@@ -2435,6 +2539,21 @@ void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& g
}
}
+void GMainWindow::RemoveCacheStorage(u64 program_id) {
+ const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
+ auto vfs_nand_dir =
+ vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::Mode::Read);
+
+ const auto cache_storage_path = FileSys::SaveDataFactory::GetFullPath(
+ *system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
+ FileSys::SaveDataType::CacheStorage, 0 /* program_id */, {}, 0);
+
+ const auto path = Common::FS::ConcatPathSafe(nand_dir, cache_storage_path);
+
+ // Not an error if it wasn't cleared.
+ Common::FS::RemoveDirRecursively(path);
+}
+
void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path,
DumpRomFSTarget target) {
const auto failed = [this] {
@@ -3372,6 +3491,7 @@ void GMainWindow::ResetWindowSize1080() {
void GMainWindow::OnConfigure() {
const auto old_theme = UISettings::values.theme;
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
+ const auto old_language_index = Settings::values.language_index.GetValue();
Settings::SetConfiguringGlobal(true);
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system,
@@ -3440,7 +3560,7 @@ void GMainWindow::OnConfigure() {
emit UpdateThemedIcons();
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
- if (reload) {
+ if (reload || Settings::values.language_index.GetValue() != old_language_index) {
game_list->PopulateAsync(UISettings::values.game_dirs);
}
@@ -3980,94 +4100,38 @@ void GMainWindow::UpdateStatusBar() {
}
void GMainWindow::UpdateGPUAccuracyButton() {
- switch (Settings::values.gpu_accuracy.GetValue()) {
- case Settings::GPUAccuracy::Normal: {
- gpu_accuracy_button->setText(tr("GPU NORMAL"));
- gpu_accuracy_button->setChecked(false);
- break;
- }
- case Settings::GPUAccuracy::High: {
- gpu_accuracy_button->setText(tr("GPU HIGH"));
- gpu_accuracy_button->setChecked(true);
- break;
- }
- case Settings::GPUAccuracy::Extreme: {
- gpu_accuracy_button->setText(tr("GPU EXTREME"));
- gpu_accuracy_button->setChecked(true);
- break;
- }
- default: {
- gpu_accuracy_button->setText(tr("GPU ERROR"));
- gpu_accuracy_button->setChecked(true);
- break;
- }
- }
+ const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
+ const auto gpu_accuracy_text = Config::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
+ gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
+ gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GPUAccuracy::Normal);
}
void GMainWindow::UpdateDockedButton() {
const bool is_docked = Settings::values.use_docked_mode.GetValue();
dock_status_button->setChecked(is_docked);
- dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD"));
+ dock_status_button->setText(
+ Config::use_docked_mode_texts_map.find(is_docked)->second.toUpper());
}
void GMainWindow::UpdateAPIText() {
const auto api = Settings::values.renderer_backend.GetValue();
- switch (api) {
- case Settings::RendererBackend::OpenGL:
- renderer_status_button->setText(tr("OPENGL"));
- break;
- case Settings::RendererBackend::Vulkan:
- renderer_status_button->setText(tr("VULKAN"));
- break;
- case Settings::RendererBackend::Null:
- renderer_status_button->setText(tr("NULL"));
- break;
- }
+ const auto renderer_status_text = Config::renderer_backend_texts_map.find(api)->second;
+ renderer_status_button->setText(renderer_status_text.toUpper());
}
void GMainWindow::UpdateFilterText() {
const auto filter = Settings::values.scaling_filter.GetValue();
- switch (filter) {
- case Settings::ScalingFilter::NearestNeighbor:
- filter_status_button->setText(tr("NEAREST"));
- break;
- case Settings::ScalingFilter::Bilinear:
- filter_status_button->setText(tr("BILINEAR"));
- break;
- case Settings::ScalingFilter::Bicubic:
- filter_status_button->setText(tr("BICUBIC"));
- break;
- case Settings::ScalingFilter::Gaussian:
- filter_status_button->setText(tr("GAUSSIAN"));
- break;
- case Settings::ScalingFilter::ScaleForce:
- filter_status_button->setText(tr("SCALEFORCE"));
- break;
- case Settings::ScalingFilter::Fsr:
- filter_status_button->setText(tr("FSR"));
- break;
- default:
- filter_status_button->setText(tr("BILINEAR"));
- break;
- }
+ const auto filter_text = Config::scaling_filter_texts_map.find(filter)->second;
+ filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR")
+ : filter_text.toUpper());
}
void GMainWindow::UpdateAAText() {
const auto aa_mode = Settings::values.anti_aliasing.GetValue();
- switch (aa_mode) {
- case Settings::AntiAliasing::None:
- aa_status_button->setText(tr("NO AA"));
- break;
- case Settings::AntiAliasing::Fxaa:
- aa_status_button->setText(tr("FXAA"));
- break;
- case Settings::AntiAliasing::Smaa:
- aa_status_button->setText(tr("SMAA"));
- break;
- default:
- aa_status_button->setText(tr("NO AA"));
- break;
- }
+ const auto aa_text = Config::anti_aliasing_texts_map.find(aa_mode)->second;
+ aa_status_button->setText(aa_mode == Settings::AntiAliasing::None
+ ? QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "NO AA"))
+ : aa_text.toUpper());
}
void GMainWindow::UpdateVolumeUI() {