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-rw-r--r--src/yuzu/main.cpp58
1 files changed, 41 insertions, 17 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 432379705..6909d65d0 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -94,6 +94,8 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "core/perf_stats.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
+#include "video_core/gpu.h"
+#include "video_core/shader_notify.h"
#include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h"
#include "yuzu/compatdb.h"
@@ -279,17 +281,21 @@ GMainWindow::~GMainWindow() {
}
void GMainWindow::ProfileSelectorSelectProfile() {
- QtProfileSelectionDialog dialog(this);
- dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
- Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
- dialog.setWindowModality(Qt::WindowModal);
- if (dialog.exec() == QDialog::Rejected) {
- emit ProfileSelectorFinishedSelection(std::nullopt);
- return;
+ const Service::Account::ProfileManager manager;
+ int index = 0;
+ if (manager.GetUserCount() != 1) {
+ QtProfileSelectionDialog dialog(this);
+ dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
+ Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
+ dialog.setWindowModality(Qt::WindowModal);
+ if (dialog.exec() == QDialog::Rejected) {
+ emit ProfileSelectorFinishedSelection(std::nullopt);
+ return;
+ }
+ index = dialog.GetIndex();
}
- Service::Account::ProfileManager manager;
- const auto uuid = manager.GetUser(static_cast<std::size_t>(dialog.GetIndex()));
+ const auto uuid = manager.GetUser(static_cast<std::size_t>(index));
if (!uuid.has_value()) {
emit ProfileSelectorFinishedSelection(std::nullopt);
return;
@@ -494,6 +500,8 @@ void GMainWindow::InitializeWidgets() {
message_label->setAlignment(Qt::AlignLeft);
statusBar()->addPermanentWidget(message_label, 1);
+ shader_building_label = new QLabel();
+ shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
emu_speed_label = new QLabel();
emu_speed_label->setToolTip(
tr("Current emulation speed. Values higher or lower than 100% "
@@ -506,7 +514,8 @@ void GMainWindow::InitializeWidgets() {
tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
"full-speed emulation this should be at most 16.67 ms."));
- for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
+ for (auto& label :
+ {shader_building_label, emu_speed_label, game_fps_label, emu_frametime_label}) {
label->setVisible(false);
label->setFrameStyle(QFrame::NoFrame);
label->setContentsMargins(4, 0, 4, 0);
@@ -1172,6 +1181,7 @@ void GMainWindow::ShutdownGame() {
// Disable status bar updates
status_bar_update_timer.stop();
+ shader_building_label->setVisible(false);
emu_speed_label->setVisible(false);
game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false);
@@ -1755,7 +1765,7 @@ InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
*nsp, true, qt_raw_copy);
if (res == FileSys::InstallResult::Success) {
return InstallResult::Success;
- } else if (res == FileSys::InstallResult::ErrorAlreadyExists) {
+ } else if (res == FileSys::InstallResult::OverwriteExisting) {
return InstallResult::Overwrite;
} else {
return InstallResult::Failure;
@@ -1842,7 +1852,7 @@ InstallResult GMainWindow::InstallNCA(const QString& filename) {
if (res == FileSys::InstallResult::Success) {
return InstallResult::Success;
- } else if (res == FileSys::InstallResult::ErrorAlreadyExists) {
+ } else if (res == FileSys::InstallResult::OverwriteExisting) {
return InstallResult::Overwrite;
} else {
return InstallResult::Failure;
@@ -2182,6 +2192,17 @@ void GMainWindow::UpdateStatusBar() {
}
auto results = Core::System::GetInstance().GetAndResetPerfStats();
+ auto& shader_notify = Core::System::GetInstance().GPU().ShaderNotify();
+ const auto shaders_building = shader_notify.GetShadersBuilding();
+
+ if (shaders_building != 0) {
+ shader_building_label->setText(
+ tr("Building: %1 shader").arg(shaders_building) +
+ (shaders_building != 1 ? QString::fromStdString("s") : QString::fromStdString("")));
+ shader_building_label->setVisible(true);
+ } else {
+ shader_building_label->setVisible(false);
+ }
if (Settings::values.use_frame_limit.GetValue()) {
emu_speed_label->setText(tr("Speed: %1% / %2%")
@@ -2311,9 +2332,12 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
if (behavior == ReinitializeKeyBehavior::Warning) {
const auto res = QMessageBox::information(
this, tr("Confirm Key Rederivation"),
- tr("You are about to force rederive all of your keys. \nIf you do not know what this "
- "means or what you are doing, \nthis is a potentially destructive action. \nPlease "
- "make sure this is what you want \nand optionally make backups.\n\nThis will delete "
+ tr("You are about to force rederive all of your keys. \nIf you do not know what "
+ "this "
+ "means or what you are doing, \nthis is a potentially destructive action. "
+ "\nPlease "
+ "make sure this is what you want \nand optionally make backups.\n\nThis will "
+ "delete "
"your autogenerated key files and re-run the key derivation module."),
QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
@@ -2624,8 +2648,8 @@ int main(int argc, char* argv[]) {
#ifdef __APPLE__
// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
- // But since we require the working directory to be the executable path for the location of the
- // user folder in the Qt Frontend, we need to cd into that working directory
+ // But since we require the working directory to be the executable path for the location of
+ // the user folder in the Qt Frontend, we need to cd into that working directory
const std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + "..";
chdir(bin_path.c_str());
#endif