diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 22c207a3a..90b212ba5 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -9,6 +9,7 @@ // VFS includes must be before glad as they will conflict with Windows file api, which uses defines. #include "applets/software_keyboard.h" +#include "configuration/configure_per_general.h" #include "core/file_sys/vfs.h" #include "core/file_sys/vfs_real.h" #include "core/hle/service/acc/profile_manager.h" @@ -441,6 +442,8 @@ void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID); connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, &GMainWindow::OnGameListNavigateToGamedbEntry); + connect(game_list, &GameList::OpenPerGameGeneralRequested, this, + &GMainWindow::OnGameListOpenPerGameProperties); connect(this, &GMainWindow::EmulationStarting, render_window, &GRenderWindow::OnEmulationStarting); @@ -988,6 +991,32 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, QDesktopServices::openUrl(QUrl("https://yuzu-emu.org/game/" + directory)); } +void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) { + u64 title_id{}; + const auto v_file = Core::GetGameFileFromPath(vfs, file); + const auto loader = Loader::GetLoader(v_file); + if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { + QMessageBox::information(this, tr("Properties"), + tr("The game properties could not be loaded.")); + return; + } + + ConfigurePerGameGeneral dialog(this, title_id); + dialog.loadFromFile(v_file); + auto result = dialog.exec(); + if (result == QDialog::Accepted) { + dialog.applyConfiguration(); + + const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); + if (reload) { + game_list->PopulateAsync(UISettings::values.gamedir, + UISettings::values.gamedir_deepscan); + } + + config->Save(); + } +} + void GMainWindow::OnMenuLoadFile() { const QString extensions = QString("*.").append(GameList::supported_file_extensions.join(" *.")).append(" main"); |