diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 185 |
1 files changed, 114 insertions, 71 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 25cfef6d5..82bce9a3a 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1054,6 +1054,24 @@ void GMainWindow::InitializeWidgets() { bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height()); volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height()))); }); + volume_button->setContextMenuPolicy(Qt::CustomContextMenu); + connect(volume_button, &QPushButton::customContextMenuRequested, + [this](const QPoint& menu_location) { + QMenu context_menu; + context_menu.addAction( + Settings::values.audio_muted ? tr("Unmute") : tr("Mute"), [this] { + Settings::values.audio_muted = !Settings::values.audio_muted; + UpdateVolumeUI(); + }); + + context_menu.addAction(tr("Reset Volume"), [this] { + Settings::values.volume.SetValue(100); + UpdateVolumeUI(); + }); + + context_menu.exec(volume_button->mapToGlobal(menu_location)); + volume_button->repaint(); + }); statusBar()->insertPermanentWidget(0, volume_button); // setup AA button @@ -1074,6 +1092,19 @@ void GMainWindow::InitializeWidgets() { UpdateAAText(); aa_status_button->setCheckable(true); aa_status_button->setChecked(true); + aa_status_button->setContextMenuPolicy(Qt::CustomContextMenu); + connect(aa_status_button, &QPushButton::customContextMenuRequested, + [this](const QPoint& menu_location) { + QMenu context_menu; + for (auto const& aa_text_pair : Config::anti_aliasing_texts_map) { + context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] { + Settings::values.anti_aliasing.SetValue(aa_text_pair.first); + UpdateAAText(); + }); + } + context_menu.exec(aa_status_button->mapToGlobal(menu_location)); + aa_status_button->repaint(); + }); statusBar()->insertPermanentWidget(0, aa_status_button); // Setup Filter button @@ -1085,6 +1116,19 @@ void GMainWindow::InitializeWidgets() { UpdateFilterText(); filter_status_button->setCheckable(true); filter_status_button->setChecked(true); + filter_status_button->setContextMenuPolicy(Qt::CustomContextMenu); + connect(filter_status_button, &QPushButton::customContextMenuRequested, + [this](const QPoint& menu_location) { + QMenu context_menu; + for (auto const& filter_text_pair : Config::scaling_filter_texts_map) { + context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] { + Settings::values.scaling_filter.SetValue(filter_text_pair.first); + UpdateFilterText(); + }); + } + context_menu.exec(filter_status_button->mapToGlobal(menu_location)); + filter_status_button->repaint(); + }); statusBar()->insertPermanentWidget(0, filter_status_button); // Setup Dock button @@ -1094,14 +1138,47 @@ void GMainWindow::InitializeWidgets() { connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode); dock_status_button->setCheckable(true); UpdateDockedButton(); + dock_status_button->setContextMenuPolicy(Qt::CustomContextMenu); + connect(dock_status_button, &QPushButton::customContextMenuRequested, + [this](const QPoint& menu_location) { + QMenu context_menu; + + for (auto const& docked_mode_pair : Config::use_docked_mode_texts_map) { + context_menu.addAction(docked_mode_pair.second, [this, docked_mode_pair] { + if (docked_mode_pair.first != Settings::values.use_docked_mode.GetValue()) { + OnToggleDockedMode(); + } + }); + } + context_menu.exec(dock_status_button->mapToGlobal(menu_location)); + dock_status_button->repaint(); + }); statusBar()->insertPermanentWidget(0, dock_status_button); + // Setup GPU Accuracy button gpu_accuracy_button = new QPushButton(); gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton")); gpu_accuracy_button->setCheckable(true); gpu_accuracy_button->setFocusPolicy(Qt::NoFocus); connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy); UpdateGPUAccuracyButton(); + gpu_accuracy_button->setContextMenuPolicy(Qt::CustomContextMenu); + connect(gpu_accuracy_button, &QPushButton::customContextMenuRequested, + [this](const QPoint& menu_location) { + QMenu context_menu; + + for (auto const& gpu_accuracy_pair : Config::gpu_accuracy_texts_map) { + if (gpu_accuracy_pair.first == Settings::GPUAccuracy::Extreme) { + continue; + } + context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] { + Settings::values.gpu_accuracy.SetValue(gpu_accuracy_pair.first); + UpdateGPUAccuracyButton(); + }); + } + context_menu.exec(gpu_accuracy_button->mapToGlobal(menu_location)); + gpu_accuracy_button->repaint(); + }); statusBar()->insertPermanentWidget(0, gpu_accuracy_button); // Setup Renderer API button @@ -1114,6 +1191,24 @@ void GMainWindow::InitializeWidgets() { renderer_status_button->setCheckable(true); renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::Vulkan); + renderer_status_button->setContextMenuPolicy(Qt::CustomContextMenu); + connect(renderer_status_button, &QPushButton::customContextMenuRequested, + [this](const QPoint& menu_location) { + QMenu context_menu; + + for (auto const& renderer_backend_pair : Config::renderer_backend_texts_map) { + if (renderer_backend_pair.first == Settings::RendererBackend::Null) { + continue; + } + context_menu.addAction( + renderer_backend_pair.second, [this, renderer_backend_pair] { + Settings::values.renderer_backend.SetValue(renderer_backend_pair.first); + UpdateAPIText(); + }); + } + context_menu.exec(renderer_status_button->mapToGlobal(menu_location)); + renderer_status_button->repaint(); + }); statusBar()->insertPermanentWidget(0, renderer_status_button); statusBar()->setVisible(true); @@ -1798,6 +1893,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t } system->SetShuttingDown(false); + game_list->setDisabled(true); // Create and start the emulation thread emu_thread = std::make_unique<EmuThread>(*system); @@ -1993,6 +2089,9 @@ void GMainWindow::OnEmulationStopped() { // When closing the game, destroy the GLWindow to clear the context after the game is closed render_window->ReleaseRenderTarget(); + // Enable game list + game_list->setEnabled(true); + Settings::RestoreGlobalState(system->IsPoweredOn()); system->HIDCore().ReloadInputDevices(); UpdateStatusButtons(); @@ -4000,94 +4099,38 @@ void GMainWindow::UpdateStatusBar() { } void GMainWindow::UpdateGPUAccuracyButton() { - switch (Settings::values.gpu_accuracy.GetValue()) { - case Settings::GPUAccuracy::Normal: { - gpu_accuracy_button->setText(tr("GPU NORMAL")); - gpu_accuracy_button->setChecked(false); - break; - } - case Settings::GPUAccuracy::High: { - gpu_accuracy_button->setText(tr("GPU HIGH")); - gpu_accuracy_button->setChecked(true); - break; - } - case Settings::GPUAccuracy::Extreme: { - gpu_accuracy_button->setText(tr("GPU EXTREME")); - gpu_accuracy_button->setChecked(true); - break; - } - default: { - gpu_accuracy_button->setText(tr("GPU ERROR")); - gpu_accuracy_button->setChecked(true); - break; - } - } + const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue(); + const auto gpu_accuracy_text = Config::gpu_accuracy_texts_map.find(gpu_accuracy)->second; + gpu_accuracy_button->setText(gpu_accuracy_text.toUpper()); + gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GPUAccuracy::Normal); } void GMainWindow::UpdateDockedButton() { const bool is_docked = Settings::values.use_docked_mode.GetValue(); dock_status_button->setChecked(is_docked); - dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD")); + dock_status_button->setText( + Config::use_docked_mode_texts_map.find(is_docked)->second.toUpper()); } void GMainWindow::UpdateAPIText() { const auto api = Settings::values.renderer_backend.GetValue(); - switch (api) { - case Settings::RendererBackend::OpenGL: - renderer_status_button->setText(tr("OPENGL")); - break; - case Settings::RendererBackend::Vulkan: - renderer_status_button->setText(tr("VULKAN")); - break; - case Settings::RendererBackend::Null: - renderer_status_button->setText(tr("NULL")); - break; - } + const auto renderer_status_text = Config::renderer_backend_texts_map.find(api)->second; + renderer_status_button->setText(renderer_status_text.toUpper()); } void GMainWindow::UpdateFilterText() { const auto filter = Settings::values.scaling_filter.GetValue(); - switch (filter) { - case Settings::ScalingFilter::NearestNeighbor: - filter_status_button->setText(tr("NEAREST")); - break; - case Settings::ScalingFilter::Bilinear: - filter_status_button->setText(tr("BILINEAR")); - break; - case Settings::ScalingFilter::Bicubic: - filter_status_button->setText(tr("BICUBIC")); - break; - case Settings::ScalingFilter::Gaussian: - filter_status_button->setText(tr("GAUSSIAN")); - break; - case Settings::ScalingFilter::ScaleForce: - filter_status_button->setText(tr("SCALEFORCE")); - break; - case Settings::ScalingFilter::Fsr: - filter_status_button->setText(tr("FSR")); - break; - default: - filter_status_button->setText(tr("BILINEAR")); - break; - } + const auto filter_text = Config::scaling_filter_texts_map.find(filter)->second; + filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR") + : filter_text.toUpper()); } void GMainWindow::UpdateAAText() { const auto aa_mode = Settings::values.anti_aliasing.GetValue(); - switch (aa_mode) { - case Settings::AntiAliasing::None: - aa_status_button->setText(tr("NO AA")); - break; - case Settings::AntiAliasing::Fxaa: - aa_status_button->setText(tr("FXAA")); - break; - case Settings::AntiAliasing::Smaa: - aa_status_button->setText(tr("SMAA")); - break; - default: - aa_status_button->setText(tr("NO AA")); - break; - } + const auto aa_text = Config::anti_aliasing_texts_map.find(aa_mode)->second; + aa_status_button->setText(aa_mode == Settings::AntiAliasing::None + ? QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "NO AA")) + : aa_text.toUpper()); } void GMainWindow::UpdateVolumeUI() { |