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-rw-r--r--src/yuzu/main.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index ffa9f72aa..1501aedc4 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -16,6 +16,7 @@
#include <QMessageBox>
#include <QtGui>
#include <QtWidgets>
+#include <fmt/format.h>
#include "common/common_paths.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
@@ -35,6 +36,7 @@
#include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h"
#include "core/settings.h"
+#include "game_list_p.h"
#include "video_core/debug_utils/debug_utils.h"
#include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h"
@@ -134,6 +136,7 @@ GMainWindow::GMainWindow()
// Necessary to load titles from nand in gamelist.
Service::FileSystem::CreateFactories(vfs);
+ game_list->LoadCompatibilityList();
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
// Show one-time "callout" messages to the user
@@ -349,6 +352,8 @@ void GMainWindow::RestoreUIState() {
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
+ connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
+ &GMainWindow::OnGameListNavigateToGamedbEntry);
connect(this, &GMainWindow::EmulationStarting, render_window,
&GRenderWindow::OnEmulationStarting);
@@ -678,6 +683,20 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}
+void GMainWindow::OnGameListNavigateToGamedbEntry(
+ u64 program_id,
+ std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list) {
+
+ auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
+
+ QString directory;
+
+ if (it != compatibility_list.end())
+ directory = it->second.second;
+
+ QDesktopServices::openUrl(QUrl("https://yuzu-emu.org/game/" + directory));
+}
+
void GMainWindow::OnMenuLoadFile() {
QString extensions;
for (const auto& piece : game_list->supported_file_extensions)