diff options
Diffstat (limited to '')
-rw-r--r-- | src/yuzu/main.cpp | 89 |
1 files changed, 58 insertions, 31 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 6f5b2f6d6..b7fd33ae7 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -11,11 +11,11 @@ #endif // VFS includes must be before glad as they will conflict with Windows file api, which uses defines. -#include "applets/controller.h" -#include "applets/error.h" -#include "applets/profile_select.h" -#include "applets/software_keyboard.h" -#include "applets/web_browser.h" +#include "applets/qt_controller.h" +#include "applets/qt_error.h" +#include "applets/qt_profile_select.h" +#include "applets/qt_software_keyboard.h" +#include "applets/qt_web_browser.h" #include "common/nvidia_flags.h" #include "configuration/configure_input.h" #include "configuration/configure_per_game.h" @@ -104,6 +104,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "input_common/main.h" #include "util/overlay_dialog.h" #include "video_core/gpu.h" +#include "video_core/renderer_base.h" #include "video_core/shader_notify.h" #include "yuzu/about_dialog.h" #include "yuzu/bootmanager.h" @@ -155,11 +156,13 @@ enum class CalloutFlag : uint32_t { }; void GMainWindow::ShowTelemetryCallout() { - if (UISettings::values.callout_flags & static_cast<uint32_t>(CalloutFlag::Telemetry)) { + if (UISettings::values.callout_flags.GetValue() & + static_cast<uint32_t>(CalloutFlag::Telemetry)) { return; } - UISettings::values.callout_flags |= static_cast<uint32_t>(CalloutFlag::Telemetry); + UISettings::values.callout_flags = + UISettings::values.callout_flags.GetValue() | static_cast<uint32_t>(CalloutFlag::Telemetry); const QString telemetry_message = tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous " "data is collected</a> to help improve yuzu. " @@ -176,7 +179,7 @@ static void InitializeLogging() { using namespace Common; Log::Filter log_filter; - log_filter.ParseFilterString(Settings::values.log_filter); + log_filter.ParseFilterString(Settings::values.log_filter.GetValue()); Log::SetGlobalFilter(log_filter); const auto log_dir = FS::GetYuzuPath(FS::YuzuPath::LogDir); @@ -215,7 +218,7 @@ GMainWindow::GMainWindow() default_theme_paths = QIcon::themeSearchPaths(); UpdateUITheme(); - SetDiscordEnabled(UISettings::values.enable_discord_presence); + SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); discord_rpc->Update(); RegisterMetaTypes(); @@ -1059,23 +1062,24 @@ void GMainWindow::RestoreUIState() { render_window->restoreGeometry(UISettings::values.renderwindow_geometry); #if MICROPROFILE_ENABLED microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); - microProfileDialog->setVisible(UISettings::values.microprofile_visible); + microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue()); #endif game_list->LoadInterfaceLayout(); - ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode); + ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue()); ToggleWindowMode(); - ui.action_Fullscreen->setChecked(UISettings::values.fullscreen); + ui.action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue()); - ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar); + ui.action_Display_Dock_Widget_Headers->setChecked( + UISettings::values.display_titlebar.GetValue()); OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked()); - ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar); + ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue()); game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked()); - ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar); + ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); Debugger::ToggleConsole(); } @@ -1242,13 +1246,14 @@ bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) { const Core::System::ResultStatus result{ system.Load(*render_window, filename.toStdString(), program_index)}; - const auto drd_callout = - (UISettings::values.callout_flags & static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0; + const auto drd_callout = (UISettings::values.callout_flags.GetValue() & + static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0; if (result == Core::System::ResultStatus::Success && system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory && drd_callout) { - UISettings::values.callout_flags |= static_cast<u32>(CalloutFlag::DRDDeprecation); + UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() | + static_cast<u32>(CalloutFlag::DRDDeprecation); QMessageBox::warning( this, tr("Warning Outdated Game Format"), tr("You are using the deconstructed ROM directory format for this game, which is an " @@ -1350,6 +1355,9 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S ConfigureVibration::SetAllVibrationDevices(); + // Disable fps limit toggle when booting a new title + Settings::values.disable_fps_limit.SetValue(false); + // Save configurations UpdateUISettings(); game_list->SaveInterfaceLayout(); @@ -1422,8 +1430,14 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S title_name = Common::FS::PathToUTF8String( std::filesystem::path{filename.toStdU16String()}.filename()); } + const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess(); + const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)"); + title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit") + .arg(QString::fromStdString(title_name), instruction_set_suffix) + .toStdString(); LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version); - UpdateWindowTitle(title_name, title_version); + const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor(); + UpdateWindowTitle(title_name, title_version, gpu_vendor); loading_screen->Prepare(system.GetAppLoader()); loading_screen->show(); @@ -1877,7 +1891,8 @@ void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& g } } -void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path) { +void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path, + DumpRomFSTarget target) { const auto failed = [this] { QMessageBox::warning(this, tr("RomFS Extraction Failed!"), tr("There was an error copying the RomFS files or the user " @@ -1905,7 +1920,10 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa return; } - const auto dump_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir); + const auto dump_dir = + target == DumpRomFSTarget::Normal + ? Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir) + : Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "atmosphere" / "contents"; const auto romfs_dir = fmt::format("{:016X}/romfs", *romfs_title_id); const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir); @@ -1915,7 +1933,8 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa if (*romfs_title_id == program_id) { const u64 ivfc_offset = loader->ReadRomFSIVFCOffset(); const FileSys::PatchManager pm{program_id, system.GetFileSystemController(), installed}; - romfs = pm.PatchRomFS(file, ivfc_offset, FileSys::ContentRecordType::Program); + romfs = + pm.PatchRomFS(file, ivfc_offset, FileSys::ContentRecordType::Program, nullptr, false); } else { romfs = installed.GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS(); } @@ -2443,7 +2462,8 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex } void GMainWindow::OnMenuReportCompatibility() { - if (!Settings::values.yuzu_token.empty() && !Settings::values.yuzu_username.empty()) { + if (!Settings::values.yuzu_token.GetValue().empty() && + !Settings::values.yuzu_username.GetValue().empty()) { CompatDB compatdb{this}; compatdb.exec(); } else { @@ -2608,7 +2628,7 @@ void GMainWindow::ResetWindowSize1080() { void GMainWindow::OnConfigure() { const auto old_theme = UISettings::values.theme; - const bool old_discord_presence = UISettings::values.enable_discord_presence; + const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get()); connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this, @@ -2665,8 +2685,8 @@ void GMainWindow::OnConfigure() { if (UISettings::values.theme != old_theme) { UpdateUITheme(); } - if (UISettings::values.enable_discord_presence != old_discord_presence) { - SetDiscordEnabled(UISettings::values.enable_discord_presence); + if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) { + SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); } emit UpdateThemedIcons(); @@ -2822,7 +2842,8 @@ void GMainWindow::OnCaptureScreenshot() { } } #endif - render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, filename); + render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(), + filename); OnStartGame(); } @@ -2852,8 +2873,8 @@ void GMainWindow::MigrateConfigFiles() { } } -void GMainWindow::UpdateWindowTitle(const std::string& title_name, - const std::string& title_version) { +void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version, + std::string_view gpu_vendor) { const auto branch_name = std::string(Common::g_scm_branch); const auto description = std::string(Common::g_scm_desc); const auto build_id = std::string(Common::g_build_id); @@ -2866,7 +2887,8 @@ void GMainWindow::UpdateWindowTitle(const std::string& title_name, if (title_name.empty()) { setWindowTitle(QString::fromStdString(window_title)); } else { - const auto run_title = fmt::format("{} | {} | {}", window_title, title_name, title_version); + const auto run_title = + fmt::format("{} | {} | {} | {}", window_title, title_name, title_version, gpu_vendor); setWindowTitle(QString::fromStdString(run_title)); } } @@ -2896,7 +2918,12 @@ void GMainWindow::UpdateStatusBar() { } else { emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); } - game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0)); + if (Settings::values.disable_fps_limit) { + game_fps_label->setText( + tr("Game: %1 FPS (Limit off)").arg(results.average_game_fps, 0, 'f', 0)); + } else { + game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0)); + } emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue()); |