diff options
Diffstat (limited to '')
-rw-r--r-- | src/yuzu/main.cpp | 22 |
1 files changed, 20 insertions, 2 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index c63ce3a30..f45a25410 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -3,6 +3,7 @@ #include <cinttypes> #include <clocale> +#include <cmath> #include <memory> #include <thread> #ifdef __APPLE__ @@ -261,6 +262,18 @@ static QString PrettyProductName() { return QSysInfo::prettyProductName(); } +#ifdef _WIN32 +static void OverrideWindowsFont() { + // Qt5 chooses these fonts on Windows and they have fairly ugly alphanumeric/cyrllic characters + // Asking to use "MS Shell Dlg 2" gives better other chars while leaving the Chinese Characters. + const QString startup_font = QApplication::font().family(); + const QStringList ugly_fonts = {QStringLiteral("SimSun"), QStringLiteral("PMingLiU")}; + if (ugly_fonts.contains(startup_font)) { + QApplication::setFont(QFont(QStringLiteral("MS Shell Dlg 2"), 9, QFont::Normal)); + } +} +#endif + bool GMainWindow::CheckDarkMode() { #ifdef __linux__ const QPalette test_palette(qApp->palette()); @@ -3451,9 +3464,10 @@ void GMainWindow::UpdateStatusBar() { } if (!Settings::values.use_speed_limit) { game_fps_label->setText( - tr("Game: %1 FPS (Unlocked)").arg(results.average_game_fps, 0, 'f', 0)); + tr("Game: %1 FPS (Unlocked)").arg(std::round(results.average_game_fps), 0, 'f', 0)); } else { - game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0)); + game_fps_label->setText( + tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0)); } emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); @@ -4135,6 +4149,10 @@ int main(int argc, char* argv[]) { QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity); QApplication app(argc, argv); +#ifdef _WIN32 + OverrideWindowsFont(); +#endif + // Workaround for QTBUG-85409, for Suzhou numerals the number 1 is actually \u3021 // so we can see if we get \u3008 instead // TL;DR all other number formats are consecutive in unicode code points |