summaryrefslogtreecommitdiffstats
path: root/src/yuzu/game_list.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp103
1 files changed, 99 insertions, 4 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 9afd5b45f..48b78d65f 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -11,6 +11,7 @@
#include <QJsonDocument>
#include <QJsonObject>
#include <QKeyEvent>
+#include <QList>
#include <QMenu>
#include <QThreadPool>
#include <fmt/format.h>
@@ -84,6 +85,10 @@ void GameListSearchField::setFilterResult(int visible, int total) {
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
}
+bool GameListSearchField::isEmpty() const {
+ return edit_filter->text().isEmpty();
+}
+
QString GameList::GetLastFilterResultItem() const {
QString file_path;
const int folder_count = item_model->rowCount();
@@ -187,7 +192,9 @@ void GameList::OnTextChanged(const QString& new_text) {
// If the searchfield is empty every item is visible
// Otherwise the filter gets applied
if (edit_filter_text.isEmpty()) {
- for (int i = 0; i < folder_count; ++i) {
+ tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
+ UISettings::values.favorited_ids.size() == 0);
+ for (int i = 1; i < folder_count; ++i) {
folder = item_model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
@@ -198,8 +205,9 @@ void GameList::OnTextChanged(const QString& new_text) {
}
search_field->setFilterResult(children_total, children_total);
} else {
+ tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
int result_count = 0;
- for (int i = 0; i < folder_count; ++i) {
+ for (int i = 1; i < folder_count; ++i) {
folder = item_model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
@@ -280,6 +288,13 @@ void GameList::OnUpdateThemedIcons() {
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
+ case GameListItemType::Favorites:
+ child->setData(
+ QIcon::fromTheme(QStringLiteral("star"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ break;
default:
break;
}
@@ -427,6 +442,13 @@ void GameList::DonePopulating(const QStringList& watch_list) {
emit ShowList(!IsEmpty());
item_model->invisibleRootItem()->appendRow(new GameListAddDir());
+ item_model->invisibleRootItem()->insertRow(0, new GameListFavorites());
+ tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
+ UISettings::values.favorited_ids.size() == 0);
+ tree_view->expand(item_model->invisibleRootItem()->child(0)->index());
+ for (const auto id : UISettings::values.favorited_ids) {
+ AddFavorite(id);
+ }
// Clear out the old directories to watch for changes and add the new ones
auto watch_dirs = watcher->directories();
@@ -446,7 +468,7 @@ void GameList::DonePopulating(const QStringList& watch_list) {
tree_view->setEnabled(true);
const int folder_count = tree_view->model()->rowCount();
int children_total = 0;
- for (int i = 0; i < folder_count; ++i) {
+ for (int i = 1; i < folder_count; ++i) {
children_total += item_model->item(i, 0)->rowCount();
}
search_field->setFilterResult(children_total, children_total);
@@ -478,6 +500,9 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
case GameListItemType::SysNandDir:
AddPermDirPopup(context_menu, selected);
break;
+ case GameListItemType::Favorites:
+ AddFavoritesPopup(context_menu);
+ break;
default:
break;
}
@@ -485,6 +510,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
}
void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) {
+ QAction* favorite = context_menu.addAction(tr("Favorite"));
+ context_menu.addSeparator();
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
QAction* open_transferable_shader_cache =
@@ -503,6 +530,9 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
context_menu.addSeparator();
QAction* properties = context_menu.addAction(tr("Properties"));
+ favorite->setVisible(program_id != 0);
+ favorite->setCheckable(true);
+ favorite->setChecked(UISettings::values.favorited_ids.contains(program_id));
open_save_location->setVisible(program_id != 0);
open_mod_location->setVisible(program_id != 0);
open_transferable_shader_cache->setVisible(program_id != 0);
@@ -513,6 +543,7 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
+ connect(favorite, &QAction::triggered, [this, program_id]() { ToggleFavorite(program_id); });
connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
});
@@ -576,7 +607,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
const int row = selected.row();
- move_up->setEnabled(row > 0);
+ move_up->setEnabled(row > 1);
move_down->setEnabled(row < item_model->rowCount() - 2);
connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] {
@@ -614,6 +645,18 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
});
}
+void GameList::AddFavoritesPopup(QMenu& context_menu) {
+ QAction* clear_all = context_menu.addAction(tr("Clear"));
+
+ connect(clear_all, &QAction::triggered, [this] {
+ for (const auto id : UISettings::values.favorited_ids) {
+ RemoveFavorite(id);
+ }
+ UISettings::values.favorited_ids.clear();
+ tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
+ });
+}
+
void GameList::LoadCompatibilityList() {
QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")};
@@ -728,6 +771,58 @@ void GameList::RefreshGameDirectory() {
}
}
+void GameList::ToggleFavorite(u64 program_id) {
+ if (!UISettings::values.favorited_ids.contains(program_id)) {
+ tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
+ !search_field->isEmpty());
+ UISettings::values.favorited_ids.append(program_id);
+ AddFavorite(program_id);
+ item_model->sort(tree_view->header()->sortIndicatorSection(),
+ tree_view->header()->sortIndicatorOrder());
+ } else {
+ UISettings::values.favorited_ids.removeOne(program_id);
+ RemoveFavorite(program_id);
+ if (UISettings::values.favorited_ids.size() == 0) {
+ tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
+ }
+ }
+}
+
+void GameList::AddFavorite(u64 program_id) {
+ auto* favorites_row = item_model->item(0);
+
+ for (int i = 1; i < item_model->rowCount() - 1; i++) {
+ const auto* folder = item_model->item(i);
+ for (int j = 0; j < folder->rowCount(); j++) {
+ if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
+ program_id) {
+ QList<QStandardItem*> list;
+ for (int k = 0; k < item_model->columnCount(); k++) {
+ list.append(folder->child(j, k)->clone());
+ }
+ list[0]->setData(folder->child(j)->data(GameListItem::SortRole),
+ GameListItem::SortRole);
+ list[0]->setText(folder->child(j)->data(Qt::DisplayRole).toString());
+
+ favorites_row->appendRow(list);
+ return;
+ }
+ }
+ }
+}
+
+void GameList::RemoveFavorite(u64 program_id) {
+ auto* favorites_row = item_model->item(0);
+
+ for (int i = 0; i < favorites_row->rowCount(); i++) {
+ const auto* game = favorites_row->child(i);
+ if (game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
+ favorites_row->removeRow(i);
+ return;
+ }
+ }
+}
+
GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
connect(parent, &GMainWindow::UpdateThemedIcons, this,
&GameListPlaceholder::onUpdateThemedIcons);