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-rw-r--r--src/yuzu/debugger/controller.cpp32
1 files changed, 4 insertions, 28 deletions
diff --git a/src/yuzu/debugger/controller.cpp b/src/yuzu/debugger/controller.cpp
index 0e190a3d5..d8e41f8b6 100644
--- a/src/yuzu/debugger/controller.cpp
+++ b/src/yuzu/debugger/controller.cpp
@@ -6,12 +6,11 @@
#include <QLayout>
#include <QString>
#include "common/settings.h"
-#include "input_common/main.h"
+#include "core/core.h"
#include "yuzu/configuration/configure_input_player_widget.h"
#include "yuzu/debugger/controller.h"
-ControllerDialog::ControllerDialog(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_)
- : QWidget(parent, Qt::Dialog), input_subsystem{input_subsystem_} {
+ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog) {
setObjectName(QStringLiteral("Controller"));
setWindowTitle(tr("Controller P1"));
resize(500, 350);
@@ -21,7 +20,8 @@ ControllerDialog::ControllerDialog(QWidget* parent, InputCommon::InputSubsystem*
Qt::WindowMaximizeButtonHint);
widget = new PlayerControlPreview(this);
- refreshConfiguration();
+ widget->SetController(Core::System::GetInstance().HIDCore().GetEmulatedController(
+ Core::HID::NpadIdType::Player1));
QLayout* layout = new QVBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
layout->addWidget(widget);
@@ -30,22 +30,10 @@ ControllerDialog::ControllerDialog(QWidget* parent, InputCommon::InputSubsystem*
// Configure focus so that widget is focusable and the dialog automatically forwards focus to
// it.
setFocusProxy(widget);
- widget->SetConnectedStatus(false);
widget->setFocusPolicy(Qt::StrongFocus);
widget->setFocus();
}
-void ControllerDialog::refreshConfiguration() {
- const auto& players = Settings::values.players.GetValue();
- constexpr std::size_t player = 0;
- widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
- widget->SetControllerType(players[player].controller_type);
- ControllerCallback callback{[this](ControllerInput input) { InputController(input); }};
- widget->SetCallBack(callback);
- widget->repaint();
- widget->SetConnectedStatus(players[player].connected);
-}
-
QAction* ControllerDialog::toggleViewAction() {
if (toggle_view_action == nullptr) {
toggle_view_action = new QAction(tr("&Controller P1"), this);
@@ -61,7 +49,6 @@ void ControllerDialog::showEvent(QShowEvent* ev) {
if (toggle_view_action) {
toggle_view_action->setChecked(isVisible());
}
- refreshConfiguration();
QWidget::showEvent(ev);
}
@@ -69,16 +56,5 @@ void ControllerDialog::hideEvent(QHideEvent* ev) {
if (toggle_view_action) {
toggle_view_action->setChecked(isVisible());
}
- widget->SetConnectedStatus(false);
QWidget::hideEvent(ev);
}
-
-void ControllerDialog::InputController(ControllerInput input) {
- u32 buttons = 0;
- int index = 0;
- for (bool btn : input.button_values) {
- buttons |= (btn ? 1U : 0U) << index;
- index++;
- }
- //input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
-}