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Diffstat (limited to 'src/yuzu/configuration/configure_per_game.cpp')
-rw-r--r--src/yuzu/configuration/configure_per_game.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index 2ee0a8ffa..845ffeeb8 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -43,6 +43,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
: QDialog(parent),
ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_},
translations{ConfigurationShared::InitializeTranslations(this)},
+ combobox_translations{ConfigurationShared::ComboboxEnumeration(this)},
tab_group{std::make_shared<std::forward_list<ConfigurationShared::Tab*>>()} {
const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
@@ -50,15 +51,17 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
- audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, *translations, this);
+ audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, *translations,
+ *combobox_translations, this);
cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, this);
- graphics_advanced_tab =
- std::make_unique<ConfigureGraphicsAdvanced>(system_, tab_group, *translations, this);
+ graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(
+ system_, tab_group, *translations, *combobox_translations, this);
graphics_tab = std::make_unique<ConfigureGraphics>(
system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); },
- tab_group, *translations, this);
+ tab_group, *translations, *combobox_translations, this);
input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
- system_tab = std::make_unique<ConfigureSystem>(system_, tab_group, *translations, this);
+ system_tab = std::make_unique<ConfigureSystem>(system_, tab_group, *translations,
+ *combobox_translations, this);
ui->setupUi(this);