diff options
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.ui')
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.ui | 35 |
1 files changed, 16 insertions, 19 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index a7dbdc18c..9d8cbea09 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -7,7 +7,7 @@ <x>0</x> <y>0</y> <width>404</width> - <height>321</height> + <height>376</height> </rect> </property> <property name="windowTitle"> @@ -70,22 +70,19 @@ </widget> </item> <item> - <widget class="QCheckBox" name="renderer_force_max_clock"> - <property name="toolTip"> - <string>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</string> - </property> + <widget class="QCheckBox" name="async_present"> <property name="text"> - <string>Force maximum clocks (Vulkan only)</string> + <string>Enable asynchronous presentation (Vulkan only)</string> </property> </widget> </item> <item> - <widget class="QCheckBox" name="use_vsync"> + <widget class="QCheckBox" name="renderer_force_max_clock"> <property name="toolTip"> - <string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string> + <string>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</string> </property> <property name="text"> - <string>Use VSync</string> + <string>Force maximum clocks (Vulkan only)</string> </property> </widget> </item> @@ -100,39 +97,39 @@ </widget> </item> <item> - <widget class="QCheckBox" name="use_asynchronous_shaders"> + <widget class="QCheckBox" name="use_reactive_flushing"> <property name="toolTip"> - <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string> + <string>Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.</string> </property> <property name="text"> - <string>Use asynchronous shader building (Hack)</string> + <string>Enable Reactive Flushing</string> </property> </widget> </item> <item> - <widget class="QCheckBox" name="use_fast_gpu_time"> + <widget class="QCheckBox" name="use_asynchronous_shaders"> <property name="toolTip"> - <string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string> + <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string> </property> <property name="text"> - <string>Use Fast GPU Time (Hack)</string> + <string>Use asynchronous shader building (Hack)</string> </property> </widget> </item> <item> - <widget class="QCheckBox" name="use_pessimistic_flushes"> + <widget class="QCheckBox" name="use_fast_gpu_time"> <property name="toolTip"> - <string>Enables pessimistic buffer flushes. This option will force unmodified buffers to be flushed, which can cost performance.</string> + <string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string> </property> <property name="text"> - <string>Use pessimistic buffer flushes (Hack)</string> + <string>Use Fast GPU Time (Hack)</string> </property> </widget> </item> <item> <widget class="QCheckBox" name="use_vulkan_driver_pipeline_cache"> <property name="toolTip"> - <string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string> + <string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string> </property> <property name="text"> <string>Use Vulkan pipeline cache</string> |