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-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui35
1 files changed, 16 insertions, 19 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index a7dbdc18c..9d8cbea09 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>404</width>
- <height>321</height>
+ <height>376</height>
</rect>
</property>
<property name="windowTitle">
@@ -70,22 +70,19 @@
</widget>
</item>
<item>
- <widget class="QCheckBox" name="renderer_force_max_clock">
- <property name="toolTip">
- <string>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</string>
- </property>
+ <widget class="QCheckBox" name="async_present">
<property name="text">
- <string>Force maximum clocks (Vulkan only)</string>
+ <string>Enable asynchronous presentation (Vulkan only)</string>
</property>
</widget>
</item>
<item>
- <widget class="QCheckBox" name="use_vsync">
+ <widget class="QCheckBox" name="renderer_force_max_clock">
<property name="toolTip">
- <string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
+ <string>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</string>
</property>
<property name="text">
- <string>Use VSync</string>
+ <string>Force maximum clocks (Vulkan only)</string>
</property>
</widget>
</item>
@@ -100,39 +97,39 @@
</widget>
</item>
<item>
- <widget class="QCheckBox" name="use_asynchronous_shaders">
+ <widget class="QCheckBox" name="use_reactive_flushing">
<property name="toolTip">
- <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
+ <string>Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.</string>
</property>
<property name="text">
- <string>Use asynchronous shader building (Hack)</string>
+ <string>Enable Reactive Flushing</string>
</property>
</widget>
</item>
<item>
- <widget class="QCheckBox" name="use_fast_gpu_time">
+ <widget class="QCheckBox" name="use_asynchronous_shaders">
<property name="toolTip">
- <string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
+ <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
</property>
<property name="text">
- <string>Use Fast GPU Time (Hack)</string>
+ <string>Use asynchronous shader building (Hack)</string>
</property>
</widget>
</item>
<item>
- <widget class="QCheckBox" name="use_pessimistic_flushes">
+ <widget class="QCheckBox" name="use_fast_gpu_time">
<property name="toolTip">
- <string>Enables pessimistic buffer flushes. This option will force unmodified buffers to be flushed, which can cost performance.</string>
+ <string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
</property>
<property name="text">
- <string>Use pessimistic buffer flushes (Hack)</string>
+ <string>Use Fast GPU Time (Hack)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_vulkan_driver_pipeline_cache">
<property name="toolTip">
- <string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string>
+ <string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string>
</property>
<property name="text">
<string>Use Vulkan pipeline cache</string>