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-rw-r--r--src/yuzu/configuration/configure_filesystem.cpp177
1 files changed, 177 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_filesystem.cpp b/src/yuzu/configuration/configure_filesystem.cpp
new file mode 100644
index 000000000..29f540eb7
--- /dev/null
+++ b/src/yuzu/configuration/configure_filesystem.cpp
@@ -0,0 +1,177 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <QFileDialog>
+#include <QMessageBox>
+#include "common/common_paths.h"
+#include "common/file_util.h"
+#include "core/settings.h"
+#include "ui_configure_filesystem.h"
+#include "yuzu/configuration/configure_filesystem.h"
+#include "yuzu/uisettings.h"
+
+namespace {
+
+template <typename T>
+void SetComboBoxFromData(QComboBox* combo_box, T data) {
+ const auto index = combo_box->findData(QVariant::fromValue(static_cast<u64>(data)));
+ if (index >= combo_box->count() || index < 0)
+ return;
+
+ combo_box->setCurrentIndex(index);
+}
+
+} // Anonymous namespace
+
+ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
+ : QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) {
+ ui->setupUi(this);
+ this->setConfiguration();
+
+ connect(ui->nand_directory_button, &QToolButton::pressed, this,
+ [this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
+ connect(ui->sdmc_directory_button, &QToolButton::pressed, this,
+ [this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); });
+ connect(ui->gamecard_path_button, &QToolButton::pressed, this,
+ [this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); });
+ connect(ui->dump_path_button, &QToolButton::pressed, this,
+ [this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
+ connect(ui->load_path_button, &QToolButton::pressed, this,
+ [this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
+ connect(ui->cache_directory_button, &QToolButton::pressed, this,
+ [this] { SetDirectory(DirectoryTarget::Cache, ui->cache_directory_edit); });
+
+ connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
+ &ConfigureFilesystem::ResetMetadata);
+
+ connect(ui->gamecard_inserted, &QCheckBox::stateChanged, this,
+ &ConfigureFilesystem::UpdateEnabledControls);
+ connect(ui->gamecard_current_game, &QCheckBox::stateChanged, this,
+ &ConfigureFilesystem::UpdateEnabledControls);
+}
+
+ConfigureFilesystem::~ConfigureFilesystem() = default;
+
+void ConfigureFilesystem::setConfiguration() {
+ ui->nand_directory_edit->setText(
+ QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
+ ui->sdmc_directory_edit->setText(
+ QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
+ ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path));
+ ui->dump_path_edit->setText(
+ QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
+ ui->load_path_edit->setText(
+ QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
+ ui->cache_directory_edit->setText(
+ QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
+
+ ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted);
+ ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game);
+ ui->dump_exefs->setChecked(Settings::values.dump_exefs);
+ ui->dump_nso->setChecked(Settings::values.dump_nso);
+
+ ui->cache_game_list->setChecked(UISettings::values.cache_game_list);
+
+ SetComboBoxFromData(ui->nand_size, Settings::values.nand_total_size);
+ SetComboBoxFromData(ui->usrnand_size, Settings::values.nand_user_size);
+ SetComboBoxFromData(ui->sysnand_size, Settings::values.nand_system_size);
+ SetComboBoxFromData(ui->sdmc_size, Settings::values.sdmc_size);
+
+ UpdateEnabledControls();
+}
+
+void ConfigureFilesystem::applyConfiguration() {
+ FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
+ ui->nand_directory_edit->text().toStdString());
+ FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
+ ui->sdmc_directory_edit->text().toStdString());
+ FileUtil::GetUserPath(FileUtil::UserPath::DumpDir, ui->dump_path_edit->text().toStdString());
+ FileUtil::GetUserPath(FileUtil::UserPath::LoadDir, ui->load_path_edit->text().toStdString());
+ FileUtil::GetUserPath(FileUtil::UserPath::CacheDir,
+ ui->cache_directory_edit->text().toStdString());
+ Settings::values.gamecard_path = ui->gamecard_path_edit->text().toStdString();
+
+ Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
+ Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
+ Settings::values.dump_exefs = ui->dump_exefs->isChecked();
+ Settings::values.dump_nso = ui->dump_nso->isChecked();
+
+ UISettings::values.cache_game_list = ui->cache_game_list->isChecked();
+
+ Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(
+ ui->nand_size->itemData(ui->nand_size->currentIndex()).toULongLong());
+ Settings::values.nand_system_size = static_cast<Settings::NANDSystemSize>(
+ ui->nand_size->itemData(ui->sysnand_size->currentIndex()).toULongLong());
+ Settings::values.nand_user_size = static_cast<Settings::NANDUserSize>(
+ ui->nand_size->itemData(ui->usrnand_size->currentIndex()).toULongLong());
+ Settings::values.sdmc_size = static_cast<Settings::SDMCSize>(
+ ui->nand_size->itemData(ui->sdmc_size->currentIndex()).toULongLong());
+}
+
+void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
+ QString caption;
+
+ switch (target) {
+ case DirectoryTarget::NAND:
+ caption = tr("Select Emulated NAND Directory...");
+ break;
+ case DirectoryTarget::SD:
+ caption = tr("Select Emulated SD Directory...");
+ break;
+ case DirectoryTarget::Gamecard:
+ caption = tr("Select Gamecard Path...");
+ break;
+ case DirectoryTarget::Dump:
+ caption = tr("Select Dump Directory...");
+ break;
+ case DirectoryTarget::Load:
+ caption = tr("Select Mod Load Directory...");
+ break;
+ case DirectoryTarget::Cache:
+ caption = tr("Select Cache Directory...");
+ break;
+ }
+
+ QString str;
+ if (target == DirectoryTarget::Gamecard) {
+ str = QFileDialog::getOpenFileName(this, caption, QFileInfo(edit->text()).dir().path(),
+ QStringLiteral("NX Gamecard;*.xci"));
+ } else {
+ str = QFileDialog::getExistingDirectory(this, caption, edit->text());
+ }
+
+ if (str.isEmpty())
+ return;
+
+ edit->setText(str);
+}
+
+void ConfigureFilesystem::ResetMetadata() {
+ if (!FileUtil::Exists(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
+ "game_list")) {
+ QMessageBox::information(this, tr("Reset Metadata Cache"),
+ tr("The metadata cache is already empty."));
+ } else if (FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
+ DIR_SEP + "game_list")) {
+ QMessageBox::information(this, tr("Reset Metadata Cache"),
+ tr("The operation completed successfully."));
+ UISettings::values.is_game_list_reload_pending.exchange(true);
+ } else {
+ QMessageBox::warning(
+ this, tr("Reset Metadata Cache"),
+ tr("The metadata cache couldn't be deleted. It might be in use or non-existent."));
+ }
+}
+
+void ConfigureFilesystem::UpdateEnabledControls() {
+ ui->gamecard_current_game->setEnabled(ui->gamecard_inserted->isChecked());
+ ui->gamecard_path_edit->setEnabled(ui->gamecard_inserted->isChecked() &&
+ !ui->gamecard_current_game->isChecked());
+ ui->gamecard_path_button->setEnabled(ui->gamecard_inserted->isChecked() &&
+ !ui->gamecard_current_game->isChecked());
+}
+
+void ConfigureFilesystem::retranslateUi() {
+ ui->retranslateUi(this);
+}