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-rw-r--r--src/yuzu/configuration/configure_cpu.cpp149
1 files changed, 62 insertions, 87 deletions
diff --git a/src/yuzu/configuration/configure_cpu.cpp b/src/yuzu/configuration/configure_cpu.cpp
index 3d69fb03f..a51359903 100644
--- a/src/yuzu/configuration/configure_cpu.cpp
+++ b/src/yuzu/configuration/configure_cpu.cpp
@@ -1,88 +1,92 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include <memory>
+#include <typeinfo>
+#include <vector>
+#include <QComboBox>
#include "common/common_types.h"
#include "common/settings.h"
+#include "common/settings_enums.h"
+#include "configuration/shared_widget.h"
#include "core/core.h"
#include "ui_configure_cpu.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_cpu.h"
-ConfigureCpu::ConfigureCpu(const Core::System& system_, QWidget* parent)
- : QWidget(parent), ui{std::make_unique<Ui::ConfigureCpu>()}, system{system_} {
+ConfigureCpu::ConfigureCpu(const Core::System& system_,
+ std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
+ const ConfigurationShared::Builder& builder, QWidget* parent)
+ : Tab(group_, parent), ui{std::make_unique<Ui::ConfigureCpu>()}, system{system_},
+ combobox_translations(builder.ComboboxTranslations()) {
ui->setupUi(this);
- SetupPerGameUI();
+ Setup(builder);
SetConfiguration();
- connect(ui->accuracy, qOverload<int>(&QComboBox::currentIndexChanged), this,
+ connect(accuracy_combobox, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureCpu::UpdateGroup);
}
ConfigureCpu::~ConfigureCpu() = default;
-void ConfigureCpu::SetConfiguration() {
- const bool runtime_lock = !system.IsPoweredOn();
-
- ui->accuracy->setEnabled(runtime_lock);
- ui->cpuopt_unsafe_unfuse_fma->setEnabled(runtime_lock);
- ui->cpuopt_unsafe_reduce_fp_error->setEnabled(runtime_lock);
- ui->cpuopt_unsafe_ignore_standard_fpcr->setEnabled(runtime_lock);
- ui->cpuopt_unsafe_inaccurate_nan->setEnabled(runtime_lock);
- ui->cpuopt_unsafe_fastmem_check->setEnabled(runtime_lock);
- ui->cpuopt_unsafe_ignore_global_monitor->setEnabled(runtime_lock);
-
- ui->cpuopt_unsafe_unfuse_fma->setChecked(Settings::values.cpuopt_unsafe_unfuse_fma.GetValue());
- ui->cpuopt_unsafe_reduce_fp_error->setChecked(
- Settings::values.cpuopt_unsafe_reduce_fp_error.GetValue());
- ui->cpuopt_unsafe_ignore_standard_fpcr->setChecked(
- Settings::values.cpuopt_unsafe_ignore_standard_fpcr.GetValue());
- ui->cpuopt_unsafe_inaccurate_nan->setChecked(
- Settings::values.cpuopt_unsafe_inaccurate_nan.GetValue());
- ui->cpuopt_unsafe_fastmem_check->setChecked(
- Settings::values.cpuopt_unsafe_fastmem_check.GetValue());
- ui->cpuopt_unsafe_ignore_global_monitor->setChecked(
- Settings::values.cpuopt_unsafe_ignore_global_monitor.GetValue());
-
- if (Settings::IsConfiguringGlobal()) {
- ui->accuracy->setCurrentIndex(static_cast<int>(Settings::values.cpu_accuracy.GetValue()));
- } else {
- ConfigurationShared::SetPerGameSetting(ui->accuracy, &Settings::values.cpu_accuracy);
- ConfigurationShared::SetHighlight(ui->widget_accuracy,
- !Settings::values.cpu_accuracy.UsingGlobal());
+void ConfigureCpu::SetConfiguration() {}
+void ConfigureCpu::Setup(const ConfigurationShared::Builder& builder) {
+ auto* accuracy_layout = ui->widget_accuracy->layout();
+ auto* unsafe_layout = ui->unsafe_widget->layout();
+ std::map<u32, QWidget*> unsafe_hold{};
+
+ std::vector<Settings::BasicSetting*> settings;
+ const auto push = [&](Settings::Category category) {
+ for (const auto setting : Settings::values.linkage.by_category[category]) {
+ settings.push_back(setting);
+ }
+ };
+
+ push(Settings::Category::Cpu);
+ push(Settings::Category::CpuUnsafe);
+
+ for (const auto setting : settings) {
+ auto* widget = builder.BuildWidget(setting, apply_funcs);
+
+ if (widget == nullptr) {
+ continue;
+ }
+ if (!widget->Valid()) {
+ widget->deleteLater();
+ continue;
+ }
+
+ if (setting->Id() == Settings::values.cpu_accuracy.Id()) {
+ // Keep track of cpu_accuracy combobox to display/hide the unsafe settings
+ accuracy_layout->addWidget(widget);
+ accuracy_combobox = widget->combobox;
+ } else {
+ // Presently, all other settings here are unsafe checkboxes
+ unsafe_hold.insert({setting->Id(), widget});
+ }
}
- UpdateGroup(ui->accuracy->currentIndex());
+
+ for (const auto& [label, widget] : unsafe_hold) {
+ unsafe_layout->addWidget(widget);
+ }
+
+ UpdateGroup(accuracy_combobox->currentIndex());
}
void ConfigureCpu::UpdateGroup(int index) {
- if (!Settings::IsConfiguringGlobal()) {
- index -= ConfigurationShared::USE_GLOBAL_OFFSET;
- }
- const auto accuracy = static_cast<Settings::CPUAccuracy>(index);
- ui->unsafe_group->setVisible(accuracy == Settings::CPUAccuracy::Unsafe);
+ const auto accuracy = static_cast<Settings::CpuAccuracy>(
+ combobox_translations.at(Settings::EnumMetadata<Settings::CpuAccuracy>::Index())[index]
+ .first);
+ ui->unsafe_group->setVisible(accuracy == Settings::CpuAccuracy::Unsafe);
}
void ConfigureCpu::ApplyConfiguration() {
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpu_accuracy, ui->accuracy);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_unfuse_fma,
- ui->cpuopt_unsafe_unfuse_fma,
- cpuopt_unsafe_unfuse_fma);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_reduce_fp_error,
- ui->cpuopt_unsafe_reduce_fp_error,
- cpuopt_unsafe_reduce_fp_error);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_ignore_standard_fpcr,
- ui->cpuopt_unsafe_ignore_standard_fpcr,
- cpuopt_unsafe_ignore_standard_fpcr);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_inaccurate_nan,
- ui->cpuopt_unsafe_inaccurate_nan,
- cpuopt_unsafe_inaccurate_nan);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_fastmem_check,
- ui->cpuopt_unsafe_fastmem_check,
- cpuopt_unsafe_fastmem_check);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_ignore_global_monitor,
- ui->cpuopt_unsafe_ignore_global_monitor,
- cpuopt_unsafe_ignore_global_monitor);
+ const bool is_powered_on = system.IsPoweredOn();
+ for (const auto& apply_func : apply_funcs) {
+ apply_func(is_powered_on);
+ }
}
void ConfigureCpu::changeEvent(QEvent* event) {
@@ -96,32 +100,3 @@ void ConfigureCpu::changeEvent(QEvent* event) {
void ConfigureCpu::RetranslateUI() {
ui->retranslateUi(this);
}
-
-void ConfigureCpu::SetupPerGameUI() {
- if (Settings::IsConfiguringGlobal()) {
- return;
- }
-
- ConfigurationShared::SetColoredComboBox(
- ui->accuracy, ui->widget_accuracy,
- static_cast<u32>(Settings::values.cpu_accuracy.GetValue(true)));
-
- ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_unfuse_fma,
- Settings::values.cpuopt_unsafe_unfuse_fma,
- cpuopt_unsafe_unfuse_fma);
- ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_reduce_fp_error,
- Settings::values.cpuopt_unsafe_reduce_fp_error,
- cpuopt_unsafe_reduce_fp_error);
- ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_ignore_standard_fpcr,
- Settings::values.cpuopt_unsafe_ignore_standard_fpcr,
- cpuopt_unsafe_ignore_standard_fpcr);
- ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_inaccurate_nan,
- Settings::values.cpuopt_unsafe_inaccurate_nan,
- cpuopt_unsafe_inaccurate_nan);
- ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_fastmem_check,
- Settings::values.cpuopt_unsafe_fastmem_check,
- cpuopt_unsafe_fastmem_check);
- ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_ignore_global_monitor,
- Settings::values.cpuopt_unsafe_ignore_global_monitor,
- cpuopt_unsafe_ignore_global_monitor);
-}