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diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp
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+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+
+#include "common/assert.h"
+#include "common/string_util.h"
+#include "core/core.h"
+#include "core/hle/lock.h"
+#include "core/hle/service/hid/controllers/npad.h"
+#include "core/hle/service/hid/hid.h"
+#include "core/hle/service/sm/sm.h"
+#include "ui_controller.h"
+#include "yuzu/applets/controller.h"
+#include "yuzu/configuration/configure_input_dialog.h"
+#include "yuzu/main.h"
+
+namespace {
+
+constexpr std::array<std::array<bool, 4>, 8> led_patterns = {{
+ {1, 0, 0, 0},
+ {1, 1, 0, 0},
+ {1, 1, 1, 0},
+ {1, 1, 1, 1},
+ {1, 0, 0, 1},
+ {1, 0, 1, 0},
+ {1, 0, 1, 1},
+ {0, 1, 1, 0},
+}};
+
+void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
+ bool connected) {
+ Core::System& system{Core::System::GetInstance()};
+
+ if (!system.IsPoweredOn()) {
+ return;
+ }
+
+ Service::SM::ServiceManager& sm = system.ServiceManager();
+
+ auto& npad =
+ sm.GetService<Service::HID::Hid>("hid")
+ ->GetAppletResource()
+ ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
+
+ npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
+}
+
+// Returns true if the given controller type is compatible with the given parameters.
+bool IsControllerCompatible(Settings::ControllerType controller_type,
+ Core::Frontend::ControllerParameters parameters) {
+ switch (controller_type) {
+ case Settings::ControllerType::ProController:
+ return parameters.allow_pro_controller;
+ case Settings::ControllerType::DualJoyconDetached:
+ return parameters.allow_dual_joycons;
+ case Settings::ControllerType::LeftJoycon:
+ return parameters.allow_left_joycon;
+ case Settings::ControllerType::RightJoycon:
+ return parameters.allow_right_joycon;
+ case Settings::ControllerType::Handheld:
+ return parameters.enable_single_mode && parameters.allow_handheld;
+ default:
+ return false;
+ }
+}
+
+/// Maps the controller type combobox index to Controller Type enum
+constexpr Settings::ControllerType GetControllerTypeFromIndex(int index) {
+ switch (index) {
+ case 0:
+ default:
+ return Settings::ControllerType::ProController;
+ case 1:
+ return Settings::ControllerType::DualJoyconDetached;
+ case 2:
+ return Settings::ControllerType::LeftJoycon;
+ case 3:
+ return Settings::ControllerType::RightJoycon;
+ case 4:
+ return Settings::ControllerType::Handheld;
+ }
+}
+
+/// Maps the Controller Type enum to controller type combobox index
+constexpr int GetIndexFromControllerType(Settings::ControllerType type) {
+ switch (type) {
+ case Settings::ControllerType::ProController:
+ default:
+ return 0;
+ case Settings::ControllerType::DualJoyconDetached:
+ return 1;
+ case Settings::ControllerType::LeftJoycon:
+ return 2;
+ case Settings::ControllerType::RightJoycon:
+ return 3;
+ case Settings::ControllerType::Handheld:
+ return 4;
+ }
+}
+
+} // namespace
+
+QtControllerSelectorDialog::QtControllerSelectorDialog(
+ QWidget* parent, Core::Frontend::ControllerParameters parameters_,
+ InputCommon::InputSubsystem* input_subsystem_)
+ : QDialog(parent), ui(std::make_unique<Ui::QtControllerSelectorDialog>()),
+ parameters(std::move(parameters_)), input_subsystem(input_subsystem_) {
+ ui->setupUi(this);
+
+ player_widgets = {
+ ui->widgetPlayer1, ui->widgetPlayer2, ui->widgetPlayer3, ui->widgetPlayer4,
+ ui->widgetPlayer5, ui->widgetPlayer6, ui->widgetPlayer7, ui->widgetPlayer8,
+ };
+
+ player_groupboxes = {
+ ui->groupPlayer1Connected, ui->groupPlayer2Connected, ui->groupPlayer3Connected,
+ ui->groupPlayer4Connected, ui->groupPlayer5Connected, ui->groupPlayer6Connected,
+ ui->groupPlayer7Connected, ui->groupPlayer8Connected,
+ };
+
+ connected_controller_icons = {
+ ui->controllerPlayer1, ui->controllerPlayer2, ui->controllerPlayer3, ui->controllerPlayer4,
+ ui->controllerPlayer5, ui->controllerPlayer6, ui->controllerPlayer7, ui->controllerPlayer8,
+ };
+
+ led_patterns_boxes = {{
+ {ui->checkboxPlayer1LED1, ui->checkboxPlayer1LED2, ui->checkboxPlayer1LED3,
+ ui->checkboxPlayer1LED4},
+ {ui->checkboxPlayer2LED1, ui->checkboxPlayer2LED2, ui->checkboxPlayer2LED3,
+ ui->checkboxPlayer2LED4},
+ {ui->checkboxPlayer3LED1, ui->checkboxPlayer3LED2, ui->checkboxPlayer3LED3,
+ ui->checkboxPlayer3LED4},
+ {ui->checkboxPlayer4LED1, ui->checkboxPlayer4LED2, ui->checkboxPlayer4LED3,
+ ui->checkboxPlayer4LED4},
+ {ui->checkboxPlayer5LED1, ui->checkboxPlayer5LED2, ui->checkboxPlayer5LED3,
+ ui->checkboxPlayer5LED4},
+ {ui->checkboxPlayer6LED1, ui->checkboxPlayer6LED2, ui->checkboxPlayer6LED3,
+ ui->checkboxPlayer6LED4},
+ {ui->checkboxPlayer7LED1, ui->checkboxPlayer7LED2, ui->checkboxPlayer7LED3,
+ ui->checkboxPlayer7LED4},
+ {ui->checkboxPlayer8LED1, ui->checkboxPlayer8LED2, ui->checkboxPlayer8LED3,
+ ui->checkboxPlayer8LED4},
+ }};
+
+ explain_text_labels = {
+ ui->labelPlayer1Explain, ui->labelPlayer2Explain, ui->labelPlayer3Explain,
+ ui->labelPlayer4Explain, ui->labelPlayer5Explain, ui->labelPlayer6Explain,
+ ui->labelPlayer7Explain, ui->labelPlayer8Explain,
+ };
+
+ emulated_controllers = {
+ ui->comboPlayer1Emulated, ui->comboPlayer2Emulated, ui->comboPlayer3Emulated,
+ ui->comboPlayer4Emulated, ui->comboPlayer5Emulated, ui->comboPlayer6Emulated,
+ ui->comboPlayer7Emulated, ui->comboPlayer8Emulated,
+ };
+
+ player_labels = {
+ ui->labelPlayer1, ui->labelPlayer2, ui->labelPlayer3, ui->labelPlayer4,
+ ui->labelPlayer5, ui->labelPlayer6, ui->labelPlayer7, ui->labelPlayer8,
+ };
+
+ connected_controller_labels = {
+ ui->labelConnectedPlayer1, ui->labelConnectedPlayer2, ui->labelConnectedPlayer3,
+ ui->labelConnectedPlayer4, ui->labelConnectedPlayer5, ui->labelConnectedPlayer6,
+ ui->labelConnectedPlayer7, ui->labelConnectedPlayer8,
+ };
+
+ connected_controller_checkboxes = {
+ ui->checkboxPlayer1Connected, ui->checkboxPlayer2Connected, ui->checkboxPlayer3Connected,
+ ui->checkboxPlayer4Connected, ui->checkboxPlayer5Connected, ui->checkboxPlayer6Connected,
+ ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
+ };
+
+ // Setup/load everything prior to setting up connections.
+ // This avoids unintentionally changing the states of elements while loading them in.
+ SetSupportedControllers();
+ DisableUnsupportedPlayers();
+ LoadConfiguration();
+
+ for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
+ SetExplainText(i);
+ UpdateControllerIcon(i);
+ UpdateLEDPattern(i);
+ UpdateBorderColor(i);
+
+ connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
+ if (checked) {
+ for (std::size_t index = 0; index <= i; ++index) {
+ connected_controller_checkboxes[index]->setChecked(checked);
+ }
+ } else {
+ for (std::size_t index = i; index < NUM_PLAYERS; ++index) {
+ connected_controller_checkboxes[index]->setChecked(checked);
+ }
+ }
+ });
+
+ connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
+ [this, i](int) {
+ UpdateControllerIcon(i);
+ UpdateControllerState(i);
+ UpdateLEDPattern(i);
+ CheckIfParametersMet();
+ });
+
+ connect(connected_controller_checkboxes[i], &QCheckBox::stateChanged, [this, i](int state) {
+ player_groupboxes[i]->setChecked(state == Qt::Checked);
+ UpdateControllerIcon(i);
+ UpdateControllerState(i);
+ UpdateLEDPattern(i);
+ UpdateBorderColor(i);
+ CheckIfParametersMet();
+ });
+
+ if (i == 0) {
+ connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
+ [this](int index) {
+ UpdateDockedState(GetControllerTypeFromIndex(index) ==
+ Settings::ControllerType::Handheld);
+ });
+ }
+ }
+
+ connect(ui->inputConfigButton, &QPushButton::clicked, this,
+ &QtControllerSelectorDialog::CallConfigureInputDialog);
+
+ connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
+ &QtControllerSelectorDialog::ApplyConfiguration);
+
+ // If keep_controllers_connected is false, forcefully disconnect all controllers
+ if (!parameters.keep_controllers_connected) {
+ for (auto player : player_groupboxes) {
+ player->setChecked(false);
+ }
+ }
+
+ CheckIfParametersMet();
+
+ resize(0, 0);
+}
+
+QtControllerSelectorDialog::~QtControllerSelectorDialog() = default;
+
+void QtControllerSelectorDialog::ApplyConfiguration() {
+ // Update the controller state once more, just to be sure they are properly applied.
+ for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
+ UpdateControllerState(index);
+ }
+
+ const bool pre_docked_mode = Settings::values.use_docked_mode;
+ Settings::values.use_docked_mode = ui->radioDocked->isChecked();
+ OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
+
+ Settings::values.vibration_enabled = ui->vibrationGroup->isChecked();
+}
+
+void QtControllerSelectorDialog::LoadConfiguration() {
+ for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
+ const auto connected = Settings::values.players[index].connected ||
+ (index == 0 && Settings::values.players[8].connected);
+ player_groupboxes[index]->setChecked(connected);
+ connected_controller_checkboxes[index]->setChecked(connected);
+ emulated_controllers[index]->setCurrentIndex(
+ GetIndexFromControllerType(Settings::values.players[index].controller_type));
+ }
+
+ UpdateDockedState(Settings::values.players[8].connected);
+
+ ui->vibrationGroup->setChecked(Settings::values.vibration_enabled);
+}
+
+void QtControllerSelectorDialog::CallConfigureInputDialog() {
+ const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
+
+ ConfigureInputDialog dialog(this, max_supported_players, input_subsystem);
+
+ dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
+ Qt::WindowSystemMenuHint);
+ dialog.setWindowModality(Qt::WindowModal);
+ dialog.exec();
+
+ dialog.ApplyConfiguration();
+
+ LoadConfiguration();
+ CheckIfParametersMet();
+}
+
+void QtControllerSelectorDialog::CheckIfParametersMet() {
+ // Here, we check and validate the current configuration against all applicable parameters.
+ const auto num_connected_players = static_cast<int>(
+ std::count_if(player_groupboxes.begin(), player_groupboxes.end(),
+ [this](const QGroupBox* player) { return player->isChecked(); }));
+
+ const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
+ const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
+
+ // First, check against the number of connected players.
+ if (num_connected_players < min_supported_players ||
+ num_connected_players > max_supported_players) {
+ parameters_met = false;
+ ui->buttonBox->setEnabled(parameters_met);
+ return;
+ }
+
+ // Next, check against all connected controllers.
+ const auto all_controllers_compatible = [this] {
+ for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
+ // Skip controllers that are not used, we only care about the currently connected ones.
+ if (!player_groupboxes[index]->isChecked() || !player_groupboxes[index]->isEnabled()) {
+ continue;
+ }
+
+ const auto compatible = IsControllerCompatible(
+ GetControllerTypeFromIndex(emulated_controllers[index]->currentIndex()),
+ parameters);
+
+ // If any controller is found to be incompatible, return false early.
+ if (!compatible) {
+ return false;
+ }
+ }
+
+ // Reaching here means all currently connected controllers are compatible.
+ return true;
+ }();
+
+ if (!all_controllers_compatible) {
+ parameters_met = false;
+ ui->buttonBox->setEnabled(parameters_met);
+ return;
+ }
+
+ parameters_met = true;
+ ui->buttonBox->setEnabled(parameters_met);
+}
+
+void QtControllerSelectorDialog::SetSupportedControllers() {
+ const QString theme = [this] {
+ if (QIcon::themeName().contains(QStringLiteral("dark"))) {
+ return QStringLiteral("_dark");
+ } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
+ return QStringLiteral("_midnight");
+ } else {
+ return QString{};
+ }
+ }();
+
+ if (parameters.enable_single_mode && parameters.allow_handheld) {
+ ui->controllerSupported1->setStyleSheet(
+ QStringLiteral("image: url(:/controller/applet_handheld%0); ").arg(theme));
+ } else {
+ ui->controllerSupported1->setStyleSheet(
+ QStringLiteral("image: url(:/controller/applet_handheld%0_disabled); ").arg(theme));
+ }
+
+ if (parameters.allow_dual_joycons) {
+ ui->controllerSupported2->setStyleSheet(
+ QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ").arg(theme));
+ } else {
+ ui->controllerSupported2->setStyleSheet(
+ QStringLiteral("image: url(:/controller/applet_dual_joycon%0_disabled); ").arg(theme));
+ }
+
+ if (parameters.allow_left_joycon) {
+ ui->controllerSupported3->setStyleSheet(
+ QStringLiteral("image: url(:/controller/applet_joycon_left%0); ").arg(theme));
+ } else {
+ ui->controllerSupported3->setStyleSheet(
+ QStringLiteral("image: url(:/controller/applet_joycon_left%0_disabled); ").arg(theme));
+ }
+
+ if (parameters.allow_right_joycon) {
+ ui->controllerSupported4->setStyleSheet(
+ QStringLiteral("image: url(:/controller/applet_joycon_right%0); ").arg(theme));
+ } else {
+ ui->controllerSupported4->setStyleSheet(
+ QStringLiteral("image: url(:/controller/applet_joycon_right%0_disabled); ").arg(theme));
+ }
+
+ if (parameters.allow_pro_controller) {
+ ui->controllerSupported5->setStyleSheet(
+ QStringLiteral("image: url(:/controller/applet_pro_controller%0); ").arg(theme));
+ } else {
+ ui->controllerSupported5->setStyleSheet(
+ QStringLiteral("image: url(:/controller/applet_pro_controller%0_disabled); ")
+ .arg(theme));
+ }
+
+ // enable_single_mode overrides min_players and max_players.
+ if (parameters.enable_single_mode) {
+ ui->numberSupportedLabel->setText(QStringLiteral("1"));
+ return;
+ }
+
+ if (parameters.min_players == parameters.max_players) {
+ ui->numberSupportedLabel->setText(QStringLiteral("%1").arg(parameters.max_players));
+ } else {
+ ui->numberSupportedLabel->setText(
+ QStringLiteral("%1 - %2").arg(parameters.min_players).arg(parameters.max_players));
+ }
+}
+
+void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index) {
+ if (!player_groupboxes[player_index]->isChecked()) {
+ connected_controller_icons[player_index]->setStyleSheet(QString{});
+ player_labels[player_index]->show();
+ return;
+ }
+
+ const QString stylesheet = [this, player_index] {
+ switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex())) {
+ case Settings::ControllerType::ProController:
+ return QStringLiteral("image: url(:/controller/applet_pro_controller%0); ");
+ case Settings::ControllerType::DualJoyconDetached:
+ return QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ");
+ case Settings::ControllerType::LeftJoycon:
+ return QStringLiteral("image: url(:/controller/applet_joycon_left%0); ");
+ case Settings::ControllerType::RightJoycon:
+ return QStringLiteral("image: url(:/controller/applet_joycon_right%0); ");
+ case Settings::ControllerType::Handheld:
+ return QStringLiteral("image: url(:/controller/applet_handheld%0); ");
+ default:
+ return QString{};
+ }
+ }();
+
+ const QString theme = [this] {
+ if (QIcon::themeName().contains(QStringLiteral("dark"))) {
+ return QStringLiteral("_dark");
+ } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
+ return QStringLiteral("_midnight");
+ } else {
+ return QString{};
+ }
+ }();
+
+ connected_controller_icons[player_index]->setStyleSheet(stylesheet.arg(theme));
+ player_labels[player_index]->hide();
+}
+
+void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) {
+ auto& player = Settings::values.players[player_index];
+
+ player.controller_type =
+ GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex());
+ player.connected = player_groupboxes[player_index]->isChecked();
+
+ // Player 2-8
+ if (player_index != 0) {
+ UpdateController(player.controller_type, player_index, player.connected);
+ return;
+ }
+
+ // Player 1 and Handheld
+ auto& handheld = Settings::values.players[8];
+ // If Handheld is selected, copy all the settings from Player 1 to Handheld.
+ if (player.controller_type == Settings::ControllerType::Handheld) {
+ handheld = player;
+ handheld.connected = player_groupboxes[player_index]->isChecked();
+ player.connected = false; // Disconnect Player 1
+ } else {
+ player.connected = player_groupboxes[player_index]->isChecked();
+ handheld.connected = false; // Disconnect Handheld
+ }
+
+ UpdateController(player.controller_type, player_index, player.connected);
+ UpdateController(Settings::ControllerType::Handheld, 8, handheld.connected);
+}
+
+void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) {
+ if (!player_groupboxes[player_index]->isChecked() ||
+ GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex()) ==
+ Settings::ControllerType::Handheld) {
+ led_patterns_boxes[player_index][0]->setChecked(false);
+ led_patterns_boxes[player_index][1]->setChecked(false);
+ led_patterns_boxes[player_index][2]->setChecked(false);
+ led_patterns_boxes[player_index][3]->setChecked(false);
+ return;
+ }
+
+ led_patterns_boxes[player_index][0]->setChecked(led_patterns[player_index][0]);
+ led_patterns_boxes[player_index][1]->setChecked(led_patterns[player_index][1]);
+ led_patterns_boxes[player_index][2]->setChecked(led_patterns[player_index][2]);
+ led_patterns_boxes[player_index][3]->setChecked(led_patterns[player_index][3]);
+}
+
+void QtControllerSelectorDialog::UpdateBorderColor(std::size_t player_index) {
+ if (!parameters.enable_border_color ||
+ player_index >= static_cast<std::size_t>(parameters.max_players) ||
+ player_groupboxes[player_index]->styleSheet().contains(QStringLiteral("QGroupBox"))) {
+ return;
+ }
+
+ player_groupboxes[player_index]->setStyleSheet(
+ player_groupboxes[player_index]->styleSheet().append(
+ QStringLiteral("QGroupBox#groupPlayer%1Connected:checked "
+ "{ border: 1px solid rgba(%2, %3, %4, %5); }")
+ .arg(player_index + 1)
+ .arg(parameters.border_colors[player_index][0])
+ .arg(parameters.border_colors[player_index][1])
+ .arg(parameters.border_colors[player_index][2])
+ .arg(parameters.border_colors[player_index][3])));
+}
+
+void QtControllerSelectorDialog::SetExplainText(std::size_t player_index) {
+ if (!parameters.enable_explain_text ||
+ player_index >= static_cast<std::size_t>(parameters.max_players)) {
+ return;
+ }
+
+ explain_text_labels[player_index]->setText(QString::fromStdString(
+ Common::StringFromFixedZeroTerminatedBuffer(parameters.explain_text[player_index].data(),
+ parameters.explain_text[player_index].size())));
+}
+
+void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
+ // Disallow changing the console mode if the controller type is handheld.
+ ui->radioDocked->setEnabled(!is_handheld);
+ ui->radioUndocked->setEnabled(!is_handheld);
+
+ ui->radioDocked->setChecked(Settings::values.use_docked_mode);
+ ui->radioUndocked->setChecked(!Settings::values.use_docked_mode);
+
+ // Also force into undocked mode if the controller type is handheld.
+ if (is_handheld) {
+ ui->radioUndocked->setChecked(true);
+ }
+}
+
+void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
+ const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
+
+ switch (max_supported_players) {
+ case 0:
+ default:
+ UNREACHABLE();
+ return;
+ case 1:
+ ui->widgetSpacer->hide();
+ ui->widgetSpacer2->hide();
+ ui->widgetSpacer3->hide();
+ ui->widgetSpacer4->hide();
+ break;
+ case 2:
+ ui->widgetSpacer->hide();
+ ui->widgetSpacer2->hide();
+ ui->widgetSpacer3->hide();
+ break;
+ case 3:
+ ui->widgetSpacer->hide();
+ ui->widgetSpacer2->hide();
+ break;
+ case 4:
+ ui->widgetSpacer->hide();
+ break;
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ break;
+ }
+
+ for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
+ // Disconnect any unsupported players here and disable or hide them if applicable.
+ Settings::values.players[index].connected = false;
+ UpdateController(Settings::values.players[index].controller_type, index, false);
+ // Hide the player widgets when max_supported_controllers is less than or equal to 4.
+ if (max_supported_players <= 4) {
+ player_widgets[index]->hide();
+ }
+
+ // Disable and hide the following to prevent these from interaction.
+ player_widgets[index]->setDisabled(true);
+ connected_controller_checkboxes[index]->setDisabled(true);
+ connected_controller_labels[index]->hide();
+ connected_controller_checkboxes[index]->hide();
+ }
+}
+
+QtControllerSelector::QtControllerSelector(GMainWindow& parent) {
+ connect(this, &QtControllerSelector::MainWindowReconfigureControllers, &parent,
+ &GMainWindow::ControllerSelectorReconfigureControllers, Qt::QueuedConnection);
+ connect(&parent, &GMainWindow::ControllerSelectorReconfigureFinished, this,
+ &QtControllerSelector::MainWindowReconfigureFinished, Qt::QueuedConnection);
+}
+
+QtControllerSelector::~QtControllerSelector() = default;
+
+void QtControllerSelector::ReconfigureControllers(
+ std::function<void()> callback, Core::Frontend::ControllerParameters parameters) const {
+ this->callback = std::move(callback);
+ emit MainWindowReconfigureControllers(parameters);
+}
+
+void QtControllerSelector::MainWindowReconfigureFinished() {
+ // Acquire the HLE mutex
+ std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ callback();
+}