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-rw-r--r--src/yuzu/applets/controller.cpp62
1 files changed, 37 insertions, 25 deletions
diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp
index cdcd3d28d..552cb7204 100644
--- a/src/yuzu/applets/controller.cpp
+++ b/src/yuzu/applets/controller.cpp
@@ -19,6 +19,8 @@
namespace {
+constexpr std::size_t HANDHELD_INDEX = 8;
+
constexpr std::array<std::array<bool, 4>, 8> led_patterns{{
{true, false, false, false},
{true, true, false, false},
@@ -260,11 +262,6 @@ int QtControllerSelectorDialog::exec() {
}
void QtControllerSelectorDialog::ApplyConfiguration() {
- // Update the controller state once more, just to be sure they are properly applied.
- for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
- UpdateControllerState(index);
- }
-
const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
@@ -275,15 +272,16 @@ void QtControllerSelectorDialog::ApplyConfiguration() {
void QtControllerSelectorDialog::LoadConfiguration() {
for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
- const auto connected = Settings::values.players.GetValue()[index].connected ||
- (index == 0 && Settings::values.players.GetValue()[8].connected);
+ const auto connected =
+ Settings::values.players.GetValue()[index].connected ||
+ (index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected);
player_groupboxes[index]->setChecked(connected);
connected_controller_checkboxes[index]->setChecked(connected);
emulated_controllers[index]->setCurrentIndex(
GetIndexFromControllerType(Settings::values.players.GetValue()[index].controller_type));
}
- UpdateDockedState(Settings::values.players.GetValue()[8].connected);
+ UpdateDockedState(Settings::values.players.GetValue()[HANDHELD_INDEX].connected);
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
@@ -468,32 +466,46 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index)
void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) {
auto& player = Settings::values.players.GetValue()[player_index];
- player.controller_type =
+ const auto controller_type =
GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex());
- player.connected = player_groupboxes[player_index]->isChecked();
+ const auto player_connected = player_groupboxes[player_index]->isChecked() &&
+ controller_type != Settings::ControllerType::Handheld;
- // Player 2-8
- if (player_index != 0) {
- UpdateController(player.controller_type, player_index, player.connected);
+ if (player.controller_type == controller_type && player.connected == player_connected) {
+ // Set vibration devices in the event that the input device has changed.
+ ConfigureVibration::SetVibrationDevices(player_index);
return;
}
+ // Disconnect the controller first.
+ UpdateController(controller_type, player_index, false);
+
+ player.controller_type = controller_type;
+ player.connected = player_connected;
+
ConfigureVibration::SetVibrationDevices(player_index);
- // Player 1 and Handheld
- auto& handheld = Settings::values.players.GetValue()[8];
- // If Handheld is selected, copy all the settings from Player 1 to Handheld.
- if (player.controller_type == Settings::ControllerType::Handheld) {
- handheld = player;
- handheld.connected = player_groupboxes[player_index]->isChecked();
- player.connected = false; // Disconnect Player 1
- } else {
- player.connected = player_groupboxes[player_index]->isChecked();
- handheld.connected = false; // Disconnect Handheld
+ // Handheld
+ if (player_index == 0) {
+ auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
+ if (controller_type == Settings::ControllerType::Handheld) {
+ handheld = player;
+ }
+ handheld.connected = player_groupboxes[player_index]->isChecked() &&
+ controller_type == Settings::ControllerType::Handheld;
+ UpdateController(Settings::ControllerType::Handheld, 8, handheld.connected);
+ }
+
+ if (!player.connected) {
+ return;
}
- UpdateController(player.controller_type, player_index, player.connected);
- UpdateController(Settings::ControllerType::Handheld, 8, handheld.connected);
+ // This emulates a delay between disconnecting and reconnecting controllers as some games
+ // do not respond to a change in controller type if it was instantaneous.
+ using namespace std::chrono_literals;
+ std::this_thread::sleep_for(20ms);
+
+ UpdateController(controller_type, player_index, player_connected);
}
void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) {