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-rw-r--r--src/video_core/command_processor.cpp13
-rw-r--r--src/video_core/pica.h2
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp17
-rw-r--r--src/video_core/shader/shader.cpp4
-rw-r--r--src/video_core/shader/shader_interpreter.cpp74
5 files changed, 61 insertions, 49 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index bb618cacd..6bd5b281c 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -215,18 +215,17 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler;
- if (g_debug_context) {
+ if (g_debug_context && g_debug_context->recorder) {
for (int i = 0; i < 3; ++i) {
const auto texture = regs.GetTextures()[i];
if (!texture.enabled)
continue;
u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
- if (g_debug_context && Pica::g_debug_context->recorder)
- g_debug_context->recorder->MemoryAccessed(
- texture_data, Pica::Regs::NibblesPerPixel(texture.format) *
- texture.config.width / 2 * texture.config.height,
- texture.config.GetPhysicalAddress());
+ g_debug_context->recorder->MemoryAccessed(
+ texture_data, Pica::Regs::NibblesPerPixel(texture.format) *
+ texture.config.width / 2 * texture.config.height,
+ texture.config.GetPhysicalAddress());
}
}
@@ -292,7 +291,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
}
}
- // Retreive vertex from register data
+ // Retrieve vertex from register data
Shader::OutputVertex output_vertex = output_registers.ToVertex(regs.vs);
// Send to renderer
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index b2db609ec..99bd59a69 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -40,7 +40,7 @@ namespace Pica {
// field offset. Otherwise, the compiler will fail to compile this code.
#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name), \
- size_t>::type)PICA_REG_INDEX(field_name))
+ size_t>::type) PICA_REG_INDEX(field_name))
#endif // _MSC_VER
struct Regs {
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 03a588364..93f0ac105 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -390,6 +390,8 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa
*/
void RendererOpenGL::DrawScreens() {
auto layout = render_window->GetFramebufferLayout();
+ const auto& top_screen = layout.top_screen;
+ const auto& bottom_screen = layout.bottom_screen;
glViewport(0, 0, layout.width, layout.height);
glClear(GL_COLOR_BUFFER_BIT);
@@ -403,12 +405,15 @@ void RendererOpenGL::DrawScreens() {
glActiveTexture(GL_TEXTURE0);
glUniform1i(uniform_color_texture, 0);
- DrawSingleScreenRotated(screen_infos[0], (float)layout.top_screen.left,
- (float)layout.top_screen.top, (float)layout.top_screen.GetWidth(),
- (float)layout.top_screen.GetHeight());
- DrawSingleScreenRotated(screen_infos[1], (float)layout.bottom_screen.left,
- (float)layout.bottom_screen.top, (float)layout.bottom_screen.GetWidth(),
- (float)layout.bottom_screen.GetHeight());
+ if (layout.top_screen_enabled) {
+ DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, (float)top_screen.top,
+ (float)top_screen.GetWidth(), (float)top_screen.GetHeight());
+ }
+ if (layout.bottom_screen_enabled) {
+ DrawSingleScreenRotated(screen_infos[1], (float)bottom_screen.left,
+ (float)bottom_screen.top, (float)bottom_screen.GetWidth(),
+ (float)bottom_screen.GetHeight());
+ }
m_current_frame++;
}
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 272f3ffe1..3febe739c 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -146,10 +146,8 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_
state.debug.max_opdesc_id = 0;
// Setup input register table
+ boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
const auto& attribute_register_map = config.input_register_map;
- float24 dummy_register;
- boost::fill(state.registers.input, &dummy_register);
-
for (unsigned i = 0; i < num_attributes; i++)
state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index 501d00b6b..6abb6761f 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -116,32 +116,36 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
: state.address_registers[instr.common.address_register_index - 1];
const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) +
- (!is_inverted * address_offset));
+ (is_inverted ? 0 : address_offset));
const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted) +
- (is_inverted * address_offset));
+ (is_inverted ? address_offset : 0));
const bool negate_src1 = ((bool)swizzle.negate_src1 != false);
const bool negate_src2 = ((bool)swizzle.negate_src2 != false);
float24 src1[4] = {
- src1_[(int)swizzle.GetSelectorSrc1(0)], src1_[(int)swizzle.GetSelectorSrc1(1)],
- src1_[(int)swizzle.GetSelectorSrc1(2)], src1_[(int)swizzle.GetSelectorSrc1(3)],
+ src1_[(int)swizzle.src1_selector_0.Value()],
+ src1_[(int)swizzle.src1_selector_1.Value()],
+ src1_[(int)swizzle.src1_selector_2.Value()],
+ src1_[(int)swizzle.src1_selector_3.Value()],
};
if (negate_src1) {
- src1[0] = src1[0] * float24::FromFloat32(-1);
- src1[1] = src1[1] * float24::FromFloat32(-1);
- src1[2] = src1[2] * float24::FromFloat32(-1);
- src1[3] = src1[3] * float24::FromFloat32(-1);
+ src1[0] = -src1[0];
+ src1[1] = -src1[1];
+ src1[2] = -src1[2];
+ src1[3] = -src1[3];
}
float24 src2[4] = {
- src2_[(int)swizzle.GetSelectorSrc2(0)], src2_[(int)swizzle.GetSelectorSrc2(1)],
- src2_[(int)swizzle.GetSelectorSrc2(2)], src2_[(int)swizzle.GetSelectorSrc2(3)],
+ src2_[(int)swizzle.src2_selector_0.Value()],
+ src2_[(int)swizzle.src2_selector_1.Value()],
+ src2_[(int)swizzle.src2_selector_2.Value()],
+ src2_[(int)swizzle.src2_selector_3.Value()],
};
if (negate_src2) {
- src2[0] = src2[0] * float24::FromFloat32(-1);
- src2[1] = src2[1] * float24::FromFloat32(-1);
- src2[2] = src2[2] * float24::FromFloat32(-1);
- src2[3] = src2[3] * float24::FromFloat32(-1);
+ src2[0] = -src2[0];
+ src2[1] = -src2[1];
+ src2[2] = -src2[2];
+ src2[3] = -src2[3];
}
float24* dest =
@@ -451,34 +455,40 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
const bool negate_src3 = ((bool)swizzle.negate_src3 != false);
float24 src1[4] = {
- src1_[(int)swizzle.GetSelectorSrc1(0)], src1_[(int)swizzle.GetSelectorSrc1(1)],
- src1_[(int)swizzle.GetSelectorSrc1(2)], src1_[(int)swizzle.GetSelectorSrc1(3)],
+ src1_[(int)swizzle.src1_selector_0.Value()],
+ src1_[(int)swizzle.src1_selector_1.Value()],
+ src1_[(int)swizzle.src1_selector_2.Value()],
+ src1_[(int)swizzle.src1_selector_3.Value()],
};
if (negate_src1) {
- src1[0] = src1[0] * float24::FromFloat32(-1);
- src1[1] = src1[1] * float24::FromFloat32(-1);
- src1[2] = src1[2] * float24::FromFloat32(-1);
- src1[3] = src1[3] * float24::FromFloat32(-1);
+ src1[0] = -src1[0];
+ src1[1] = -src1[1];
+ src1[2] = -src1[2];
+ src1[3] = -src1[3];
}
float24 src2[4] = {
- src2_[(int)swizzle.GetSelectorSrc2(0)], src2_[(int)swizzle.GetSelectorSrc2(1)],
- src2_[(int)swizzle.GetSelectorSrc2(2)], src2_[(int)swizzle.GetSelectorSrc2(3)],
+ src2_[(int)swizzle.src2_selector_0.Value()],
+ src2_[(int)swizzle.src2_selector_1.Value()],
+ src2_[(int)swizzle.src2_selector_2.Value()],
+ src2_[(int)swizzle.src2_selector_3.Value()],
};
if (negate_src2) {
- src2[0] = src2[0] * float24::FromFloat32(-1);
- src2[1] = src2[1] * float24::FromFloat32(-1);
- src2[2] = src2[2] * float24::FromFloat32(-1);
- src2[3] = src2[3] * float24::FromFloat32(-1);
+ src2[0] = -src2[0];
+ src2[1] = -src2[1];
+ src2[2] = -src2[2];
+ src2[3] = -src2[3];
}
float24 src3[4] = {
- src3_[(int)swizzle.GetSelectorSrc3(0)], src3_[(int)swizzle.GetSelectorSrc3(1)],
- src3_[(int)swizzle.GetSelectorSrc3(2)], src3_[(int)swizzle.GetSelectorSrc3(3)],
+ src3_[(int)swizzle.src3_selector_0.Value()],
+ src3_[(int)swizzle.src3_selector_1.Value()],
+ src3_[(int)swizzle.src3_selector_2.Value()],
+ src3_[(int)swizzle.src3_selector_3.Value()],
};
if (negate_src3) {
- src3[0] = src3[0] * float24::FromFloat32(-1);
- src3[1] = src3[1] * float24::FromFloat32(-1);
- src3[2] = src3[2] * float24::FromFloat32(-1);
- src3[3] = src3[3] * float24::FromFloat32(-1);
+ src3[0] = -src3[0];
+ src3[1] = -src3[1];
+ src3[2] = -src3[2];
+ src3[3] = -src3[3];
}
float24* dest =