diff options
Diffstat (limited to 'src/video_core')
27 files changed, 469 insertions, 309 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 7d02ec2d0..1e010e4da 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -38,6 +38,8 @@ add_library(video_core STATIC renderer_base.h renderer_opengl/gl_buffer_cache.cpp renderer_opengl/gl_buffer_cache.h + renderer_opengl/gl_device.cpp + renderer_opengl/gl_device.h renderer_opengl/gl_global_cache.cpp renderer_opengl/gl_global_cache.h renderer_opengl/gl_primitive_assembler.cpp diff --git a/src/video_core/dma_pusher.cpp b/src/video_core/dma_pusher.cpp index 6674d9405..036e66f05 100644 --- a/src/video_core/dma_pusher.cpp +++ b/src/video_core/dma_pusher.cpp @@ -105,6 +105,8 @@ bool DmaPusher::Step() { dma_state.non_incrementing = false; dma_increment_once = true; break; + default: + break; } } } diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 889723535..4883b582a 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -250,9 +250,10 @@ public: return "10_10_10_2"; case Size::Size_11_11_10: return "11_11_10"; + default: + UNREACHABLE(); + return {}; } - UNREACHABLE(); - return {}; } std::string TypeString() const { diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp new file mode 100644 index 000000000..b6d9e0ddb --- /dev/null +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -0,0 +1,45 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <cstddef> +#include <glad/glad.h> + +#include "common/logging/log.h" +#include "video_core/renderer_opengl/gl_device.h" + +namespace OpenGL { + +namespace { +template <typename T> +T GetInteger(GLenum pname) { + GLint temporary; + glGetIntegerv(pname, &temporary); + return static_cast<T>(temporary); +} +} // Anonymous namespace + +Device::Device() { + uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT); + has_variable_aoffi = TestVariableAoffi(); +} + +bool Device::TestVariableAoffi() { + const GLchar* AOFFI_TEST = R"(#version 430 core +uniform sampler2D tex; +uniform ivec2 variable_offset; +void main() { + gl_Position = textureOffset(tex, vec2(0), variable_offset); +} +)"; + const GLuint shader{glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &AOFFI_TEST)}; + GLint link_status{}; + glGetProgramiv(shader, GL_LINK_STATUS, &link_status); + glDeleteProgram(shader); + + const bool supported{link_status == GL_TRUE}; + LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", supported); + return supported; +} + +} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h new file mode 100644 index 000000000..78ff5ee58 --- /dev/null +++ b/src/video_core/renderer_opengl/gl_device.h @@ -0,0 +1,30 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <cstddef> + +namespace OpenGL { + +class Device { +public: + Device(); + + std::size_t GetUniformBufferAlignment() const { + return uniform_buffer_alignment; + } + + bool HasVariableAoffi() const { + return has_variable_aoffi; + } + +private: + static bool TestVariableAoffi(); + + std::size_t uniform_buffer_alignment{}; + bool has_variable_aoffi{}; +}; + +} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 6034dc489..3cc945235 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -99,7 +99,7 @@ struct FramebufferCacheKey { }; RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info) - : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system}, + : res_cache{*this}, shader_cache{*this, system, device}, global_cache{*this}, system{system}, screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) { OpenGLState::ApplyDefaultState(); @@ -107,8 +107,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info) state.draw.shader_program = 0; state.Apply(); - glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_alignment); - LOG_DEBUG(Render_OpenGL, "Sync fixed function OpenGL state here"); CheckExtensions(); } @@ -307,6 +305,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { case Maxwell::ShaderProgram::Geometry: shader_program_manager->UseTrivialGeometryShader(); break; + default: + break; } continue; } @@ -315,8 +315,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { GLShader::MaxwellUniformData ubo{}; ubo.SetFromRegs(gpu, stage); - const GLintptr offset = buffer_cache.UploadHostMemory( - &ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment)); + const GLintptr offset = + buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment()); // Bind the emulation info buffer bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), offset, @@ -700,23 +700,24 @@ void RasterizerOpenGL::DrawArrays() { // Add space for index buffer (keeping in mind non-core primitives) switch (regs.draw.topology) { case Maxwell::PrimitiveTopology::Quads: - buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) + + buffer_size = Common::AlignUp(buffer_size, 4) + primitive_assembler.CalculateQuadSize(regs.vertex_buffer.count); break; default: if (is_indexed) { - buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) + CalculateIndexBufferSize(); + buffer_size = Common::AlignUp(buffer_size, 4) + CalculateIndexBufferSize(); } break; } // Uniform space for the 5 shader stages - buffer_size = - Common::AlignUp<std::size_t>(buffer_size, 4) + - (sizeof(GLShader::MaxwellUniformData) + uniform_buffer_alignment) * Maxwell::MaxShaderStage; + buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) + + (sizeof(GLShader::MaxwellUniformData) + device.GetUniformBufferAlignment()) * + Maxwell::MaxShaderStage; // Add space for at least 18 constant buffers - buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment); + buffer_size += + Maxwell::MaxConstBuffers * (MaxConstbufferSize + device.GetUniformBufferAlignment()); const bool invalidate = buffer_cache.Map(buffer_size); if (invalidate) { @@ -848,8 +849,8 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader size = Common::AlignUp(size, sizeof(GLvec4)); ASSERT_MSG(size <= MaxConstbufferSize, "Constbuffer too big"); - const GLintptr const_buffer_offset = buffer_cache.UploadMemory( - buffer.address, size, static_cast<std::size_t>(uniform_buffer_alignment)); + const GLintptr const_buffer_offset = + buffer_cache.UploadMemory(buffer.address, size, device.GetUniformBufferAlignment()); bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), const_buffer_offset, size); } @@ -921,8 +922,8 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { viewport.y = viewport_rect.bottom; viewport.width = viewport_rect.GetWidth(); viewport.height = viewport_rect.GetHeight(); - viewport.depth_range_far = regs.viewports[i].depth_range_far; - viewport.depth_range_near = regs.viewports[i].depth_range_near; + viewport.depth_range_far = src.depth_range_far; + viewport.depth_range_near = src.depth_range_near; } state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0; state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index a0e056142..71b9c5ead 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -21,6 +21,7 @@ #include "video_core/rasterizer_cache.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_opengl/gl_buffer_cache.h" +#include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_global_cache.h" #include "video_core/renderer_opengl/gl_primitive_assembler.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" @@ -172,6 +173,7 @@ private: /// but are needed for correct emulation void CheckExtensions(); + const Device device; OpenGLState state; RasterizerCacheOpenGL res_cache; @@ -180,7 +182,6 @@ private: SamplerCacheOpenGL sampler_cache; Core::System& system; - ScreenInfo& screen_info; std::unique_ptr<GLShader::ProgramManager> shader_program_manager; @@ -196,7 +197,6 @@ private: static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024; OGLBufferCache buffer_cache; PrimitiveAssembler primitive_assembler{buffer_cache}; - GLint uniform_buffer_alignment; BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER}; BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER}; diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 43f2906a8..b1c8f7c35 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -136,8 +136,8 @@ u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode& } /// Creates an unspecialized program from code streams -GLShader::ProgramResult CreateProgram(Maxwell::ShaderProgram program_type, ProgramCode program_code, - ProgramCode program_code_b) { +GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgram program_type, + ProgramCode program_code, ProgramCode program_code_b) { GLShader::ShaderSetup setup(program_code); if (program_type == Maxwell::ShaderProgram::VertexA) { // VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders. @@ -151,11 +151,11 @@ GLShader::ProgramResult CreateProgram(Maxwell::ShaderProgram program_type, Progr switch (program_type) { case Maxwell::ShaderProgram::VertexA: case Maxwell::ShaderProgram::VertexB: - return GLShader::GenerateVertexShader(setup); + return GLShader::GenerateVertexShader(device, setup); case Maxwell::ShaderProgram::Geometry: - return GLShader::GenerateGeometryShader(setup); + return GLShader::GenerateGeometryShader(device, setup); case Maxwell::ShaderProgram::Fragment: - return GLShader::GenerateFragmentShader(setup); + return GLShader::GenerateFragmentShader(device, setup); default: LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type)); UNREACHABLE(); @@ -214,22 +214,20 @@ std::set<GLenum> GetSupportedFormats() { return supported_formats; } -} // namespace +} // Anonymous namespace -CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier, +CachedShader::CachedShader(const Device& device, VAddr cpu_addr, u64 unique_identifier, Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache, const PrecompiledPrograms& precompiled_programs, ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr) : RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier}, program_type{program_type}, disk_cache{disk_cache}, precompiled_programs{precompiled_programs} { - - const std::size_t code_size = CalculateProgramSize(program_code); - const std::size_t code_size_b = - program_code_b.empty() ? 0 : CalculateProgramSize(program_code_b); - - GLShader::ProgramResult program_result = - CreateProgram(program_type, program_code, program_code_b); + const std::size_t code_size{CalculateProgramSize(program_code)}; + const std::size_t code_size_b{program_code_b.empty() ? 0 + : CalculateProgramSize(program_code_b)}; + GLShader::ProgramResult program_result{ + CreateProgram(device, program_type, program_code, program_code_b)}; if (program_result.first.empty()) { // TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now return; @@ -253,7 +251,6 @@ CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier, : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier}, program_type{program_type}, disk_cache{disk_cache}, precompiled_programs{ precompiled_programs} { - code = std::move(result.first); entries = result.second; shader_length = entries.shader_length; @@ -346,8 +343,9 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode, return {unique_identifier, base_bindings, primitive_mode}; } -ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system) - : RasterizerCache{rasterizer}, disk_cache{system} {} +ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system, + const Device& device) + : RasterizerCache{rasterizer}, disk_cache{system}, device{device} {} void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback) { @@ -365,6 +363,10 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, if (stop_loading) return; + // Track if precompiled cache was altered during loading to know if we have to serialize the + // virtual precompiled cache file back to the hard drive + bool precompiled_cache_altered = false; + // Build shaders if (callback) callback(VideoCore::LoadCallbackStage::Build, 0, usages.size()); @@ -386,6 +388,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, if (!shader) { // Invalidate the precompiled cache if a shader dumped shader was rejected disk_cache.InvalidatePrecompiled(); + precompiled_cache_altered = true; dumps.clear(); } } @@ -407,8 +410,13 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, if (dumps.find(usage) == dumps.end()) { const auto& program = precompiled_programs.at(usage); disk_cache.SaveDump(usage, program->handle); + precompiled_cache_altered = true; } } + + if (precompiled_cache_altered) { + disk_cache.SaveVirtualPrecompiledFile(); + } } CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram( @@ -441,17 +449,18 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled) { std::unordered_map<u64, UnspecializedShader> unspecialized; - if (callback) + if (callback) { callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size()); + } for (std::size_t i = 0; i < raws.size(); ++i) { - if (stop_loading) + if (stop_loading) { return {}; - + } const auto& raw{raws[i]}; - const u64 unique_identifier = raw.GetUniqueIdentifier(); - const u64 calculated_hash = - GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB()); + const u64 unique_identifier{raw.GetUniqueIdentifier()}; + const u64 calculated_hash{ + GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB())}; if (unique_identifier != calculated_hash) { LOG_ERROR( Render_OpenGL, @@ -468,8 +477,8 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia result = {stored_decompiled.code, stored_decompiled.entries}; } else { // Otherwise decompile the shader at boot and save the result to the decompiled file - result = - CreateProgram(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB()); + result = CreateProgram(device, raw.GetProgramType(), raw.GetProgramCode(), + raw.GetProgramCodeB()); disk_cache.SaveDecompiled(unique_identifier, result.first, result.second); } @@ -479,8 +488,9 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia {raw.GetUniqueIdentifier(), {std::move(result.first), std::move(result.second), raw.GetProgramType()}}); - if (callback) + if (callback) { callback(VideoCore::LoadCallbackStage::Decompile, i, raws.size()); + } } return unspecialized; } @@ -515,7 +525,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { precompiled_programs, found->second, host_ptr); } else { shader = std::make_shared<CachedShader>( - cpu_addr, unique_identifier, program, disk_cache, precompiled_programs, + device, cpu_addr, unique_identifier, program, disk_cache, precompiled_programs, std::move(program_code), std::move(program_code_b), host_ptr); } Register(shader); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index 0cf8e0b3d..a332087f8 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -27,6 +27,7 @@ class System; namespace OpenGL { class CachedShader; +class Device; class RasterizerOpenGL; struct UnspecializedShader; @@ -38,7 +39,7 @@ using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>; class CachedShader final : public RasterizerCacheObject { public: - explicit CachedShader(VAddr cpu_addr, u64 unique_identifier, + explicit CachedShader(const Device& device, VAddr cpu_addr, u64 unique_identifier, Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache, const PrecompiledPrograms& precompiled_programs, ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr); @@ -112,7 +113,8 @@ private: class ShaderCacheOpenGL final : public RasterizerCache<Shader> { public: - explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system); + explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system, + const Device& device); /// Loads disk cache for the current game void LoadDiskCache(const std::atomic_bool& stop_loading, @@ -130,6 +132,8 @@ private: CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump, const std::set<GLenum>& supported_formats); + const Device& device; + std::array<Shader, Maxwell::MaxShaderProgram> last_shaders; ShaderDiskCacheOpenGL disk_cache; diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index cd462621d..ef1a1995f 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -15,6 +15,7 @@ #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h" #include "video_core/shader/shader_ir.h" @@ -135,8 +136,9 @@ bool IsPrecise(Node node) { class GLSLDecompiler final { public: - explicit GLSLDecompiler(const ShaderIR& ir, ShaderStage stage, std::string suffix) - : ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {} + explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderStage stage, + std::string suffix) + : device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {} void Decompile() { DeclareVertex(); @@ -802,8 +804,12 @@ private: // Inline the string as an immediate integer in GLSL (AOFFI arguments are required // to be constant by the standard). expr += std::to_string(static_cast<s32>(immediate->GetValue())); - } else { + } else if (device.HasVariableAoffi()) { + // Avoid using variable AOFFI on unsupported devices. expr += "ftoi(" + Visit(operand) + ')'; + } else { + // Insert 0 on devices not supporting variable AOFFI. + expr += '0'; } if (index + 1 < aoffi.size()) { expr += ", "; @@ -1645,6 +1651,7 @@ private: return name + '_' + std::to_string(index) + '_' + suffix; } + const Device& device; const ShaderIR& ir; const ShaderStage stage; const std::string suffix; @@ -1676,8 +1683,9 @@ std::string GetCommonDeclarations() { "}\n"; } -ProgramResult Decompile(const ShaderIR& ir, Maxwell::ShaderStage stage, const std::string& suffix) { - GLSLDecompiler decompiler(ir, stage, suffix); +ProgramResult Decompile(const Device& device, const ShaderIR& ir, Maxwell::ShaderStage stage, + const std::string& suffix) { + GLSLDecompiler decompiler(device, ir, stage, suffix); decompiler.Decompile(); return {decompiler.GetResult(), decompiler.GetShaderEntries()}; } diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h index 74032d237..c1569e737 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.h +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h @@ -12,6 +12,10 @@ #include "video_core/engines/maxwell_3d.h" #include "video_core/shader/shader_ir.h" +namespace OpenGL { +class Device; +} + namespace VideoCommon::Shader { class ShaderIR; } @@ -77,7 +81,7 @@ struct ShaderEntries { std::string GetCommonDeclarations(); -ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage, - const std::string& suffix); +ProgramResult Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir, + Maxwell::ShaderStage stage, const std::string& suffix); } // namespace OpenGL::GLShader diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 53752b38d..ed7afc4a0 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -104,7 +104,8 @@ bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const { return true; } -ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {} +ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) + : system{system}, precompiled_cache_virtual_file_offset{0} {} std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>> ShaderDiskCacheOpenGL::LoadTransferable() { @@ -177,6 +178,7 @@ ShaderDiskCacheOpenGL::LoadTransferable() { return {}; } } + return {{raws, usages}}; } @@ -208,59 +210,64 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() { std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>> ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { + // Read compressed file from disk and decompress to virtual precompiled cache file + std::vector<u8> compressed(file.GetSize()); + file.ReadBytes(compressed.data(), compressed.size()); + const std::vector<u8> decompressed = Common::Compression::DecompressDataZSTD(compressed); + SaveArrayToPrecompiled(decompressed.data(), decompressed.size()); + precompiled_cache_virtual_file_offset = 0; + ShaderCacheVersionHash file_hash{}; - if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) { + if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) { + precompiled_cache_virtual_file_offset = 0; return {}; } if (GetShaderCacheVersionHash() != file_hash) { LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator"); + precompiled_cache_virtual_file_offset = 0; return {}; } std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled; std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps; - while (file.Tell() < file.GetSize()) { + while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) { PrecompiledEntryKind kind{}; - if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) { + if (!LoadObjectFromPrecompiled(kind)) { return {}; } switch (kind) { case PrecompiledEntryKind::Decompiled: { u64 unique_identifier{}; - if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64)) + if (!LoadObjectFromPrecompiled(unique_identifier)) { return {}; + } - const auto entry = LoadDecompiledEntry(file); - if (!entry) + const auto entry = LoadDecompiledEntry(); + if (!entry) { return {}; + } decompiled.insert({unique_identifier, std::move(*entry)}); break; } case PrecompiledEntryKind::Dump: { ShaderDiskCacheUsage usage; - if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) + if (!LoadObjectFromPrecompiled(usage)) { return {}; + } ShaderDiskCacheDump dump; - if (file.ReadBytes(&dump.binary_format, sizeof(u32)) != sizeof(u32)) - return {}; - - u32 binary_length{}; - u32 compressed_size{}; - if (file.ReadBytes(&binary_length, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&compressed_size, sizeof(u32)) != sizeof(u32)) { + if (!LoadObjectFromPrecompiled(dump.binary_format)) { return {}; } - std::vector<u8> compressed_binary(compressed_size); - if (file.ReadArray(compressed_binary.data(), compressed_binary.size()) != - compressed_binary.size()) { + u32 binary_length{}; + if (!LoadObjectFromPrecompiled(binary_length)) { return {}; } - dump.binary = Common::Compression::DecompressDataZSTD(compressed_binary); - if (dump.binary.empty()) { + dump.binary.resize(binary_length); + if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) { return {}; } @@ -274,45 +281,41 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { return {{decompiled, dumps}}; } -std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry( - FileUtil::IOFile& file) { +std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry() { u32 code_size{}; - u32 compressed_code_size{}; - if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&compressed_code_size, sizeof(u32)) != sizeof(u32)) { + if (!LoadObjectFromPrecompiled(code_size)) { return {}; } - std::vector<u8> compressed_code(compressed_code_size); - if (file.ReadArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) { + std::vector<u8> code(code_size); + if (!LoadArrayFromPrecompiled(code.data(), code.size())) { return {}; } - const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code); - if (code.empty()) { - return {}; - } ShaderDiskCacheDecompiled entry; entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size); u32 const_buffers_count{}; - if (file.ReadBytes(&const_buffers_count, sizeof(u32)) != sizeof(u32)) + if (!LoadObjectFromPrecompiled(const_buffers_count)) { return {}; + } + for (u32 i = 0; i < const_buffers_count; ++i) { u32 max_offset{}; u32 index{}; u8 is_indirect{}; - if (file.ReadBytes(&max_offset, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&index, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&is_indirect, sizeof(u8)) != sizeof(u8)) { + if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) || + !LoadObjectFromPrecompiled(is_indirect)) { return {}; } entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index); } u32 samplers_count{}; - if (file.ReadBytes(&samplers_count, sizeof(u32)) != sizeof(u32)) + if (!LoadObjectFromPrecompiled(samplers_count)) { return {}; + } + for (u32 i = 0; i < samplers_count; ++i) { u64 offset{}; u64 index{}; @@ -320,12 +323,9 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn u8 is_array{}; u8 is_shadow{}; u8 is_bindless{}; - if (file.ReadBytes(&offset, sizeof(u64)) != sizeof(u64) || - file.ReadBytes(&index, sizeof(u64)) != sizeof(u64) || - file.ReadBytes(&type, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&is_array, sizeof(u8)) != sizeof(u8) || - file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8) || - file.ReadBytes(&is_bindless, sizeof(u8)) != sizeof(u8)) { + if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) || + !LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) || + !LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) { return {}; } entry.entries.samplers.emplace_back(static_cast<std::size_t>(offset), @@ -335,17 +335,17 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn } u32 global_memory_count{}; - if (file.ReadBytes(&global_memory_count, sizeof(u32)) != sizeof(u32)) + if (!LoadObjectFromPrecompiled(global_memory_count)) { return {}; + } + for (u32 i = 0; i < global_memory_count; ++i) { u32 cbuf_index{}; u32 cbuf_offset{}; u8 is_read{}; u8 is_written{}; - if (file.ReadBytes(&cbuf_index, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&cbuf_offset, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&is_read, sizeof(u8)) != sizeof(u8) || - file.ReadBytes(&is_written, sizeof(u8)) != sizeof(u8)) { + if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) || + !LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) { return {}; } entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read != 0, @@ -354,74 +354,81 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn for (auto& clip_distance : entry.entries.clip_distances) { u8 clip_distance_raw{}; - if (file.ReadBytes(&clip_distance_raw, sizeof(u8)) != sizeof(u8)) + if (!LoadObjectFromPrecompiled(clip_distance_raw)) return {}; clip_distance = clip_distance_raw != 0; } u64 shader_length{}; - if (file.ReadBytes(&shader_length, sizeof(u64)) != sizeof(u64)) + if (!LoadObjectFromPrecompiled(shader_length)) { return {}; + } + entry.entries.shader_length = static_cast<std::size_t>(shader_length); return entry; } -bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, - const std::string& code, - const std::vector<u8>& compressed_code, +bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std::string& code, const GLShader::ShaderEntries& entries) { - if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)) != 1 || - file.WriteObject(unique_identifier) != 1 || - file.WriteObject(static_cast<u32>(code.size())) != 1 || - file.WriteObject(static_cast<u32>(compressed_code.size())) != 1 || - file.WriteArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) { + if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Decompiled)) || + !SaveObjectToPrecompiled(unique_identifier) || + !SaveObjectToPrecompiled(static_cast<u32>(code.size())) || + !SaveArrayToPrecompiled(code.data(), code.size())) { return false; } - if (file.WriteObject(static_cast<u32>(entries.const_buffers.size())) != 1) + if (!SaveObjectToPrecompiled(static_cast<u32>(entries.const_buffers.size()))) { return false; + } for (const auto& cbuf : entries.const_buffers) { - if (file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset())) != 1 || - file.WriteObject(static_cast<u32>(cbuf.GetIndex())) != 1 || - file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0)) != 1) { + if (!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetMaxOffset())) || + !SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetIndex())) || + !SaveObjectToPrecompiled(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0))) { return false; } } - if (file.WriteObject(static_cast<u32>(entries.samplers.size())) != 1) + if (!SaveObjectToPrecompiled(static_cast<u32>(entries.samplers.size()))) { return false; + } for (const auto& sampler : entries.samplers) { - if (file.WriteObject(static_cast<u64>(sampler.GetOffset())) != 1 || - file.WriteObject(static_cast<u64>(sampler.GetIndex())) != 1 || - file.WriteObject(static_cast<u32>(sampler.GetType())) != 1 || - file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)) != 1 || - file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1 || - file.WriteObject(static_cast<u8>(sampler.IsBindless() ? 1 : 0)) != 1) { + if (!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetOffset())) || + !SaveObjectToPrecompiled(static_cast<u64>(sampler.GetIndex())) || + !SaveObjectToPrecompiled(static_cast<u32>(sampler.GetType())) || + !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsArray() ? 1 : 0)) || + !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) || + !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsBindless() ? 1 : 0))) { return false; } } - if (file.WriteObject(static_cast<u32>(entries.global_memory_entries.size())) != 1) + if (!SaveObjectToPrecompiled(static_cast<u32>(entries.global_memory_entries.size()))) { return false; + } for (const auto& gmem : entries.global_memory_entries) { - if (file.WriteObject(static_cast<u32>(gmem.GetCbufIndex())) != 1 || - file.WriteObject(static_cast<u32>(gmem.GetCbufOffset())) != 1 || - file.WriteObject(static_cast<u8>(gmem.IsRead() ? 1 : 0)) != 1 || - file.WriteObject(static_cast<u8>(gmem.IsWritten() ? 1 : 0)) != 1) { + if (!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufIndex())) || + !SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufOffset())) || + !SaveObjectToPrecompiled(static_cast<u8>(gmem.IsRead() ? 1 : 0)) || + !SaveObjectToPrecompiled(static_cast<u8>(gmem.IsWritten() ? 1 : 0))) { return false; } } for (const bool clip_distance : entries.clip_distances) { - if (file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0)) != 1) + if (!SaveObjectToPrecompiled(static_cast<u8>(clip_distance ? 1 : 0))) { return false; + } } - return file.WriteObject(static_cast<u64>(entries.shader_length)) == 1; + if (!SaveObjectToPrecompiled(static_cast<u64>(entries.shader_length))) { + return false; + } + + return true; } -void ShaderDiskCacheOpenGL::InvalidateTransferable() const { +void ShaderDiskCacheOpenGL::InvalidateTransferable() { if (!FileUtil::Delete(GetTransferablePath())) { LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}", GetTransferablePath()); @@ -429,7 +436,10 @@ void ShaderDiskCacheOpenGL::InvalidateTransferable() const { InvalidatePrecompiled(); } -void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const { +void ShaderDiskCacheOpenGL::InvalidatePrecompiled() { + // Clear virtaul precompiled cache file + precompiled_cache_virtual_file.Resize(0); + if (!FileUtil::Delete(GetPrecompiledPath())) { LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath()); } @@ -485,22 +495,13 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str if (!IsUsable()) return; - const std::vector<u8> compressed_code{Common::Compression::CompressDataZSTDDefault( - reinterpret_cast<const u8*>(code.data()), code.size())}; - if (compressed_code.empty()) { - LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}", - unique_identifier); - return; + if (precompiled_cache_virtual_file.GetSize() == 0) { + SavePrecompiledHeaderToVirtualPrecompiledCache(); } - FileUtil::IOFile file = AppendPrecompiledFile(); - if (!file.IsOpen()) - return; - - if (!SaveDecompiledFile(file, unique_identifier, code, compressed_code, entries)) { + if (!SaveDecompiledFile(unique_identifier, code, entries)) { LOG_ERROR(Render_OpenGL, "Failed to save decompiled entry to the precompiled file - removing"); - file.Close(); InvalidatePrecompiled(); } } @@ -516,28 +517,13 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p std::vector<u8> binary(binary_length); glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); - const std::vector<u8> compressed_binary = - Common::Compression::CompressDataZSTDDefault(binary.data(), binary.size()); - - if (compressed_binary.empty()) { - LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}", - usage.unique_identifier); - return; - } - - FileUtil::IOFile file = AppendPrecompiledFile(); - if (!file.IsOpen()) - return; - - if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)) != 1 || - file.WriteObject(usage) != 1 || file.WriteObject(static_cast<u32>(binary_format)) != 1 || - file.WriteObject(static_cast<u32>(binary_length)) != 1 || - file.WriteObject(static_cast<u32>(compressed_binary.size())) != 1 || - file.WriteArray(compressed_binary.data(), compressed_binary.size()) != - compressed_binary.size()) { + if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Dump)) || + !SaveObjectToPrecompiled(usage) || + !SaveObjectToPrecompiled(static_cast<u32>(binary_format)) || + !SaveObjectToPrecompiled(static_cast<u32>(binary_length)) || + !SaveArrayToPrecompiled(binary.data(), binary.size())) { LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing", usage.unique_identifier); - file.Close(); InvalidatePrecompiled(); return; } @@ -570,28 +556,33 @@ FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { return file; } -FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const { - if (!EnsureDirectories()) - return {}; +void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() { + const auto hash{GetShaderCacheVersionHash()}; + if (!SaveArrayToPrecompiled(hash.data(), hash.size())) { + LOG_ERROR( + Render_OpenGL, + "Failed to write precompiled cache version hash to virtual precompiled cache file"); + } +} + +void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() { + precompiled_cache_virtual_file_offset = 0; + const std::vector<u8>& uncompressed = precompiled_cache_virtual_file.ReadAllBytes(); + const std::vector<u8>& compressed = + Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size()); const auto precompiled_path{GetPrecompiledPath()}; - const bool existed = FileUtil::Exists(precompiled_path); + FileUtil::IOFile file(precompiled_path, "wb"); - FileUtil::IOFile file(precompiled_path, "ab"); if (!file.IsOpen()) { LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path); - return {}; + return; } - - if (!existed || file.GetSize() == 0) { - const auto hash{GetShaderCacheVersionHash()}; - if (file.WriteArray(hash.data(), hash.size()) != hash.size()) { - LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version hash in path={}", - precompiled_path); - return {}; - } + if (file.WriteBytes(compressed.data(), compressed.size()) != compressed.size()) { + LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}", + precompiled_path); + return; } - return file; } bool ShaderDiskCacheOpenGL::EnsureDirectories() const { diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h index 6be0c0547..0142b2e3b 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h @@ -16,6 +16,7 @@ #include "common/assert.h" #include "common/common_types.h" +#include "core/file_sys/vfs_vector.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_shader_gen.h" @@ -172,10 +173,10 @@ public: LoadPrecompiled(); /// Removes the transferable (and precompiled) cache file. - void InvalidateTransferable() const; + void InvalidateTransferable(); - /// Removes the precompiled cache file. - void InvalidatePrecompiled() const; + /// Removes the precompiled cache file and clears virtual precompiled cache file. + void InvalidatePrecompiled(); /// Saves a raw dump to the transferable file. Checks for collisions. void SaveRaw(const ShaderDiskCacheRaw& entry); @@ -190,18 +191,21 @@ public: /// Saves a dump entry to the precompiled file. Does not check for collisions. void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program); + /// Serializes virtual precompiled shader cache file to real file + void SaveVirtualPrecompiledFile(); + private: /// Loads the transferable cache. Returns empty on failure. std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>> LoadPrecompiledFile(FileUtil::IOFile& file); - /// Loads a decompiled cache entry from the passed file. Returns empty on failure. - std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry(FileUtil::IOFile& file); + /// Loads a decompiled cache entry from m_precompiled_cache_virtual_file. Returns empty on + /// failure. + std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry(); /// Saves a decompiled entry to the passed file. Returns true on success. - bool SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, const std::string& code, - const std::vector<u8>& compressed_code, + bool SaveDecompiledFile(u64 unique_identifier, const std::string& code, const GLShader::ShaderEntries& entries); /// Returns if the cache can be used @@ -210,8 +214,8 @@ private: /// Opens current game's transferable file and write it's header if it doesn't exist FileUtil::IOFile AppendTransferableFile() const; - /// Opens current game's precompiled file and write it's header if it doesn't exist - FileUtil::IOFile AppendPrecompiledFile() const; + /// Save precompiled header to precompiled_cache_in_memory + void SavePrecompiledHeaderToVirtualPrecompiledCache(); /// Create shader disk cache directories. Returns true on success. bool EnsureDirectories() const; @@ -234,10 +238,42 @@ private: /// Get current game's title id std::string GetTitleID() const; + template <typename T> + bool SaveArrayToPrecompiled(const T* data, std::size_t length) { + const std::size_t write_length = precompiled_cache_virtual_file.WriteArray( + data, length, precompiled_cache_virtual_file_offset); + precompiled_cache_virtual_file_offset += write_length; + return write_length == sizeof(T) * length; + } + + template <typename T> + bool LoadArrayFromPrecompiled(T* data, std::size_t length) { + const std::size_t read_length = precompiled_cache_virtual_file.ReadArray( + data, length, precompiled_cache_virtual_file_offset); + precompiled_cache_virtual_file_offset += read_length; + return read_length == sizeof(T) * length; + } + + template <typename T> + bool SaveObjectToPrecompiled(const T& object) { + return SaveArrayToPrecompiled(&object, 1); + } + + template <typename T> + bool LoadObjectFromPrecompiled(T& object) { + return LoadArrayFromPrecompiled(&object, 1); + } + // Copre system Core::System& system; // Stored transferable shaders std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable; + // Stores whole precompiled cache which will be read from or saved to the precompiled chache + // file + FileSys::VectorVfsFile precompiled_cache_virtual_file; + // Stores the current offset of the precompiled cache file for IO purposes + std::size_t precompiled_cache_virtual_file_offset; + // The cache has been loaded at boot bool tried_to_load{}; }; diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 8763d9c71..6abf948f8 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -16,7 +16,7 @@ using VideoCommon::Shader::ShaderIR; static constexpr u32 PROGRAM_OFFSET{10}; -ProgramResult GenerateVertexShader(const ShaderSetup& setup) { +ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) { const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n"; @@ -34,14 +34,15 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config { )"; ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); - ProgramResult program = Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex"); + ProgramResult program = + Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex"); out += program.first; if (setup.IsDualProgram()) { ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET); ProgramResult program_b = - Decompile(program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b"); + Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b"); out += program_b.first; } @@ -57,6 +58,9 @@ void main() { } out += R"( + + // Set Position Y direction + position.y *= utof(config_pack[2]); // Check if the flip stage is VertexB // Config pack's second value is flip_stage if (config_pack[1] == 1) { @@ -75,7 +79,7 @@ void main() { return {out, program.second}; } -ProgramResult GenerateGeometryShader(const ShaderSetup& setup) { +ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) { const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n"; @@ -95,7 +99,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config { )"; ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); ProgramResult program = - Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry"); + Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry"); out += program.first; out += R"( @@ -106,7 +110,7 @@ void main() { return {out, program.second}; } -ProgramResult GenerateFragmentShader(const ShaderSetup& setup) { +ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) { const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n"; @@ -158,7 +162,7 @@ bool AlphaFunc(in float value) { )"; ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); ProgramResult program = - Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment"); + Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment"); out += program.first; diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h index fad346b48..0536c8a03 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ b/src/video_core/renderer_opengl/gl_shader_gen.h @@ -10,6 +10,10 @@ #include "video_core/renderer_opengl/gl_shader_decompiler.h" #include "video_core/shader/shader_ir.h" +namespace OpenGL { +class Device; +} + namespace OpenGL::GLShader { using VideoCommon::Shader::ProgramCode; @@ -39,22 +43,13 @@ private: bool has_program_b{}; }; -/** - * Generates the GLSL vertex shader program source code for the given VS program - * @returns String of the shader source code - */ -ProgramResult GenerateVertexShader(const ShaderSetup& setup); - -/** - * Generates the GLSL geometry shader program source code for the given GS program - * @returns String of the shader source code - */ -ProgramResult GenerateGeometryShader(const ShaderSetup& setup); - -/** - * Generates the GLSL fragment shader program source code for the given FS program - * @returns String of the shader source code - */ -ProgramResult GenerateFragmentShader(const ShaderSetup& setup); +/// Generates the GLSL vertex shader program source code for the given VS program +ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup); + +/// Generates the GLSL geometry shader program source code for the given GS program +ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup); + +/// Generates the GLSL fragment shader program source code for the given FS program +ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup); } // namespace OpenGL::GLShader diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index 52d569a1b..7425fbe5d 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -471,8 +471,9 @@ void OpenGLState::ApplyTextures() const { const auto& texture_unit = texture_units[i]; auto& cur_state_texture_unit = cur_state.texture_units[i]; textures[i] = texture_unit.texture; - if (cur_state_texture_unit.texture == textures[i]) + if (cur_state_texture_unit.texture == textures[i]) { continue; + } cur_state_texture_unit.texture = textures[i]; if (!has_delta) { first = i; @@ -493,10 +494,11 @@ void OpenGLState::ApplySamplers() const { std::array<GLuint, Maxwell::NumTextureSamplers> samplers; for (std::size_t i = 0; i < std::size(samplers); ++i) { - if (cur_state.texture_units[i].sampler == texture_units[i].sampler) + samplers[i] = texture_units[i].sampler; + if (cur_state.texture_units[i].sampler == texture_units[i].sampler) { continue; + } cur_state.texture_units[i].sampler = texture_units[i].sampler; - samplers[i] = texture_units[i].sampler; if (!has_delta) { first = i; has_delta = true; diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index a8833c06e..95b773135 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -27,8 +27,7 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs; inline GLenum VertexType(Maxwell::VertexAttribute attrib) { switch (attrib.type) { case Maxwell::VertexAttribute::Type::UnsignedInt: - case Maxwell::VertexAttribute::Type::UnsignedNorm: { - + case Maxwell::VertexAttribute::Type::UnsignedNorm: switch (attrib.size) { case Maxwell::VertexAttribute::Size::Size_8: case Maxwell::VertexAttribute::Size::Size_8_8: @@ -47,16 +46,13 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { return GL_UNSIGNED_INT; case Maxwell::VertexAttribute::Size::Size_10_10_10_2: return GL_UNSIGNED_INT_2_10_10_10_REV; + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); + UNREACHABLE(); + return {}; } - - LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); - UNREACHABLE(); - return {}; - } - case Maxwell::VertexAttribute::Type::SignedInt: - case Maxwell::VertexAttribute::Type::SignedNorm: { - + case Maxwell::VertexAttribute::Type::SignedNorm: switch (attrib.size) { case Maxwell::VertexAttribute::Size::Size_8: case Maxwell::VertexAttribute::Size::Size_8_8: @@ -75,14 +71,12 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { return GL_INT; case Maxwell::VertexAttribute::Size::Size_10_10_10_2: return GL_INT_2_10_10_10_REV; + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); + UNREACHABLE(); + return {}; } - - LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); - UNREACHABLE(); - return {}; - } - - case Maxwell::VertexAttribute::Type::Float: { + case Maxwell::VertexAttribute::Type::Float: switch (attrib.size) { case Maxwell::VertexAttribute::Size::Size_16: case Maxwell::VertexAttribute::Size::Size_16_16: @@ -94,13 +88,16 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { case Maxwell::VertexAttribute::Size::Size_32_32_32: case Maxwell::VertexAttribute::Size::Size_32_32_32_32: return GL_FLOAT; + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); + UNREACHABLE(); + return {}; } + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString()); + UNREACHABLE(); + return {}; } - } - - LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString()); - UNREACHABLE(); - return {}; } inline GLenum IndexFormat(Maxwell::IndexFormat index_format) { @@ -129,10 +126,11 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) { return GL_TRIANGLES; case Maxwell::PrimitiveTopology::TriangleStrip: return GL_TRIANGLE_STRIP; + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology)); + UNREACHABLE(); + return {}; } - LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology)); - UNREACHABLE(); - return {}; } inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode, @@ -186,9 +184,10 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { } else { return GL_MIRROR_CLAMP_TO_EDGE; } + default: + LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode)); + return GL_REPEAT; } - LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode)); - return GL_REPEAT; } inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) { diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp index 34bf26ff2..9fe1e3280 100644 --- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp +++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp @@ -62,9 +62,10 @@ vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) { case Tegra::Texture::WrapMode::MirrorOnceBorder: UNIMPLEMENTED(); return vk::SamplerAddressMode::eMirrorClampToEdge; + default: + UNIMPLEMENTED_MSG("Unimplemented wrap mode={}", static_cast<u32>(wrap_mode)); + return {}; } - UNIMPLEMENTED_MSG("Unimplemented wrap mode={}", static_cast<u32>(wrap_mode)); - return {}; } vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compare_func) { @@ -225,9 +226,10 @@ vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) { return vk::PrimitiveTopology::eTriangleList; case Maxwell::PrimitiveTopology::TriangleStrip: return vk::PrimitiveTopology::eTriangleStrip; + default: + UNIMPLEMENTED_MSG("Unimplemented topology={}", static_cast<u32>(topology)); + return {}; } - UNIMPLEMENTED_MSG("Unimplemented topology={}", static_cast<u32>(topology)); - return {}; } vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size) { diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp index e4c438792..2da595c0d 100644 --- a/src/video_core/shader/decode.cpp +++ b/src/video_core/shader/decode.cpp @@ -116,6 +116,8 @@ ExitMethod ShaderIR::Scan(u32 begin, u32 end, std::set<u32>& labels) { // Continue scanning for an exit method. break; } + default: + break; } } return exit_method = ExitMethod::AlwaysReturn; @@ -206,4 +208,4 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) { return pc + 1; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/arithmetic_half.cpp b/src/video_core/shader/decode/arithmetic_half.cpp index 9467f9417..2098c1170 100644 --- a/src/video_core/shader/decode/arithmetic_half.cpp +++ b/src/video_core/shader/decode/arithmetic_half.cpp @@ -9,6 +9,7 @@ namespace VideoCommon::Shader { +using Tegra::Shader::HalfType; using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; @@ -22,7 +23,6 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) { LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName()); } } - UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, "Half float saturation not implemented"); const bool negate_a = opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0; @@ -32,35 +32,37 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) { Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half.type_a); op_a = GetOperandAbsNegHalf(op_a, instr.alu_half.abs_a, negate_a); - Node op_b = [&]() { + auto [type_b, op_b] = [&]() -> std::tuple<HalfType, Node> { switch (opcode->get().GetId()) { case OpCode::Id::HADD2_C: case OpCode::Id::HMUL2_C: - return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()); + return {HalfType::F32, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())}; case OpCode::Id::HADD2_R: case OpCode::Id::HMUL2_R: - return GetRegister(instr.gpr20); + return {instr.alu_half.type_b, GetRegister(instr.gpr20)}; default: UNREACHABLE(); - return Immediate(0); + return {HalfType::F32, Immediate(0)}; } }(); - op_b = UnpackHalfFloat(op_b, instr.alu_half.type_b); - op_b = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b); + op_b = UnpackHalfFloat(op_b, type_b); + // redeclaration to avoid a bug in clang with reusing local bindings in lambdas + Node op_b_alt = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b); Node value = [&]() { switch (opcode->get().GetId()) { case OpCode::Id::HADD2_C: case OpCode::Id::HADD2_R: - return Operation(OperationCode::HAdd, PRECISE, op_a, op_b); + return Operation(OperationCode::HAdd, PRECISE, op_a, op_b_alt); case OpCode::Id::HMUL2_C: case OpCode::Id::HMUL2_R: - return Operation(OperationCode::HMul, PRECISE, op_a, op_b); + return Operation(OperationCode::HMul, PRECISE, op_a, op_b_alt); default: UNIMPLEMENTED_MSG("Unhandled half float instruction: {}", opcode->get().GetName()); return Immediate(0); } }(); + value = GetSaturatedHalfFloat(value, instr.alu_half.saturate); value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half.merge); SetRegister(bb, instr.gpr0, value); @@ -68,4 +70,4 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/conversion.cpp b/src/video_core/shader/decode/conversion.cpp index ba15b1115..b5ec9a6f5 100644 --- a/src/video_core/shader/decode/conversion.cpp +++ b/src/video_core/shader/decode/conversion.cpp @@ -120,10 +120,11 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) { return Operation(OperationCode::FCeil, PRECISE, value); case Tegra::Shader::F2fRoundingOp::Trunc: return Operation(OperationCode::FTrunc, PRECISE, value); + default: + UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}", + static_cast<u32>(instr.conversion.f2f.rounding.Value())); + return Immediate(0); } - UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}", - static_cast<u32>(instr.conversion.f2f.rounding.Value())); - return Immediate(0); }(); value = GetSaturatedFloat(value, instr.alu.saturate_d); diff --git a/src/video_core/shader/decode/hfma2.cpp b/src/video_core/shader/decode/hfma2.cpp index 5c1becce5..a425f9eb7 100644 --- a/src/video_core/shader/decode/hfma2.cpp +++ b/src/video_core/shader/decode/hfma2.cpp @@ -34,15 +34,14 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) { case OpCode::Id::HFMA2_CR: neg_b = instr.hfma2.negate_b; neg_c = instr.hfma2.negate_c; - return {instr.hfma2.saturate, instr.hfma2.type_b, + return {instr.hfma2.saturate, HalfType::F32, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()), instr.hfma2.type_reg39, GetRegister(instr.gpr39)}; case OpCode::Id::HFMA2_RC: neg_b = instr.hfma2.negate_b; neg_c = instr.hfma2.negate_c; return {instr.hfma2.saturate, instr.hfma2.type_reg39, GetRegister(instr.gpr39), - instr.hfma2.type_b, - GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())}; + HalfType::F32, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())}; case OpCode::Id::HFMA2_RR: neg_b = instr.hfma2.rr.negate_b; neg_c = instr.hfma2.rr.negate_c; @@ -56,13 +55,13 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) { return {false, identity, Immediate(0), identity, Immediate(0)}; } }(); - UNIMPLEMENTED_IF_MSG(saturate, "HFMA2 saturation is not implemented"); const Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hfma2.type_a); op_b = GetOperandAbsNegHalf(UnpackHalfFloat(op_b, type_b), false, neg_b); op_c = GetOperandAbsNegHalf(UnpackHalfFloat(op_c, type_c), false, neg_c); Node value = Operation(OperationCode::HFma, PRECISE, op_a, op_b, op_c); + value = GetSaturatedHalfFloat(value, saturate); value = HalfMerge(GetRegister(instr.gpr0), value, instr.hfma2.merge); SetRegister(bb, instr.gpr0, value); @@ -70,4 +69,4 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index fa65ac9a9..8b574d4e5 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -296,7 +296,7 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, ASSERT(cbuf_offset_imm != nullptr); const auto cbuf_offset = cbuf_offset_imm->GetValue(); const auto cbuf_index = cbuf->GetIndex(); - const u64 cbuf_key = (cbuf_index << 32) | cbuf_offset; + const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset); // If this sampler has already been used, return the existing mapping. const auto itr = @@ -541,7 +541,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de bool is_array, bool is_aoffi) { const std::size_t coord_count = GetCoordCount(texture_type); const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0); - const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0); // If enabled arrays index is always stored in the gpr8 field const u64 array_register = instr.gpr8.Value(); diff --git a/src/video_core/shader/decode/xmad.cpp b/src/video_core/shader/decode/xmad.cpp index db15c0718..04a776398 100644 --- a/src/video_core/shader/decode/xmad.cpp +++ b/src/video_core/shader/decode/xmad.cpp @@ -56,9 +56,10 @@ u32 ShaderIR::DecodeXmad(NodeBlock& bb, u32 pc) { instr.xmad.mode, Immediate(static_cast<u32>(instr.xmad.imm20_16)), GetRegister(instr.gpr39)}; + default: + UNIMPLEMENTED_MSG("Unhandled XMAD instruction: {}", opcode->get().GetName()); + return {false, false, false, Tegra::Shader::XmadMode::None, Immediate(0), Immediate(0)}; } - UNIMPLEMENTED_MSG("Unhandled XMAD instruction: {}", opcode->get().GetName()); - return {false, false, false, Tegra::Shader::XmadMode::None, Immediate(0), Immediate(0)}; }(); op_a = BitfieldExtract(op_a, instr.xmad.high_a ? 16 : 0, 16); diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp index 17f2f711c..e4eb0dfd9 100644 --- a/src/video_core/shader/shader_ir.cpp +++ b/src/video_core/shader/shader_ir.cpp @@ -439,11 +439,14 @@ Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) { return OperationCode::LogicalUGreaterEqual; case OperationCode::INegate: UNREACHABLE_MSG("Can't negate an unsigned integer"); + return {}; case OperationCode::IAbsolute: UNREACHABLE_MSG("Can't apply absolute to an unsigned integer"); + return {}; + default: + UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code)); + return {}; } - UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code)); - return {}; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 81278fb33..65f1e1de9 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -251,8 +251,9 @@ public: } bool operator<(const Sampler& rhs) const { - return std::tie(offset, index, type, is_array, is_shadow) < - std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow); + return std::tie(index, offset, type, is_array, is_shadow, is_bindless) < + std::tie(rhs.index, rhs.offset, rhs.type, rhs.is_array, rhs.is_shadow, + rhs.is_bindless); } private: diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp index 3b022a456..6384fa8d2 100644 --- a/src/video_core/surface.cpp +++ b/src/video_core/surface.cpp @@ -178,39 +178,44 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format, return PixelFormat::ABGR8S; case Tegra::Texture::ComponentType::UINT: return PixelFormat::ABGR8UI; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::B5G6R5: switch (component_type) { case Tegra::Texture::ComponentType::UNORM: return PixelFormat::B5G6R5U; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::A2B10G10R10: switch (component_type) { case Tegra::Texture::ComponentType::UNORM: return PixelFormat::A2B10G10R10U; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::A1B5G5R5: switch (component_type) { case Tegra::Texture::ComponentType::UNORM: return PixelFormat::A1B5G5R5U; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::R8: switch (component_type) { case Tegra::Texture::ComponentType::UNORM: return PixelFormat::R8U; case Tegra::Texture::ComponentType::UINT: return PixelFormat::R8UI; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::G8R8: // TextureFormat::G8R8 is actually ordered red then green, as such we can use // PixelFormat::RG8U and PixelFormat::RG8S. This was tested with The Legend of Zelda: Breath @@ -220,50 +225,55 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format, return PixelFormat::RG8U; case Tegra::Texture::ComponentType::SNORM: return PixelFormat::RG8S; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::R16_G16_B16_A16: switch (component_type) { case Tegra::Texture::ComponentType::UNORM: return PixelFormat::RGBA16U; case Tegra::Texture::ComponentType::FLOAT: return PixelFormat::RGBA16F; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::BF10GF11RF11: switch (component_type) { case Tegra::Texture::ComponentType::FLOAT: return PixelFormat::R11FG11FB10F; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); case Tegra::Texture::TextureFormat::R32_G32_B32_A32: switch (component_type) { case Tegra::Texture::ComponentType::FLOAT: return PixelFormat::RGBA32F; case Tegra::Texture::ComponentType::UINT: return PixelFormat::RGBA32UI; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::R32_G32: switch (component_type) { case Tegra::Texture::ComponentType::FLOAT: return PixelFormat::RG32F; case Tegra::Texture::ComponentType::UINT: return PixelFormat::RG32UI; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::R32_G32_B32: switch (component_type) { case Tegra::Texture::ComponentType::FLOAT: return PixelFormat::RGB32F; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::R16: switch (component_type) { case Tegra::Texture::ComponentType::FLOAT: @@ -276,18 +286,20 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format, return PixelFormat::R16UI; case Tegra::Texture::ComponentType::SINT: return PixelFormat::R16I; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::R32: switch (component_type) { case Tegra::Texture::ComponentType::FLOAT: return PixelFormat::R32F; case Tegra::Texture::ComponentType::UINT: return PixelFormat::R32UI; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::ZF32: return PixelFormat::Z32F; case Tegra::Texture::TextureFormat::Z16: @@ -310,9 +322,10 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format, return PixelFormat::DXN2UNORM; case Tegra::Texture::ComponentType::SNORM: return PixelFormat::DXN2SNORM; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; case Tegra::Texture::TextureFormat::BC7U: return is_srgb ? PixelFormat::BC7U_SRGB : PixelFormat::BC7U; case Tegra::Texture::TextureFormat::BC6H_UF16: @@ -343,15 +356,17 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format, return PixelFormat::RG16UI; case Tegra::Texture::ComponentType::SINT: return PixelFormat::RG16I; + default: + break; } - LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); - UNREACHABLE(); + break; default: - LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}", static_cast<u32>(format), - static_cast<u32>(component_type)); - UNREACHABLE(); - return PixelFormat::ABGR8U; + break; } + LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}", static_cast<u32>(format), + static_cast<u32>(component_type)); + UNREACHABLE(); + return PixelFormat::ABGR8U; } ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) { @@ -513,8 +528,9 @@ bool IsFormatBCn(PixelFormat format) { case PixelFormat::DXT45_SRGB: case PixelFormat::BC7U_SRGB: return true; + default: + return false; } - return false; } } // namespace VideoCore::Surface |