summaryrefslogtreecommitdiffstats
path: root/src/video_core
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/dma_pusher.cpp2
-rw-r--r--src/video_core/engines/maxwell_3d.h5
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp45
-rw-r--r--src/video_core/renderer_opengl/gl_device.h30
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp31
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp64
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h8
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp18
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.h8
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp239
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.h54
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp18
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h29
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp8
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h53
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.cpp10
-rw-r--r--src/video_core/shader/decode.cpp4
-rw-r--r--src/video_core/shader/decode/arithmetic_half.cpp22
-rw-r--r--src/video_core/shader/decode/conversion.cpp7
-rw-r--r--src/video_core/shader/decode/hfma2.cpp9
-rw-r--r--src/video_core/shader/decode/texture.cpp3
-rw-r--r--src/video_core/shader/decode/xmad.cpp5
-rw-r--r--src/video_core/shader/shader_ir.cpp9
-rw-r--r--src/video_core/shader/shader_ir.h5
-rw-r--r--src/video_core/surface.cpp86
27 files changed, 469 insertions, 309 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 7d02ec2d0..1e010e4da 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -38,6 +38,8 @@ add_library(video_core STATIC
renderer_base.h
renderer_opengl/gl_buffer_cache.cpp
renderer_opengl/gl_buffer_cache.h
+ renderer_opengl/gl_device.cpp
+ renderer_opengl/gl_device.h
renderer_opengl/gl_global_cache.cpp
renderer_opengl/gl_global_cache.h
renderer_opengl/gl_primitive_assembler.cpp
diff --git a/src/video_core/dma_pusher.cpp b/src/video_core/dma_pusher.cpp
index 6674d9405..036e66f05 100644
--- a/src/video_core/dma_pusher.cpp
+++ b/src/video_core/dma_pusher.cpp
@@ -105,6 +105,8 @@ bool DmaPusher::Step() {
dma_state.non_incrementing = false;
dma_increment_once = true;
break;
+ default:
+ break;
}
}
}
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 889723535..4883b582a 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -250,9 +250,10 @@ public:
return "10_10_10_2";
case Size::Size_11_11_10:
return "11_11_10";
+ default:
+ UNREACHABLE();
+ return {};
}
- UNREACHABLE();
- return {};
}
std::string TypeString() const {
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
new file mode 100644
index 000000000..b6d9e0ddb
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -0,0 +1,45 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <cstddef>
+#include <glad/glad.h>
+
+#include "common/logging/log.h"
+#include "video_core/renderer_opengl/gl_device.h"
+
+namespace OpenGL {
+
+namespace {
+template <typename T>
+T GetInteger(GLenum pname) {
+ GLint temporary;
+ glGetIntegerv(pname, &temporary);
+ return static_cast<T>(temporary);
+}
+} // Anonymous namespace
+
+Device::Device() {
+ uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
+ has_variable_aoffi = TestVariableAoffi();
+}
+
+bool Device::TestVariableAoffi() {
+ const GLchar* AOFFI_TEST = R"(#version 430 core
+uniform sampler2D tex;
+uniform ivec2 variable_offset;
+void main() {
+ gl_Position = textureOffset(tex, vec2(0), variable_offset);
+}
+)";
+ const GLuint shader{glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &AOFFI_TEST)};
+ GLint link_status{};
+ glGetProgramiv(shader, GL_LINK_STATUS, &link_status);
+ glDeleteProgram(shader);
+
+ const bool supported{link_status == GL_TRUE};
+ LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", supported);
+ return supported;
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
new file mode 100644
index 000000000..78ff5ee58
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -0,0 +1,30 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <cstddef>
+
+namespace OpenGL {
+
+class Device {
+public:
+ Device();
+
+ std::size_t GetUniformBufferAlignment() const {
+ return uniform_buffer_alignment;
+ }
+
+ bool HasVariableAoffi() const {
+ return has_variable_aoffi;
+ }
+
+private:
+ static bool TestVariableAoffi();
+
+ std::size_t uniform_buffer_alignment{};
+ bool has_variable_aoffi{};
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 6034dc489..3cc945235 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -99,7 +99,7 @@ struct FramebufferCacheKey {
};
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
- : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
+ : res_cache{*this}, shader_cache{*this, system, device}, global_cache{*this}, system{system},
screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
OpenGLState::ApplyDefaultState();
@@ -107,8 +107,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
state.draw.shader_program = 0;
state.Apply();
- glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_alignment);
-
LOG_DEBUG(Render_OpenGL, "Sync fixed function OpenGL state here");
CheckExtensions();
}
@@ -307,6 +305,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
case Maxwell::ShaderProgram::Geometry:
shader_program_manager->UseTrivialGeometryShader();
break;
+ default:
+ break;
}
continue;
}
@@ -315,8 +315,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
GLShader::MaxwellUniformData ubo{};
ubo.SetFromRegs(gpu, stage);
- const GLintptr offset = buffer_cache.UploadHostMemory(
- &ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment));
+ const GLintptr offset =
+ buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
// Bind the emulation info buffer
bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), offset,
@@ -700,23 +700,24 @@ void RasterizerOpenGL::DrawArrays() {
// Add space for index buffer (keeping in mind non-core primitives)
switch (regs.draw.topology) {
case Maxwell::PrimitiveTopology::Quads:
- buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) +
+ buffer_size = Common::AlignUp(buffer_size, 4) +
primitive_assembler.CalculateQuadSize(regs.vertex_buffer.count);
break;
default:
if (is_indexed) {
- buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) + CalculateIndexBufferSize();
+ buffer_size = Common::AlignUp(buffer_size, 4) + CalculateIndexBufferSize();
}
break;
}
// Uniform space for the 5 shader stages
- buffer_size =
- Common::AlignUp<std::size_t>(buffer_size, 4) +
- (sizeof(GLShader::MaxwellUniformData) + uniform_buffer_alignment) * Maxwell::MaxShaderStage;
+ buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) +
+ (sizeof(GLShader::MaxwellUniformData) + device.GetUniformBufferAlignment()) *
+ Maxwell::MaxShaderStage;
// Add space for at least 18 constant buffers
- buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment);
+ buffer_size +=
+ Maxwell::MaxConstBuffers * (MaxConstbufferSize + device.GetUniformBufferAlignment());
const bool invalidate = buffer_cache.Map(buffer_size);
if (invalidate) {
@@ -848,8 +849,8 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader
size = Common::AlignUp(size, sizeof(GLvec4));
ASSERT_MSG(size <= MaxConstbufferSize, "Constbuffer too big");
- const GLintptr const_buffer_offset = buffer_cache.UploadMemory(
- buffer.address, size, static_cast<std::size_t>(uniform_buffer_alignment));
+ const GLintptr const_buffer_offset =
+ buffer_cache.UploadMemory(buffer.address, size, device.GetUniformBufferAlignment());
bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), const_buffer_offset, size);
}
@@ -921,8 +922,8 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
viewport.y = viewport_rect.bottom;
viewport.width = viewport_rect.GetWidth();
viewport.height = viewport_rect.GetHeight();
- viewport.depth_range_far = regs.viewports[i].depth_range_far;
- viewport.depth_range_near = regs.viewports[i].depth_range_near;
+ viewport.depth_range_far = src.depth_range_far;
+ viewport.depth_range_near = src.depth_range_near;
}
state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0;
state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index a0e056142..71b9c5ead 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -21,6 +21,7 @@
#include "video_core/rasterizer_cache.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
+#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_global_cache.h"
#include "video_core/renderer_opengl/gl_primitive_assembler.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
@@ -172,6 +173,7 @@ private:
/// but are needed for correct emulation
void CheckExtensions();
+ const Device device;
OpenGLState state;
RasterizerCacheOpenGL res_cache;
@@ -180,7 +182,6 @@ private:
SamplerCacheOpenGL sampler_cache;
Core::System& system;
-
ScreenInfo& screen_info;
std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
@@ -196,7 +197,6 @@ private:
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
OGLBufferCache buffer_cache;
PrimitiveAssembler primitive_assembler{buffer_cache};
- GLint uniform_buffer_alignment;
BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 43f2906a8..b1c8f7c35 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -136,8 +136,8 @@ u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode&
}
/// Creates an unspecialized program from code streams
-GLShader::ProgramResult CreateProgram(Maxwell::ShaderProgram program_type, ProgramCode program_code,
- ProgramCode program_code_b) {
+GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgram program_type,
+ ProgramCode program_code, ProgramCode program_code_b) {
GLShader::ShaderSetup setup(program_code);
if (program_type == Maxwell::ShaderProgram::VertexA) {
// VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
@@ -151,11 +151,11 @@ GLShader::ProgramResult CreateProgram(Maxwell::ShaderProgram program_type, Progr
switch (program_type) {
case Maxwell::ShaderProgram::VertexA:
case Maxwell::ShaderProgram::VertexB:
- return GLShader::GenerateVertexShader(setup);
+ return GLShader::GenerateVertexShader(device, setup);
case Maxwell::ShaderProgram::Geometry:
- return GLShader::GenerateGeometryShader(setup);
+ return GLShader::GenerateGeometryShader(device, setup);
case Maxwell::ShaderProgram::Fragment:
- return GLShader::GenerateFragmentShader(setup);
+ return GLShader::GenerateFragmentShader(device, setup);
default:
LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type));
UNREACHABLE();
@@ -214,22 +214,20 @@ std::set<GLenum> GetSupportedFormats() {
return supported_formats;
}
-} // namespace
+} // Anonymous namespace
-CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
+CachedShader::CachedShader(const Device& device, VAddr cpu_addr, u64 unique_identifier,
Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
const PrecompiledPrograms& precompiled_programs,
ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr)
: RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr},
unique_identifier{unique_identifier}, program_type{program_type}, disk_cache{disk_cache},
precompiled_programs{precompiled_programs} {
-
- const std::size_t code_size = CalculateProgramSize(program_code);
- const std::size_t code_size_b =
- program_code_b.empty() ? 0 : CalculateProgramSize(program_code_b);
-
- GLShader::ProgramResult program_result =
- CreateProgram(program_type, program_code, program_code_b);
+ const std::size_t code_size{CalculateProgramSize(program_code)};
+ const std::size_t code_size_b{program_code_b.empty() ? 0
+ : CalculateProgramSize(program_code_b)};
+ GLShader::ProgramResult program_result{
+ CreateProgram(device, program_type, program_code, program_code_b)};
if (program_result.first.empty()) {
// TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
return;
@@ -253,7 +251,6 @@ CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
: RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier},
program_type{program_type}, disk_cache{disk_cache}, precompiled_programs{
precompiled_programs} {
-
code = std::move(result.first);
entries = result.second;
shader_length = entries.shader_length;
@@ -346,8 +343,9 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
return {unique_identifier, base_bindings, primitive_mode};
}
-ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system)
- : RasterizerCache{rasterizer}, disk_cache{system} {}
+ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
+ const Device& device)
+ : RasterizerCache{rasterizer}, disk_cache{system}, device{device} {}
void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
@@ -365,6 +363,10 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
if (stop_loading)
return;
+ // Track if precompiled cache was altered during loading to know if we have to serialize the
+ // virtual precompiled cache file back to the hard drive
+ bool precompiled_cache_altered = false;
+
// Build shaders
if (callback)
callback(VideoCore::LoadCallbackStage::Build, 0, usages.size());
@@ -386,6 +388,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
if (!shader) {
// Invalidate the precompiled cache if a shader dumped shader was rejected
disk_cache.InvalidatePrecompiled();
+ precompiled_cache_altered = true;
dumps.clear();
}
}
@@ -407,8 +410,13 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
if (dumps.find(usage) == dumps.end()) {
const auto& program = precompiled_programs.at(usage);
disk_cache.SaveDump(usage, program->handle);
+ precompiled_cache_altered = true;
}
}
+
+ if (precompiled_cache_altered) {
+ disk_cache.SaveVirtualPrecompiledFile();
+ }
}
CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
@@ -441,17 +449,18 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia
const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled) {
std::unordered_map<u64, UnspecializedShader> unspecialized;
- if (callback)
+ if (callback) {
callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());
+ }
for (std::size_t i = 0; i < raws.size(); ++i) {
- if (stop_loading)
+ if (stop_loading) {
return {};
-
+ }
const auto& raw{raws[i]};
- const u64 unique_identifier = raw.GetUniqueIdentifier();
- const u64 calculated_hash =
- GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
+ const u64 unique_identifier{raw.GetUniqueIdentifier()};
+ const u64 calculated_hash{
+ GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB())};
if (unique_identifier != calculated_hash) {
LOG_ERROR(
Render_OpenGL,
@@ -468,8 +477,8 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia
result = {stored_decompiled.code, stored_decompiled.entries};
} else {
// Otherwise decompile the shader at boot and save the result to the decompiled file
- result =
- CreateProgram(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
+ result = CreateProgram(device, raw.GetProgramType(), raw.GetProgramCode(),
+ raw.GetProgramCodeB());
disk_cache.SaveDecompiled(unique_identifier, result.first, result.second);
}
@@ -479,8 +488,9 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia
{raw.GetUniqueIdentifier(),
{std::move(result.first), std::move(result.second), raw.GetProgramType()}});
- if (callback)
+ if (callback) {
callback(VideoCore::LoadCallbackStage::Decompile, i, raws.size());
+ }
}
return unspecialized;
}
@@ -515,7 +525,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
precompiled_programs, found->second, host_ptr);
} else {
shader = std::make_shared<CachedShader>(
- cpu_addr, unique_identifier, program, disk_cache, precompiled_programs,
+ device, cpu_addr, unique_identifier, program, disk_cache, precompiled_programs,
std::move(program_code), std::move(program_code_b), host_ptr);
}
Register(shader);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 0cf8e0b3d..a332087f8 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -27,6 +27,7 @@ class System;
namespace OpenGL {
class CachedShader;
+class Device;
class RasterizerOpenGL;
struct UnspecializedShader;
@@ -38,7 +39,7 @@ using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>;
class CachedShader final : public RasterizerCacheObject {
public:
- explicit CachedShader(VAddr cpu_addr, u64 unique_identifier,
+ explicit CachedShader(const Device& device, VAddr cpu_addr, u64 unique_identifier,
Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
const PrecompiledPrograms& precompiled_programs,
ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr);
@@ -112,7 +113,8 @@ private:
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
public:
- explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system);
+ explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
+ const Device& device);
/// Loads disk cache for the current game
void LoadDiskCache(const std::atomic_bool& stop_loading,
@@ -130,6 +132,8 @@ private:
CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
const std::set<GLenum>& supported_formats);
+ const Device& device;
+
std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
ShaderDiskCacheOpenGL disk_cache;
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index cd462621d..ef1a1995f 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -15,6 +15,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/shader/shader_ir.h"
@@ -135,8 +136,9 @@ bool IsPrecise(Node node) {
class GLSLDecompiler final {
public:
- explicit GLSLDecompiler(const ShaderIR& ir, ShaderStage stage, std::string suffix)
- : ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
+ explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderStage stage,
+ std::string suffix)
+ : device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
void Decompile() {
DeclareVertex();
@@ -802,8 +804,12 @@ private:
// Inline the string as an immediate integer in GLSL (AOFFI arguments are required
// to be constant by the standard).
expr += std::to_string(static_cast<s32>(immediate->GetValue()));
- } else {
+ } else if (device.HasVariableAoffi()) {
+ // Avoid using variable AOFFI on unsupported devices.
expr += "ftoi(" + Visit(operand) + ')';
+ } else {
+ // Insert 0 on devices not supporting variable AOFFI.
+ expr += '0';
}
if (index + 1 < aoffi.size()) {
expr += ", ";
@@ -1645,6 +1651,7 @@ private:
return name + '_' + std::to_string(index) + '_' + suffix;
}
+ const Device& device;
const ShaderIR& ir;
const ShaderStage stage;
const std::string suffix;
@@ -1676,8 +1683,9 @@ std::string GetCommonDeclarations() {
"}\n";
}
-ProgramResult Decompile(const ShaderIR& ir, Maxwell::ShaderStage stage, const std::string& suffix) {
- GLSLDecompiler decompiler(ir, stage, suffix);
+ProgramResult Decompile(const Device& device, const ShaderIR& ir, Maxwell::ShaderStage stage,
+ const std::string& suffix) {
+ GLSLDecompiler decompiler(device, ir, stage, suffix);
decompiler.Decompile();
return {decompiler.GetResult(), decompiler.GetShaderEntries()};
}
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h
index 74032d237..c1569e737 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.h
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h
@@ -12,6 +12,10 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/shader/shader_ir.h"
+namespace OpenGL {
+class Device;
+}
+
namespace VideoCommon::Shader {
class ShaderIR;
}
@@ -77,7 +81,7 @@ struct ShaderEntries {
std::string GetCommonDeclarations();
-ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage,
- const std::string& suffix);
+ProgramResult Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
+ Maxwell::ShaderStage stage, const std::string& suffix);
} // namespace OpenGL::GLShader
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 53752b38d..ed7afc4a0 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -104,7 +104,8 @@ bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
return true;
}
-ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {}
+ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system)
+ : system{system}, precompiled_cache_virtual_file_offset{0} {}
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
ShaderDiskCacheOpenGL::LoadTransferable() {
@@ -177,6 +178,7 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
return {};
}
}
+
return {{raws, usages}};
}
@@ -208,59 +210,64 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
+ // Read compressed file from disk and decompress to virtual precompiled cache file
+ std::vector<u8> compressed(file.GetSize());
+ file.ReadBytes(compressed.data(), compressed.size());
+ const std::vector<u8> decompressed = Common::Compression::DecompressDataZSTD(compressed);
+ SaveArrayToPrecompiled(decompressed.data(), decompressed.size());
+ precompiled_cache_virtual_file_offset = 0;
+
ShaderCacheVersionHash file_hash{};
- if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) {
+ if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) {
+ precompiled_cache_virtual_file_offset = 0;
return {};
}
if (GetShaderCacheVersionHash() != file_hash) {
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator");
+ precompiled_cache_virtual_file_offset = 0;
return {};
}
std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
- while (file.Tell() < file.GetSize()) {
+ while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) {
PrecompiledEntryKind kind{};
- if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
+ if (!LoadObjectFromPrecompiled(kind)) {
return {};
}
switch (kind) {
case PrecompiledEntryKind::Decompiled: {
u64 unique_identifier{};
- if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64))
+ if (!LoadObjectFromPrecompiled(unique_identifier)) {
return {};
+ }
- const auto entry = LoadDecompiledEntry(file);
- if (!entry)
+ const auto entry = LoadDecompiledEntry();
+ if (!entry) {
return {};
+ }
decompiled.insert({unique_identifier, std::move(*entry)});
break;
}
case PrecompiledEntryKind::Dump: {
ShaderDiskCacheUsage usage;
- if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage))
+ if (!LoadObjectFromPrecompiled(usage)) {
return {};
+ }
ShaderDiskCacheDump dump;
- if (file.ReadBytes(&dump.binary_format, sizeof(u32)) != sizeof(u32))
- return {};
-
- u32 binary_length{};
- u32 compressed_size{};
- if (file.ReadBytes(&binary_length, sizeof(u32)) != sizeof(u32) ||
- file.ReadBytes(&compressed_size, sizeof(u32)) != sizeof(u32)) {
+ if (!LoadObjectFromPrecompiled(dump.binary_format)) {
return {};
}
- std::vector<u8> compressed_binary(compressed_size);
- if (file.ReadArray(compressed_binary.data(), compressed_binary.size()) !=
- compressed_binary.size()) {
+ u32 binary_length{};
+ if (!LoadObjectFromPrecompiled(binary_length)) {
return {};
}
- dump.binary = Common::Compression::DecompressDataZSTD(compressed_binary);
- if (dump.binary.empty()) {
+ dump.binary.resize(binary_length);
+ if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) {
return {};
}
@@ -274,45 +281,41 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
return {{decompiled, dumps}};
}
-std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry(
- FileUtil::IOFile& file) {
+std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry() {
u32 code_size{};
- u32 compressed_code_size{};
- if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) ||
- file.ReadBytes(&compressed_code_size, sizeof(u32)) != sizeof(u32)) {
+ if (!LoadObjectFromPrecompiled(code_size)) {
return {};
}
- std::vector<u8> compressed_code(compressed_code_size);
- if (file.ReadArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) {
+ std::vector<u8> code(code_size);
+ if (!LoadArrayFromPrecompiled(code.data(), code.size())) {
return {};
}
- const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code);
- if (code.empty()) {
- return {};
- }
ShaderDiskCacheDecompiled entry;
entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size);
u32 const_buffers_count{};
- if (file.ReadBytes(&const_buffers_count, sizeof(u32)) != sizeof(u32))
+ if (!LoadObjectFromPrecompiled(const_buffers_count)) {
return {};
+ }
+
for (u32 i = 0; i < const_buffers_count; ++i) {
u32 max_offset{};
u32 index{};
u8 is_indirect{};
- if (file.ReadBytes(&max_offset, sizeof(u32)) != sizeof(u32) ||
- file.ReadBytes(&index, sizeof(u32)) != sizeof(u32) ||
- file.ReadBytes(&is_indirect, sizeof(u8)) != sizeof(u8)) {
+ if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) ||
+ !LoadObjectFromPrecompiled(is_indirect)) {
return {};
}
entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
}
u32 samplers_count{};
- if (file.ReadBytes(&samplers_count, sizeof(u32)) != sizeof(u32))
+ if (!LoadObjectFromPrecompiled(samplers_count)) {
return {};
+ }
+
for (u32 i = 0; i < samplers_count; ++i) {
u64 offset{};
u64 index{};
@@ -320,12 +323,9 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
u8 is_array{};
u8 is_shadow{};
u8 is_bindless{};
- if (file.ReadBytes(&offset, sizeof(u64)) != sizeof(u64) ||
- file.ReadBytes(&index, sizeof(u64)) != sizeof(u64) ||
- file.ReadBytes(&type, sizeof(u32)) != sizeof(u32) ||
- file.ReadBytes(&is_array, sizeof(u8)) != sizeof(u8) ||
- file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8) ||
- file.ReadBytes(&is_bindless, sizeof(u8)) != sizeof(u8)) {
+ if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) ||
+ !LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) ||
+ !LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) {
return {};
}
entry.entries.samplers.emplace_back(static_cast<std::size_t>(offset),
@@ -335,17 +335,17 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
}
u32 global_memory_count{};
- if (file.ReadBytes(&global_memory_count, sizeof(u32)) != sizeof(u32))
+ if (!LoadObjectFromPrecompiled(global_memory_count)) {
return {};
+ }
+
for (u32 i = 0; i < global_memory_count; ++i) {
u32 cbuf_index{};
u32 cbuf_offset{};
u8 is_read{};
u8 is_written{};
- if (file.ReadBytes(&cbuf_index, sizeof(u32)) != sizeof(u32) ||
- file.ReadBytes(&cbuf_offset, sizeof(u32)) != sizeof(u32) ||
- file.ReadBytes(&is_read, sizeof(u8)) != sizeof(u8) ||
- file.ReadBytes(&is_written, sizeof(u8)) != sizeof(u8)) {
+ if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) ||
+ !LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) {
return {};
}
entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read != 0,
@@ -354,74 +354,81 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
for (auto& clip_distance : entry.entries.clip_distances) {
u8 clip_distance_raw{};
- if (file.ReadBytes(&clip_distance_raw, sizeof(u8)) != sizeof(u8))
+ if (!LoadObjectFromPrecompiled(clip_distance_raw))
return {};
clip_distance = clip_distance_raw != 0;
}
u64 shader_length{};
- if (file.ReadBytes(&shader_length, sizeof(u64)) != sizeof(u64))
+ if (!LoadObjectFromPrecompiled(shader_length)) {
return {};
+ }
+
entry.entries.shader_length = static_cast<std::size_t>(shader_length);
return entry;
}
-bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier,
- const std::string& code,
- const std::vector<u8>& compressed_code,
+bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std::string& code,
const GLShader::ShaderEntries& entries) {
- if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)) != 1 ||
- file.WriteObject(unique_identifier) != 1 ||
- file.WriteObject(static_cast<u32>(code.size())) != 1 ||
- file.WriteObject(static_cast<u32>(compressed_code.size())) != 1 ||
- file.WriteArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) {
+ if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Decompiled)) ||
+ !SaveObjectToPrecompiled(unique_identifier) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(code.size())) ||
+ !SaveArrayToPrecompiled(code.data(), code.size())) {
return false;
}
- if (file.WriteObject(static_cast<u32>(entries.const_buffers.size())) != 1)
+ if (!SaveObjectToPrecompiled(static_cast<u32>(entries.const_buffers.size()))) {
return false;
+ }
for (const auto& cbuf : entries.const_buffers) {
- if (file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset())) != 1 ||
- file.WriteObject(static_cast<u32>(cbuf.GetIndex())) != 1 ||
- file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0)) != 1) {
+ if (!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetMaxOffset())) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetIndex())) ||
+ !SaveObjectToPrecompiled(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0))) {
return false;
}
}
- if (file.WriteObject(static_cast<u32>(entries.samplers.size())) != 1)
+ if (!SaveObjectToPrecompiled(static_cast<u32>(entries.samplers.size()))) {
return false;
+ }
for (const auto& sampler : entries.samplers) {
- if (file.WriteObject(static_cast<u64>(sampler.GetOffset())) != 1 ||
- file.WriteObject(static_cast<u64>(sampler.GetIndex())) != 1 ||
- file.WriteObject(static_cast<u32>(sampler.GetType())) != 1 ||
- file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)) != 1 ||
- file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1 ||
- file.WriteObject(static_cast<u8>(sampler.IsBindless() ? 1 : 0)) != 1) {
+ if (!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetOffset())) ||
+ !SaveObjectToPrecompiled(static_cast<u64>(sampler.GetIndex())) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(sampler.GetType())) ||
+ !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsArray() ? 1 : 0)) ||
+ !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) ||
+ !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsBindless() ? 1 : 0))) {
return false;
}
}
- if (file.WriteObject(static_cast<u32>(entries.global_memory_entries.size())) != 1)
+ if (!SaveObjectToPrecompiled(static_cast<u32>(entries.global_memory_entries.size()))) {
return false;
+ }
for (const auto& gmem : entries.global_memory_entries) {
- if (file.WriteObject(static_cast<u32>(gmem.GetCbufIndex())) != 1 ||
- file.WriteObject(static_cast<u32>(gmem.GetCbufOffset())) != 1 ||
- file.WriteObject(static_cast<u8>(gmem.IsRead() ? 1 : 0)) != 1 ||
- file.WriteObject(static_cast<u8>(gmem.IsWritten() ? 1 : 0)) != 1) {
+ if (!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufIndex())) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufOffset())) ||
+ !SaveObjectToPrecompiled(static_cast<u8>(gmem.IsRead() ? 1 : 0)) ||
+ !SaveObjectToPrecompiled(static_cast<u8>(gmem.IsWritten() ? 1 : 0))) {
return false;
}
}
for (const bool clip_distance : entries.clip_distances) {
- if (file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0)) != 1)
+ if (!SaveObjectToPrecompiled(static_cast<u8>(clip_distance ? 1 : 0))) {
return false;
+ }
}
- return file.WriteObject(static_cast<u64>(entries.shader_length)) == 1;
+ if (!SaveObjectToPrecompiled(static_cast<u64>(entries.shader_length))) {
+ return false;
+ }
+
+ return true;
}
-void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
+void ShaderDiskCacheOpenGL::InvalidateTransferable() {
if (!FileUtil::Delete(GetTransferablePath())) {
LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
GetTransferablePath());
@@ -429,7 +436,10 @@ void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
InvalidatePrecompiled();
}
-void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
+void ShaderDiskCacheOpenGL::InvalidatePrecompiled() {
+ // Clear virtaul precompiled cache file
+ precompiled_cache_virtual_file.Resize(0);
+
if (!FileUtil::Delete(GetPrecompiledPath())) {
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath());
}
@@ -485,22 +495,13 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str
if (!IsUsable())
return;
- const std::vector<u8> compressed_code{Common::Compression::CompressDataZSTDDefault(
- reinterpret_cast<const u8*>(code.data()), code.size())};
- if (compressed_code.empty()) {
- LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}",
- unique_identifier);
- return;
+ if (precompiled_cache_virtual_file.GetSize() == 0) {
+ SavePrecompiledHeaderToVirtualPrecompiledCache();
}
- FileUtil::IOFile file = AppendPrecompiledFile();
- if (!file.IsOpen())
- return;
-
- if (!SaveDecompiledFile(file, unique_identifier, code, compressed_code, entries)) {
+ if (!SaveDecompiledFile(unique_identifier, code, entries)) {
LOG_ERROR(Render_OpenGL,
"Failed to save decompiled entry to the precompiled file - removing");
- file.Close();
InvalidatePrecompiled();
}
}
@@ -516,28 +517,13 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
std::vector<u8> binary(binary_length);
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
- const std::vector<u8> compressed_binary =
- Common::Compression::CompressDataZSTDDefault(binary.data(), binary.size());
-
- if (compressed_binary.empty()) {
- LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}",
- usage.unique_identifier);
- return;
- }
-
- FileUtil::IOFile file = AppendPrecompiledFile();
- if (!file.IsOpen())
- return;
-
- if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)) != 1 ||
- file.WriteObject(usage) != 1 || file.WriteObject(static_cast<u32>(binary_format)) != 1 ||
- file.WriteObject(static_cast<u32>(binary_length)) != 1 ||
- file.WriteObject(static_cast<u32>(compressed_binary.size())) != 1 ||
- file.WriteArray(compressed_binary.data(), compressed_binary.size()) !=
- compressed_binary.size()) {
+ if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Dump)) ||
+ !SaveObjectToPrecompiled(usage) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(binary_format)) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
+ !SaveArrayToPrecompiled(binary.data(), binary.size())) {
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
usage.unique_identifier);
- file.Close();
InvalidatePrecompiled();
return;
}
@@ -570,28 +556,33 @@ FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
return file;
}
-FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const {
- if (!EnsureDirectories())
- return {};
+void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() {
+ const auto hash{GetShaderCacheVersionHash()};
+ if (!SaveArrayToPrecompiled(hash.data(), hash.size())) {
+ LOG_ERROR(
+ Render_OpenGL,
+ "Failed to write precompiled cache version hash to virtual precompiled cache file");
+ }
+}
+
+void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
+ precompiled_cache_virtual_file_offset = 0;
+ const std::vector<u8>& uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
+ const std::vector<u8>& compressed =
+ Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
const auto precompiled_path{GetPrecompiledPath()};
- const bool existed = FileUtil::Exists(precompiled_path);
+ FileUtil::IOFile file(precompiled_path, "wb");
- FileUtil::IOFile file(precompiled_path, "ab");
if (!file.IsOpen()) {
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path);
- return {};
+ return;
}
-
- if (!existed || file.GetSize() == 0) {
- const auto hash{GetShaderCacheVersionHash()};
- if (file.WriteArray(hash.data(), hash.size()) != hash.size()) {
- LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version hash in path={}",
- precompiled_path);
- return {};
- }
+ if (file.WriteBytes(compressed.data(), compressed.size()) != compressed.size()) {
+ LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}",
+ precompiled_path);
+ return;
}
- return file;
}
bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index 6be0c0547..0142b2e3b 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -16,6 +16,7 @@
#include "common/assert.h"
#include "common/common_types.h"
+#include "core/file_sys/vfs_vector.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
@@ -172,10 +173,10 @@ public:
LoadPrecompiled();
/// Removes the transferable (and precompiled) cache file.
- void InvalidateTransferable() const;
+ void InvalidateTransferable();
- /// Removes the precompiled cache file.
- void InvalidatePrecompiled() const;
+ /// Removes the precompiled cache file and clears virtual precompiled cache file.
+ void InvalidatePrecompiled();
/// Saves a raw dump to the transferable file. Checks for collisions.
void SaveRaw(const ShaderDiskCacheRaw& entry);
@@ -190,18 +191,21 @@ public:
/// Saves a dump entry to the precompiled file. Does not check for collisions.
void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program);
+ /// Serializes virtual precompiled shader cache file to real file
+ void SaveVirtualPrecompiledFile();
+
private:
/// Loads the transferable cache. Returns empty on failure.
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
LoadPrecompiledFile(FileUtil::IOFile& file);
- /// Loads a decompiled cache entry from the passed file. Returns empty on failure.
- std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry(FileUtil::IOFile& file);
+ /// Loads a decompiled cache entry from m_precompiled_cache_virtual_file. Returns empty on
+ /// failure.
+ std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry();
/// Saves a decompiled entry to the passed file. Returns true on success.
- bool SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, const std::string& code,
- const std::vector<u8>& compressed_code,
+ bool SaveDecompiledFile(u64 unique_identifier, const std::string& code,
const GLShader::ShaderEntries& entries);
/// Returns if the cache can be used
@@ -210,8 +214,8 @@ private:
/// Opens current game's transferable file and write it's header if it doesn't exist
FileUtil::IOFile AppendTransferableFile() const;
- /// Opens current game's precompiled file and write it's header if it doesn't exist
- FileUtil::IOFile AppendPrecompiledFile() const;
+ /// Save precompiled header to precompiled_cache_in_memory
+ void SavePrecompiledHeaderToVirtualPrecompiledCache();
/// Create shader disk cache directories. Returns true on success.
bool EnsureDirectories() const;
@@ -234,10 +238,42 @@ private:
/// Get current game's title id
std::string GetTitleID() const;
+ template <typename T>
+ bool SaveArrayToPrecompiled(const T* data, std::size_t length) {
+ const std::size_t write_length = precompiled_cache_virtual_file.WriteArray(
+ data, length, precompiled_cache_virtual_file_offset);
+ precompiled_cache_virtual_file_offset += write_length;
+ return write_length == sizeof(T) * length;
+ }
+
+ template <typename T>
+ bool LoadArrayFromPrecompiled(T* data, std::size_t length) {
+ const std::size_t read_length = precompiled_cache_virtual_file.ReadArray(
+ data, length, precompiled_cache_virtual_file_offset);
+ precompiled_cache_virtual_file_offset += read_length;
+ return read_length == sizeof(T) * length;
+ }
+
+ template <typename T>
+ bool SaveObjectToPrecompiled(const T& object) {
+ return SaveArrayToPrecompiled(&object, 1);
+ }
+
+ template <typename T>
+ bool LoadObjectFromPrecompiled(T& object) {
+ return LoadArrayFromPrecompiled(&object, 1);
+ }
+
// Copre system
Core::System& system;
// Stored transferable shaders
std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
+ // Stores whole precompiled cache which will be read from or saved to the precompiled chache
+ // file
+ FileSys::VectorVfsFile precompiled_cache_virtual_file;
+ // Stores the current offset of the precompiled cache file for IO purposes
+ std::size_t precompiled_cache_virtual_file_offset;
+
// The cache has been loaded at boot
bool tried_to_load{};
};
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 8763d9c71..6abf948f8 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -16,7 +16,7 @@ using VideoCommon::Shader::ShaderIR;
static constexpr u32 PROGRAM_OFFSET{10};
-ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
+ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
@@ -34,14 +34,15 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
)";
ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
- ProgramResult program = Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
+ ProgramResult program =
+ Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
out += program.first;
if (setup.IsDualProgram()) {
ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET);
ProgramResult program_b =
- Decompile(program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
+ Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
out += program_b.first;
}
@@ -57,6 +58,9 @@ void main() {
}
out += R"(
+
+ // Set Position Y direction
+ position.y *= utof(config_pack[2]);
// Check if the flip stage is VertexB
// Config pack's second value is flip_stage
if (config_pack[1] == 1) {
@@ -75,7 +79,7 @@ void main() {
return {out, program.second};
}
-ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
+ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
@@ -95,7 +99,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
)";
ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
ProgramResult program =
- Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
+ Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
out += program.first;
out += R"(
@@ -106,7 +110,7 @@ void main() {
return {out, program.second};
}
-ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
+ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
@@ -158,7 +162,7 @@ bool AlphaFunc(in float value) {
)";
ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
ProgramResult program =
- Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
+ Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
out += program.first;
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index fad346b48..0536c8a03 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -10,6 +10,10 @@
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/shader/shader_ir.h"
+namespace OpenGL {
+class Device;
+}
+
namespace OpenGL::GLShader {
using VideoCommon::Shader::ProgramCode;
@@ -39,22 +43,13 @@ private:
bool has_program_b{};
};
-/**
- * Generates the GLSL vertex shader program source code for the given VS program
- * @returns String of the shader source code
- */
-ProgramResult GenerateVertexShader(const ShaderSetup& setup);
-
-/**
- * Generates the GLSL geometry shader program source code for the given GS program
- * @returns String of the shader source code
- */
-ProgramResult GenerateGeometryShader(const ShaderSetup& setup);
-
-/**
- * Generates the GLSL fragment shader program source code for the given FS program
- * @returns String of the shader source code
- */
-ProgramResult GenerateFragmentShader(const ShaderSetup& setup);
+/// Generates the GLSL vertex shader program source code for the given VS program
+ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup);
+
+/// Generates the GLSL geometry shader program source code for the given GS program
+ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup);
+
+/// Generates the GLSL fragment shader program source code for the given FS program
+ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup);
} // namespace OpenGL::GLShader
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 52d569a1b..7425fbe5d 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -471,8 +471,9 @@ void OpenGLState::ApplyTextures() const {
const auto& texture_unit = texture_units[i];
auto& cur_state_texture_unit = cur_state.texture_units[i];
textures[i] = texture_unit.texture;
- if (cur_state_texture_unit.texture == textures[i])
+ if (cur_state_texture_unit.texture == textures[i]) {
continue;
+ }
cur_state_texture_unit.texture = textures[i];
if (!has_delta) {
first = i;
@@ -493,10 +494,11 @@ void OpenGLState::ApplySamplers() const {
std::array<GLuint, Maxwell::NumTextureSamplers> samplers;
for (std::size_t i = 0; i < std::size(samplers); ++i) {
- if (cur_state.texture_units[i].sampler == texture_units[i].sampler)
+ samplers[i] = texture_units[i].sampler;
+ if (cur_state.texture_units[i].sampler == texture_units[i].sampler) {
continue;
+ }
cur_state.texture_units[i].sampler = texture_units[i].sampler;
- samplers[i] = texture_units[i].sampler;
if (!has_delta) {
first = i;
has_delta = true;
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index a8833c06e..95b773135 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -27,8 +27,7 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
switch (attrib.type) {
case Maxwell::VertexAttribute::Type::UnsignedInt:
- case Maxwell::VertexAttribute::Type::UnsignedNorm: {
-
+ case Maxwell::VertexAttribute::Type::UnsignedNorm:
switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_8:
case Maxwell::VertexAttribute::Size::Size_8_8:
@@ -47,16 +46,13 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
return GL_UNSIGNED_INT;
case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
return GL_UNSIGNED_INT_2_10_10_10_REV;
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
+ UNREACHABLE();
+ return {};
}
-
- LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
- UNREACHABLE();
- return {};
- }
-
case Maxwell::VertexAttribute::Type::SignedInt:
- case Maxwell::VertexAttribute::Type::SignedNorm: {
-
+ case Maxwell::VertexAttribute::Type::SignedNorm:
switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_8:
case Maxwell::VertexAttribute::Size::Size_8_8:
@@ -75,14 +71,12 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
return GL_INT;
case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
return GL_INT_2_10_10_10_REV;
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
+ UNREACHABLE();
+ return {};
}
-
- LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
- UNREACHABLE();
- return {};
- }
-
- case Maxwell::VertexAttribute::Type::Float: {
+ case Maxwell::VertexAttribute::Type::Float:
switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_16:
case Maxwell::VertexAttribute::Size::Size_16_16:
@@ -94,13 +88,16 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
case Maxwell::VertexAttribute::Size::Size_32_32_32:
case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
return GL_FLOAT;
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
+ UNREACHABLE();
+ return {};
}
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString());
+ UNREACHABLE();
+ return {};
}
- }
-
- LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString());
- UNREACHABLE();
- return {};
}
inline GLenum IndexFormat(Maxwell::IndexFormat index_format) {
@@ -129,10 +126,11 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
return GL_TRIANGLES;
case Maxwell::PrimitiveTopology::TriangleStrip:
return GL_TRIANGLE_STRIP;
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology));
+ UNREACHABLE();
+ return {};
}
- LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology));
- UNREACHABLE();
- return {};
}
inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
@@ -186,9 +184,10 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
} else {
return GL_MIRROR_CLAMP_TO_EDGE;
}
+ default:
+ LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
+ return GL_REPEAT;
}
- LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
- return GL_REPEAT;
}
inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
index 34bf26ff2..9fe1e3280 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
@@ -62,9 +62,10 @@ vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) {
case Tegra::Texture::WrapMode::MirrorOnceBorder:
UNIMPLEMENTED();
return vk::SamplerAddressMode::eMirrorClampToEdge;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented wrap mode={}", static_cast<u32>(wrap_mode));
+ return {};
}
- UNIMPLEMENTED_MSG("Unimplemented wrap mode={}", static_cast<u32>(wrap_mode));
- return {};
}
vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compare_func) {
@@ -225,9 +226,10 @@ vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
return vk::PrimitiveTopology::eTriangleList;
case Maxwell::PrimitiveTopology::TriangleStrip:
return vk::PrimitiveTopology::eTriangleStrip;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented topology={}", static_cast<u32>(topology));
+ return {};
}
- UNIMPLEMENTED_MSG("Unimplemented topology={}", static_cast<u32>(topology));
- return {};
}
vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size) {
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index e4c438792..2da595c0d 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -116,6 +116,8 @@ ExitMethod ShaderIR::Scan(u32 begin, u32 end, std::set<u32>& labels) {
// Continue scanning for an exit method.
break;
}
+ default:
+ break;
}
}
return exit_method = ExitMethod::AlwaysReturn;
@@ -206,4 +208,4 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
return pc + 1;
}
-} // namespace VideoCommon::Shader \ No newline at end of file
+} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/arithmetic_half.cpp b/src/video_core/shader/decode/arithmetic_half.cpp
index 9467f9417..2098c1170 100644
--- a/src/video_core/shader/decode/arithmetic_half.cpp
+++ b/src/video_core/shader/decode/arithmetic_half.cpp
@@ -9,6 +9,7 @@
namespace VideoCommon::Shader {
+using Tegra::Shader::HalfType;
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
@@ -22,7 +23,6 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
}
}
- UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, "Half float saturation not implemented");
const bool negate_a =
opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0;
@@ -32,35 +32,37 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half.type_a);
op_a = GetOperandAbsNegHalf(op_a, instr.alu_half.abs_a, negate_a);
- Node op_b = [&]() {
+ auto [type_b, op_b] = [&]() -> std::tuple<HalfType, Node> {
switch (opcode->get().GetId()) {
case OpCode::Id::HADD2_C:
case OpCode::Id::HMUL2_C:
- return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
+ return {HalfType::F32, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
case OpCode::Id::HADD2_R:
case OpCode::Id::HMUL2_R:
- return GetRegister(instr.gpr20);
+ return {instr.alu_half.type_b, GetRegister(instr.gpr20)};
default:
UNREACHABLE();
- return Immediate(0);
+ return {HalfType::F32, Immediate(0)};
}
}();
- op_b = UnpackHalfFloat(op_b, instr.alu_half.type_b);
- op_b = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b);
+ op_b = UnpackHalfFloat(op_b, type_b);
+ // redeclaration to avoid a bug in clang with reusing local bindings in lambdas
+ Node op_b_alt = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b);
Node value = [&]() {
switch (opcode->get().GetId()) {
case OpCode::Id::HADD2_C:
case OpCode::Id::HADD2_R:
- return Operation(OperationCode::HAdd, PRECISE, op_a, op_b);
+ return Operation(OperationCode::HAdd, PRECISE, op_a, op_b_alt);
case OpCode::Id::HMUL2_C:
case OpCode::Id::HMUL2_R:
- return Operation(OperationCode::HMul, PRECISE, op_a, op_b);
+ return Operation(OperationCode::HMul, PRECISE, op_a, op_b_alt);
default:
UNIMPLEMENTED_MSG("Unhandled half float instruction: {}", opcode->get().GetName());
return Immediate(0);
}
}();
+ value = GetSaturatedHalfFloat(value, instr.alu_half.saturate);
value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half.merge);
SetRegister(bb, instr.gpr0, value);
@@ -68,4 +70,4 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
return pc;
}
-} // namespace VideoCommon::Shader \ No newline at end of file
+} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/conversion.cpp b/src/video_core/shader/decode/conversion.cpp
index ba15b1115..b5ec9a6f5 100644
--- a/src/video_core/shader/decode/conversion.cpp
+++ b/src/video_core/shader/decode/conversion.cpp
@@ -120,10 +120,11 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
return Operation(OperationCode::FCeil, PRECISE, value);
case Tegra::Shader::F2fRoundingOp::Trunc:
return Operation(OperationCode::FTrunc, PRECISE, value);
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}",
+ static_cast<u32>(instr.conversion.f2f.rounding.Value()));
+ return Immediate(0);
}
- UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}",
- static_cast<u32>(instr.conversion.f2f.rounding.Value()));
- return Immediate(0);
}();
value = GetSaturatedFloat(value, instr.alu.saturate_d);
diff --git a/src/video_core/shader/decode/hfma2.cpp b/src/video_core/shader/decode/hfma2.cpp
index 5c1becce5..a425f9eb7 100644
--- a/src/video_core/shader/decode/hfma2.cpp
+++ b/src/video_core/shader/decode/hfma2.cpp
@@ -34,15 +34,14 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
case OpCode::Id::HFMA2_CR:
neg_b = instr.hfma2.negate_b;
neg_c = instr.hfma2.negate_c;
- return {instr.hfma2.saturate, instr.hfma2.type_b,
+ return {instr.hfma2.saturate, HalfType::F32,
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
instr.hfma2.type_reg39, GetRegister(instr.gpr39)};
case OpCode::Id::HFMA2_RC:
neg_b = instr.hfma2.negate_b;
neg_c = instr.hfma2.negate_c;
return {instr.hfma2.saturate, instr.hfma2.type_reg39, GetRegister(instr.gpr39),
- instr.hfma2.type_b,
- GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
+ HalfType::F32, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
case OpCode::Id::HFMA2_RR:
neg_b = instr.hfma2.rr.negate_b;
neg_c = instr.hfma2.rr.negate_c;
@@ -56,13 +55,13 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
return {false, identity, Immediate(0), identity, Immediate(0)};
}
}();
- UNIMPLEMENTED_IF_MSG(saturate, "HFMA2 saturation is not implemented");
const Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hfma2.type_a);
op_b = GetOperandAbsNegHalf(UnpackHalfFloat(op_b, type_b), false, neg_b);
op_c = GetOperandAbsNegHalf(UnpackHalfFloat(op_c, type_c), false, neg_c);
Node value = Operation(OperationCode::HFma, PRECISE, op_a, op_b, op_c);
+ value = GetSaturatedHalfFloat(value, saturate);
value = HalfMerge(GetRegister(instr.gpr0), value, instr.hfma2.merge);
SetRegister(bb, instr.gpr0, value);
@@ -70,4 +69,4 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
return pc;
}
-} // namespace VideoCommon::Shader \ No newline at end of file
+} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index fa65ac9a9..8b574d4e5 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -296,7 +296,7 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
ASSERT(cbuf_offset_imm != nullptr);
const auto cbuf_offset = cbuf_offset_imm->GetValue();
const auto cbuf_index = cbuf->GetIndex();
- const u64 cbuf_key = (cbuf_index << 32) | cbuf_offset;
+ const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset);
// If this sampler has already been used, return the existing mapping.
const auto itr =
@@ -541,7 +541,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
bool is_array, bool is_aoffi) {
const std::size_t coord_count = GetCoordCount(texture_type);
const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0);
- const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
// If enabled arrays index is always stored in the gpr8 field
const u64 array_register = instr.gpr8.Value();
diff --git a/src/video_core/shader/decode/xmad.cpp b/src/video_core/shader/decode/xmad.cpp
index db15c0718..04a776398 100644
--- a/src/video_core/shader/decode/xmad.cpp
+++ b/src/video_core/shader/decode/xmad.cpp
@@ -56,9 +56,10 @@ u32 ShaderIR::DecodeXmad(NodeBlock& bb, u32 pc) {
instr.xmad.mode,
Immediate(static_cast<u32>(instr.xmad.imm20_16)),
GetRegister(instr.gpr39)};
+ default:
+ UNIMPLEMENTED_MSG("Unhandled XMAD instruction: {}", opcode->get().GetName());
+ return {false, false, false, Tegra::Shader::XmadMode::None, Immediate(0), Immediate(0)};
}
- UNIMPLEMENTED_MSG("Unhandled XMAD instruction: {}", opcode->get().GetName());
- return {false, false, false, Tegra::Shader::XmadMode::None, Immediate(0), Immediate(0)};
}();
op_a = BitfieldExtract(op_a, instr.xmad.high_a ? 16 : 0, 16);
diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp
index 17f2f711c..e4eb0dfd9 100644
--- a/src/video_core/shader/shader_ir.cpp
+++ b/src/video_core/shader/shader_ir.cpp
@@ -439,11 +439,14 @@ Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) {
return OperationCode::LogicalUGreaterEqual;
case OperationCode::INegate:
UNREACHABLE_MSG("Can't negate an unsigned integer");
+ return {};
case OperationCode::IAbsolute:
UNREACHABLE_MSG("Can't apply absolute to an unsigned integer");
+ return {};
+ default:
+ UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code));
+ return {};
}
- UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code));
- return {};
}
-} // namespace VideoCommon::Shader \ No newline at end of file
+} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 81278fb33..65f1e1de9 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -251,8 +251,9 @@ public:
}
bool operator<(const Sampler& rhs) const {
- return std::tie(offset, index, type, is_array, is_shadow) <
- std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow);
+ return std::tie(index, offset, type, is_array, is_shadow, is_bindless) <
+ std::tie(rhs.index, rhs.offset, rhs.type, rhs.is_array, rhs.is_shadow,
+ rhs.is_bindless);
}
private:
diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp
index 3b022a456..6384fa8d2 100644
--- a/src/video_core/surface.cpp
+++ b/src/video_core/surface.cpp
@@ -178,39 +178,44 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return PixelFormat::ABGR8S;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::ABGR8UI;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::B5G6R5:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::B5G6R5U;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::A2B10G10R10:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::A2B10G10R10U;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::A1B5G5R5:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::A1B5G5R5U;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::R8:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::R8U;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::R8UI;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::G8R8:
// TextureFormat::G8R8 is actually ordered red then green, as such we can use
// PixelFormat::RG8U and PixelFormat::RG8S. This was tested with The Legend of Zelda: Breath
@@ -220,50 +225,55 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return PixelFormat::RG8U;
case Tegra::Texture::ComponentType::SNORM:
return PixelFormat::RG8S;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::RGBA16U;
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::RGBA16F;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::BF10GF11RF11:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::R11FG11FB10F;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::RGBA32F;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::RGBA32UI;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::R32_G32:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::RG32F;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::RG32UI;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::R32_G32_B32:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::RGB32F;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::R16:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
@@ -276,18 +286,20 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return PixelFormat::R16UI;
case Tegra::Texture::ComponentType::SINT:
return PixelFormat::R16I;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::R32:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::R32F;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::R32UI;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::ZF32:
return PixelFormat::Z32F;
case Tegra::Texture::TextureFormat::Z16:
@@ -310,9 +322,10 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return PixelFormat::DXN2UNORM;
case Tegra::Texture::ComponentType::SNORM:
return PixelFormat::DXN2SNORM;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
case Tegra::Texture::TextureFormat::BC7U:
return is_srgb ? PixelFormat::BC7U_SRGB : PixelFormat::BC7U;
case Tegra::Texture::TextureFormat::BC6H_UF16:
@@ -343,15 +356,17 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return PixelFormat::RG16UI;
case Tegra::Texture::ComponentType::SINT:
return PixelFormat::RG16I;
+ default:
+ break;
}
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
- UNREACHABLE();
+ break;
default:
- LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}", static_cast<u32>(format),
- static_cast<u32>(component_type));
- UNREACHABLE();
- return PixelFormat::ABGR8U;
+ break;
}
+ LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}", static_cast<u32>(format),
+ static_cast<u32>(component_type));
+ UNREACHABLE();
+ return PixelFormat::ABGR8U;
}
ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) {
@@ -513,8 +528,9 @@ bool IsFormatBCn(PixelFormat format) {
case PixelFormat::DXT45_SRGB:
case PixelFormat::BC7U_SRGB:
return true;
+ default:
+ return false;
}
- return false;
}
} // namespace VideoCore::Surface