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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp10
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp17
2 files changed, 17 insertions, 10 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 6555db5bb..c2a931469 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -169,8 +169,14 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
ASSERT(buffer.IsEnabled());
glEnableVertexAttribArray(index);
- glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
- attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
+ if (attrib.type == Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::SignedInt ||
+ attrib.type == Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::UnsignedInt) {
+ glVertexAttribIFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
+ attrib.offset);
+ } else {
+ glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
+ attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
+ }
glVertexAttribBinding(index, attrib.buffer);
}
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index e81fcbbc4..415d42fda 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -13,15 +13,16 @@ namespace Impl {
static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
Maxwell3D::Regs::ShaderStage binding,
size_t expected_size) {
- GLuint ub_index = glGetUniformBlockIndex(shader, name);
- if (ub_index != GL_INVALID_INDEX) {
- GLint ub_size = 0;
- glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
- ASSERT_MSG(ub_size == expected_size,
- "Uniform block size did not match! Got {}, expected {}",
- static_cast<int>(ub_size), expected_size);
- glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
+ const GLuint ub_index = glGetUniformBlockIndex(shader, name);
+ if (ub_index == GL_INVALID_INDEX) {
+ return;
}
+
+ GLint ub_size = 0;
+ glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
+ ASSERT_MSG(static_cast<size_t>(ub_size) == expected_size,
+ "Uniform block size did not match! Got {}, expected {}", ub_size, expected_size);
+ glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
}
void SetShaderUniformBlockBindings(GLuint shader) {