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-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h20
-rw-r--r--src/video_core/engines/maxwell_3d.cpp8
-rw-r--r--src/video_core/engines/shader_bytecode.h10
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_device.h5
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp42
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp19
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp84
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp25
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp20
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h15
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp7
-rw-r--r--src/video_core/renderer_opengl/gl_state.h5
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp185
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.cpp142
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.h3
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.cpp49
-rw-r--r--src/video_core/shader/decode/other.cpp2
-rw-r--r--src/video_core/shader/decode/warp.cpp79
-rw-r--r--src/video_core/shader/node.h12
-rw-r--r--src/video_core/surface.cpp319
-rw-r--r--src/video_core/surface.h20
-rw-r--r--src/video_core/texture_cache/format_lookup_table.cpp208
-rw-r--r--src/video_core/texture_cache/format_lookup_table.h51
-rw-r--r--src/video_core/texture_cache/surface_params.cpp32
-rw-r--r--src/video_core/texture_cache/surface_params.h9
-rw-r--r--src/video_core/texture_cache/texture_cache.h16
28 files changed, 623 insertions, 768 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 45d8eaf23..6f3f2aa9f 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -127,6 +127,8 @@ add_library(video_core STATIC
shader/track.cpp
surface.cpp
surface.h
+ texture_cache/format_lookup_table.cpp
+ texture_cache/format_lookup_table.h
texture_cache/surface_base.cpp
texture_cache/surface_base.h
texture_cache/surface_params.cpp
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 4408b5001..0510ed777 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -427,8 +427,8 @@ private:
VideoCore::RasterizerInterface& rasterizer;
Core::System& system;
- std::unique_ptr<StreamBuffer> stream_buffer;
+ std::unique_ptr<StreamBuffer> stream_buffer;
TBufferType stream_buffer_handle{};
bool invalidated = false;
@@ -440,18 +440,18 @@ private:
using IntervalSet = boost::icl::interval_set<CacheAddr>;
using IntervalCache = boost::icl::interval_map<CacheAddr, MapInterval>;
using IntervalType = typename IntervalCache::interval_type;
- IntervalCache mapped_addresses{};
+ IntervalCache mapped_addresses;
- static constexpr u64 write_page_bit{11};
- std::unordered_map<u64, u32> written_pages{};
+ static constexpr u64 write_page_bit = 11;
+ std::unordered_map<u64, u32> written_pages;
- static constexpr u64 block_page_bits{21};
- static constexpr u64 block_page_size{1 << block_page_bits};
- std::unordered_map<u64, TBuffer> blocks{};
+ static constexpr u64 block_page_bits = 21;
+ static constexpr u64 block_page_size = 1ULL << block_page_bits;
+ std::unordered_map<u64, TBuffer> blocks;
- std::list<TBuffer> pending_destruction{};
- u64 epoch{};
- u64 modified_ticks{};
+ std::list<TBuffer> pending_destruction;
+ u64 epoch = 0;
+ u64 modified_ticks = 0;
std::recursive_mutex mutex;
};
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 42ce49a4d..a44c09003 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -742,14 +742,6 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
Texture::TICEntry tic_entry;
memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
- [[maybe_unused]] const auto r_type{tic_entry.r_type.Value()};
- [[maybe_unused]] const auto g_type{tic_entry.g_type.Value()};
- [[maybe_unused]] const auto b_type{tic_entry.b_type.Value()};
- [[maybe_unused]] const auto a_type{tic_entry.a_type.Value()};
-
- // TODO(Subv): Different data types for separate components are not supported
- DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
-
return tic_entry;
}
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 78d6886fb..9fafed4a2 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -616,6 +616,14 @@ union Instruction {
} shfl;
union {
+ BitField<44, 1, u64> ftz;
+ BitField<39, 2, u64> tab5cb8_2;
+ BitField<38, 1, u64> ndv;
+ BitField<47, 1, u64> cc;
+ BitField<28, 8, u64> swizzle;
+ } fswzadd;
+
+ union {
BitField<8, 8, Register> gpr;
BitField<20, 24, s64> offset;
} gmem;
@@ -1592,6 +1600,7 @@ public:
DEPBAR,
VOTE,
SHFL,
+ FSWZADD,
BFE_C,
BFE_R,
BFE_IMM,
@@ -1890,6 +1899,7 @@ private:
INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
INST("0101000011011---", Id::VOTE, Type::Warp, "VOTE"),
INST("1110111100010---", Id::SHFL, Type::Warp, "SHFL"),
+ INST("0101000011111---", Id::FSWZADD, Type::Warp, "FSWZADD"),
INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
INST("1110111101001---", Id::LD_S, Type::Memory, "LD_S"),
INST("1110111101000---", Id::LD_L, Type::Memory, "LD_L"),
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index c65b24c69..b30d5be74 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -62,6 +62,7 @@ Device::Device() {
max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS);
has_warp_intrinsics = GLAD_GL_NV_gpu_shader5 && GLAD_GL_NV_shader_thread_group &&
GLAD_GL_NV_shader_thread_shuffle;
+ has_shader_ballot = GLAD_GL_ARB_shader_ballot;
has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted");
has_variable_aoffi = TestVariableAoffi();
@@ -79,6 +80,7 @@ Device::Device(std::nullptr_t) {
max_vertex_attributes = 16;
max_varyings = 15;
has_warp_intrinsics = true;
+ has_shader_ballot = true;
has_vertex_viewport_layer = true;
has_image_load_formatted = true;
has_variable_aoffi = true;
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index bf35bd0b6..6c86fe207 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -34,6 +34,10 @@ public:
return has_warp_intrinsics;
}
+ bool HasShaderBallot() const {
+ return has_shader_ballot;
+ }
+
bool HasVertexViewportLayer() const {
return has_vertex_viewport_layer;
}
@@ -68,6 +72,7 @@ private:
u32 max_vertex_attributes{};
u32 max_varyings{};
bool has_warp_intrinsics{};
+ bool has_shader_ballot{};
bool has_vertex_viewport_layer{};
bool has_image_load_formatted{};
bool has_variable_aoffi{};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index e43ba9d6b..05f8e511b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -257,10 +257,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
continue;
}
- const std::size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
-
GLShader::MaxwellUniformData ubo{};
- ubo.SetFromRegs(gpu, stage);
+ ubo.SetFromRegs(gpu);
const auto [buffer, offset] =
buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
@@ -269,10 +267,11 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
Shader shader{shader_cache.GetStageProgram(program)};
- const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
- SetupDrawConstBuffers(stage_enum, shader);
- SetupDrawGlobalMemory(stage_enum, shader);
- const auto texture_buffer_usage{SetupDrawTextures(stage_enum, shader, base_bindings)};
+ // Stage indices are 0 - 5
+ const auto stage = static_cast<Maxwell::ShaderStage>(index == 0 ? 0 : index - 1);
+ SetupDrawConstBuffers(stage, shader);
+ SetupDrawGlobalMemory(stage, shader);
+ const auto texture_buffer_usage{SetupDrawTextures(stage, shader, base_bindings)};
const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage};
const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant);
@@ -1055,6 +1054,15 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
}
state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0;
state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0;
+
+ bool flip_y = false;
+ if (regs.viewport_transform[0].scale_y < 0.0) {
+ flip_y = !flip_y;
+ }
+ if (regs.screen_y_control.y_negate != 0) {
+ flip_y = !flip_y;
+ }
+ state.clip_control.origin = flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT;
}
void RasterizerOpenGL::SyncClipEnabled(
@@ -1077,28 +1085,14 @@ void RasterizerOpenGL::SyncClipCoef() {
}
void RasterizerOpenGL::SyncCullMode() {
- auto& maxwell3d = system.GPU().Maxwell3D();
-
- const auto& regs = maxwell3d.regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
state.cull.enabled = regs.cull.enabled != 0;
if (state.cull.enabled) {
- state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face);
-
- const bool flip_triangles{regs.screen_y_control.triangle_rast_flip == 0 ||
- regs.viewport_transform[0].scale_y < 0.0f};
-
- // If the GPU is configured to flip the rasterized triangles, then we need to flip the
- // notion of front and back. Note: We flip the triangles when the value of the register is 0
- // because OpenGL already does it for us.
- if (flip_triangles) {
- if (state.cull.front_face == GL_CCW)
- state.cull.front_face = GL_CW;
- else if (state.cull.front_face == GL_CW)
- state.cull.front_face = GL_CCW;
- }
}
+
+ state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
}
void RasterizerOpenGL::SyncPrimitiveRestart() {
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 35e5214a5..04a239a39 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -275,16 +275,25 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
std::string source = fmt::format(R"(// {}
#version 430 core
#extension GL_ARB_separate_shader_objects : enable
-#extension GL_ARB_shader_viewport_layer_array : enable
-#extension GL_EXT_shader_image_load_formatted : enable
-#extension GL_NV_gpu_shader5 : enable
-#extension GL_NV_shader_thread_group : enable
-#extension GL_NV_shader_thread_shuffle : enable
)",
GetShaderId(unique_identifier, program_type));
if (is_compute) {
source += "#extension GL_ARB_compute_variable_group_size : require\n";
}
+ if (device.HasShaderBallot()) {
+ source += "#extension GL_ARB_shader_ballot : require\n";
+ }
+ if (device.HasVertexViewportLayer()) {
+ source += "#extension GL_ARB_shader_viewport_layer_array : require\n";
+ }
+ if (device.HasImageLoadFormatted()) {
+ source += "#extension GL_EXT_shader_image_load_formatted : require\n";
+ }
+ if (device.HasWarpIntrinsics()) {
+ source += "#extension GL_NV_gpu_shader5 : require\n"
+ "#extension GL_NV_shader_thread_group : require\n"
+ "#extension GL_NV_shader_thread_shuffle : require\n";
+ }
source += '\n';
if (!is_compute) {
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 0ce59a852..4f2b49170 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1379,6 +1379,26 @@ private:
return GenerateUnary(operation, "float", Type::Float, type);
}
+ Expression FSwizzleAdd(Operation operation) {
+ const std::string op_a = VisitOperand(operation, 0).AsFloat();
+ const std::string op_b = VisitOperand(operation, 1).AsFloat();
+
+ if (!device.HasShaderBallot()) {
+ LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader");
+ return {fmt::format("{} + {}", op_a, op_b), Type::Float};
+ }
+
+ const std::string instr_mask = VisitOperand(operation, 2).AsUint();
+ const std::string mask = code.GenerateTemporary();
+ code.AddLine("uint {} = ({} >> ((gl_SubGroupInvocationARB & 3) << 1)) & 3;", mask,
+ instr_mask);
+
+ const std::string modifier_a = fmt::format("fswzadd_modifiers_a[{}]", mask);
+ const std::string modifier_b = fmt::format("fswzadd_modifiers_b[{}]", mask);
+ return {fmt::format("(({} * {}) + ({} * {}))", op_a, modifier_a, op_b, modifier_b),
+ Type::Float};
+ }
+
Expression ICastFloat(Operation operation) {
return GenerateUnary(operation, "int", Type::Int, Type::Float);
}
@@ -1872,10 +1892,6 @@ private:
Expression EmitVertex(Operation operation) {
ASSERT_MSG(stage == ProgramType::Geometry,
"EmitVertex is expected to be used in a geometry shader.");
-
- // If a geometry shader is attached, it will always flip (it's the last stage before
- // fragment). For more info about flipping, refer to gl_shader_gen.cpp.
- code.AddLine("gl_Position.xy *= viewport_flip.xy;");
code.AddLine("EmitVertex();");
return {};
}
@@ -1883,14 +1899,12 @@ private:
Expression EndPrimitive(Operation operation) {
ASSERT_MSG(stage == ProgramType::Geometry,
"EndPrimitive is expected to be used in a geometry shader.");
-
code.AddLine("EndPrimitive();");
return {};
}
Expression YNegate(Operation operation) {
- // Config pack's third value is Y_NEGATE's state.
- return {"config_pack[2]", Type::Uint};
+ return {"y_direction", Type::Float};
}
template <u32 element>
@@ -1942,34 +1956,24 @@ private:
return Vote(operation, "allThreadsEqualNV");
}
- template <const std::string_view& func>
- Expression Shuffle(Operation operation) {
- const std::string value = VisitOperand(operation, 0).AsFloat();
- if (!device.HasWarpIntrinsics()) {
- LOG_ERROR(Render_OpenGL, "Nvidia shuffle intrinsics are required by this shader");
- // On a "single-thread" device we are either on the same thread or out of bounds. Both
- // cases return the passed value.
- return {value, Type::Float};
+ Expression ThreadId(Operation operation) {
+ if (!device.HasShaderBallot()) {
+ LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader");
+ return {"0U", Type::Uint};
}
-
- const std::string index = VisitOperand(operation, 1).AsUint();
- const std::string width = VisitOperand(operation, 2).AsUint();
- return {fmt::format("{}({}, {}, {})", func, value, index, width), Type::Float};
+ return {"gl_SubGroupInvocationARB", Type::Uint};
}
- template <const std::string_view& func>
- Expression InRangeShuffle(Operation operation) {
- const std::string index = VisitOperand(operation, 0).AsUint();
- const std::string width = VisitOperand(operation, 1).AsUint();
- if (!device.HasWarpIntrinsics()) {
- // On a "single-thread" device we are only in bounds when the requested index is 0.
- return {fmt::format("({} == 0U)", index), Type::Bool};
+ Expression ShuffleIndexed(Operation operation) {
+ std::string value = VisitOperand(operation, 0).AsFloat();
+
+ if (!device.HasShaderBallot()) {
+ LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader");
+ return {std::move(value), Type::Float};
}
- const std::string in_range = code.GenerateTemporary();
- code.AddLine("bool {};", in_range);
- code.AddLine("{}(0U, {}, {}, {});", func, index, width, in_range);
- return {in_range, Type::Bool};
+ const std::string index = VisitOperand(operation, 1).AsUint();
+ return {fmt::format("readInvocationARB({}, {})", value, index), Type::Float};
}
struct Func final {
@@ -1981,11 +1985,6 @@ private:
static constexpr std::string_view Or = "Or";
static constexpr std::string_view Xor = "Xor";
static constexpr std::string_view Exchange = "Exchange";
-
- static constexpr std::string_view ShuffleIndexed = "shuffleNV";
- static constexpr std::string_view ShuffleUp = "shuffleUpNV";
- static constexpr std::string_view ShuffleDown = "shuffleDownNV";
- static constexpr std::string_view ShuffleButterfly = "shuffleXorNV";
};
static constexpr std::array operation_decompilers = {
@@ -2016,6 +2015,7 @@ private:
&GLSLDecompiler::FTrunc,
&GLSLDecompiler::FCastInteger<Type::Int>,
&GLSLDecompiler::FCastInteger<Type::Uint>,
+ &GLSLDecompiler::FSwizzleAdd,
&GLSLDecompiler::Add<Type::Int>,
&GLSLDecompiler::Mul<Type::Int>,
@@ -2151,15 +2151,8 @@ private:
&GLSLDecompiler::VoteAny,
&GLSLDecompiler::VoteEqual,
- &GLSLDecompiler::Shuffle<Func::ShuffleIndexed>,
- &GLSLDecompiler::Shuffle<Func::ShuffleUp>,
- &GLSLDecompiler::Shuffle<Func::ShuffleDown>,
- &GLSLDecompiler::Shuffle<Func::ShuffleButterfly>,
-
- &GLSLDecompiler::InRangeShuffle<Func::ShuffleIndexed>,
- &GLSLDecompiler::InRangeShuffle<Func::ShuffleUp>,
- &GLSLDecompiler::InRangeShuffle<Func::ShuffleDown>,
- &GLSLDecompiler::InRangeShuffle<Func::ShuffleButterfly>,
+ &GLSLDecompiler::ThreadId,
+ &GLSLDecompiler::ShuffleIndexed,
};
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
@@ -2492,6 +2485,9 @@ bvec2 HalfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {
bvec2 is_nan2 = isnan(pair2);
return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || is_nan2.y);
}
+
+const float fswzadd_modifiers_a[] = float[4](-1.0f, 1.0f, -1.0f, 0.0f );
+const float fswzadd_modifiers_b[] = float[4](-1.0f, -1.0f, 1.0f, -1.0f );
)";
}
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 0e22eede9..a63c1a6b8 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -20,8 +20,7 @@ std::string GenerateVertexShader(const Device& device, const ShaderIR& ir, const
std::string out = GetCommonDeclarations();
out += R"(
layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
- vec4 viewport_flip;
- uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
+ float y_direction;
};
)";
@@ -33,25 +32,13 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
out += R"(
void main() {
+ gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
execute_vertex();
)";
-
if (ir_b) {
out += " execute_vertex_b();";
}
-
- out += R"(
-
- // Set Position Y direction
- gl_Position.y *= utof(config_pack[2]);
- // Check if the flip stage is VertexB
- // Config pack's second value is flip_stage
- if (config_pack[1] == 1) {
- // Viewport can be flipped, which is unsupported by glViewport
- gl_Position.xy *= viewport_flip.xy;
- }
-}
-)";
+ out += "}\n";
return out;
}
@@ -59,8 +46,7 @@ std::string GenerateGeometryShader(const Device& device, const ShaderIR& ir) {
std::string out = GetCommonDeclarations();
out += R"(
layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
- vec4 viewport_flip;
- uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
+ float y_direction;
};
)";
@@ -87,8 +73,7 @@ layout (location = 6) out vec4 FragColor6;
layout (location = 7) out vec4 FragColor7;
layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
- vec4 viewport_flip;
- uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
+ float y_direction;
};
)";
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index b05f90f20..75d3fac04 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -40,27 +40,11 @@ void ProgramManager::UpdatePipeline() {
old_state = current_state;
}
-void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) {
+void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell) {
const auto& regs = maxwell.regs;
- const auto& state = maxwell.state;
-
- // TODO(bunnei): Support more than one viewport
- viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
- viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
-
- instance_id = state.current_instance;
-
- // Assign in which stage the position has to be flipped
- // (the last stage before the fragment shader).
- constexpr u32 geometry_index = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
- if (maxwell.regs.shader_config[geometry_index].enable) {
- flip_stage = geometry_index;
- } else {
- flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
- }
// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
- y_direction = regs.screen_y_control.y_negate == 0 ? 1.f : -1.f;
+ y_direction = regs.screen_y_control.y_negate == 0 ? 1.0f : -1.0f;
}
} // namespace OpenGL::GLShader
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index 6961e702a..3703e7018 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -18,17 +18,12 @@ namespace OpenGL::GLShader {
/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
/// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
/// Not following that rule will cause problems on some AMD drivers.
-struct MaxwellUniformData {
- void SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell, std::size_t shader_stage);
-
- alignas(16) GLvec4 viewport_flip;
- struct alignas(16) {
- GLuint instance_id;
- GLuint flip_stage;
- GLfloat y_direction;
- };
+struct alignas(16) MaxwellUniformData {
+ void SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell);
+
+ GLfloat y_direction;
};
-static_assert(sizeof(MaxwellUniformData) == 32, "MaxwellUniformData structure size is incorrect");
+static_assert(sizeof(MaxwellUniformData) == 16, "MaxwellUniformData structure size is incorrect");
static_assert(sizeof(MaxwellUniformData) < 16384,
"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index f25148362..ccbe5912e 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -410,6 +410,12 @@ void OpenGLState::ApplyAlphaTest() {
}
}
+void OpenGLState::ApplyClipControl() {
+ if (UpdateValue(cur_state.clip_control.origin, clip_control.origin)) {
+ glClipControl(clip_control.origin, GL_NEGATIVE_ONE_TO_ONE);
+ }
+}
+
void OpenGLState::ApplyTextures() {
if (const auto update = UpdateArray(cur_state.textures, textures)) {
glBindTextures(update->first, update->second, textures.data() + update->first);
@@ -453,6 +459,7 @@ void OpenGLState::Apply() {
ApplyImages();
ApplyPolygonOffset();
ApplyAlphaTest();
+ ApplyClipControl();
}
void OpenGLState::EmulateViewportWithScissor() {
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index cca25206b..eaff22bda 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -146,6 +146,10 @@ public:
std::array<bool, 8> clip_distance = {}; // GL_CLIP_DISTANCE
+ struct {
+ GLenum origin = GL_LOWER_LEFT;
+ } clip_control;
+
OpenGLState();
/// Get the currently active OpenGL state
@@ -182,6 +186,7 @@ public:
void ApplyDepthClamp();
void ApplyPolygonOffset();
void ApplyAlphaTest();
+ void ApplyClipControl();
/// Resets any references to the given resource
OpenGLState& UnbindTexture(GLuint handle);
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 55b3e58b2..4659e098f 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -23,7 +23,6 @@ namespace OpenGL {
using Tegra::Texture::SwizzleSource;
using VideoCore::MortonSwizzleMode;
-using VideoCore::Surface::ComponentType;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::SurfaceCompression;
using VideoCore::Surface::SurfaceTarget;
@@ -40,114 +39,95 @@ struct FormatTuple {
GLint internal_format;
GLenum format;
GLenum type;
- ComponentType component_type;
bool compressed;
};
constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U
- {GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S
- {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // ABGR8UI
- {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5U
- {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
- false}, // A2B10G10R10U
- {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5U
- {GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // R8U
- {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // R8UI
- {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F
- {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RGBA16U
- {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI
- {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
- false}, // R11FG11FB10F
- {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI
- {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
- true}, // DXT1
- {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
- true}, // DXT23
- {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
- true}, // DXT45
- {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
- {GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
- true}, // DXN2UNORM
- {GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM
- {GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
- true}, // BC7U
- {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
- true}, // BC6H_UF16
- {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
- true}, // BC6H_SF16
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
- {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
- {GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
- {GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
- {GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
- {GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
- {GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16U
- {GL_R16_SNORM, GL_RED, GL_SHORT, ComponentType::SNorm, false}, // R16S
- {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // R16UI
- {GL_R16I, GL_RED_INTEGER, GL_SHORT, ComponentType::SInt, false}, // R16I
- {GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RG16
- {GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false}, // RG16F
- {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
- {GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false}, // RG16I
- {GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
- {GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm,
- false}, // RGBA8_SRGB
- {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
- {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
- {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
- {GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBX16F
- {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4
- {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // ABGR8U
+ {GL_RGBA8, GL_RGBA, GL_BYTE, false}, // ABGR8S
+ {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, false}, // ABGR8UI
+ {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false}, // B5G6R5U
+ {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false}, // A2B10G10R10U
+ {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false}, // A1B5G5R5U
+ {GL_R8, GL_RED, GL_UNSIGNED_BYTE, false}, // R8U
+ {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, false}, // R8UI
+ {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBA16F
+ {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, false}, // RGBA16U
+ {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, false}, // RGBA16UI
+ {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false}, // R11FG11FB10F
+ {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, false}, // RGBA32UI
+ {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1
+ {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
+ {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
+ {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN1
+ {GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN2UNORM
+ {GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, true}, // DXN2SNORM
+ {GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // BC7U
+ {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // BC6H_UF16
+ {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // BC6H_SF16
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4
+ {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, false}, // BGRA8
+ {GL_RGBA32F, GL_RGBA, GL_FLOAT, false}, // RGBA32F
+ {GL_RG32F, GL_RG, GL_FLOAT, false}, // RG32F
+ {GL_R32F, GL_RED, GL_FLOAT, false}, // R32F
+ {GL_R16F, GL_RED, GL_HALF_FLOAT, false}, // R16F
+ {GL_R16, GL_RED, GL_UNSIGNED_SHORT, false}, // R16U
+ {GL_R16_SNORM, GL_RED, GL_SHORT, false}, // R16S
+ {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, false}, // R16UI
+ {GL_R16I, GL_RED_INTEGER, GL_SHORT, false}, // R16I
+ {GL_RG16, GL_RG, GL_UNSIGNED_SHORT, false}, // RG16
+ {GL_RG16F, GL_RG, GL_HALF_FLOAT, false}, // RG16F
+ {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, false}, // RG16UI
+ {GL_RG16I, GL_RG_INTEGER, GL_SHORT, false}, // RG16I
+ {GL_RG16_SNORM, GL_RG, GL_SHORT, false}, // RG16S
+ {GL_RGB32F, GL_RGB, GL_FLOAT, false}, // RGB32F
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // RGBA8_SRGB
+ {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false}, // RG8U
+ {GL_RG8, GL_RG, GL_BYTE, false}, // RG8S
+ {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI
+ {GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, false}, // RGBX16F
+ {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X4
+ {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, false}, // BGRA8
// Compressed sRGB formats
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
- true}, // DXT1_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
- true}, // DXT23_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
- true}, // DXT45_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
- true}, // BC7U_SRGB
- {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, ComponentType::UNorm, false}, // R4G4B4A4U
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6_SRGB
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5_SRGB
- {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, ComponentType::Float, false}, // E5B9G9R9F
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // BC7U_SRGB
+ {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, false}, // R4G4B4A4U
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4_SRGB
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8_SRGB
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5_SRGB
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X4_SRGB
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X5
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X5_SRGB
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X8
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X8_SRGB
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X6
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X6_SRGB
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X10
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X10_SRGB
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_12X12
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_12X12_SRGB
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X6
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X6_SRGB
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X5
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X5_SRGB
+ {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, false}, // E5B9G9R9F
// Depth formats
- {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
- {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
- false}, // Z16
+ {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false}, // Z32F
+ {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false}, // Z16
// DepthStencil formats
- {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
- false}, // Z24S8
- {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
- false}, // S8Z24
- {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
- ComponentType::Float, false}, // Z32FS8
+ {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false}, // Z24S8
+ {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false}, // S8Z24
+ {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, false}, // Z32FS8
}};
-const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
+const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]};
return format;
@@ -249,7 +229,7 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params)
: VideoCommon::SurfaceBase<View>(gpu_addr, params) {
- const auto& tuple{GetFormatTuple(params.pixel_format, params.component_type)};
+ const auto& tuple{GetFormatTuple(params.pixel_format)};
internal_format = tuple.internal_format;
format = tuple.format;
type = tuple.type;
@@ -451,8 +431,7 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const {
texture_view.Create();
const GLuint handle{texture_view.handle};
- const FormatTuple& tuple{
- GetFormatTuple(owner_params.pixel_format, owner_params.component_type)};
+ const FormatTuple& tuple{GetFormatTuple(owner_params.pixel_format)};
glTextureView(handle, target, surface.texture.handle, tuple.internal_format, params.base_level,
params.num_levels, params.base_layer, params.num_layers);
@@ -562,8 +541,8 @@ void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface)
const auto& dst_params = dst_surface->GetSurfaceParams();
UNIMPLEMENTED_IF(src_params.num_levels > 1 || dst_params.num_levels > 1);
- const auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
- const auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
+ const auto source_format = GetFormatTuple(src_params.pixel_format);
+ const auto dest_format = GetFormatTuple(dst_params.pixel_format);
const std::size_t source_size = src_surface->GetHostSizeInBytes();
const std::size_t dest_size = dst_surface->GetHostSizeInBytes();
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
index 3c5acda3e..463ed43ae 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
@@ -95,83 +95,82 @@ vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compar
} // namespace Sampler
struct FormatTuple {
- vk::Format format; ///< Vulkan format
- ComponentType component_type; ///< Abstracted component type
- bool attachable; ///< True when this format can be used as an attachment
+ vk::Format format; ///< Vulkan format
+ bool attachable; ///< True when this format can be used as an attachment
};
static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
- {vk::Format::eA8B8G8R8UnormPack32, ComponentType::UNorm, true}, // ABGR8U
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // ABGR8S
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // ABGR8UI
- {vk::Format::eB5G6R5UnormPack16, ComponentType::UNorm, false}, // B5G6R5U
- {vk::Format::eA2B10G10R10UnormPack32, ComponentType::UNorm, true}, // A2B10G10R10U
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // A1B5G5R5U
- {vk::Format::eR8Unorm, ComponentType::UNorm, true}, // R8U
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // R8UI
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA16F
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA16U
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA16UI
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // R11FG11FB10F
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA32UI
- {vk::Format::eBc1RgbaUnormBlock, ComponentType::UNorm, false}, // DXT1
- {vk::Format::eBc2UnormBlock, ComponentType::UNorm, false}, // DXT23
- {vk::Format::eBc3UnormBlock, ComponentType::UNorm, false}, // DXT45
- {vk::Format::eBc4UnormBlock, ComponentType::UNorm, false}, // DXN1
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // DXN2UNORM
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // DXN2SNORM
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // BC7U
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // BC6H_UF16
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // BC6H_SF16
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_4X4
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // BGRA8
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA32F
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG32F
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // R32F
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // R16F
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // R16U
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // R16S
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // R16UI
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // R16I
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16F
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16UI
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16I
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16S
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // RGB32F
- {vk::Format::eA8B8G8R8SrgbPack32, ComponentType::UNorm, true}, // RGBA8_SRGB
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8U
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8S
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG32UI
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBX16F
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // R32UI
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X8
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X5
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X4
+ {vk::Format::eA8B8G8R8UnormPack32, true}, // ABGR8U
+ {vk::Format::eUndefined, false}, // ABGR8S
+ {vk::Format::eUndefined, false}, // ABGR8UI
+ {vk::Format::eB5G6R5UnormPack16, false}, // B5G6R5U
+ {vk::Format::eA2B10G10R10UnormPack32, true}, // A2B10G10R10U
+ {vk::Format::eUndefined, false}, // A1B5G5R5U
+ {vk::Format::eR8Unorm, true}, // R8U
+ {vk::Format::eUndefined, false}, // R8UI
+ {vk::Format::eUndefined, false}, // RGBA16F
+ {vk::Format::eUndefined, false}, // RGBA16U
+ {vk::Format::eUndefined, false}, // RGBA16UI
+ {vk::Format::eUndefined, false}, // R11FG11FB10F
+ {vk::Format::eUndefined, false}, // RGBA32UI
+ {vk::Format::eBc1RgbaUnormBlock, false}, // DXT1
+ {vk::Format::eBc2UnormBlock, false}, // DXT23
+ {vk::Format::eBc3UnormBlock, false}, // DXT45
+ {vk::Format::eBc4UnormBlock, false}, // DXN1
+ {vk::Format::eUndefined, false}, // DXN2UNORM
+ {vk::Format::eUndefined, false}, // DXN2SNORM
+ {vk::Format::eUndefined, false}, // BC7U
+ {vk::Format::eUndefined, false}, // BC6H_UF16
+ {vk::Format::eUndefined, false}, // BC6H_SF16
+ {vk::Format::eUndefined, false}, // ASTC_2D_4X4
+ {vk::Format::eUndefined, false}, // BGRA8
+ {vk::Format::eUndefined, false}, // RGBA32F
+ {vk::Format::eUndefined, false}, // RG32F
+ {vk::Format::eUndefined, false}, // R32F
+ {vk::Format::eUndefined, false}, // R16F
+ {vk::Format::eUndefined, false}, // R16U
+ {vk::Format::eUndefined, false}, // R16S
+ {vk::Format::eUndefined, false}, // R16UI
+ {vk::Format::eUndefined, false}, // R16I
+ {vk::Format::eUndefined, false}, // RG16
+ {vk::Format::eUndefined, false}, // RG16F
+ {vk::Format::eUndefined, false}, // RG16UI
+ {vk::Format::eUndefined, false}, // RG16I
+ {vk::Format::eUndefined, false}, // RG16S
+ {vk::Format::eUndefined, false}, // RGB32F
+ {vk::Format::eA8B8G8R8SrgbPack32, true}, // RGBA8_SRGB
+ {vk::Format::eUndefined, false}, // RG8U
+ {vk::Format::eUndefined, false}, // RG8S
+ {vk::Format::eUndefined, false}, // RG32UI
+ {vk::Format::eUndefined, false}, // RGBX16F
+ {vk::Format::eUndefined, false}, // R32UI
+ {vk::Format::eUndefined, false}, // ASTC_2D_8X8
+ {vk::Format::eUndefined, false}, // ASTC_2D_8X5
+ {vk::Format::eUndefined, false}, // ASTC_2D_5X4
// Compressed sRGB formats
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // BGRA8_SRGB
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // DXT1_SRGB
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // DXT23_SRGB
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // DXT45_SRGB
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // BC7U_SRGB
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_4X4_SRGB
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X8_SRGB
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X5_SRGB
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X4_SRGB
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X5
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X5_SRGB
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_10X8
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_10X8_SRGB
+ {vk::Format::eUndefined, false}, // BGRA8_SRGB
+ {vk::Format::eUndefined, false}, // DXT1_SRGB
+ {vk::Format::eUndefined, false}, // DXT23_SRGB
+ {vk::Format::eUndefined, false}, // DXT45_SRGB
+ {vk::Format::eUndefined, false}, // BC7U_SRGB
+ {vk::Format::eUndefined, false}, // ASTC_2D_4X4_SRGB
+ {vk::Format::eUndefined, false}, // ASTC_2D_8X8_SRGB
+ {vk::Format::eUndefined, false}, // ASTC_2D_8X5_SRGB
+ {vk::Format::eUndefined, false}, // ASTC_2D_5X4_SRGB
+ {vk::Format::eUndefined, false}, // ASTC_2D_5X5
+ {vk::Format::eUndefined, false}, // ASTC_2D_5X5_SRGB
+ {vk::Format::eUndefined, false}, // ASTC_2D_10X8
+ {vk::Format::eUndefined, false}, // ASTC_2D_10X8_SRGB
// Depth formats
- {vk::Format::eD32Sfloat, ComponentType::Float, true}, // Z32F
- {vk::Format::eD16Unorm, ComponentType::UNorm, true}, // Z16
+ {vk::Format::eD32Sfloat, true}, // Z32F
+ {vk::Format::eD16Unorm, true}, // Z16
// DepthStencil formats
- {vk::Format::eD24UnormS8Uint, ComponentType::UNorm, true}, // Z24S8
- {vk::Format::eD24UnormS8Uint, ComponentType::UNorm, true}, // S8Z24 (emulated)
- {vk::Format::eUndefined, ComponentType::Invalid, false}, // Z32FS8
+ {vk::Format::eD24UnormS8Uint, true}, // Z24S8
+ {vk::Format::eD24UnormS8Uint, true}, // S8Z24 (emulated)
+ {vk::Format::eUndefined, false}, // Z32FS8
}};
static constexpr bool IsZetaFormat(PixelFormat pixel_format) {
@@ -180,14 +179,13 @@ static constexpr bool IsZetaFormat(PixelFormat pixel_format) {
}
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
- PixelFormat pixel_format, ComponentType component_type) {
+ PixelFormat pixel_format) {
ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
const auto tuple = tex_format_tuples[static_cast<u32>(pixel_format)];
UNIMPLEMENTED_IF_MSG(tuple.format == vk::Format::eUndefined,
- "Unimplemented texture format with pixel format={} and component type={}",
- static_cast<u32>(pixel_format), static_cast<u32>(component_type));
- ASSERT_MSG(component_type == tuple.component_type, "Component type mismatch");
+ "Unimplemented texture format with pixel format={}",
+ static_cast<u32>(pixel_format));
auto usage = vk::FormatFeatureFlagBits::eSampledImage |
vk::FormatFeatureFlagBits::eTransferDst | vk::FormatFeatureFlagBits::eTransferSrc;
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.h b/src/video_core/renderer_vulkan/maxwell_to_vk.h
index 4cadc0721..5b0ffd87a 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.h
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.h
@@ -16,7 +16,6 @@ namespace Vulkan::MaxwellToVK {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using PixelFormat = VideoCore::Surface::PixelFormat;
-using ComponentType = VideoCore::Surface::ComponentType;
namespace Sampler {
@@ -31,7 +30,7 @@ vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compar
} // namespace Sampler
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
- PixelFormat pixel_format, ComponentType component_type);
+ PixelFormat pixel_format);
vk::ShaderStageFlagBits ShaderStage(Maxwell::ShaderStage stage);
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
index 42cf068b6..2850d5b59 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
@@ -783,6 +783,11 @@ private:
return {};
}
+ Id FSwizzleAdd(Operation operation) {
+ UNIMPLEMENTED();
+ return {};
+ }
+
Id HNegate(Operation operation) {
UNIMPLEMENTED();
return {};
@@ -1195,42 +1200,12 @@ private:
return {};
}
- Id ShuffleIndexed(Operation) {
- UNIMPLEMENTED();
- return {};
- }
-
- Id ShuffleUp(Operation) {
- UNIMPLEMENTED();
- return {};
- }
-
- Id ShuffleDown(Operation) {
- UNIMPLEMENTED();
- return {};
- }
-
- Id ShuffleButterfly(Operation) {
- UNIMPLEMENTED();
- return {};
- }
-
- Id InRangeShuffleIndexed(Operation) {
+ Id ThreadId(Operation) {
UNIMPLEMENTED();
return {};
}
- Id InRangeShuffleUp(Operation) {
- UNIMPLEMENTED();
- return {};
- }
-
- Id InRangeShuffleDown(Operation) {
- UNIMPLEMENTED();
- return {};
- }
-
- Id InRangeShuffleButterfly(Operation) {
+ Id ShuffleIndexed(Operation) {
UNIMPLEMENTED();
return {};
}
@@ -1393,6 +1368,7 @@ private:
&SPIRVDecompiler::Unary<&Module::OpTrunc, Type::Float>,
&SPIRVDecompiler::Unary<&Module::OpConvertSToF, Type::Float, Type::Int>,
&SPIRVDecompiler::Unary<&Module::OpConvertUToF, Type::Float, Type::Uint>,
+ &SPIRVDecompiler::FSwizzleAdd,
&SPIRVDecompiler::Binary<&Module::OpIAdd, Type::Int>,
&SPIRVDecompiler::Binary<&Module::OpIMul, Type::Int>,
@@ -1528,15 +1504,8 @@ private:
&SPIRVDecompiler::VoteAny,
&SPIRVDecompiler::VoteEqual,
+ &SPIRVDecompiler::ThreadId,
&SPIRVDecompiler::ShuffleIndexed,
- &SPIRVDecompiler::ShuffleUp,
- &SPIRVDecompiler::ShuffleDown,
- &SPIRVDecompiler::ShuffleButterfly,
-
- &SPIRVDecompiler::InRangeShuffleIndexed,
- &SPIRVDecompiler::InRangeShuffleUp,
- &SPIRVDecompiler::InRangeShuffleDown,
- &SPIRVDecompiler::InRangeShuffleButterfly,
};
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
diff --git a/src/video_core/shader/decode/other.cpp b/src/video_core/shader/decode/other.cpp
index 116b95f76..17cd45d3c 100644
--- a/src/video_core/shader/decode/other.cpp
+++ b/src/video_core/shader/decode/other.cpp
@@ -256,7 +256,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::DEPBAR: {
- LOG_WARNING(HW_GPU, "DEPBAR instruction is stubbed");
+ LOG_DEBUG(HW_GPU, "DEPBAR instruction is stubbed");
break;
}
default:
diff --git a/src/video_core/shader/decode/warp.cpp b/src/video_core/shader/decode/warp.cpp
index fa8a250cc..d98d0e1dd 100644
--- a/src/video_core/shader/decode/warp.cpp
+++ b/src/video_core/shader/decode/warp.cpp
@@ -17,6 +17,7 @@ using Tegra::Shader::ShuffleOperation;
using Tegra::Shader::VoteOperation;
namespace {
+
OperationCode GetOperationCode(VoteOperation vote_op) {
switch (vote_op) {
case VoteOperation::All:
@@ -30,6 +31,7 @@ OperationCode GetOperationCode(VoteOperation vote_op) {
return OperationCode::VoteAll;
}
}
+
} // Anonymous namespace
u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
@@ -46,50 +48,59 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::SHFL: {
- Node width = [this, instr] {
- Node mask = instr.shfl.is_mask_imm ? Immediate(static_cast<u32>(instr.shfl.mask_imm))
- : GetRegister(instr.gpr39);
-
- // Convert the obscure SHFL mask back into GL_NV_shader_thread_shuffle's width. This has
- // been done reversing Nvidia's math. It won't work on all cases due to SHFL having
- // different parameters that don't properly map to GLSL's interface, but it should work
- // for cases emitted by Nvidia's compiler.
- if (instr.shfl.operation == ShuffleOperation::Up) {
- return Operation(
- OperationCode::ILogicalShiftRight,
- Operation(OperationCode::IAdd, std::move(mask), Immediate(-0x2000)),
- Immediate(8));
- } else {
- return Operation(OperationCode::ILogicalShiftRight,
- Operation(OperationCode::IAdd, Immediate(0x201F),
- Operation(OperationCode::INegate, std::move(mask))),
- Immediate(8));
- }
- }();
+ Node mask = instr.shfl.is_mask_imm ? Immediate(static_cast<u32>(instr.shfl.mask_imm))
+ : GetRegister(instr.gpr39);
+ Node index = instr.shfl.is_index_imm ? Immediate(static_cast<u32>(instr.shfl.index_imm))
+ : GetRegister(instr.gpr20);
+
+ Node thread_id = Operation(OperationCode::ThreadId);
+ Node clamp = Operation(OperationCode::IBitwiseAnd, mask, Immediate(0x1FU));
+ Node seg_mask = BitfieldExtract(mask, 8, 16);
- const auto [operation, in_range] = [instr]() -> std::pair<OperationCode, OperationCode> {
+ Node neg_seg_mask = Operation(OperationCode::IBitwiseNot, seg_mask);
+ Node min_thread_id = Operation(OperationCode::IBitwiseAnd, thread_id, seg_mask);
+ Node max_thread_id = Operation(OperationCode::IBitwiseOr, min_thread_id,
+ Operation(OperationCode::IBitwiseAnd, clamp, neg_seg_mask));
+
+ Node src_thread_id = [instr, index, neg_seg_mask, min_thread_id, thread_id] {
switch (instr.shfl.operation) {
case ShuffleOperation::Idx:
- return {OperationCode::ShuffleIndexed, OperationCode::InRangeShuffleIndexed};
- case ShuffleOperation::Up:
- return {OperationCode::ShuffleUp, OperationCode::InRangeShuffleUp};
+ return Operation(OperationCode::IBitwiseOr,
+ Operation(OperationCode::IBitwiseAnd, index, neg_seg_mask),
+ min_thread_id);
case ShuffleOperation::Down:
- return {OperationCode::ShuffleDown, OperationCode::InRangeShuffleDown};
+ return Operation(OperationCode::IAdd, thread_id, index);
+ case ShuffleOperation::Up:
+ return Operation(OperationCode::IAdd, thread_id,
+ Operation(OperationCode::INegate, index));
case ShuffleOperation::Bfly:
- return {OperationCode::ShuffleButterfly, OperationCode::InRangeShuffleButterfly};
+ return Operation(OperationCode::IBitwiseXor, thread_id, index);
}
- UNREACHABLE_MSG("Invalid SHFL operation: {}",
- static_cast<u64>(instr.shfl.operation.Value()));
- return {};
+ UNREACHABLE();
+ return Immediate(0U);
}();
- // Setting the predicate before the register is intentional to avoid overwriting.
- Node index = instr.shfl.is_index_imm ? Immediate(static_cast<u32>(instr.shfl.index_imm))
- : GetRegister(instr.gpr20);
- SetPredicate(bb, instr.shfl.pred48, Operation(in_range, index, width));
+ Node in_bounds = [instr, src_thread_id, min_thread_id, max_thread_id] {
+ if (instr.shfl.operation == ShuffleOperation::Up) {
+ return Operation(OperationCode::LogicalIGreaterEqual, src_thread_id, min_thread_id);
+ } else {
+ return Operation(OperationCode::LogicalILessEqual, src_thread_id, max_thread_id);
+ }
+ }();
+
+ SetPredicate(bb, instr.shfl.pred48, in_bounds);
SetRegister(
bb, instr.gpr0,
- Operation(operation, GetRegister(instr.gpr8), std::move(index), std::move(width)));
+ Operation(OperationCode::ShuffleIndexed, GetRegister(instr.gpr8), src_thread_id));
+ break;
+ }
+ case OpCode::Id::FSWZADD: {
+ UNIMPLEMENTED_IF(instr.fswzadd.ndv);
+
+ Node op_a = GetRegister(instr.gpr8);
+ Node op_b = GetRegister(instr.gpr20);
+ Node mask = Immediate(static_cast<u32>(instr.fswzadd.swizzle));
+ SetRegister(bb, instr.gpr0, Operation(OperationCode::FSwizzleAdd, op_a, op_b, mask));
break;
}
default:
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h
index 4300d9ff4..54217e6a4 100644
--- a/src/video_core/shader/node.h
+++ b/src/video_core/shader/node.h
@@ -47,6 +47,7 @@ enum class OperationCode {
FTrunc, /// (MetaArithmetic, float a) -> float
FCastInteger, /// (MetaArithmetic, int a) -> float
FCastUInteger, /// (MetaArithmetic, uint a) -> float
+ FSwizzleAdd, /// (float a, float b, uint mask) -> float
IAdd, /// (MetaArithmetic, int a, int b) -> int
IMul, /// (MetaArithmetic, int a, int b) -> int
@@ -181,15 +182,8 @@ enum class OperationCode {
VoteAny, /// (bool) -> bool
VoteEqual, /// (bool) -> bool
- ShuffleIndexed, /// (uint value, uint index, uint width) -> uint
- ShuffleUp, /// (uint value, uint index, uint width) -> uint
- ShuffleDown, /// (uint value, uint index, uint width) -> uint
- ShuffleButterfly, /// (uint value, uint index, uint width) -> uint
-
- InRangeShuffleIndexed, /// (uint index, uint width) -> bool
- InRangeShuffleUp, /// (uint index, uint width) -> bool
- InRangeShuffleDown, /// (uint index, uint width) -> bool
- InRangeShuffleButterfly, /// (uint index, uint width) -> bool
+ ThreadId, /// () -> uint
+ ShuffleIndexed, /// (uint value, uint index) -> uint
Amount,
};
diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp
index 621136b6e..1655ccf16 100644
--- a/src/video_core/surface.cpp
+++ b/src/video_core/surface.cpp
@@ -168,309 +168,6 @@ PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format)
}
}
-PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
- Tegra::Texture::ComponentType component_type,
- bool is_srgb) {
- // TODO(Subv): Properly implement this
- switch (format) {
- case Tegra::Texture::TextureFormat::A8R8G8B8:
- if (is_srgb) {
- return PixelFormat::RGBA8_SRGB;
- }
- switch (component_type) {
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::ABGR8U;
- case Tegra::Texture::ComponentType::SNORM:
- return PixelFormat::ABGR8S;
- case Tegra::Texture::ComponentType::UINT:
- return PixelFormat::ABGR8UI;
- default:
- break;
- }
- break;
- case Tegra::Texture::TextureFormat::B5G6R5:
- switch (component_type) {
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::B5G6R5U;
- default:
- break;
- }
- break;
- case Tegra::Texture::TextureFormat::A2B10G10R10:
- switch (component_type) {
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::A2B10G10R10U;
- default:
- break;
- }
- break;
- case Tegra::Texture::TextureFormat::A1B5G5R5:
- switch (component_type) {
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::A1B5G5R5U;
- default:
- break;
- }
- break;
- case Tegra::Texture::TextureFormat::A4B4G4R4:
- switch (component_type) {
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::R4G4B4A4U;
- default:
- break;
- }
- break;
- case Tegra::Texture::TextureFormat::R8:
- switch (component_type) {
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::R8U;
- case Tegra::Texture::ComponentType::UINT:
- return PixelFormat::R8UI;
- default:
- break;
- }
- break;
- case Tegra::Texture::TextureFormat::G8R8:
- // TextureFormat::G8R8 is actually ordered red then green, as such we can use
- // PixelFormat::RG8U and PixelFormat::RG8S. This was tested with The Legend of Zelda: Breath
- // of the Wild, which uses this format to render the hearts on the UI.
- switch (component_type) {
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::RG8U;
- case Tegra::Texture::ComponentType::SNORM:
- return PixelFormat::RG8S;
- default:
- break;
- }
- break;
- case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
- switch (component_type) {
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::RGBA16U;
- case Tegra::Texture::ComponentType::FLOAT:
- return PixelFormat::RGBA16F;
- default:
- break;
- }
- break;
- case Tegra::Texture::TextureFormat::BF10GF11RF11:
- switch (component_type) {
- case Tegra::Texture::ComponentType::FLOAT:
- return PixelFormat::R11FG11FB10F;
- default:
- break;
- }
- break;
- case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
- switch (component_type) {
- case Tegra::Texture::ComponentType::FLOAT:
- return PixelFormat::RGBA32F;
- case Tegra::Texture::ComponentType::UINT:
- return PixelFormat::RGBA32UI;
- default:
- break;
- }
- break;
- case Tegra::Texture::TextureFormat::R32_G32:
- switch (component_type) {
- case Tegra::Texture::ComponentType::FLOAT:
- return PixelFormat::RG32F;
- case Tegra::Texture::ComponentType::UINT:
- return PixelFormat::RG32UI;
- default:
- break;
- }
- break;
- case Tegra::Texture::TextureFormat::R32_G32_B32:
- switch (component_type) {
- case Tegra::Texture::ComponentType::FLOAT:
- return PixelFormat::RGB32F;
- default:
- break;
- }
- break;
- case Tegra::Texture::TextureFormat::R16:
- switch (component_type) {
- case Tegra::Texture::ComponentType::FLOAT:
- return PixelFormat::R16F;
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::R16U;
- case Tegra::Texture::ComponentType::SNORM:
- return PixelFormat::R16S;
- case Tegra::Texture::ComponentType::UINT:
- return PixelFormat::R16UI;
- case Tegra::Texture::ComponentType::SINT:
- return PixelFormat::R16I;
- default:
- break;
- }
- break;
- case Tegra::Texture::TextureFormat::R32:
- switch (component_type) {
- case Tegra::Texture::ComponentType::FLOAT:
- return PixelFormat::R32F;
- case Tegra::Texture::ComponentType::UINT:
- return PixelFormat::R32UI;
- default:
- break;
- }
- break;
- case Tegra::Texture::TextureFormat::E5B9G9R9_SHAREDEXP:
- switch (component_type) {
- case Tegra::Texture::ComponentType::FLOAT:
- return PixelFormat::E5B9G9R9F;
- default:
- break;
- }
- break;
- case Tegra::Texture::TextureFormat::ZF32:
- return PixelFormat::Z32F;
- case Tegra::Texture::TextureFormat::Z16:
- return PixelFormat::Z16;
- case Tegra::Texture::TextureFormat::S8Z24:
- return PixelFormat::S8Z24;
- case Tegra::Texture::TextureFormat::ZF32_X24S8:
- return PixelFormat::Z32FS8;
- case Tegra::Texture::TextureFormat::DXT1:
- return is_srgb ? PixelFormat::DXT1_SRGB : PixelFormat::DXT1;
- case Tegra::Texture::TextureFormat::DXT23:
- return is_srgb ? PixelFormat::DXT23_SRGB : PixelFormat::DXT23;
- case Tegra::Texture::TextureFormat::DXT45:
- return is_srgb ? PixelFormat::DXT45_SRGB : PixelFormat::DXT45;
- case Tegra::Texture::TextureFormat::DXN1:
- return PixelFormat::DXN1;
- case Tegra::Texture::TextureFormat::DXN2:
- switch (component_type) {
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::DXN2UNORM;
- case Tegra::Texture::ComponentType::SNORM:
- return PixelFormat::DXN2SNORM;
- default:
- break;
- }
- break;
- case Tegra::Texture::TextureFormat::BC7U:
- return is_srgb ? PixelFormat::BC7U_SRGB : PixelFormat::BC7U;
- case Tegra::Texture::TextureFormat::BC6H_UF16:
- return PixelFormat::BC6H_UF16;
- case Tegra::Texture::TextureFormat::BC6H_SF16:
- return PixelFormat::BC6H_SF16;
- case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
- return is_srgb ? PixelFormat::ASTC_2D_4X4_SRGB : PixelFormat::ASTC_2D_4X4;
- case Tegra::Texture::TextureFormat::ASTC_2D_5X4:
- return is_srgb ? PixelFormat::ASTC_2D_5X4_SRGB : PixelFormat::ASTC_2D_5X4;
- case Tegra::Texture::TextureFormat::ASTC_2D_5X5:
- return is_srgb ? PixelFormat::ASTC_2D_5X5_SRGB : PixelFormat::ASTC_2D_5X5;
- case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
- return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8;
- case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
- return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
- case Tegra::Texture::TextureFormat::ASTC_2D_10X8:
- return is_srgb ? PixelFormat::ASTC_2D_10X8_SRGB : PixelFormat::ASTC_2D_10X8;
- case Tegra::Texture::TextureFormat::ASTC_2D_6X6:
- return is_srgb ? PixelFormat::ASTC_2D_6X6_SRGB : PixelFormat::ASTC_2D_6X6;
- case Tegra::Texture::TextureFormat::ASTC_2D_10X10:
- return is_srgb ? PixelFormat::ASTC_2D_10X10_SRGB : PixelFormat::ASTC_2D_10X10;
- case Tegra::Texture::TextureFormat::ASTC_2D_12X12:
- return is_srgb ? PixelFormat::ASTC_2D_12X12_SRGB : PixelFormat::ASTC_2D_12X12;
- case Tegra::Texture::TextureFormat::ASTC_2D_8X6:
- return is_srgb ? PixelFormat::ASTC_2D_8X6_SRGB : PixelFormat::ASTC_2D_8X6;
- case Tegra::Texture::TextureFormat::ASTC_2D_6X5:
- return is_srgb ? PixelFormat::ASTC_2D_6X5_SRGB : PixelFormat::ASTC_2D_6X5;
- case Tegra::Texture::TextureFormat::R16_G16:
- switch (component_type) {
- case Tegra::Texture::ComponentType::FLOAT:
- return PixelFormat::RG16F;
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::RG16;
- case Tegra::Texture::ComponentType::SNORM:
- return PixelFormat::RG16S;
- case Tegra::Texture::ComponentType::UINT:
- return PixelFormat::RG16UI;
- case Tegra::Texture::ComponentType::SINT:
- return PixelFormat::RG16I;
- default:
- break;
- }
- break;
- default:
- break;
- }
- LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}", static_cast<u32>(format),
- static_cast<u32>(component_type));
- UNREACHABLE();
- return PixelFormat::ABGR8U;
-}
-
-ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) {
- // TODO(Subv): Implement more component types
- switch (type) {
- case Tegra::Texture::ComponentType::UNORM:
- return ComponentType::UNorm;
- case Tegra::Texture::ComponentType::FLOAT:
- return ComponentType::Float;
- case Tegra::Texture::ComponentType::SNORM:
- return ComponentType::SNorm;
- case Tegra::Texture::ComponentType::UINT:
- return ComponentType::UInt;
- case Tegra::Texture::ComponentType::SINT:
- return ComponentType::SInt;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented component type={}", static_cast<u32>(type));
- UNREACHABLE();
- return ComponentType::UNorm;
- }
-}
-
-ComponentType ComponentTypeFromRenderTarget(Tegra::RenderTargetFormat format) {
- // TODO(Subv): Implement more render targets
- switch (format) {
- case Tegra::RenderTargetFormat::RGBA8_UNORM:
- case Tegra::RenderTargetFormat::RGBA8_SRGB:
- case Tegra::RenderTargetFormat::BGRA8_UNORM:
- case Tegra::RenderTargetFormat::BGRA8_SRGB:
- case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
- case Tegra::RenderTargetFormat::R8_UNORM:
- case Tegra::RenderTargetFormat::RG16_UNORM:
- case Tegra::RenderTargetFormat::R16_UNORM:
- case Tegra::RenderTargetFormat::B5G6R5_UNORM:
- case Tegra::RenderTargetFormat::BGR5A1_UNORM:
- case Tegra::RenderTargetFormat::RG8_UNORM:
- case Tegra::RenderTargetFormat::RGBA16_UNORM:
- return ComponentType::UNorm;
- case Tegra::RenderTargetFormat::RGBA8_SNORM:
- case Tegra::RenderTargetFormat::RG16_SNORM:
- case Tegra::RenderTargetFormat::R16_SNORM:
- case Tegra::RenderTargetFormat::RG8_SNORM:
- return ComponentType::SNorm;
- case Tegra::RenderTargetFormat::RGBA16_FLOAT:
- case Tegra::RenderTargetFormat::RGBX16_FLOAT:
- case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
- case Tegra::RenderTargetFormat::RGBA32_FLOAT:
- case Tegra::RenderTargetFormat::RG32_FLOAT:
- case Tegra::RenderTargetFormat::RG16_FLOAT:
- case Tegra::RenderTargetFormat::R16_FLOAT:
- case Tegra::RenderTargetFormat::R32_FLOAT:
- return ComponentType::Float;
- case Tegra::RenderTargetFormat::RGBA32_UINT:
- case Tegra::RenderTargetFormat::RGBA16_UINT:
- case Tegra::RenderTargetFormat::RG16_UINT:
- case Tegra::RenderTargetFormat::R8_UINT:
- case Tegra::RenderTargetFormat::R16_UINT:
- case Tegra::RenderTargetFormat::RG32_UINT:
- case Tegra::RenderTargetFormat::R32_UINT:
- case Tegra::RenderTargetFormat::RGBA8_UINT:
- return ComponentType::UInt;
- case Tegra::RenderTargetFormat::RG16_SINT:
- case Tegra::RenderTargetFormat::R16_SINT:
- return ComponentType::SInt;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
- UNREACHABLE();
- return ComponentType::UNorm;
- }
-}
-
PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
switch (format) {
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
@@ -485,22 +182,6 @@ PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat
}
}
-ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) {
- switch (format) {
- case Tegra::DepthFormat::Z16_UNORM:
- case Tegra::DepthFormat::S8_Z24_UNORM:
- case Tegra::DepthFormat::Z24_S8_UNORM:
- return ComponentType::UNorm;
- case Tegra::DepthFormat::Z32_FLOAT:
- case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
- return ComponentType::Float;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
- UNREACHABLE();
- return ComponentType::UNorm;
- }
-}
-
SurfaceType GetFormatType(PixelFormat pixel_format) {
if (static_cast<std::size_t>(pixel_format) <
static_cast<std::size_t>(PixelFormat::MaxColorFormat)) {
diff --git a/src/video_core/surface.h b/src/video_core/surface.h
index d3bcd38c5..0d17a93ed 100644
--- a/src/video_core/surface.h
+++ b/src/video_core/surface.h
@@ -106,18 +106,8 @@ enum class PixelFormat {
Max = MaxDepthStencilFormat,
Invalid = 255,
};
-
static constexpr std::size_t MaxPixelFormat = static_cast<std::size_t>(PixelFormat::Max);
-enum class ComponentType {
- Invalid = 0,
- SNorm = 1,
- UNorm = 2,
- SInt = 3,
- UInt = 4,
- Float = 5,
-};
-
enum class SurfaceType {
ColorTexture = 0,
Depth = 1,
@@ -609,18 +599,8 @@ PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format);
PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format);
-PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
- Tegra::Texture::ComponentType component_type,
- bool is_srgb);
-
-ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type);
-
-ComponentType ComponentTypeFromRenderTarget(Tegra::RenderTargetFormat format);
-
PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format);
-ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format);
-
SurfaceType GetFormatType(PixelFormat pixel_format);
bool IsPixelFormatASTC(PixelFormat format);
diff --git a/src/video_core/texture_cache/format_lookup_table.cpp b/src/video_core/texture_cache/format_lookup_table.cpp
new file mode 100644
index 000000000..271e67533
--- /dev/null
+++ b/src/video_core/texture_cache/format_lookup_table.cpp
@@ -0,0 +1,208 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <array>
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "video_core/texture_cache/format_lookup_table.h"
+
+namespace VideoCommon {
+
+using Tegra::Texture::ComponentType;
+using Tegra::Texture::TextureFormat;
+using VideoCore::Surface::PixelFormat;
+
+namespace {
+
+constexpr auto SNORM = ComponentType::SNORM;
+constexpr auto UNORM = ComponentType::UNORM;
+constexpr auto SINT = ComponentType::SINT;
+constexpr auto UINT = ComponentType::UINT;
+constexpr auto SNORM_FORCE_FP16 = ComponentType::SNORM_FORCE_FP16;
+constexpr auto UNORM_FORCE_FP16 = ComponentType::UNORM_FORCE_FP16;
+constexpr auto FLOAT = ComponentType::FLOAT;
+constexpr bool C = false; // Normal color
+constexpr bool S = true; // Srgb
+
+struct Table {
+ constexpr Table(TextureFormat texture_format, bool is_srgb, ComponentType red_component,
+ ComponentType green_component, ComponentType blue_component,
+ ComponentType alpha_component, PixelFormat pixel_format)
+ : texture_format{texture_format}, pixel_format{pixel_format}, red_component{red_component},
+ green_component{green_component}, blue_component{blue_component},
+ alpha_component{alpha_component}, is_srgb{is_srgb} {}
+
+ TextureFormat texture_format;
+ PixelFormat pixel_format;
+ ComponentType red_component;
+ ComponentType green_component;
+ ComponentType blue_component;
+ ComponentType alpha_component;
+ bool is_srgb;
+};
+constexpr std::array<Table, 74> DefinitionTable = {{
+ {TextureFormat::A8R8G8B8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ABGR8U},
+ {TextureFormat::A8R8G8B8, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::ABGR8S},
+ {TextureFormat::A8R8G8B8, C, UINT, UINT, UINT, UINT, PixelFormat::ABGR8UI},
+ {TextureFormat::A8R8G8B8, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::RGBA8_SRGB},
+
+ {TextureFormat::B5G6R5, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::B5G6R5U},
+
+ {TextureFormat::A2B10G10R10, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::A2B10G10R10U},
+
+ {TextureFormat::A1B5G5R5, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::A1B5G5R5U},
+
+ {TextureFormat::A4B4G4R4, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::R4G4B4A4U},
+
+ {TextureFormat::R8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::R8U},
+ {TextureFormat::R8, C, UINT, UINT, UINT, UINT, PixelFormat::R8UI},
+
+ {TextureFormat::G8R8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::RG8U},
+ {TextureFormat::G8R8, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::RG8S},
+
+ {TextureFormat::R16_G16_B16_A16, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::RGBA16U},
+ {TextureFormat::R16_G16_B16_A16, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::RGBA16F},
+ {TextureFormat::R16_G16_B16_A16, C, UINT, UINT, UINT, UINT, PixelFormat::RGBA16UI},
+
+ {TextureFormat::R16_G16, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::RG16F},
+ {TextureFormat::R16_G16, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::RG16},
+ {TextureFormat::R16_G16, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::RG16S},
+ {TextureFormat::R16_G16, C, UINT, UINT, UINT, UINT, PixelFormat::RG16UI},
+ {TextureFormat::R16_G16, C, SINT, SINT, SINT, SINT, PixelFormat::RG16I},
+
+ {TextureFormat::R16, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::R16F},
+ {TextureFormat::R16, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::R16U},
+ {TextureFormat::R16, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::R16S},
+ {TextureFormat::R16, C, UINT, UINT, UINT, UINT, PixelFormat::R16UI},
+ {TextureFormat::R16, C, SINT, SINT, SINT, SINT, PixelFormat::R16I},
+
+ {TextureFormat::BF10GF11RF11, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::R11FG11FB10F},
+
+ {TextureFormat::R32_G32_B32_A32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::RGBA32F},
+ {TextureFormat::R32_G32_B32_A32, C, UINT, UINT, UINT, UINT, PixelFormat::RGBA32UI},
+
+ {TextureFormat::R32_G32_B32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::RGB32F},
+
+ {TextureFormat::R32_G32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::RG32F},
+ {TextureFormat::R32_G32, C, UINT, UINT, UINT, UINT, PixelFormat::RG32UI},
+
+ {TextureFormat::R32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::R32F},
+ {TextureFormat::R32, C, UINT, UINT, UINT, UINT, PixelFormat::R32UI},
+
+ {TextureFormat::E5B9G9R9_SHAREDEXP, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::E5B9G9R9F},
+
+ {TextureFormat::ZF32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::Z32F},
+ {TextureFormat::Z16, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::Z16},
+ {TextureFormat::S8Z24, C, UINT, UNORM, UNORM, UNORM, PixelFormat::S8Z24},
+ {TextureFormat::ZF32_X24S8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::Z32FS8},
+
+ {TextureFormat::DXT1, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXT1},
+ {TextureFormat::DXT1, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXT1_SRGB},
+
+ {TextureFormat::DXT23, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXT23},
+ {TextureFormat::DXT23, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXT23_SRGB},
+
+ {TextureFormat::DXT45, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXT45},
+ {TextureFormat::DXT45, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXT45_SRGB},
+
+ // TODO: Use a different pixel format for SNORM
+ {TextureFormat::DXN1, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXN1},
+ {TextureFormat::DXN1, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::DXN1},
+
+ {TextureFormat::DXN2, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXN2UNORM},
+ {TextureFormat::DXN2, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::DXN2SNORM},
+
+ {TextureFormat::BC7U, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::BC7U},
+ {TextureFormat::BC7U, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::BC7U_SRGB},
+
+ {TextureFormat::BC6H_SF16, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::BC6H_SF16},
+ {TextureFormat::BC6H_UF16, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::BC6H_UF16},
+
+ {TextureFormat::ASTC_2D_4X4, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_4X4},
+ {TextureFormat::ASTC_2D_4X4, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_4X4_SRGB},
+
+ {TextureFormat::ASTC_2D_5X4, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_5X4},
+ {TextureFormat::ASTC_2D_5X4, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_5X4_SRGB},
+
+ {TextureFormat::ASTC_2D_5X5, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_5X5},
+ {TextureFormat::ASTC_2D_5X5, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_5X5_SRGB},
+
+ {TextureFormat::ASTC_2D_8X8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_8X8},
+ {TextureFormat::ASTC_2D_8X8, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_8X8_SRGB},
+
+ {TextureFormat::ASTC_2D_8X5, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_8X5},
+ {TextureFormat::ASTC_2D_8X5, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_8X5_SRGB},
+
+ {TextureFormat::ASTC_2D_10X8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_10X8},
+ {TextureFormat::ASTC_2D_10X8, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_10X8_SRGB},
+
+ {TextureFormat::ASTC_2D_6X6, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_6X6},
+ {TextureFormat::ASTC_2D_6X6, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_6X6_SRGB},
+
+ {TextureFormat::ASTC_2D_10X10, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_10X10},
+ {TextureFormat::ASTC_2D_10X10, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_10X10_SRGB},
+
+ {TextureFormat::ASTC_2D_12X12, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_12X12},
+ {TextureFormat::ASTC_2D_12X12, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_12X12_SRGB},
+
+ {TextureFormat::ASTC_2D_8X6, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_8X6},
+ {TextureFormat::ASTC_2D_8X6, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_8X6_SRGB},
+
+ {TextureFormat::ASTC_2D_6X5, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_6X5},
+ {TextureFormat::ASTC_2D_6X5, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_6X5_SRGB},
+}};
+
+} // Anonymous namespace
+
+FormatLookupTable::FormatLookupTable() {
+ table.fill(static_cast<u8>(PixelFormat::Invalid));
+
+ for (const auto& entry : DefinitionTable) {
+ table[CalculateIndex(entry.texture_format, entry.is_srgb != 0, entry.red_component,
+ entry.green_component, entry.blue_component, entry.alpha_component)] =
+ static_cast<u8>(entry.pixel_format);
+ }
+}
+
+PixelFormat FormatLookupTable::GetPixelFormat(TextureFormat format, bool is_srgb,
+ ComponentType red_component,
+ ComponentType green_component,
+ ComponentType blue_component,
+ ComponentType alpha_component) const noexcept {
+ const auto pixel_format = static_cast<PixelFormat>(table[CalculateIndex(
+ format, is_srgb, red_component, green_component, blue_component, alpha_component)]);
+ // [[likely]]
+ if (pixel_format != PixelFormat::Invalid) {
+ return pixel_format;
+ }
+ UNIMPLEMENTED_MSG("texture format={} srgb={} components={{{} {} {} {}}}",
+ static_cast<int>(format), is_srgb, static_cast<int>(red_component),
+ static_cast<int>(green_component), static_cast<int>(blue_component),
+ static_cast<int>(alpha_component));
+ return PixelFormat::ABGR8U;
+}
+
+void FormatLookupTable::Set(TextureFormat format, bool is_srgb, ComponentType red_component,
+ ComponentType green_component, ComponentType blue_component,
+ ComponentType alpha_component, PixelFormat pixel_format) {}
+
+std::size_t FormatLookupTable::CalculateIndex(TextureFormat format, bool is_srgb,
+ ComponentType red_component,
+ ComponentType green_component,
+ ComponentType blue_component,
+ ComponentType alpha_component) noexcept {
+ const auto format_index = static_cast<std::size_t>(format);
+ const auto red_index = static_cast<std::size_t>(red_component);
+ const auto green_index = static_cast<std::size_t>(red_component);
+ const auto blue_index = static_cast<std::size_t>(red_component);
+ const auto alpha_index = static_cast<std::size_t>(red_component);
+ const std::size_t srgb_index = is_srgb ? 1 : 0;
+
+ return format_index * PerFormat +
+ srgb_index * PerComponent * PerComponent * PerComponent * PerComponent +
+ alpha_index * PerComponent * PerComponent * PerComponent +
+ blue_index * PerComponent * PerComponent + green_index * PerComponent + red_index;
+}
+
+} // namespace VideoCommon
diff --git a/src/video_core/texture_cache/format_lookup_table.h b/src/video_core/texture_cache/format_lookup_table.h
new file mode 100644
index 000000000..aa77e0a5a
--- /dev/null
+++ b/src/video_core/texture_cache/format_lookup_table.h
@@ -0,0 +1,51 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <limits>
+#include "video_core/surface.h"
+#include "video_core/textures/texture.h"
+
+namespace VideoCommon {
+
+class FormatLookupTable {
+public:
+ explicit FormatLookupTable();
+
+ VideoCore::Surface::PixelFormat GetPixelFormat(
+ Tegra::Texture::TextureFormat format, bool is_srgb,
+ Tegra::Texture::ComponentType red_component, Tegra::Texture::ComponentType green_component,
+ Tegra::Texture::ComponentType blue_component,
+ Tegra::Texture::ComponentType alpha_component) const noexcept;
+
+private:
+ static_assert(VideoCore::Surface::MaxPixelFormat <= std::numeric_limits<u8>::max());
+
+ static constexpr std::size_t NumTextureFormats = 128;
+
+ static constexpr std::size_t PerComponent = 8;
+ static constexpr std::size_t PerComponents2 = PerComponent * PerComponent;
+ static constexpr std::size_t PerComponents3 = PerComponents2 * PerComponent;
+ static constexpr std::size_t PerComponents4 = PerComponents3 * PerComponent;
+ static constexpr std::size_t PerFormat = PerComponents4 * 2;
+
+ static std::size_t CalculateIndex(Tegra::Texture::TextureFormat format, bool is_srgb,
+ Tegra::Texture::ComponentType red_component,
+ Tegra::Texture::ComponentType green_component,
+ Tegra::Texture::ComponentType blue_component,
+ Tegra::Texture::ComponentType alpha_component) noexcept;
+
+ void Set(Tegra::Texture::TextureFormat format, bool is_srgb,
+ Tegra::Texture::ComponentType red_component,
+ Tegra::Texture::ComponentType green_component,
+ Tegra::Texture::ComponentType blue_component,
+ Tegra::Texture::ComponentType alpha_component,
+ VideoCore::Surface::PixelFormat pixel_format);
+
+ std::array<u8, NumTextureFormats * PerFormat> table;
+};
+
+} // namespace VideoCommon
diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp
index 1e4d3fb79..858e17e08 100644
--- a/src/video_core/texture_cache/surface_params.cpp
+++ b/src/video_core/texture_cache/surface_params.cpp
@@ -2,24 +2,23 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <map>
+#include <algorithm>
+#include <string>
+#include <tuple>
#include "common/alignment.h"
#include "common/bit_util.h"
#include "core/core.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/surface.h"
+#include "video_core/texture_cache/format_lookup_table.h"
#include "video_core/texture_cache/surface_params.h"
namespace VideoCommon {
-using VideoCore::Surface::ComponentTypeFromDepthFormat;
-using VideoCore::Surface::ComponentTypeFromRenderTarget;
-using VideoCore::Surface::ComponentTypeFromTexture;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::PixelFormatFromDepthFormat;
using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
-using VideoCore::Surface::PixelFormatFromTextureFormat;
using VideoCore::Surface::SurfaceTarget;
using VideoCore::Surface::SurfaceTargetFromTextureType;
using VideoCore::Surface::SurfaceType;
@@ -69,7 +68,8 @@ constexpr u32 GetMipmapSize(bool uncompressed, u32 mip_size, u32 tile) {
} // Anonymous namespace
-SurfaceParams SurfaceParams::CreateForTexture(const Tegra::Texture::TICEntry& tic,
+SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_table,
+ const Tegra::Texture::TICEntry& tic,
const VideoCommon::Shader::Sampler& entry) {
SurfaceParams params;
params.is_tiled = tic.IsTiled();
@@ -78,8 +78,8 @@ SurfaceParams SurfaceParams::CreateForTexture(const Tegra::Texture::TICEntry& ti
params.block_height = params.is_tiled ? tic.BlockHeight() : 0,
params.block_depth = params.is_tiled ? tic.BlockDepth() : 0,
params.tile_width_spacing = params.is_tiled ? (1 << tic.tile_width_spacing.Value()) : 1;
- params.pixel_format =
- PixelFormatFromTextureFormat(tic.format, tic.r_type.Value(), params.srgb_conversion);
+ params.pixel_format = lookup_table.GetPixelFormat(
+ tic.format, params.srgb_conversion, tic.r_type, tic.g_type, tic.b_type, tic.a_type);
params.type = GetFormatType(params.pixel_format);
if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) {
switch (params.pixel_format) {
@@ -99,7 +99,6 @@ SurfaceParams SurfaceParams::CreateForTexture(const Tegra::Texture::TICEntry& ti
}
params.type = GetFormatType(params.pixel_format);
}
- params.component_type = ComponentTypeFromTexture(tic.r_type.Value());
params.type = GetFormatType(params.pixel_format);
// TODO: on 1DBuffer we should use the tic info.
if (tic.IsBuffer()) {
@@ -128,7 +127,8 @@ SurfaceParams SurfaceParams::CreateForTexture(const Tegra::Texture::TICEntry& ti
return params;
}
-SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic,
+SurfaceParams SurfaceParams::CreateForImage(const FormatLookupTable& lookup_table,
+ const Tegra::Texture::TICEntry& tic,
const VideoCommon::Shader::Image& entry) {
SurfaceParams params;
params.is_tiled = tic.IsTiled();
@@ -137,10 +137,9 @@ SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic,
params.block_height = params.is_tiled ? tic.BlockHeight() : 0,
params.block_depth = params.is_tiled ? tic.BlockDepth() : 0,
params.tile_width_spacing = params.is_tiled ? (1 << tic.tile_width_spacing.Value()) : 1;
- params.pixel_format =
- PixelFormatFromTextureFormat(tic.format, tic.r_type.Value(), params.srgb_conversion);
+ params.pixel_format = lookup_table.GetPixelFormat(
+ tic.format, params.srgb_conversion, tic.r_type, tic.g_type, tic.b_type, tic.a_type);
params.type = GetFormatType(params.pixel_format);
- params.component_type = ComponentTypeFromTexture(tic.r_type.Value());
params.type = GetFormatType(params.pixel_format);
params.target = ImageTypeToSurfaceTarget(entry.GetType());
// TODO: on 1DBuffer we should use the tic info.
@@ -181,7 +180,6 @@ SurfaceParams SurfaceParams::CreateForDepthBuffer(
params.block_depth = std::min(block_depth, 5U);
params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromDepthFormat(format);
- params.component_type = ComponentTypeFromDepthFormat(format);
params.type = GetFormatType(params.pixel_format);
params.width = zeta_width;
params.height = zeta_height;
@@ -206,7 +204,6 @@ SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::siz
params.block_depth = config.memory_layout.block_depth;
params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
- params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format);
if (params.is_tiled) {
params.pitch = 0;
@@ -236,7 +233,6 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 5U) : 0,
params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
- params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format);
params.width = config.width;
params.height = config.height;
@@ -355,10 +351,10 @@ std::size_t SurfaceParams::GetInnerMipmapMemorySize(u32 level, bool as_host_size
bool SurfaceParams::operator==(const SurfaceParams& rhs) const {
return std::tie(is_tiled, block_width, block_height, block_depth, tile_width_spacing, width,
- height, depth, pitch, num_levels, pixel_format, component_type, type, target) ==
+ height, depth, pitch, num_levels, pixel_format, type, target) ==
std::tie(rhs.is_tiled, rhs.block_width, rhs.block_height, rhs.block_depth,
rhs.tile_width_spacing, rhs.width, rhs.height, rhs.depth, rhs.pitch,
- rhs.num_levels, rhs.pixel_format, rhs.component_type, rhs.type, rhs.target);
+ rhs.num_levels, rhs.pixel_format, rhs.type, rhs.target);
}
std::string SurfaceParams::TargetName() const {
diff --git a/src/video_core/texture_cache/surface_params.h b/src/video_core/texture_cache/surface_params.h
index c58e7f8a4..709aa0dc2 100644
--- a/src/video_core/texture_cache/surface_params.h
+++ b/src/video_core/texture_cache/surface_params.h
@@ -16,16 +16,20 @@
namespace VideoCommon {
+class FormatLookupTable;
+
using VideoCore::Surface::SurfaceCompression;
class SurfaceParams {
public:
/// Creates SurfaceCachedParams from a texture configuration.
- static SurfaceParams CreateForTexture(const Tegra::Texture::TICEntry& tic,
+ static SurfaceParams CreateForTexture(const FormatLookupTable& lookup_table,
+ const Tegra::Texture::TICEntry& tic,
const VideoCommon::Shader::Sampler& entry);
/// Creates SurfaceCachedParams from an image configuration.
- static SurfaceParams CreateForImage(const Tegra::Texture::TICEntry& tic,
+ static SurfaceParams CreateForImage(const FormatLookupTable& lookup_table,
+ const Tegra::Texture::TICEntry& tic,
const VideoCommon::Shader::Image& entry);
/// Creates SurfaceCachedParams for a depth buffer configuration.
@@ -248,7 +252,6 @@ public:
u32 num_levels;
u32 emulated_levels;
VideoCore::Surface::PixelFormat pixel_format;
- VideoCore::Surface::ComponentType component_type;
VideoCore::Surface::SurfaceType type;
VideoCore::Surface::SurfaceTarget target;
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 6a92b22d3..41309ebea 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -29,6 +29,7 @@
#include "video_core/rasterizer_interface.h"
#include "video_core/surface.h"
#include "video_core/texture_cache/copy_params.h"
+#include "video_core/texture_cache/format_lookup_table.h"
#include "video_core/texture_cache/surface_base.h"
#include "video_core/texture_cache/surface_params.h"
#include "video_core/texture_cache/surface_view.h"
@@ -96,7 +97,7 @@ public:
if (!gpu_addr) {
return {};
}
- const auto params{SurfaceParams::CreateForTexture(tic, entry)};
+ const auto params{SurfaceParams::CreateForTexture(format_lookup_table, tic, entry)};
const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
if (guard_samplers) {
sampled_textures.push_back(surface);
@@ -111,7 +112,7 @@ public:
if (!gpu_addr) {
return {};
}
- const auto params{SurfaceParams::CreateForImage(tic, entry)};
+ const auto params{SurfaceParams::CreateForImage(format_lookup_table, tic, entry)};
const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
if (guard_samplers) {
sampled_textures.push_back(surface);
@@ -485,15 +486,13 @@ private:
GetSiblingFormat(cr_params.pixel_format) == params.pixel_format) {
SurfaceParams new_params = params;
new_params.pixel_format = cr_params.pixel_format;
- new_params.component_type = cr_params.component_type;
new_params.type = cr_params.type;
new_surface = GetUncachedSurface(gpu_addr, new_params);
} else {
new_surface = GetUncachedSurface(gpu_addr, params);
}
const auto& final_params = new_surface->GetSurfaceParams();
- if (cr_params.type != final_params.type ||
- (cr_params.component_type != final_params.component_type)) {
+ if (cr_params.type != final_params.type) {
BufferCopy(current_surface, new_surface);
} else {
std::vector<CopyParams> bricks = current_surface->BreakDown(final_params);
@@ -835,12 +834,11 @@ private:
}
}
- const auto inherit_format = ([](SurfaceParams& to, TSurface from) {
+ const auto inherit_format = [](SurfaceParams& to, TSurface from) {
const SurfaceParams& params = from->GetSurfaceParams();
to.pixel_format = params.pixel_format;
- to.component_type = params.component_type;
to.type = params.type;
- });
+ };
// Now we got the cases where one or both is Depth and the other is not known
if (!incomplete_src) {
inherit_format(src_params, deduced_src.surface);
@@ -956,6 +954,8 @@ private:
VideoCore::RasterizerInterface& rasterizer;
+ FormatLookupTable format_lookup_table;
+
u64 ticks{};
// Guards the cache for protection conflicts.