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-rw-r--r--src/video_core/CMakeLists.txt7
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp4
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h4
3 files changed, 10 insertions, 5 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 56394b930..8d04d381c 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -2,4 +2,9 @@ set(SRCS video_core.cpp
utils.cpp
renderer_opengl/renderer_opengl.cpp)
-add_library(video_core STATIC ${SRCS})
+set(HEADS video_core.h
+ utils.h
+ renderer_base.h
+ renderer_opengl/renderer_opengl.h)
+
+add_library(video_core STATIC ${SRCS} ${HEADS})
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index b63a73d18..314b1a8ed 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -37,7 +37,7 @@ void RendererOpenGL::SwapBuffers() {
// EFB->XFB copy
// TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some
// register write We're also treating both framebuffers as a single one in OpenGL.
- Rect framebuffer_size(0, 0, m_resolution_width, m_resolution_height);
+ BasicRect framebuffer_size(0, 0, m_resolution_width, m_resolution_height);
RenderXFB(framebuffer_size, framebuffer_size);
// XFB->Window copy
@@ -76,7 +76,7 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
* @param src_rect Source rectangle in XFB to copy
* @param dst_rect Destination rectangle in output framebuffer to copy to
*/
-void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) {
+void RendererOpenGL::RenderXFB(const BasicRect& src_rect, const BasicRect& dst_rect) {
FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_top_left_1), m_xfb_top_flipped);
FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 4c0b6e59d..06e602b46 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -28,7 +28,7 @@ public:
* @param src_rect Source rectangle in XFB to copy
* @param dst_rect Destination rectangle in output framebuffer to copy to
*/
- void RenderXFB(const Rect& src_rect, const Rect& dst_rect);
+ void RenderXFB(const BasicRect& src_rect, const BasicRect& dst_rect);
/**
* Set the emulator window to use for renderer
@@ -59,7 +59,7 @@ private:
* @param out Pointer to output buffer with flipped framebuffer
* @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei
*/
- void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out);
+ void FlipFramebuffer(const u8* in, u8* out);
EmuWindow* m_render_window; ///< Handle to render window