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-rw-r--r--src/video_core/CMakeLists.txt9
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp47
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp37
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp3
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp34
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h61
-rw-r--r--src/video_core/renderer_opengl/utils.cpp28
-rw-r--r--src/video_core/renderer_opengl/utils.h20
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.cpp1379
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.h80
-rw-r--r--src/video_core/surface.cpp2
-rw-r--r--src/video_core/texture_cache.cpp386
-rw-r--r--src/video_core/texture_cache.h586
14 files changed, 2603 insertions, 73 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 242a0d1cd..114bed20d 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -106,6 +106,8 @@ add_library(video_core STATIC
textures/decoders.cpp
textures/decoders.h
textures/texture.h
+ texture_cache.cpp
+ texture_cache.h
video_core.cpp
video_core.h
)
@@ -127,12 +129,14 @@ if (ENABLE_VULKAN)
renderer_vulkan/vk_sampler_cache.h
renderer_vulkan/vk_scheduler.cpp
renderer_vulkan/vk_scheduler.h
+ renderer_vulkan/vk_shader_decompiler.cpp
+ renderer_vulkan/vk_shader_decompiler.h
renderer_vulkan/vk_stream_buffer.cpp
renderer_vulkan/vk_stream_buffer.h
renderer_vulkan/vk_swapchain.cpp
renderer_vulkan/vk_swapchain.h)
- target_include_directories(video_core PRIVATE ../../externals/Vulkan-Headers/include)
+ target_include_directories(video_core PRIVATE sirit ../../externals/Vulkan-Headers/include)
target_compile_definitions(video_core PRIVATE HAS_VULKAN)
endif()
@@ -140,3 +144,6 @@ create_target_directory_groups(video_core)
target_link_libraries(video_core PUBLIC common core)
target_link_libraries(video_core PRIVATE glad)
+if (ENABLE_VULKAN)
+ target_link_libraries(video_core PRIVATE sirit)
+endif()
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 7ff1e6737..d250d5cbb 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -299,6 +299,10 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
BaseBindings base_bindings;
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
+ // Prepare packed bindings
+ bind_ubo_pushbuffer.Setup(base_bindings.cbuf);
+ bind_ssbo_pushbuffer.Setup(base_bindings.gmem);
+
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
const auto& shader_config = gpu.regs.shader_config[index];
const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
@@ -321,8 +325,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
&ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment));
// Bind the emulation info buffer
- glBindBufferRange(GL_UNIFORM_BUFFER, base_bindings.cbuf, buffer_cache.GetHandle(), offset,
- static_cast<GLsizeiptr>(sizeof(ubo)));
+ bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), offset,
+ static_cast<GLsizeiptr>(sizeof(ubo)));
Shader shader{shader_cache.GetStageProgram(program)};
const auto [program_handle, next_bindings] =
@@ -366,6 +370,9 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
base_bindings = next_bindings;
}
+ bind_ubo_pushbuffer.Bind();
+ bind_ssbo_pushbuffer.Bind();
+
SyncClipEnabled(clip_distances);
gpu.dirty_flags.shaders = false;
@@ -900,23 +907,14 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader
const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
const auto& entries = shader->GetShaderEntries().const_buffers;
- constexpr u64 max_binds = Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers;
- std::array<GLuint, max_binds> bind_buffers;
- std::array<GLintptr, max_binds> bind_offsets;
- std::array<GLsizeiptr, max_binds> bind_sizes;
-
- ASSERT_MSG(entries.size() <= max_binds, "Exceeded expected number of binding points.");
-
// Upload only the enabled buffers from the 16 constbuffers of each shader stage
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& used_buffer = entries[bindpoint];
const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()];
if (!buffer.enabled) {
- // With disabled buffers set values as zero to unbind them
- bind_buffers[bindpoint] = 0;
- bind_offsets[bindpoint] = 0;
- bind_sizes[bindpoint] = 0;
+ // Set values to zero to unbind buffers
+ bind_ubo_pushbuffer.Push(0, 0, 0);
continue;
}
@@ -944,30 +942,19 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader
const GLintptr const_buffer_offset = buffer_cache.UploadMemory(
buffer.address, size, static_cast<std::size_t>(uniform_buffer_alignment));
- // Prepare values for multibind
- bind_buffers[bindpoint] = buffer_cache.GetHandle();
- bind_offsets[bindpoint] = const_buffer_offset;
- bind_sizes[bindpoint] = size;
+ bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), const_buffer_offset, size);
}
-
- // The first binding is reserved for emulation values
- const GLuint ubo_base_binding = base_bindings.cbuf + 1;
- glBindBuffersRange(GL_UNIFORM_BUFFER, ubo_base_binding, static_cast<GLsizei>(entries.size()),
- bind_buffers.data(), bind_offsets.data(), bind_sizes.data());
}
void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
const Shader& shader, GLenum primitive_mode,
BaseBindings base_bindings) {
- // TODO(Rodrigo): Use ARB_multi_bind here
const auto& entries = shader->GetShaderEntries().global_memory_entries;
-
- for (u32 bindpoint = 0; bindpoint < static_cast<u32>(entries.size()); ++bindpoint) {
- const auto& entry = entries[bindpoint];
- const u32 current_bindpoint = base_bindings.gmem + bindpoint;
- const auto& region = global_cache.GetGlobalRegion(entry, stage);
-
- glBindBufferBase(GL_SHADER_STORAGE_BUFFER, current_bindpoint, region->GetBufferHandle());
+ for (std::size_t bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
+ const auto& entry{entries[bindpoint]};
+ const auto& region{global_cache.GetGlobalRegion(entry, stage)};
+ bind_ssbo_pushbuffer.Push(region->GetBufferHandle(), 0,
+ static_cast<GLsizeiptr>(region->GetSizeInBytes()));
}
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 54fbf48aa..e4c64ae71 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -28,6 +28,7 @@
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/renderer_opengl/utils.h"
namespace Core {
class System;
@@ -229,6 +230,9 @@ private:
PrimitiveAssembler primitive_assembler{buffer_cache};
GLint uniform_buffer_alignment;
+ BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
+ BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
+
std::size_t CalculateVertexArraysSize() const;
std::size_t CalculateIndexBufferSize() const;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index aa6da1944..f2ffc4710 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -112,11 +112,26 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
params.srgb_conversion);
- if (params.pixel_format == PixelFormat::R16U && config.tsc.depth_compare_enabled) {
+ if (config.tsc.depth_compare_enabled) {
// Some titles create a 'R16U' (normalized 16-bit) texture with depth_compare enabled,
// then attempt to sample from it via a shadow sampler. Convert format to Z16 (which also
// causes GetFormatType to properly return 'Depth' below).
- params.pixel_format = PixelFormat::Z16;
+ if (GetFormatType(params.pixel_format) == SurfaceType::ColorTexture) {
+ switch (params.pixel_format) {
+ case PixelFormat::R16S:
+ case PixelFormat::R16U:
+ case PixelFormat::R16F:
+ params.pixel_format = PixelFormat::Z16;
+ break;
+ case PixelFormat::R32F:
+ params.pixel_format = PixelFormat::Z32F;
+ break;
+ default:
+ LOG_WARNING(HW_GPU, "Color texture format being used with depth compare: {}",
+ static_cast<u32>(params.pixel_format));
+ break;
+ }
+ }
}
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
@@ -266,6 +281,10 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format);
params.width = config.width;
+ if (!params.is_tiled) {
+ const u32 bpp = params.GetFormatBpp() / 8;
+ params.pitch = config.width * bpp;
+ }
params.height = config.height;
params.unaligned_height = config.height;
params.target = SurfaceTarget::Texture2D;
@@ -1175,10 +1194,16 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
return new_surface;
}
+ const bool old_compressed =
+ GetFormatTuple(old_params.pixel_format, old_params.component_type).compressed;
+ const bool new_compressed =
+ GetFormatTuple(new_params.pixel_format, new_params.component_type).compressed;
+ const bool compatible_formats =
+ GetFormatBpp(old_params.pixel_format) == GetFormatBpp(new_params.pixel_format) &&
+ !(old_compressed || new_compressed);
// For compatible surfaces, we can just do fast glCopyImageSubData based copy
- if (old_params.target == new_params.target && old_params.type == new_params.type &&
- old_params.depth == new_params.depth && old_params.depth == 1 &&
- GetFormatBpp(old_params.pixel_format) == GetFormatBpp(new_params.pixel_format)) {
+ if (old_params.target == new_params.target && old_params.depth == new_params.depth &&
+ old_params.depth == 1 && compatible_formats) {
FastCopySurface(old_surface, new_surface);
return new_surface;
}
@@ -1193,7 +1218,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
case SurfaceTarget::TextureCubemap:
case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubeArray:
- if (old_params.pixel_format == new_params.pixel_format)
+ if (compatible_formats)
FastLayeredCopySurface(old_surface, new_surface);
else {
AccurateCopySurface(old_surface, new_surface);
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 3ea08ef7b..28e490b3c 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -552,8 +552,7 @@ private:
} else if (std::holds_alternative<OperationNode>(*offset)) {
// Indirect access
const std::string final_offset = code.GenerateTemporary();
- code.AddLine("uint " + final_offset + " = (ftou(" + Visit(offset) + ") / 4) & " +
- std::to_string(MAX_CONSTBUFFER_ELEMENTS - 1) + ';');
+ code.AddLine("uint " + final_offset + " = (ftou(" + Visit(offset) + ") / 4);");
return fmt::format("{}[{} / 4][{} % 4]", GetConstBuffer(cbuf->GetIndex()),
final_offset, final_offset);
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index eaf3e03a0..05ab01dcb 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -2,12 +2,44 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "common/common_types.h"
+#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
namespace OpenGL::GLShader {
using Tegra::Engines::Maxwell3D;
+ProgramManager::ProgramManager() {
+ pipeline.Create();
+}
+
+ProgramManager::~ProgramManager() = default;
+
+void ProgramManager::ApplyTo(OpenGLState& state) {
+ UpdatePipeline();
+ state.draw.shader_program = 0;
+ state.draw.program_pipeline = pipeline.handle;
+}
+
+void ProgramManager::UpdatePipeline() {
+ // Avoid updating the pipeline when values have no changed
+ if (old_state == current_state) {
+ return;
+ }
+
+ // Workaround for AMD bug
+ constexpr GLenum all_used_stages{GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT |
+ GL_FRAGMENT_SHADER_BIT};
+ glUseProgramStages(pipeline.handle, all_used_stages, 0);
+
+ glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader);
+ glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, current_state.geometry_shader);
+ glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current_state.fragment_shader);
+
+ old_state = current_state;
+}
+
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) {
const auto& regs = maxwell.regs;
const auto& state = maxwell.state;
@@ -16,7 +48,7 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shade
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
- u32 func = static_cast<u32>(regs.alpha_test_func);
+ auto func{static_cast<u32>(regs.alpha_test_func)};
// Normalize the gl variants of opCompare to be the same as the normal variants
const u32 op_gl_variant_base = static_cast<u32>(Maxwell3D::Regs::ComparisonOp::Never);
if (func >= op_gl_variant_base) {
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index 37dcfefdb..cec18a832 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -4,6 +4,8 @@
#pragma once
+#include <cstddef>
+
#include <glad/glad.h>
#include "video_core/renderer_opengl/gl_resource_manager.h"
@@ -38,55 +40,48 @@ static_assert(sizeof(MaxwellUniformData) < 16384,
class ProgramManager {
public:
- ProgramManager() {
- pipeline.Create();
- }
+ explicit ProgramManager();
+ ~ProgramManager();
+
+ void ApplyTo(OpenGLState& state);
void UseProgrammableVertexShader(GLuint program) {
- vs = program;
+ current_state.vertex_shader = program;
}
void UseProgrammableGeometryShader(GLuint program) {
- gs = program;
+ current_state.geometry_shader = program;
}
void UseProgrammableFragmentShader(GLuint program) {
- fs = program;
+ current_state.fragment_shader = program;
}
void UseTrivialGeometryShader() {
- gs = 0;
- }
-
- void ApplyTo(OpenGLState& state) {
- UpdatePipeline();
- state.draw.shader_program = 0;
- state.draw.program_pipeline = pipeline.handle;
+ current_state.geometry_shader = 0;
}
private:
- void UpdatePipeline() {
- // Avoid updating the pipeline when values have no changed
- if (old_vs == vs && old_fs == fs && old_gs == gs)
- return;
- // Workaround for AMD bug
- glUseProgramStages(pipeline.handle,
- GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT | GL_FRAGMENT_SHADER_BIT,
- 0);
-
- glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vs);
- glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, gs);
- glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fs);
-
- // Update the old values
- old_vs = vs;
- old_fs = fs;
- old_gs = gs;
- }
+ struct PipelineState {
+ bool operator==(const PipelineState& rhs) const {
+ return vertex_shader == rhs.vertex_shader && fragment_shader == rhs.fragment_shader &&
+ geometry_shader == rhs.geometry_shader;
+ }
+
+ bool operator!=(const PipelineState& rhs) const {
+ return !operator==(rhs);
+ }
+
+ GLuint vertex_shader{};
+ GLuint fragment_shader{};
+ GLuint geometry_shader{};
+ };
+
+ void UpdatePipeline();
OGLPipeline pipeline;
- GLuint vs{}, fs{}, gs{};
- GLuint old_vs{}, old_fs{}, old_gs{};
+ PipelineState current_state;
+ PipelineState old_state;
};
} // namespace OpenGL::GLShader
diff --git a/src/video_core/renderer_opengl/utils.cpp b/src/video_core/renderer_opengl/utils.cpp
index d84634cb3..84a987371 100644
--- a/src/video_core/renderer_opengl/utils.cpp
+++ b/src/video_core/renderer_opengl/utils.cpp
@@ -5,11 +5,39 @@
#include <string>
#include <fmt/format.h>
#include <glad/glad.h>
+#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/renderer_opengl/utils.h"
namespace OpenGL {
+BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
+
+BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
+
+void BindBuffersRangePushBuffer::Setup(GLuint first_) {
+ first = first_;
+ buffers.clear();
+ offsets.clear();
+ sizes.clear();
+}
+
+void BindBuffersRangePushBuffer::Push(GLuint buffer, GLintptr offset, GLsizeiptr size) {
+ buffers.push_back(buffer);
+ offsets.push_back(offset);
+ sizes.push_back(size);
+}
+
+void BindBuffersRangePushBuffer::Bind() const {
+ const std::size_t count{buffers.size()};
+ DEBUG_ASSERT(count == offsets.size() && count == sizes.size());
+ if (count == 0) {
+ return;
+ }
+ glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(),
+ sizes.data());
+}
+
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info) {
if (!GLAD_GL_KHR_debug) {
return; // We don't need to throw an error as this is just for debugging
diff --git a/src/video_core/renderer_opengl/utils.h b/src/video_core/renderer_opengl/utils.h
index 1fcb6fc11..aef45c9dc 100644
--- a/src/video_core/renderer_opengl/utils.h
+++ b/src/video_core/renderer_opengl/utils.h
@@ -5,11 +5,31 @@
#pragma once
#include <string>
+#include <vector>
#include <glad/glad.h>
#include "common/common_types.h"
namespace OpenGL {
+class BindBuffersRangePushBuffer {
+public:
+ BindBuffersRangePushBuffer(GLenum target);
+ ~BindBuffersRangePushBuffer();
+
+ void Setup(GLuint first_);
+
+ void Push(GLuint buffer, GLintptr offset, GLsizeiptr size);
+
+ void Bind() const;
+
+private:
+ GLenum target;
+ GLuint first;
+ std::vector<GLuint> buffers;
+ std::vector<GLintptr> offsets;
+ std::vector<GLsizeiptr> sizes;
+};
+
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info = "");
} // namespace OpenGL \ No newline at end of file
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
new file mode 100644
index 000000000..e0a6f5e87
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
@@ -0,0 +1,1379 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <functional>
+#include <map>
+#include <set>
+
+#include <fmt/format.h>
+
+#include <sirit/sirit.h>
+
+#include "common/alignment.h"
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/engines/shader_header.h"
+#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace Vulkan::VKShader {
+
+using Sirit::Id;
+using Tegra::Shader::Attribute;
+using Tegra::Shader::AttributeUse;
+using Tegra::Shader::Register;
+using namespace VideoCommon::Shader;
+
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage;
+using Operation = const OperationNode&;
+
+// TODO(Rodrigo): Use rasterizer's value
+constexpr u32 MAX_CONSTBUFFER_ELEMENTS = 0x1000;
+constexpr u32 STAGE_BINDING_STRIDE = 0x100;
+
+enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
+
+struct SamplerImage {
+ Id image_type;
+ Id sampled_image_type;
+ Id sampler;
+};
+
+namespace {
+
+spv::Dim GetSamplerDim(const Sampler& sampler) {
+ switch (sampler.GetType()) {
+ case Tegra::Shader::TextureType::Texture1D:
+ return spv::Dim::Dim1D;
+ case Tegra::Shader::TextureType::Texture2D:
+ return spv::Dim::Dim2D;
+ case Tegra::Shader::TextureType::Texture3D:
+ return spv::Dim::Dim3D;
+ case Tegra::Shader::TextureType::TextureCube:
+ return spv::Dim::Cube;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented sampler type={}", static_cast<u32>(sampler.GetType()));
+ return spv::Dim::Dim2D;
+ }
+}
+
+/// Returns true if an attribute index is one of the 32 generic attributes
+constexpr bool IsGenericAttribute(Attribute::Index attribute) {
+ return attribute >= Attribute::Index::Attribute_0 &&
+ attribute <= Attribute::Index::Attribute_31;
+}
+
+/// Returns the location of a generic attribute
+constexpr u32 GetGenericAttributeLocation(Attribute::Index attribute) {
+ ASSERT(IsGenericAttribute(attribute));
+ return static_cast<u32>(attribute) - static_cast<u32>(Attribute::Index::Attribute_0);
+}
+
+/// Returns true if an object has to be treated as precise
+bool IsPrecise(Operation operand) {
+ const auto& meta = operand.GetMeta();
+
+ if (std::holds_alternative<MetaArithmetic>(meta)) {
+ return std::get<MetaArithmetic>(meta).precise;
+ }
+ if (std::holds_alternative<MetaHalfArithmetic>(meta)) {
+ return std::get<MetaHalfArithmetic>(meta).precise;
+ }
+ return false;
+}
+
+} // namespace
+
+class SPIRVDecompiler : public Sirit::Module {
+public:
+ explicit SPIRVDecompiler(const ShaderIR& ir, ShaderStage stage)
+ : Module(0x00010300), ir{ir}, stage{stage}, header{ir.GetHeader()} {
+ AddCapability(spv::Capability::Shader);
+ AddExtension("SPV_KHR_storage_buffer_storage_class");
+ AddExtension("SPV_KHR_variable_pointers");
+ }
+
+ void Decompile() {
+ AllocateBindings();
+ AllocateLabels();
+
+ DeclareVertex();
+ DeclareGeometry();
+ DeclareFragment();
+ DeclareRegisters();
+ DeclarePredicates();
+ DeclareLocalMemory();
+ DeclareInternalFlags();
+ DeclareInputAttributes();
+ DeclareOutputAttributes();
+ DeclareConstantBuffers();
+ DeclareGlobalBuffers();
+ DeclareSamplers();
+
+ execute_function =
+ Emit(OpFunction(t_void, spv::FunctionControlMask::Inline, TypeFunction(t_void)));
+ Emit(OpLabel());
+
+ const u32 first_address = ir.GetBasicBlocks().begin()->first;
+ const Id loop_label = OpLabel("loop");
+ const Id merge_label = OpLabel("merge");
+ const Id dummy_label = OpLabel();
+ const Id jump_label = OpLabel();
+ continue_label = OpLabel("continue");
+
+ std::vector<Sirit::Literal> literals;
+ std::vector<Id> branch_labels;
+ for (const auto& pair : labels) {
+ const auto [literal, label] = pair;
+ literals.push_back(literal);
+ branch_labels.push_back(label);
+ }
+
+ // TODO(Rodrigo): Figure out the actual depth of the flow stack, for now it seems unlikely
+ // that shaders will use 20 nested SSYs and PBKs.
+ constexpr u32 FLOW_STACK_SIZE = 20;
+ const Id flow_stack_type = TypeArray(t_uint, Constant(t_uint, FLOW_STACK_SIZE));
+ jmp_to = Emit(OpVariable(TypePointer(spv::StorageClass::Function, t_uint),
+ spv::StorageClass::Function, Constant(t_uint, first_address)));
+ flow_stack = Emit(OpVariable(TypePointer(spv::StorageClass::Function, flow_stack_type),
+ spv::StorageClass::Function, ConstantNull(flow_stack_type)));
+ flow_stack_top =
+ Emit(OpVariable(t_func_uint, spv::StorageClass::Function, Constant(t_uint, 0)));
+
+ Name(jmp_to, "jmp_to");
+ Name(flow_stack, "flow_stack");
+ Name(flow_stack_top, "flow_stack_top");
+
+ Emit(OpBranch(loop_label));
+ Emit(loop_label);
+ Emit(OpLoopMerge(merge_label, continue_label, spv::LoopControlMask::Unroll));
+ Emit(OpBranch(dummy_label));
+
+ Emit(dummy_label);
+ const Id default_branch = OpLabel();
+ const Id jmp_to_load = Emit(OpLoad(t_uint, jmp_to));
+ Emit(OpSelectionMerge(jump_label, spv::SelectionControlMask::MaskNone));
+ Emit(OpSwitch(jmp_to_load, default_branch, literals, branch_labels));
+
+ Emit(default_branch);
+ Emit(OpReturn());
+
+ for (const auto& pair : ir.GetBasicBlocks()) {
+ const auto& [address, bb] = pair;
+ Emit(labels.at(address));
+
+ VisitBasicBlock(bb);
+
+ const auto next_it = labels.lower_bound(address + 1);
+ const Id next_label = next_it != labels.end() ? next_it->second : default_branch;
+ Emit(OpBranch(next_label));
+ }
+
+ Emit(jump_label);
+ Emit(OpBranch(continue_label));
+ Emit(continue_label);
+ Emit(OpBranch(loop_label));
+ Emit(merge_label);
+ Emit(OpReturn());
+ Emit(OpFunctionEnd());
+ }
+
+ ShaderEntries GetShaderEntries() const {
+ ShaderEntries entries;
+ entries.const_buffers_base_binding = const_buffers_base_binding;
+ entries.global_buffers_base_binding = global_buffers_base_binding;
+ entries.samplers_base_binding = samplers_base_binding;
+ for (const auto& cbuf : ir.GetConstantBuffers()) {
+ entries.const_buffers.emplace_back(cbuf.second, cbuf.first);
+ }
+ for (const auto& gmem : ir.GetGlobalMemoryBases()) {
+ entries.global_buffers.emplace_back(gmem.cbuf_index, gmem.cbuf_offset);
+ }
+ for (const auto& sampler : ir.GetSamplers()) {
+ entries.samplers.emplace_back(sampler);
+ }
+ for (const auto& attr : ir.GetInputAttributes()) {
+ entries.attributes.insert(GetGenericAttributeLocation(attr.first));
+ }
+ entries.clip_distances = ir.GetClipDistances();
+ entries.shader_length = ir.GetLength();
+ entries.entry_function = execute_function;
+ entries.interfaces = interfaces;
+ return entries;
+ }
+
+private:
+ using OperationDecompilerFn = Id (SPIRVDecompiler::*)(Operation);
+ using OperationDecompilersArray =
+ std::array<OperationDecompilerFn, static_cast<std::size_t>(OperationCode::Amount)>;
+
+ static constexpr auto INTERNAL_FLAGS_COUNT = static_cast<std::size_t>(InternalFlag::Amount);
+ static constexpr u32 CBUF_STRIDE = 16;
+
+ void AllocateBindings() {
+ const u32 binding_base = static_cast<u32>(stage) * STAGE_BINDING_STRIDE;
+ u32 binding_iterator = binding_base;
+
+ const auto Allocate = [&binding_iterator](std::size_t count) {
+ const u32 current_binding = binding_iterator;
+ binding_iterator += static_cast<u32>(count);
+ return current_binding;
+ };
+ const_buffers_base_binding = Allocate(ir.GetConstantBuffers().size());
+ global_buffers_base_binding = Allocate(ir.GetGlobalMemoryBases().size());
+ samplers_base_binding = Allocate(ir.GetSamplers().size());
+
+ ASSERT_MSG(binding_iterator - binding_base < STAGE_BINDING_STRIDE,
+ "Stage binding stride is too small");
+ }
+
+ void AllocateLabels() {
+ for (const auto& pair : ir.GetBasicBlocks()) {
+ const u32 address = pair.first;
+ labels.emplace(address, OpLabel(fmt::format("label_0x{:x}", address)));
+ }
+ }
+
+ void DeclareVertex() {
+ if (stage != ShaderStage::Vertex)
+ return;
+
+ DeclareVertexRedeclarations();
+ }
+
+ void DeclareGeometry() {
+ if (stage != ShaderStage::Geometry)
+ return;
+
+ UNIMPLEMENTED();
+ }
+
+ void DeclareFragment() {
+ if (stage != ShaderStage::Fragment)
+ return;
+
+ for (u32 rt = 0; rt < static_cast<u32>(frag_colors.size()); ++rt) {
+ if (!IsRenderTargetUsed(rt)) {
+ continue;
+ }
+
+ const Id id = AddGlobalVariable(OpVariable(t_out_float4, spv::StorageClass::Output));
+ Name(id, fmt::format("frag_color{}", rt));
+ Decorate(id, spv::Decoration::Location, rt);
+
+ frag_colors[rt] = id;
+ interfaces.push_back(id);
+ }
+
+ if (header.ps.omap.depth) {
+ frag_depth = AddGlobalVariable(OpVariable(t_out_float, spv::StorageClass::Output));
+ Name(frag_depth, "frag_depth");
+ Decorate(frag_depth, spv::Decoration::BuiltIn,
+ static_cast<u32>(spv::BuiltIn::FragDepth));
+
+ interfaces.push_back(frag_depth);
+ }
+
+ frag_coord = DeclareBuiltIn(spv::BuiltIn::FragCoord, spv::StorageClass::Input, t_in_float4,
+ "frag_coord");
+ front_facing = DeclareBuiltIn(spv::BuiltIn::FrontFacing, spv::StorageClass::Input,
+ t_in_bool, "front_facing");
+ }
+
+ void DeclareRegisters() {
+ for (const u32 gpr : ir.GetRegisters()) {
+ const Id id = OpVariable(t_prv_float, spv::StorageClass::Private, v_float_zero);
+ Name(id, fmt::format("gpr_{}", gpr));
+ registers.emplace(gpr, AddGlobalVariable(id));
+ }
+ }
+
+ void DeclarePredicates() {
+ for (const auto pred : ir.GetPredicates()) {
+ const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
+ Name(id, fmt::format("pred_{}", static_cast<u32>(pred)));
+ predicates.emplace(pred, AddGlobalVariable(id));
+ }
+ }
+
+ void DeclareLocalMemory() {
+ if (const u64 local_memory_size = header.GetLocalMemorySize(); local_memory_size > 0) {
+ const auto element_count = static_cast<u32>(Common::AlignUp(local_memory_size, 4) / 4);
+ const Id type_array = TypeArray(t_float, Constant(t_uint, element_count));
+ const Id type_pointer = TypePointer(spv::StorageClass::Private, type_array);
+ Name(type_pointer, "LocalMemory");
+
+ local_memory =
+ OpVariable(type_pointer, spv::StorageClass::Private, ConstantNull(type_array));
+ AddGlobalVariable(Name(local_memory, "local_memory"));
+ }
+ }
+
+ void DeclareInternalFlags() {
+ constexpr std::array<const char*, INTERNAL_FLAGS_COUNT> names = {"zero", "sign", "carry",
+ "overflow"};
+ for (std::size_t flag = 0; flag < INTERNAL_FLAGS_COUNT; ++flag) {
+ const auto flag_code = static_cast<InternalFlag>(flag);
+ const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
+ internal_flags[flag] = AddGlobalVariable(Name(id, names[flag]));
+ }
+ }
+
+ void DeclareInputAttributes() {
+ for (const auto element : ir.GetInputAttributes()) {
+ const Attribute::Index index = element.first;
+ if (!IsGenericAttribute(index)) {
+ continue;
+ }
+
+ UNIMPLEMENTED_IF(stage == ShaderStage::Geometry);
+
+ const u32 location = GetGenericAttributeLocation(index);
+ const Id id = OpVariable(t_in_float4, spv::StorageClass::Input);
+ Name(AddGlobalVariable(id), fmt::format("in_attr{}", location));
+ input_attributes.emplace(index, id);
+ interfaces.push_back(id);
+
+ Decorate(id, spv::Decoration::Location, location);
+
+ if (stage != ShaderStage::Fragment) {
+ continue;
+ }
+ switch (header.ps.GetAttributeUse(location)) {
+ case AttributeUse::Constant:
+ Decorate(id, spv::Decoration::Flat);
+ break;
+ case AttributeUse::ScreenLinear:
+ Decorate(id, spv::Decoration::NoPerspective);
+ break;
+ case AttributeUse::Perspective:
+ // Default
+ break;
+ default:
+ UNREACHABLE_MSG("Unused attribute being fetched");
+ }
+ }
+ }
+
+ void DeclareOutputAttributes() {
+ for (const auto index : ir.GetOutputAttributes()) {
+ if (!IsGenericAttribute(index)) {
+ continue;
+ }
+ const auto location = GetGenericAttributeLocation(index);
+ const Id id = OpVariable(t_out_float4, spv::StorageClass::Output);
+ Name(AddGlobalVariable(id), fmt::format("out_attr{}", location));
+ output_attributes.emplace(index, id);
+ interfaces.push_back(id);
+
+ Decorate(id, spv::Decoration::Location, location);
+ }
+ }
+
+ void DeclareConstantBuffers() {
+ u32 binding = const_buffers_base_binding;
+ for (const auto& entry : ir.GetConstantBuffers()) {
+ const auto [index, size] = entry;
+ const Id id = OpVariable(t_cbuf_ubo, spv::StorageClass::Uniform);
+ AddGlobalVariable(Name(id, fmt::format("cbuf_{}", index)));
+
+ Decorate(id, spv::Decoration::Binding, binding++);
+ Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
+ constant_buffers.emplace(index, id);
+ }
+ }
+
+ void DeclareGlobalBuffers() {
+ u32 binding = global_buffers_base_binding;
+ for (const auto& entry : ir.GetGlobalMemoryBases()) {
+ const Id id = OpVariable(t_gmem_ssbo, spv::StorageClass::StorageBuffer);
+ AddGlobalVariable(
+ Name(id, fmt::format("gmem_{}_{}", entry.cbuf_index, entry.cbuf_offset)));
+
+ Decorate(id, spv::Decoration::Binding, binding++);
+ Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
+ global_buffers.emplace(entry, id);
+ }
+ }
+
+ void DeclareSamplers() {
+ u32 binding = samplers_base_binding;
+ for (const auto& sampler : ir.GetSamplers()) {
+ const auto dim = GetSamplerDim(sampler);
+ const int depth = sampler.IsShadow() ? 1 : 0;
+ const int arrayed = sampler.IsArray() ? 1 : 0;
+ // TODO(Rodrigo): Sampled 1 indicates that the image will be used with a sampler. When
+ // SULD and SUST instructions are implemented, replace this value.
+ const int sampled = 1;
+ const Id image_type =
+ TypeImage(t_float, dim, depth, arrayed, false, sampled, spv::ImageFormat::Unknown);
+ const Id sampled_image_type = TypeSampledImage(image_type);
+ const Id pointer_type =
+ TypePointer(spv::StorageClass::UniformConstant, sampled_image_type);
+ const Id id = OpVariable(pointer_type, spv::StorageClass::UniformConstant);
+ AddGlobalVariable(Name(id, fmt::format("sampler_{}", sampler.GetIndex())));
+
+ sampler_images.insert(
+ {static_cast<u32>(sampler.GetIndex()), {image_type, sampled_image_type, id}});
+
+ Decorate(id, spv::Decoration::Binding, binding++);
+ Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
+ }
+ }
+
+ void DeclareVertexRedeclarations() {
+ vertex_index = DeclareBuiltIn(spv::BuiltIn::VertexIndex, spv::StorageClass::Input,
+ t_in_uint, "vertex_index");
+ instance_index = DeclareBuiltIn(spv::BuiltIn::InstanceIndex, spv::StorageClass::Input,
+ t_in_uint, "instance_index");
+
+ bool is_point_size_declared = false;
+ bool is_clip_distances_declared = false;
+ for (const auto index : ir.GetOutputAttributes()) {
+ if (index == Attribute::Index::PointSize) {
+ is_point_size_declared = true;
+ } else if (index == Attribute::Index::ClipDistances0123 ||
+ index == Attribute::Index::ClipDistances4567) {
+ is_clip_distances_declared = true;
+ }
+ }
+
+ std::vector<Id> members;
+ members.push_back(t_float4);
+ if (is_point_size_declared) {
+ members.push_back(t_float);
+ }
+ if (is_clip_distances_declared) {
+ members.push_back(TypeArray(t_float, Constant(t_uint, 8)));
+ }
+
+ const Id gl_per_vertex_struct = Name(TypeStruct(members), "PerVertex");
+ Decorate(gl_per_vertex_struct, spv::Decoration::Block);
+
+ u32 declaration_index = 0;
+ const auto MemberDecorateBuiltIn = [&](spv::BuiltIn builtin, std::string name,
+ bool condition) {
+ if (!condition)
+ return u32{};
+ MemberName(gl_per_vertex_struct, declaration_index, name);
+ MemberDecorate(gl_per_vertex_struct, declaration_index, spv::Decoration::BuiltIn,
+ static_cast<u32>(builtin));
+ return declaration_index++;
+ };
+
+ position_index = MemberDecorateBuiltIn(spv::BuiltIn::Position, "position", true);
+ point_size_index =
+ MemberDecorateBuiltIn(spv::BuiltIn::PointSize, "point_size", is_point_size_declared);
+ clip_distances_index = MemberDecorateBuiltIn(spv::BuiltIn::ClipDistance, "clip_distances",
+ is_clip_distances_declared);
+
+ const Id type_pointer = TypePointer(spv::StorageClass::Output, gl_per_vertex_struct);
+ per_vertex = OpVariable(type_pointer, spv::StorageClass::Output);
+ AddGlobalVariable(Name(per_vertex, "per_vertex"));
+ interfaces.push_back(per_vertex);
+ }
+
+ void VisitBasicBlock(const NodeBlock& bb) {
+ for (const Node node : bb) {
+ static_cast<void>(Visit(node));
+ }
+ }
+
+ Id Visit(Node node) {
+ if (const auto operation = std::get_if<OperationNode>(node)) {
+ const auto operation_index = static_cast<std::size_t>(operation->GetCode());
+ const auto decompiler = operation_decompilers[operation_index];
+ if (decompiler == nullptr) {
+ UNREACHABLE_MSG("Operation decompiler {} not defined", operation_index);
+ }
+ return (this->*decompiler)(*operation);
+
+ } else if (const auto gpr = std::get_if<GprNode>(node)) {
+ const u32 index = gpr->GetIndex();
+ if (index == Register::ZeroIndex) {
+ return Constant(t_float, 0.0f);
+ }
+ return Emit(OpLoad(t_float, registers.at(index)));
+
+ } else if (const auto immediate = std::get_if<ImmediateNode>(node)) {
+ return BitcastTo<Type::Float>(Constant(t_uint, immediate->GetValue()));
+
+ } else if (const auto predicate = std::get_if<PredicateNode>(node)) {
+ const auto value = [&]() -> Id {
+ switch (const auto index = predicate->GetIndex(); index) {
+ case Tegra::Shader::Pred::UnusedIndex:
+ return v_true;
+ case Tegra::Shader::Pred::NeverExecute:
+ return v_false;
+ default:
+ return Emit(OpLoad(t_bool, predicates.at(index)));
+ }
+ }();
+ if (predicate->IsNegated()) {
+ return Emit(OpLogicalNot(t_bool, value));
+ }
+ return value;
+
+ } else if (const auto abuf = std::get_if<AbufNode>(node)) {
+ const auto attribute = abuf->GetIndex();
+ const auto element = abuf->GetElement();
+
+ switch (attribute) {
+ case Attribute::Index::Position:
+ if (stage != ShaderStage::Fragment) {
+ UNIMPLEMENTED();
+ break;
+ } else {
+ if (element == 3) {
+ return Constant(t_float, 1.0f);
+ }
+ return Emit(OpLoad(t_float, AccessElement(t_in_float, frag_coord, element)));
+ }
+ case Attribute::Index::TessCoordInstanceIDVertexID:
+ // TODO(Subv): Find out what the values are for the first two elements when inside a
+ // vertex shader, and what's the value of the fourth element when inside a Tess Eval
+ // shader.
+ ASSERT(stage == ShaderStage::Vertex);
+ switch (element) {
+ case 2:
+ return BitcastFrom<Type::Uint>(Emit(OpLoad(t_uint, instance_index)));
+ case 3:
+ return BitcastFrom<Type::Uint>(Emit(OpLoad(t_uint, vertex_index)));
+ }
+ UNIMPLEMENTED_MSG("Unmanaged TessCoordInstanceIDVertexID element={}", element);
+ return Constant(t_float, 0);
+ case Attribute::Index::FrontFacing:
+ // TODO(Subv): Find out what the values are for the other elements.
+ ASSERT(stage == ShaderStage::Fragment);
+ if (element == 3) {
+ const Id is_front_facing = Emit(OpLoad(t_bool, front_facing));
+ const Id true_value =
+ BitcastTo<Type::Float>(Constant(t_int, static_cast<s32>(-1)));
+ const Id false_value = BitcastTo<Type::Float>(Constant(t_int, 0));
+ return Emit(OpSelect(t_float, is_front_facing, true_value, false_value));
+ }
+ UNIMPLEMENTED_MSG("Unmanaged FrontFacing element={}", element);
+ return Constant(t_float, 0.0f);
+ default:
+ if (IsGenericAttribute(attribute)) {
+ const Id pointer =
+ AccessElement(t_in_float, input_attributes.at(attribute), element);
+ return Emit(OpLoad(t_float, pointer));
+ }
+ break;
+ }
+ UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute));
+
+ } else if (const auto cbuf = std::get_if<CbufNode>(node)) {
+ const Node offset = cbuf->GetOffset();
+ const Id buffer_id = constant_buffers.at(cbuf->GetIndex());
+
+ Id buffer_index{};
+ Id buffer_element{};
+
+ if (const auto immediate = std::get_if<ImmediateNode>(offset)) {
+ // Direct access
+ const u32 offset_imm = immediate->GetValue();
+ ASSERT(offset_imm % 4 == 0);
+ buffer_index = Constant(t_uint, offset_imm / 16);
+ buffer_element = Constant(t_uint, (offset_imm / 4) % 4);
+
+ } else if (std::holds_alternative<OperationNode>(*offset)) {
+ // Indirect access
+ // TODO(Rodrigo): Use a uniform buffer stride of 4 and drop this slow math (which
+ // emits sub-optimal code on GLSL from my testing).
+ const Id offset_id = BitcastTo<Type::Uint>(Visit(offset));
+ const Id unsafe_offset = Emit(OpUDiv(t_uint, offset_id, Constant(t_uint, 4)));
+ const Id final_offset = Emit(
+ OpUMod(t_uint, unsafe_offset, Constant(t_uint, MAX_CONSTBUFFER_ELEMENTS - 1)));
+ buffer_index = Emit(OpUDiv(t_uint, final_offset, Constant(t_uint, 4)));
+ buffer_element = Emit(OpUMod(t_uint, final_offset, Constant(t_uint, 4)));
+
+ } else {
+ UNREACHABLE_MSG("Unmanaged offset node type");
+ }
+
+ const Id pointer = Emit(OpAccessChain(t_cbuf_float, buffer_id, Constant(t_uint, 0),
+ buffer_index, buffer_element));
+ return Emit(OpLoad(t_float, pointer));
+
+ } else if (const auto gmem = std::get_if<GmemNode>(node)) {
+ const Id gmem_buffer = global_buffers.at(gmem->GetDescriptor());
+ const Id real = BitcastTo<Type::Uint>(Visit(gmem->GetRealAddress()));
+ const Id base = BitcastTo<Type::Uint>(Visit(gmem->GetBaseAddress()));
+
+ Id offset = Emit(OpISub(t_uint, real, base));
+ offset = Emit(OpUDiv(t_uint, offset, Constant(t_uint, 4u)));
+ return Emit(OpLoad(t_float, Emit(OpAccessChain(t_gmem_float, gmem_buffer,
+ Constant(t_uint, 0u), offset))));
+
+ } else if (const auto conditional = std::get_if<ConditionalNode>(node)) {
+ // It's invalid to call conditional on nested nodes, use an operation instead
+ const Id true_label = OpLabel();
+ const Id skip_label = OpLabel();
+ Emit(OpBranchConditional(Visit(conditional->GetCondition()), true_label, skip_label));
+ Emit(true_label);
+
+ VisitBasicBlock(conditional->GetCode());
+
+ Emit(OpBranch(skip_label));
+ Emit(skip_label);
+ return {};
+
+ } else if (const auto comment = std::get_if<CommentNode>(node)) {
+ Name(Emit(OpUndef(t_void)), comment->GetText());
+ return {};
+ }
+
+ UNREACHABLE();
+ return {};
+ }
+
+ template <Id (Module::*func)(Id, Id), Type result_type, Type type_a = result_type>
+ Id Unary(Operation operation) {
+ const Id type_def = GetTypeDefinition(result_type);
+ const Id op_a = VisitOperand<type_a>(operation, 0);
+
+ const Id value = BitcastFrom<result_type>(Emit((this->*func)(type_def, op_a)));
+ if (IsPrecise(operation)) {
+ Decorate(value, spv::Decoration::NoContraction);
+ }
+ return value;
+ }
+
+ template <Id (Module::*func)(Id, Id, Id), Type result_type, Type type_a = result_type,
+ Type type_b = type_a>
+ Id Binary(Operation operation) {
+ const Id type_def = GetTypeDefinition(result_type);
+ const Id op_a = VisitOperand<type_a>(operation, 0);
+ const Id op_b = VisitOperand<type_b>(operation, 1);
+
+ const Id value = BitcastFrom<result_type>(Emit((this->*func)(type_def, op_a, op_b)));
+ if (IsPrecise(operation)) {
+ Decorate(value, spv::Decoration::NoContraction);
+ }
+ return value;
+ }
+
+ template <Id (Module::*func)(Id, Id, Id, Id), Type result_type, Type type_a = result_type,
+ Type type_b = type_a, Type type_c = type_b>
+ Id Ternary(Operation operation) {
+ const Id type_def = GetTypeDefinition(result_type);
+ const Id op_a = VisitOperand<type_a>(operation, 0);
+ const Id op_b = VisitOperand<type_b>(operation, 1);
+ const Id op_c = VisitOperand<type_c>(operation, 2);
+
+ const Id value = BitcastFrom<result_type>(Emit((this->*func)(type_def, op_a, op_b, op_c)));
+ if (IsPrecise(operation)) {
+ Decorate(value, spv::Decoration::NoContraction);
+ }
+ return value;
+ }
+
+ template <Id (Module::*func)(Id, Id, Id, Id, Id), Type result_type, Type type_a = result_type,
+ Type type_b = type_a, Type type_c = type_b, Type type_d = type_c>
+ Id Quaternary(Operation operation) {
+ const Id type_def = GetTypeDefinition(result_type);
+ const Id op_a = VisitOperand<type_a>(operation, 0);
+ const Id op_b = VisitOperand<type_b>(operation, 1);
+ const Id op_c = VisitOperand<type_c>(operation, 2);
+ const Id op_d = VisitOperand<type_d>(operation, 3);
+
+ const Id value =
+ BitcastFrom<result_type>(Emit((this->*func)(type_def, op_a, op_b, op_c, op_d)));
+ if (IsPrecise(operation)) {
+ Decorate(value, spv::Decoration::NoContraction);
+ }
+ return value;
+ }
+
+ Id Assign(Operation operation) {
+ const Node dest = operation[0];
+ const Node src = operation[1];
+
+ Id target{};
+ if (const auto gpr = std::get_if<GprNode>(dest)) {
+ if (gpr->GetIndex() == Register::ZeroIndex) {
+ // Writing to Register::ZeroIndex is a no op
+ return {};
+ }
+ target = registers.at(gpr->GetIndex());
+
+ } else if (const auto abuf = std::get_if<AbufNode>(dest)) {
+ target = [&]() -> Id {
+ switch (const auto attribute = abuf->GetIndex(); attribute) {
+ case Attribute::Index::Position:
+ return AccessElement(t_out_float, per_vertex, position_index,
+ abuf->GetElement());
+ case Attribute::Index::PointSize:
+ return AccessElement(t_out_float, per_vertex, point_size_index);
+ case Attribute::Index::ClipDistances0123:
+ return AccessElement(t_out_float, per_vertex, clip_distances_index,
+ abuf->GetElement());
+ case Attribute::Index::ClipDistances4567:
+ return AccessElement(t_out_float, per_vertex, clip_distances_index,
+ abuf->GetElement() + 4);
+ default:
+ if (IsGenericAttribute(attribute)) {
+ return AccessElement(t_out_float, output_attributes.at(attribute),
+ abuf->GetElement());
+ }
+ UNIMPLEMENTED_MSG("Unhandled output attribute: {}",
+ static_cast<u32>(attribute));
+ return {};
+ }
+ }();
+
+ } else if (const auto lmem = std::get_if<LmemNode>(dest)) {
+ Id address = BitcastTo<Type::Uint>(Visit(lmem->GetAddress()));
+ address = Emit(OpUDiv(t_uint, address, Constant(t_uint, 4)));
+ target = Emit(OpAccessChain(t_prv_float, local_memory, {address}));
+ }
+
+ Emit(OpStore(target, Visit(src)));
+ return {};
+ }
+
+ Id HNegate(Operation operation) {
+ UNIMPLEMENTED();
+ return {};
+ }
+
+ Id HMergeF32(Operation operation) {
+ UNIMPLEMENTED();
+ return {};
+ }
+
+ Id HMergeH0(Operation operation) {
+ UNIMPLEMENTED();
+ return {};
+ }
+
+ Id HMergeH1(Operation operation) {
+ UNIMPLEMENTED();
+ return {};
+ }
+
+ Id HPack2(Operation operation) {
+ UNIMPLEMENTED();
+ return {};
+ }
+
+ Id LogicalAssign(Operation operation) {
+ const Node dest = operation[0];
+ const Node src = operation[1];
+
+ Id target{};
+ if (const auto pred = std::get_if<PredicateNode>(dest)) {
+ ASSERT_MSG(!pred->IsNegated(), "Negating logical assignment");
+
+ const auto index = pred->GetIndex();
+ switch (index) {
+ case Tegra::Shader::Pred::NeverExecute:
+ case Tegra::Shader::Pred::UnusedIndex:
+ // Writing to these predicates is a no-op
+ return {};
+ }
+ target = predicates.at(index);
+
+ } else if (const auto flag = std::get_if<InternalFlagNode>(dest)) {
+ target = internal_flags.at(static_cast<u32>(flag->GetFlag()));
+ }
+
+ Emit(OpStore(target, Visit(src)));
+ return {};
+ }
+
+ Id LogicalPick2(Operation operation) {
+ UNIMPLEMENTED();
+ return {};
+ }
+
+ Id LogicalAll2(Operation operation) {
+ UNIMPLEMENTED();
+ return {};
+ }
+
+ Id LogicalAny2(Operation operation) {
+ UNIMPLEMENTED();
+ return {};
+ }
+
+ Id GetTextureSampler(Operation operation) {
+ const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
+ const auto entry = sampler_images.at(static_cast<u32>(meta->sampler.GetIndex()));
+ return Emit(OpLoad(entry.sampled_image_type, entry.sampler));
+ }
+
+ Id GetTextureImage(Operation operation) {
+ const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
+ const auto entry = sampler_images.at(static_cast<u32>(meta->sampler.GetIndex()));
+ return Emit(OpImage(entry.image_type, GetTextureSampler(operation)));
+ }
+
+ Id GetTextureCoordinates(Operation operation) {
+ const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
+ std::vector<Id> coords;
+ for (std::size_t i = 0; i < operation.GetOperandsCount(); ++i) {
+ coords.push_back(Visit(operation[i]));
+ }
+ if (meta->sampler.IsArray()) {
+ const Id array_integer = BitcastTo<Type::Int>(Visit(meta->array));
+ coords.push_back(Emit(OpConvertSToF(t_float, array_integer)));
+ }
+ if (meta->sampler.IsShadow()) {
+ coords.push_back(Visit(meta->depth_compare));
+ }
+
+ const std::array<Id, 4> t_float_lut = {nullptr, t_float2, t_float3, t_float4};
+ return coords.size() == 1
+ ? coords[0]
+ : Emit(OpCompositeConstruct(t_float_lut.at(coords.size() - 1), coords));
+ }
+
+ Id GetTextureElement(Operation operation, Id sample_value) {
+ const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
+ ASSERT(meta);
+ return Emit(OpCompositeExtract(t_float, sample_value, meta->element));
+ }
+
+ Id Texture(Operation operation) {
+ const Id texture = Emit(OpImageSampleImplicitLod(t_float4, GetTextureSampler(operation),
+ GetTextureCoordinates(operation)));
+ return GetTextureElement(operation, texture);
+ }
+
+ Id TextureLod(Operation operation) {
+ const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
+ const Id texture = Emit(OpImageSampleExplicitLod(
+ t_float4, GetTextureSampler(operation), GetTextureCoordinates(operation),
+ spv::ImageOperandsMask::Lod, Visit(meta->lod)));
+ return GetTextureElement(operation, texture);
+ }
+
+ Id TextureGather(Operation operation) {
+ const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
+ const auto coords = GetTextureCoordinates(operation);
+
+ Id texture;
+ if (meta->sampler.IsShadow()) {
+ texture = Emit(OpImageDrefGather(t_float4, GetTextureSampler(operation), coords,
+ Visit(meta->component)));
+ } else {
+ u32 component_value = 0;
+ if (meta->component) {
+ const auto component = std::get_if<ImmediateNode>(meta->component);
+ ASSERT_MSG(component, "Component is not an immediate value");
+ component_value = component->GetValue();
+ }
+ texture = Emit(OpImageGather(t_float4, GetTextureSampler(operation), coords,
+ Constant(t_uint, component_value)));
+ }
+
+ return GetTextureElement(operation, texture);
+ }
+
+ Id TextureQueryDimensions(Operation operation) {
+ const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
+ const auto image_id = GetTextureImage(operation);
+ AddCapability(spv::Capability::ImageQuery);
+
+ if (meta->element == 3) {
+ return BitcastTo<Type::Float>(Emit(OpImageQueryLevels(t_int, image_id)));
+ }
+
+ const Id lod = VisitOperand<Type::Uint>(operation, 0);
+ const std::size_t coords_count = [&]() {
+ switch (const auto type = meta->sampler.GetType(); type) {
+ case Tegra::Shader::TextureType::Texture1D:
+ return 1;
+ case Tegra::Shader::TextureType::Texture2D:
+ case Tegra::Shader::TextureType::TextureCube:
+ return 2;
+ case Tegra::Shader::TextureType::Texture3D:
+ return 3;
+ default:
+ UNREACHABLE_MSG("Invalid texture type={}", static_cast<u32>(type));
+ return 2;
+ }
+ }();
+
+ if (meta->element >= coords_count) {
+ return Constant(t_float, 0.0f);
+ }
+
+ const std::array<Id, 3> types = {t_int, t_int2, t_int3};
+ const Id sizes = Emit(OpImageQuerySizeLod(types.at(coords_count - 1), image_id, lod));
+ const Id size = Emit(OpCompositeExtract(t_int, sizes, meta->element));
+ return BitcastTo<Type::Float>(size);
+ }
+
+ Id TextureQueryLod(Operation operation) {
+ UNIMPLEMENTED();
+ return {};
+ }
+
+ Id TexelFetch(Operation operation) {
+ UNIMPLEMENTED();
+ return {};
+ }
+
+ Id Branch(Operation operation) {
+ const auto target = std::get_if<ImmediateNode>(operation[0]);
+ UNIMPLEMENTED_IF(!target);
+
+ Emit(OpStore(jmp_to, Constant(t_uint, target->GetValue())));
+ BranchingOp([&]() { Emit(OpBranch(continue_label)); });
+ return {};
+ }
+
+ Id PushFlowStack(Operation operation) {
+ const auto target = std::get_if<ImmediateNode>(operation[0]);
+ ASSERT(target);
+
+ const Id current = Emit(OpLoad(t_uint, flow_stack_top));
+ const Id next = Emit(OpIAdd(t_uint, current, Constant(t_uint, 1)));
+ const Id access = Emit(OpAccessChain(t_func_uint, flow_stack, current));
+
+ Emit(OpStore(access, Constant(t_uint, target->GetValue())));
+ Emit(OpStore(flow_stack_top, next));
+ return {};
+ }
+
+ Id PopFlowStack(Operation operation) {
+ const Id current = Emit(OpLoad(t_uint, flow_stack_top));
+ const Id previous = Emit(OpISub(t_uint, current, Constant(t_uint, 1)));
+ const Id access = Emit(OpAccessChain(t_func_uint, flow_stack, previous));
+ const Id target = Emit(OpLoad(t_uint, access));
+
+ Emit(OpStore(flow_stack_top, previous));
+ Emit(OpStore(jmp_to, target));
+ BranchingOp([&]() { Emit(OpBranch(continue_label)); });
+ return {};
+ }
+
+ Id Exit(Operation operation) {
+ switch (stage) {
+ case ShaderStage::Vertex: {
+ // TODO(Rodrigo): We should use VK_EXT_depth_range_unrestricted instead, but it doesn't
+ // seem to be working on Nvidia's drivers and Intel (mesa and blob) doesn't support it.
+ const Id position = AccessElement(t_float4, per_vertex, position_index);
+ Id depth = Emit(OpLoad(t_float, AccessElement(t_out_float, position, 2)));
+ depth = Emit(OpFAdd(t_float, depth, Constant(t_float, 1.0f)));
+ depth = Emit(OpFMul(t_float, depth, Constant(t_float, 0.5f)));
+ Emit(OpStore(AccessElement(t_out_float, position, 2), depth));
+ break;
+ }
+ case ShaderStage::Fragment: {
+ const auto SafeGetRegister = [&](u32 reg) {
+ // TODO(Rodrigo): Replace with contains once C++20 releases
+ if (const auto it = registers.find(reg); it != registers.end()) {
+ return Emit(OpLoad(t_float, it->second));
+ }
+ return Constant(t_float, 0.0f);
+ };
+
+ UNIMPLEMENTED_IF_MSG(header.ps.omap.sample_mask != 0,
+ "Sample mask write is unimplemented");
+
+ // TODO(Rodrigo): Alpha testing
+
+ // Write the color outputs using the data in the shader registers, disabled
+ // rendertargets/components are skipped in the register assignment.
+ u32 current_reg = 0;
+ for (u32 rt = 0; rt < Maxwell::NumRenderTargets; ++rt) {
+ // TODO(Subv): Figure out how dual-source blending is configured in the Switch.
+ for (u32 component = 0; component < 4; ++component) {
+ if (header.ps.IsColorComponentOutputEnabled(rt, component)) {
+ Emit(OpStore(AccessElement(t_out_float, frag_colors.at(rt), component),
+ SafeGetRegister(current_reg)));
+ ++current_reg;
+ }
+ }
+ }
+ if (header.ps.omap.depth) {
+ // The depth output is always 2 registers after the last color output, and
+ // current_reg already contains one past the last color register.
+ Emit(OpStore(frag_depth, SafeGetRegister(current_reg + 1)));
+ }
+ break;
+ }
+ }
+
+ BranchingOp([&]() { Emit(OpReturn()); });
+ return {};
+ }
+
+ Id Discard(Operation operation) {
+ BranchingOp([&]() { Emit(OpKill()); });
+ return {};
+ }
+
+ Id EmitVertex(Operation operation) {
+ UNIMPLEMENTED();
+ return {};
+ }
+
+ Id EndPrimitive(Operation operation) {
+ UNIMPLEMENTED();
+ return {};
+ }
+
+ Id YNegate(Operation operation) {
+ UNIMPLEMENTED();
+ return {};
+ }
+
+ Id DeclareBuiltIn(spv::BuiltIn builtin, spv::StorageClass storage, Id type,
+ const std::string& name) {
+ const Id id = OpVariable(type, storage);
+ Decorate(id, spv::Decoration::BuiltIn, static_cast<u32>(builtin));
+ AddGlobalVariable(Name(id, name));
+ interfaces.push_back(id);
+ return id;
+ }
+
+ bool IsRenderTargetUsed(u32 rt) const {
+ for (u32 component = 0; component < 4; ++component) {
+ if (header.ps.IsColorComponentOutputEnabled(rt, component)) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ template <typename... Args>
+ Id AccessElement(Id pointer_type, Id composite, Args... elements_) {
+ std::vector<Id> members;
+ auto elements = {elements_...};
+ for (const auto element : elements) {
+ members.push_back(Constant(t_uint, element));
+ }
+
+ return Emit(OpAccessChain(pointer_type, composite, members));
+ }
+
+ template <Type type>
+ Id VisitOperand(Operation operation, std::size_t operand_index) {
+ const Id value = Visit(operation[operand_index]);
+
+ switch (type) {
+ case Type::Bool:
+ case Type::Bool2:
+ case Type::Float:
+ return value;
+ case Type::Int:
+ return Emit(OpBitcast(t_int, value));
+ case Type::Uint:
+ return Emit(OpBitcast(t_uint, value));
+ case Type::HalfFloat:
+ UNIMPLEMENTED();
+ }
+ UNREACHABLE();
+ return value;
+ }
+
+ template <Type type>
+ Id BitcastFrom(Id value) {
+ switch (type) {
+ case Type::Bool:
+ case Type::Bool2:
+ case Type::Float:
+ return value;
+ case Type::Int:
+ case Type::Uint:
+ return Emit(OpBitcast(t_float, value));
+ case Type::HalfFloat:
+ UNIMPLEMENTED();
+ }
+ UNREACHABLE();
+ return value;
+ }
+
+ template <Type type>
+ Id BitcastTo(Id value) {
+ switch (type) {
+ case Type::Bool:
+ case Type::Bool2:
+ UNREACHABLE();
+ case Type::Float:
+ return Emit(OpBitcast(t_float, value));
+ case Type::Int:
+ return Emit(OpBitcast(t_int, value));
+ case Type::Uint:
+ return Emit(OpBitcast(t_uint, value));
+ case Type::HalfFloat:
+ UNIMPLEMENTED();
+ }
+ UNREACHABLE();
+ return value;
+ }
+
+ Id GetTypeDefinition(Type type) {
+ switch (type) {
+ case Type::Bool:
+ return t_bool;
+ case Type::Bool2:
+ return t_bool2;
+ case Type::Float:
+ return t_float;
+ case Type::Int:
+ return t_int;
+ case Type::Uint:
+ return t_uint;
+ case Type::HalfFloat:
+ UNIMPLEMENTED();
+ }
+ UNREACHABLE();
+ return {};
+ }
+
+ void BranchingOp(std::function<void()> call) {
+ const Id true_label = OpLabel();
+ const Id skip_label = OpLabel();
+ Emit(OpSelectionMerge(skip_label, spv::SelectionControlMask::Flatten));
+ Emit(OpBranchConditional(v_true, true_label, skip_label, 1, 0));
+ Emit(true_label);
+ call();
+
+ Emit(skip_label);
+ }
+
+ static constexpr OperationDecompilersArray operation_decompilers = {
+ &SPIRVDecompiler::Assign,
+
+ &SPIRVDecompiler::Ternary<&Module::OpSelect, Type::Float, Type::Bool, Type::Float,
+ Type::Float>,
+
+ &SPIRVDecompiler::Binary<&Module::OpFAdd, Type::Float>,
+ &SPIRVDecompiler::Binary<&Module::OpFMul, Type::Float>,
+ &SPIRVDecompiler::Binary<&Module::OpFDiv, Type::Float>,
+ &SPIRVDecompiler::Ternary<&Module::OpFma, Type::Float>,
+ &SPIRVDecompiler::Unary<&Module::OpFNegate, Type::Float>,
+ &SPIRVDecompiler::Unary<&Module::OpFAbs, Type::Float>,
+ &SPIRVDecompiler::Ternary<&Module::OpFClamp, Type::Float>,
+ &SPIRVDecompiler::Binary<&Module::OpFMin, Type::Float>,
+ &SPIRVDecompiler::Binary<&Module::OpFMax, Type::Float>,
+ &SPIRVDecompiler::Unary<&Module::OpCos, Type::Float>,
+ &SPIRVDecompiler::Unary<&Module::OpSin, Type::Float>,
+ &SPIRVDecompiler::Unary<&Module::OpExp2, Type::Float>,
+ &SPIRVDecompiler::Unary<&Module::OpLog2, Type::Float>,
+ &SPIRVDecompiler::Unary<&Module::OpInverseSqrt, Type::Float>,
+ &SPIRVDecompiler::Unary<&Module::OpSqrt, Type::Float>,
+ &SPIRVDecompiler::Unary<&Module::OpRoundEven, Type::Float>,
+ &SPIRVDecompiler::Unary<&Module::OpFloor, Type::Float>,
+ &SPIRVDecompiler::Unary<&Module::OpCeil, Type::Float>,
+ &SPIRVDecompiler::Unary<&Module::OpTrunc, Type::Float>,
+ &SPIRVDecompiler::Unary<&Module::OpConvertSToF, Type::Float, Type::Int>,
+ &SPIRVDecompiler::Unary<&Module::OpConvertUToF, Type::Float, Type::Uint>,
+
+ &SPIRVDecompiler::Binary<&Module::OpIAdd, Type::Int>,
+ &SPIRVDecompiler::Binary<&Module::OpIMul, Type::Int>,
+ &SPIRVDecompiler::Binary<&Module::OpSDiv, Type::Int>,
+ &SPIRVDecompiler::Unary<&Module::OpSNegate, Type::Int>,
+ &SPIRVDecompiler::Unary<&Module::OpSAbs, Type::Int>,
+ &SPIRVDecompiler::Binary<&Module::OpSMin, Type::Int>,
+ &SPIRVDecompiler::Binary<&Module::OpSMax, Type::Int>,
+
+ &SPIRVDecompiler::Unary<&Module::OpConvertFToS, Type::Int, Type::Float>,
+ &SPIRVDecompiler::Unary<&Module::OpBitcast, Type::Int, Type::Uint>,
+ &SPIRVDecompiler::Binary<&Module::OpShiftLeftLogical, Type::Int, Type::Int, Type::Uint>,
+ &SPIRVDecompiler::Binary<&Module::OpShiftRightLogical, Type::Int, Type::Int, Type::Uint>,
+ &SPIRVDecompiler::Binary<&Module::OpShiftRightArithmetic, Type::Int, Type::Int, Type::Uint>,
+ &SPIRVDecompiler::Binary<&Module::OpBitwiseAnd, Type::Int>,
+ &SPIRVDecompiler::Binary<&Module::OpBitwiseOr, Type::Int>,
+ &SPIRVDecompiler::Binary<&Module::OpBitwiseXor, Type::Int>,
+ &SPIRVDecompiler::Unary<&Module::OpNot, Type::Int>,
+ &SPIRVDecompiler::Quaternary<&Module::OpBitFieldInsert, Type::Int>,
+ &SPIRVDecompiler::Ternary<&Module::OpBitFieldSExtract, Type::Int>,
+ &SPIRVDecompiler::Unary<&Module::OpBitCount, Type::Int>,
+
+ &SPIRVDecompiler::Binary<&Module::OpIAdd, Type::Uint>,
+ &SPIRVDecompiler::Binary<&Module::OpIMul, Type::Uint>,
+ &SPIRVDecompiler::Binary<&Module::OpUDiv, Type::Uint>,
+ &SPIRVDecompiler::Binary<&Module::OpUMin, Type::Uint>,
+ &SPIRVDecompiler::Binary<&Module::OpUMax, Type::Uint>,
+ &SPIRVDecompiler::Unary<&Module::OpConvertFToU, Type::Uint, Type::Float>,
+ &SPIRVDecompiler::Unary<&Module::OpBitcast, Type::Uint, Type::Int>,
+ &SPIRVDecompiler::Binary<&Module::OpShiftLeftLogical, Type::Uint>,
+ &SPIRVDecompiler::Binary<&Module::OpShiftRightLogical, Type::Uint>,
+ &SPIRVDecompiler::Binary<&Module::OpShiftRightArithmetic, Type::Uint>,
+ &SPIRVDecompiler::Binary<&Module::OpBitwiseAnd, Type::Uint>,
+ &SPIRVDecompiler::Binary<&Module::OpBitwiseOr, Type::Uint>,
+ &SPIRVDecompiler::Binary<&Module::OpBitwiseXor, Type::Uint>,
+ &SPIRVDecompiler::Unary<&Module::OpNot, Type::Uint>,
+ &SPIRVDecompiler::Quaternary<&Module::OpBitFieldInsert, Type::Uint>,
+ &SPIRVDecompiler::Ternary<&Module::OpBitFieldUExtract, Type::Uint>,
+ &SPIRVDecompiler::Unary<&Module::OpBitCount, Type::Uint>,
+
+ &SPIRVDecompiler::Binary<&Module::OpFAdd, Type::HalfFloat>,
+ &SPIRVDecompiler::Binary<&Module::OpFMul, Type::HalfFloat>,
+ &SPIRVDecompiler::Ternary<&Module::OpFma, Type::HalfFloat>,
+ &SPIRVDecompiler::Unary<&Module::OpFAbs, Type::HalfFloat>,
+ &SPIRVDecompiler::HNegate,
+ &SPIRVDecompiler::HMergeF32,
+ &SPIRVDecompiler::HMergeH0,
+ &SPIRVDecompiler::HMergeH1,
+ &SPIRVDecompiler::HPack2,
+
+ &SPIRVDecompiler::LogicalAssign,
+ &SPIRVDecompiler::Binary<&Module::OpLogicalAnd, Type::Bool>,
+ &SPIRVDecompiler::Binary<&Module::OpLogicalOr, Type::Bool>,
+ &SPIRVDecompiler::Binary<&Module::OpLogicalNotEqual, Type::Bool>,
+ &SPIRVDecompiler::Unary<&Module::OpLogicalNot, Type::Bool>,
+ &SPIRVDecompiler::LogicalPick2,
+ &SPIRVDecompiler::LogicalAll2,
+ &SPIRVDecompiler::LogicalAny2,
+
+ &SPIRVDecompiler::Binary<&Module::OpFOrdLessThan, Type::Bool, Type::Float>,
+ &SPIRVDecompiler::Binary<&Module::OpFOrdEqual, Type::Bool, Type::Float>,
+ &SPIRVDecompiler::Binary<&Module::OpFOrdLessThanEqual, Type::Bool, Type::Float>,
+ &SPIRVDecompiler::Binary<&Module::OpFOrdGreaterThan, Type::Bool, Type::Float>,
+ &SPIRVDecompiler::Binary<&Module::OpFOrdNotEqual, Type::Bool, Type::Float>,
+ &SPIRVDecompiler::Binary<&Module::OpFOrdGreaterThanEqual, Type::Bool, Type::Float>,
+ &SPIRVDecompiler::Unary<&Module::OpIsNan, Type::Bool>,
+
+ &SPIRVDecompiler::Binary<&Module::OpSLessThan, Type::Bool, Type::Int>,
+ &SPIRVDecompiler::Binary<&Module::OpIEqual, Type::Bool, Type::Int>,
+ &SPIRVDecompiler::Binary<&Module::OpSLessThanEqual, Type::Bool, Type::Int>,
+ &SPIRVDecompiler::Binary<&Module::OpSGreaterThan, Type::Bool, Type::Int>,
+ &SPIRVDecompiler::Binary<&Module::OpINotEqual, Type::Bool, Type::Int>,
+ &SPIRVDecompiler::Binary<&Module::OpSGreaterThanEqual, Type::Bool, Type::Int>,
+
+ &SPIRVDecompiler::Binary<&Module::OpULessThan, Type::Bool, Type::Uint>,
+ &SPIRVDecompiler::Binary<&Module::OpIEqual, Type::Bool, Type::Uint>,
+ &SPIRVDecompiler::Binary<&Module::OpULessThanEqual, Type::Bool, Type::Uint>,
+ &SPIRVDecompiler::Binary<&Module::OpUGreaterThan, Type::Bool, Type::Uint>,
+ &SPIRVDecompiler::Binary<&Module::OpINotEqual, Type::Bool, Type::Uint>,
+ &SPIRVDecompiler::Binary<&Module::OpUGreaterThanEqual, Type::Bool, Type::Uint>,
+
+ &SPIRVDecompiler::Binary<&Module::OpFOrdLessThan, Type::Bool, Type::HalfFloat>,
+ &SPIRVDecompiler::Binary<&Module::OpFOrdEqual, Type::Bool, Type::HalfFloat>,
+ &SPIRVDecompiler::Binary<&Module::OpFOrdLessThanEqual, Type::Bool, Type::HalfFloat>,
+ &SPIRVDecompiler::Binary<&Module::OpFOrdGreaterThan, Type::Bool, Type::HalfFloat>,
+ &SPIRVDecompiler::Binary<&Module::OpFOrdNotEqual, Type::Bool, Type::HalfFloat>,
+ &SPIRVDecompiler::Binary<&Module::OpFOrdGreaterThanEqual, Type::Bool, Type::HalfFloat>,
+
+ &SPIRVDecompiler::Texture,
+ &SPIRVDecompiler::TextureLod,
+ &SPIRVDecompiler::TextureGather,
+ &SPIRVDecompiler::TextureQueryDimensions,
+ &SPIRVDecompiler::TextureQueryLod,
+ &SPIRVDecompiler::TexelFetch,
+
+ &SPIRVDecompiler::Branch,
+ &SPIRVDecompiler::PushFlowStack,
+ &SPIRVDecompiler::PopFlowStack,
+ &SPIRVDecompiler::Exit,
+ &SPIRVDecompiler::Discard,
+
+ &SPIRVDecompiler::EmitVertex,
+ &SPIRVDecompiler::EndPrimitive,
+
+ &SPIRVDecompiler::YNegate,
+ };
+
+ const ShaderIR& ir;
+ const ShaderStage stage;
+ const Tegra::Shader::Header header;
+
+ const Id t_void = Name(TypeVoid(), "void");
+
+ const Id t_bool = Name(TypeBool(), "bool");
+ const Id t_bool2 = Name(TypeVector(t_bool, 2), "bool2");
+
+ const Id t_int = Name(TypeInt(32, true), "int");
+ const Id t_int2 = Name(TypeVector(t_int, 2), "int2");
+ const Id t_int3 = Name(TypeVector(t_int, 3), "int3");
+ const Id t_int4 = Name(TypeVector(t_int, 4), "int4");
+
+ const Id t_uint = Name(TypeInt(32, false), "uint");
+ const Id t_uint2 = Name(TypeVector(t_uint, 2), "uint2");
+ const Id t_uint3 = Name(TypeVector(t_uint, 3), "uint3");
+ const Id t_uint4 = Name(TypeVector(t_uint, 4), "uint4");
+
+ const Id t_float = Name(TypeFloat(32), "float");
+ const Id t_float2 = Name(TypeVector(t_float, 2), "float2");
+ const Id t_float3 = Name(TypeVector(t_float, 3), "float3");
+ const Id t_float4 = Name(TypeVector(t_float, 4), "float4");
+
+ const Id t_prv_bool = Name(TypePointer(spv::StorageClass::Private, t_bool), "prv_bool");
+ const Id t_prv_float = Name(TypePointer(spv::StorageClass::Private, t_float), "prv_float");
+
+ const Id t_func_uint = Name(TypePointer(spv::StorageClass::Function, t_uint), "func_uint");
+
+ const Id t_in_bool = Name(TypePointer(spv::StorageClass::Input, t_bool), "in_bool");
+ const Id t_in_uint = Name(TypePointer(spv::StorageClass::Input, t_uint), "in_uint");
+ const Id t_in_float = Name(TypePointer(spv::StorageClass::Input, t_float), "in_float");
+ const Id t_in_float4 = Name(TypePointer(spv::StorageClass::Input, t_float4), "in_float4");
+
+ const Id t_out_float = Name(TypePointer(spv::StorageClass::Output, t_float), "out_float");
+ const Id t_out_float4 = Name(TypePointer(spv::StorageClass::Output, t_float4), "out_float4");
+
+ const Id t_cbuf_float = TypePointer(spv::StorageClass::Uniform, t_float);
+ const Id t_cbuf_array =
+ Decorate(Name(TypeArray(t_float4, Constant(t_uint, MAX_CONSTBUFFER_ELEMENTS)), "CbufArray"),
+ spv::Decoration::ArrayStride, CBUF_STRIDE);
+ const Id t_cbuf_struct = MemberDecorate(
+ Decorate(TypeStruct(t_cbuf_array), spv::Decoration::Block), 0, spv::Decoration::Offset, 0);
+ const Id t_cbuf_ubo = TypePointer(spv::StorageClass::Uniform, t_cbuf_struct);
+
+ const Id t_gmem_float = TypePointer(spv::StorageClass::StorageBuffer, t_float);
+ const Id t_gmem_array =
+ Name(Decorate(TypeRuntimeArray(t_float), spv::Decoration::ArrayStride, 4u), "GmemArray");
+ const Id t_gmem_struct = MemberDecorate(
+ Decorate(TypeStruct(t_gmem_array), spv::Decoration::Block), 0, spv::Decoration::Offset, 0);
+ const Id t_gmem_ssbo = TypePointer(spv::StorageClass::StorageBuffer, t_gmem_struct);
+
+ const Id v_float_zero = Constant(t_float, 0.0f);
+ const Id v_true = ConstantTrue(t_bool);
+ const Id v_false = ConstantFalse(t_bool);
+
+ Id per_vertex{};
+ std::map<u32, Id> registers;
+ std::map<Tegra::Shader::Pred, Id> predicates;
+ Id local_memory{};
+ std::array<Id, INTERNAL_FLAGS_COUNT> internal_flags{};
+ std::map<Attribute::Index, Id> input_attributes;
+ std::map<Attribute::Index, Id> output_attributes;
+ std::map<u32, Id> constant_buffers;
+ std::map<GlobalMemoryBase, Id> global_buffers;
+ std::map<u32, SamplerImage> sampler_images;
+
+ Id instance_index{};
+ Id vertex_index{};
+ std::array<Id, Maxwell::NumRenderTargets> frag_colors{};
+ Id frag_depth{};
+ Id frag_coord{};
+ Id front_facing{};
+
+ u32 position_index{};
+ u32 point_size_index{};
+ u32 clip_distances_index{};
+
+ std::vector<Id> interfaces;
+
+ u32 const_buffers_base_binding{};
+ u32 global_buffers_base_binding{};
+ u32 samplers_base_binding{};
+
+ Id execute_function{};
+ Id jmp_to{};
+ Id flow_stack_top{};
+ Id flow_stack{};
+ Id continue_label{};
+ std::map<u32, Id> labels;
+};
+
+DecompilerResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage) {
+ auto decompiler = std::make_unique<SPIRVDecompiler>(ir, stage);
+ decompiler->Decompile();
+ return {std::move(decompiler), decompiler->GetShaderEntries()};
+}
+
+} // namespace Vulkan::VKShader
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.h b/src/video_core/renderer_vulkan/vk_shader_decompiler.h
new file mode 100644
index 000000000..329d8fa38
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.h
@@ -0,0 +1,80 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <memory>
+#include <set>
+#include <utility>
+#include <vector>
+
+#include <sirit/sirit.h>
+
+#include "common/common_types.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+class ShaderIR;
+}
+
+namespace Vulkan::VKShader {
+
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
+using SamplerEntry = VideoCommon::Shader::Sampler;
+
+constexpr u32 DESCRIPTOR_SET = 0;
+
+class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
+public:
+ explicit constexpr ConstBufferEntry(const VideoCommon::Shader::ConstBuffer& entry, u32 index)
+ : VideoCommon::Shader::ConstBuffer{entry}, index{index} {}
+
+ constexpr u32 GetIndex() const {
+ return index;
+ }
+
+private:
+ u32 index{};
+};
+
+class GlobalBufferEntry {
+public:
+ explicit GlobalBufferEntry(u32 cbuf_index, u32 cbuf_offset)
+ : cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset} {}
+
+ u32 GetCbufIndex() const {
+ return cbuf_index;
+ }
+
+ u32 GetCbufOffset() const {
+ return cbuf_offset;
+ }
+
+private:
+ u32 cbuf_index{};
+ u32 cbuf_offset{};
+};
+
+struct ShaderEntries {
+ u32 const_buffers_base_binding{};
+ u32 global_buffers_base_binding{};
+ u32 samplers_base_binding{};
+ std::vector<ConstBufferEntry> const_buffers;
+ std::vector<GlobalBufferEntry> global_buffers;
+ std::vector<SamplerEntry> samplers;
+ std::set<u32> attributes;
+ std::array<bool, Maxwell::NumClipDistances> clip_distances{};
+ std::size_t shader_length{};
+ Sirit::Id entry_function{};
+ std::vector<Sirit::Id> interfaces;
+};
+
+using DecompilerResult = std::pair<std::unique_ptr<Sirit::Module>, ShaderEntries>;
+
+DecompilerResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage);
+
+} // namespace Vulkan::VKShader
diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp
index a7ac26d71..3b022a456 100644
--- a/src/video_core/surface.cpp
+++ b/src/video_core/surface.cpp
@@ -294,6 +294,8 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return PixelFormat::Z16;
case Tegra::Texture::TextureFormat::Z24S8:
return PixelFormat::Z24S8;
+ case Tegra::Texture::TextureFormat::ZF32_X24S8:
+ return PixelFormat::Z32FS8;
case Tegra::Texture::TextureFormat::DXT1:
return is_srgb ? PixelFormat::DXT1_SRGB : PixelFormat::DXT1;
case Tegra::Texture::TextureFormat::DXT23:
diff --git a/src/video_core/texture_cache.cpp b/src/video_core/texture_cache.cpp
new file mode 100644
index 000000000..e96eba7cc
--- /dev/null
+++ b/src/video_core/texture_cache.cpp
@@ -0,0 +1,386 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/alignment.h"
+#include "common/assert.h"
+#include "common/cityhash.h"
+#include "common/common_types.h"
+#include "core/core.h"
+#include "video_core/surface.h"
+#include "video_core/texture_cache.h"
+#include "video_core/textures/decoders.h"
+#include "video_core/textures/texture.h"
+
+namespace VideoCommon {
+
+using VideoCore::Surface::SurfaceTarget;
+
+using VideoCore::Surface::ComponentTypeFromDepthFormat;
+using VideoCore::Surface::ComponentTypeFromRenderTarget;
+using VideoCore::Surface::ComponentTypeFromTexture;
+using VideoCore::Surface::PixelFormatFromDepthFormat;
+using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
+using VideoCore::Surface::PixelFormatFromTextureFormat;
+using VideoCore::Surface::SurfaceTargetFromTextureType;
+
+constexpr u32 GetMipmapSize(bool uncompressed, u32 mip_size, u32 tile) {
+ return uncompressed ? mip_size : std::max(1U, (mip_size + tile - 1) / tile);
+}
+
+SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
+ const Tegra::Texture::FullTextureInfo& config) {
+ SurfaceParams params;
+ params.is_tiled = config.tic.IsTiled();
+ params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
+ params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
+ params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0,
+ params.tile_width_spacing = params.is_tiled ? (1 << config.tic.tile_width_spacing.Value()) : 1;
+ params.pixel_format =
+ PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(), false);
+ params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
+ params.type = GetFormatType(params.pixel_format);
+ params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
+ params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
+ params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
+ params.depth = config.tic.Depth();
+ if (params.target == SurfaceTarget::TextureCubemap ||
+ params.target == SurfaceTarget::TextureCubeArray) {
+ params.depth *= 6;
+ }
+ params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
+ params.unaligned_height = config.tic.Height();
+ params.num_levels = config.tic.max_mip_level + 1;
+
+ params.CalculateCachedValues();
+ return params;
+}
+
+SurfaceParams SurfaceParams::CreateForDepthBuffer(
+ Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
+ u32 block_width, u32 block_height, u32 block_depth,
+ Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
+ SurfaceParams params;
+ params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
+ params.block_width = 1 << std::min(block_width, 5U);
+ params.block_height = 1 << std::min(block_height, 5U);
+ params.block_depth = 1 << std::min(block_depth, 5U);
+ params.tile_width_spacing = 1;
+ params.pixel_format = PixelFormatFromDepthFormat(format);
+ params.component_type = ComponentTypeFromDepthFormat(format);
+ params.type = GetFormatType(params.pixel_format);
+ params.width = zeta_width;
+ params.height = zeta_height;
+ params.unaligned_height = zeta_height;
+ params.target = SurfaceTarget::Texture2D;
+ params.depth = 1;
+ params.num_levels = 1;
+
+ params.CalculateCachedValues();
+ return params;
+}
+
+SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::size_t index) {
+ const auto& config{system.GPU().Maxwell3D().regs.rt[index]};
+ SurfaceParams params;
+ params.is_tiled =
+ config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
+ params.block_width = 1 << config.memory_layout.block_width;
+ params.block_height = 1 << config.memory_layout.block_height;
+ params.block_depth = 1 << config.memory_layout.block_depth;
+ params.tile_width_spacing = 1;
+ params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
+ params.component_type = ComponentTypeFromRenderTarget(config.format);
+ params.type = GetFormatType(params.pixel_format);
+ if (params.is_tiled) {
+ params.width = config.width;
+ } else {
+ const u32 bpp = GetFormatBpp(params.pixel_format) / CHAR_BIT;
+ params.pitch = config.width;
+ params.width = params.pitch / bpp;
+ }
+ params.height = config.height;
+ params.depth = 1;
+ params.unaligned_height = config.height;
+ params.target = SurfaceTarget::Texture2D;
+ params.num_levels = 1;
+
+ params.CalculateCachedValues();
+ return params;
+}
+
+SurfaceParams SurfaceParams::CreateForFermiCopySurface(
+ const Tegra::Engines::Fermi2D::Regs::Surface& config) {
+ SurfaceParams params{};
+ params.is_tiled = !config.linear;
+ params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 32U) : 0,
+ params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 32U) : 0,
+ params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 32U) : 0,
+ params.tile_width_spacing = 1;
+ params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
+ params.component_type = ComponentTypeFromRenderTarget(config.format);
+ params.type = GetFormatType(params.pixel_format);
+ params.width = config.width;
+ params.height = config.height;
+ params.unaligned_height = config.height;
+ // TODO(Rodrigo): Try to guess the surface target from depth and layer parameters
+ params.target = SurfaceTarget::Texture2D;
+ params.depth = 1;
+ params.num_levels = 1;
+
+ params.CalculateCachedValues();
+ return params;
+}
+
+u32 SurfaceParams::GetMipWidth(u32 level) const {
+ return std::max(1U, width >> level);
+}
+
+u32 SurfaceParams::GetMipHeight(u32 level) const {
+ return std::max(1U, height >> level);
+}
+
+u32 SurfaceParams::GetMipDepth(u32 level) const {
+ return IsLayered() ? depth : std::max(1U, depth >> level);
+}
+
+bool SurfaceParams::IsLayered() const {
+ switch (target) {
+ case SurfaceTarget::Texture1DArray:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubeArray:
+ case SurfaceTarget::TextureCubemap:
+ return true;
+ default:
+ return false;
+ }
+}
+
+u32 SurfaceParams::GetMipBlockHeight(u32 level) const {
+ // Auto block resizing algorithm from:
+ // https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
+ if (level == 0) {
+ return block_height;
+ }
+ const u32 height{GetMipHeight(level)};
+ const u32 default_block_height{GetDefaultBlockHeight(pixel_format)};
+ const u32 blocks_in_y{(height + default_block_height - 1) / default_block_height};
+ u32 block_height = 16;
+ while (block_height > 1 && blocks_in_y <= block_height * 4) {
+ block_height >>= 1;
+ }
+ return block_height;
+}
+
+u32 SurfaceParams::GetMipBlockDepth(u32 level) const {
+ if (level == 0)
+ return block_depth;
+ if (target != SurfaceTarget::Texture3D)
+ return 1;
+
+ const u32 depth{GetMipDepth(level)};
+ u32 block_depth = 32;
+ while (block_depth > 1 && depth * 2 <= block_depth) {
+ block_depth >>= 1;
+ }
+ if (block_depth == 32 && GetMipBlockHeight(level) >= 4) {
+ return 16;
+ }
+ return block_depth;
+}
+
+std::size_t SurfaceParams::GetGuestMipmapLevelOffset(u32 level) const {
+ std::size_t offset = 0;
+ for (u32 i = 0; i < level; i++) {
+ offset += GetInnerMipmapMemorySize(i, false, IsLayered(), false);
+ }
+ return offset;
+}
+
+std::size_t SurfaceParams::GetHostMipmapLevelOffset(u32 level) const {
+ std::size_t offset = 0;
+ for (u32 i = 0; i < level; i++) {
+ offset += GetInnerMipmapMemorySize(i, true, false, false);
+ }
+ return offset;
+}
+
+std::size_t SurfaceParams::GetGuestLayerSize() const {
+ return GetInnerMemorySize(false, true, false);
+}
+
+std::size_t SurfaceParams::GetHostLayerSize(u32 level) const {
+ return GetInnerMipmapMemorySize(level, true, IsLayered(), false);
+}
+
+bool SurfaceParams::IsFamiliar(const SurfaceParams& view_params) const {
+ if (std::tie(is_tiled, tile_width_spacing, pixel_format, component_type, type) !=
+ std::tie(view_params.is_tiled, view_params.tile_width_spacing, view_params.pixel_format,
+ view_params.component_type, view_params.type)) {
+ return false;
+ }
+
+ const SurfaceTarget view_target{view_params.target};
+ if (view_target == target) {
+ return true;
+ }
+
+ switch (target) {
+ case SurfaceTarget::Texture1D:
+ case SurfaceTarget::Texture2D:
+ case SurfaceTarget::Texture3D:
+ return false;
+ case SurfaceTarget::Texture1DArray:
+ return view_target == SurfaceTarget::Texture1D;
+ case SurfaceTarget::Texture2DArray:
+ return view_target == SurfaceTarget::Texture2D;
+ case SurfaceTarget::TextureCubemap:
+ return view_target == SurfaceTarget::Texture2D ||
+ view_target == SurfaceTarget::Texture2DArray;
+ case SurfaceTarget::TextureCubeArray:
+ return view_target == SurfaceTarget::Texture2D ||
+ view_target == SurfaceTarget::Texture2DArray ||
+ view_target == SurfaceTarget::TextureCubemap;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented texture family={}", static_cast<u32>(target));
+ return false;
+ }
+}
+
+bool SurfaceParams::IsPixelFormatZeta() const {
+ return pixel_format >= VideoCore::Surface::PixelFormat::MaxColorFormat &&
+ pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat;
+}
+
+void SurfaceParams::CalculateCachedValues() {
+ guest_size_in_bytes = GetInnerMemorySize(false, false, false);
+
+ // ASTC is uncompressed in software, in emulated as RGBA8
+ if (IsPixelFormatASTC(pixel_format)) {
+ host_size_in_bytes = width * height * depth * 4;
+ } else {
+ host_size_in_bytes = GetInnerMemorySize(true, false, false);
+ }
+
+ switch (target) {
+ case SurfaceTarget::Texture1D:
+ case SurfaceTarget::Texture2D:
+ case SurfaceTarget::Texture3D:
+ num_layers = 1;
+ break;
+ case SurfaceTarget::Texture1DArray:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubemap:
+ case SurfaceTarget::TextureCubeArray:
+ num_layers = depth;
+ break;
+ default:
+ UNREACHABLE();
+ }
+}
+
+std::size_t SurfaceParams::GetInnerMipmapMemorySize(u32 level, bool as_host_size, bool layer_only,
+ bool uncompressed) const {
+ const bool tiled{as_host_size ? false : is_tiled};
+ const u32 tile_x{GetDefaultBlockWidth(pixel_format)};
+ const u32 tile_y{GetDefaultBlockHeight(pixel_format)};
+ const u32 width{GetMipmapSize(uncompressed, GetMipWidth(level), tile_x)};
+ const u32 height{GetMipmapSize(uncompressed, GetMipHeight(level), tile_y)};
+ const u32 depth{layer_only ? 1U : GetMipDepth(level)};
+ return Tegra::Texture::CalculateSize(tiled, GetBytesPerPixel(pixel_format), width, height,
+ depth, GetMipBlockHeight(level), GetMipBlockDepth(level));
+}
+
+std::size_t SurfaceParams::GetInnerMemorySize(bool as_host_size, bool layer_only,
+ bool uncompressed) const {
+ std::size_t size = 0;
+ for (u32 level = 0; level < num_levels; ++level) {
+ size += GetInnerMipmapMemorySize(level, as_host_size, layer_only, uncompressed);
+ }
+ if (!as_host_size && is_tiled) {
+ size = Common::AlignUp(size, Tegra::Texture::GetGOBSize() * block_height * block_depth);
+ }
+ return size;
+}
+
+std::map<u64, std::pair<u32, u32>> SurfaceParams::CreateViewOffsetMap() const {
+ std::map<u64, std::pair<u32, u32>> view_offset_map;
+ switch (target) {
+ case SurfaceTarget::Texture1D:
+ case SurfaceTarget::Texture2D:
+ case SurfaceTarget::Texture3D: {
+ constexpr u32 layer = 0;
+ for (u32 level = 0; level < num_levels; ++level) {
+ const std::size_t offset{GetGuestMipmapLevelOffset(level)};
+ view_offset_map.insert({offset, {layer, level}});
+ }
+ break;
+ }
+ case SurfaceTarget::Texture1DArray:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubemap:
+ case SurfaceTarget::TextureCubeArray: {
+ const std::size_t layer_size{GetGuestLayerSize()};
+ for (u32 level = 0; level < num_levels; ++level) {
+ const std::size_t level_offset{GetGuestMipmapLevelOffset(level)};
+ for (u32 layer = 0; layer < num_layers; ++layer) {
+ const auto layer_offset{static_cast<std::size_t>(layer_size * layer)};
+ const std::size_t offset{level_offset + layer_offset};
+ view_offset_map.insert({offset, {layer, level}});
+ }
+ }
+ break;
+ }
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented surface target {}", static_cast<u32>(target));
+ }
+ return view_offset_map;
+}
+
+bool SurfaceParams::IsViewValid(const SurfaceParams& view_params, u32 layer, u32 level) const {
+ return IsDimensionValid(view_params, level) && IsDepthValid(view_params, level) &&
+ IsInBounds(view_params, layer, level);
+}
+
+bool SurfaceParams::IsDimensionValid(const SurfaceParams& view_params, u32 level) const {
+ return view_params.width == GetMipWidth(level) && view_params.height == GetMipHeight(level);
+}
+
+bool SurfaceParams::IsDepthValid(const SurfaceParams& view_params, u32 level) const {
+ if (view_params.target != SurfaceTarget::Texture3D) {
+ return true;
+ }
+ return view_params.depth == GetMipDepth(level);
+}
+
+bool SurfaceParams::IsInBounds(const SurfaceParams& view_params, u32 layer, u32 level) const {
+ return layer + view_params.num_layers <= num_layers &&
+ level + view_params.num_levels <= num_levels;
+}
+
+std::size_t HasheableSurfaceParams::Hash() const {
+ return static_cast<std::size_t>(
+ Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
+}
+
+bool HasheableSurfaceParams::operator==(const HasheableSurfaceParams& rhs) const {
+ return std::tie(is_tiled, block_width, block_height, block_depth, tile_width_spacing, width,
+ height, depth, pitch, unaligned_height, num_levels, pixel_format,
+ component_type, type, target) ==
+ std::tie(rhs.is_tiled, rhs.block_width, rhs.block_height, rhs.block_depth,
+ rhs.tile_width_spacing, rhs.width, rhs.height, rhs.depth, rhs.pitch,
+ rhs.unaligned_height, rhs.num_levels, rhs.pixel_format, rhs.component_type,
+ rhs.type, rhs.target);
+}
+
+std::size_t ViewKey::Hash() const {
+ return static_cast<std::size_t>(
+ Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
+}
+
+bool ViewKey::operator==(const ViewKey& rhs) const {
+ return std::tie(base_layer, num_layers, base_level, num_levels) ==
+ std::tie(rhs.base_layer, rhs.num_layers, rhs.base_level, rhs.num_levels);
+}
+
+} // namespace VideoCommon
diff --git a/src/video_core/texture_cache.h b/src/video_core/texture_cache.h
new file mode 100644
index 000000000..041551691
--- /dev/null
+++ b/src/video_core/texture_cache.h
@@ -0,0 +1,586 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <list>
+#include <memory>
+#include <set>
+#include <tuple>
+#include <type_traits>
+#include <unordered_map>
+
+#include <boost/icl/interval_map.hpp>
+#include <boost/range/iterator_range.hpp>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "core/memory.h"
+#include "video_core/engines/fermi_2d.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/gpu.h"
+#include "video_core/rasterizer_interface.h"
+#include "video_core/surface.h"
+
+namespace Core {
+class System;
+}
+
+namespace Tegra::Texture {
+struct FullTextureInfo;
+}
+
+namespace VideoCore {
+class RasterizerInterface;
+}
+
+namespace VideoCommon {
+
+class HasheableSurfaceParams {
+public:
+ std::size_t Hash() const;
+
+ bool operator==(const HasheableSurfaceParams& rhs) const;
+
+protected:
+ // Avoid creation outside of a managed environment.
+ HasheableSurfaceParams() = default;
+
+ bool is_tiled;
+ u32 block_width;
+ u32 block_height;
+ u32 block_depth;
+ u32 tile_width_spacing;
+ u32 width;
+ u32 height;
+ u32 depth;
+ u32 pitch;
+ u32 unaligned_height;
+ u32 num_levels;
+ VideoCore::Surface::PixelFormat pixel_format;
+ VideoCore::Surface::ComponentType component_type;
+ VideoCore::Surface::SurfaceType type;
+ VideoCore::Surface::SurfaceTarget target;
+};
+
+class SurfaceParams final : public HasheableSurfaceParams {
+public:
+ /// Creates SurfaceCachedParams from a texture configuration.
+ static SurfaceParams CreateForTexture(Core::System& system,
+ const Tegra::Texture::FullTextureInfo& config);
+
+ /// Creates SurfaceCachedParams for a depth buffer configuration.
+ static SurfaceParams CreateForDepthBuffer(
+ Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
+ u32 block_width, u32 block_height, u32 block_depth,
+ Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type);
+
+ /// Creates SurfaceCachedParams from a framebuffer configuration.
+ static SurfaceParams CreateForFramebuffer(Core::System& system, std::size_t index);
+
+ /// Creates SurfaceCachedParams from a Fermi2D surface configuration.
+ static SurfaceParams CreateForFermiCopySurface(
+ const Tegra::Engines::Fermi2D::Regs::Surface& config);
+
+ bool IsTiled() const {
+ return is_tiled;
+ }
+
+ u32 GetBlockWidth() const {
+ return block_width;
+ }
+
+ u32 GetTileWidthSpacing() const {
+ return tile_width_spacing;
+ }
+
+ u32 GetWidth() const {
+ return width;
+ }
+
+ u32 GetHeight() const {
+ return height;
+ }
+
+ u32 GetDepth() const {
+ return depth;
+ }
+
+ u32 GetPitch() const {
+ return pitch;
+ }
+
+ u32 GetNumLevels() const {
+ return num_levels;
+ }
+
+ VideoCore::Surface::PixelFormat GetPixelFormat() const {
+ return pixel_format;
+ }
+
+ VideoCore::Surface::ComponentType GetComponentType() const {
+ return component_type;
+ }
+
+ VideoCore::Surface::SurfaceTarget GetTarget() const {
+ return target;
+ }
+
+ VideoCore::Surface::SurfaceType GetType() const {
+ return type;
+ }
+
+ std::size_t GetGuestSizeInBytes() const {
+ return guest_size_in_bytes;
+ }
+
+ std::size_t GetHostSizeInBytes() const {
+ return host_size_in_bytes;
+ }
+
+ u32 GetNumLayers() const {
+ return num_layers;
+ }
+
+ /// Returns the width of a given mipmap level.
+ u32 GetMipWidth(u32 level) const;
+
+ /// Returns the height of a given mipmap level.
+ u32 GetMipHeight(u32 level) const;
+
+ /// Returns the depth of a given mipmap level.
+ u32 GetMipDepth(u32 level) const;
+
+ /// Returns true if these parameters are from a layered surface.
+ bool IsLayered() const;
+
+ /// Returns the block height of a given mipmap level.
+ u32 GetMipBlockHeight(u32 level) const;
+
+ /// Returns the block depth of a given mipmap level.
+ u32 GetMipBlockDepth(u32 level) const;
+
+ /// Returns the offset in bytes in guest memory of a given mipmap level.
+ std::size_t GetGuestMipmapLevelOffset(u32 level) const;
+
+ /// Returns the offset in bytes in host memory (linear) of a given mipmap level.
+ std::size_t GetHostMipmapLevelOffset(u32 level) const;
+
+ /// Returns the size of a layer in bytes in guest memory.
+ std::size_t GetGuestLayerSize() const;
+
+ /// Returns the size of a layer in bytes in host memory for a given mipmap level.
+ std::size_t GetHostLayerSize(u32 level) const;
+
+ /// Returns true if another surface can be familiar with this. This is a loosely defined term
+ /// that reflects the possibility of these two surface parameters potentially being part of a
+ /// bigger superset.
+ bool IsFamiliar(const SurfaceParams& view_params) const;
+
+ /// Returns true if the pixel format is a depth and/or stencil format.
+ bool IsPixelFormatZeta() const;
+
+ /// Creates a map that redirects an address difference to a layer and mipmap level.
+ std::map<u64, std::pair<u32, u32>> CreateViewOffsetMap() const;
+
+ /// Returns true if the passed surface view parameters is equal or a valid subset of this.
+ bool IsViewValid(const SurfaceParams& view_params, u32 layer, u32 level) const;
+
+private:
+ /// Calculates values that can be deduced from HasheableSurfaceParams.
+ void CalculateCachedValues();
+
+ /// Returns the size of a given mipmap level.
+ std::size_t GetInnerMipmapMemorySize(u32 level, bool as_host_size, bool layer_only,
+ bool uncompressed) const;
+
+ /// Returns the size of all mipmap levels and aligns as needed.
+ std::size_t GetInnerMemorySize(bool as_host_size, bool layer_only, bool uncompressed) const;
+
+ /// Returns true if the passed view width and height match the size of this params in a given
+ /// mipmap level.
+ bool IsDimensionValid(const SurfaceParams& view_params, u32 level) const;
+
+ /// Returns true if the passed view depth match the size of this params in a given mipmap level.
+ bool IsDepthValid(const SurfaceParams& view_params, u32 level) const;
+
+ /// Returns true if the passed view layers and mipmap levels are in bounds.
+ bool IsInBounds(const SurfaceParams& view_params, u32 layer, u32 level) const;
+
+ std::size_t guest_size_in_bytes;
+ std::size_t host_size_in_bytes;
+ u32 num_layers;
+};
+
+struct ViewKey {
+ std::size_t Hash() const;
+
+ bool operator==(const ViewKey& rhs) const;
+
+ u32 base_layer{};
+ u32 num_layers{};
+ u32 base_level{};
+ u32 num_levels{};
+};
+
+} // namespace VideoCommon
+
+namespace std {
+
+template <>
+struct hash<VideoCommon::SurfaceParams> {
+ std::size_t operator()(const VideoCommon::SurfaceParams& k) const noexcept {
+ return k.Hash();
+ }
+};
+
+template <>
+struct hash<VideoCommon::ViewKey> {
+ std::size_t operator()(const VideoCommon::ViewKey& k) const noexcept {
+ return k.Hash();
+ }
+};
+
+} // namespace std
+
+namespace VideoCommon {
+
+template <typename TView, typename TExecutionContext>
+class SurfaceBase {
+ static_assert(std::is_trivially_copyable_v<TExecutionContext>);
+
+public:
+ virtual void LoadBuffer() = 0;
+
+ virtual TExecutionContext FlushBuffer(TExecutionContext exctx) = 0;
+
+ virtual TExecutionContext UploadTexture(TExecutionContext exctx) = 0;
+
+ TView* TryGetView(VAddr view_addr, const SurfaceParams& view_params) {
+ if (view_addr < cpu_addr || !params.IsFamiliar(view_params)) {
+ // It can't be a view if it's in a prior address.
+ return {};
+ }
+
+ const auto relative_offset{static_cast<u64>(view_addr - cpu_addr)};
+ const auto it{view_offset_map.find(relative_offset)};
+ if (it == view_offset_map.end()) {
+ // Couldn't find an aligned view.
+ return {};
+ }
+ const auto [layer, level] = it->second;
+
+ if (!params.IsViewValid(view_params, layer, level)) {
+ return {};
+ }
+
+ return GetView(layer, view_params.GetNumLayers(), level, view_params.GetNumLevels());
+ }
+
+ VAddr GetCpuAddr() const {
+ ASSERT(is_registered);
+ return cpu_addr;
+ }
+
+ u8* GetHostPtr() const {
+ ASSERT(is_registered);
+ return host_ptr;
+ }
+
+ CacheAddr GetCacheAddr() const {
+ ASSERT(is_registered);
+ return cache_addr;
+ }
+
+ std::size_t GetSizeInBytes() const {
+ return params.GetGuestSizeInBytes();
+ }
+
+ void MarkAsModified(bool is_modified_) {
+ is_modified = is_modified_;
+ }
+
+ const SurfaceParams& GetSurfaceParams() const {
+ return params;
+ }
+
+ TView* GetView(VAddr view_addr, const SurfaceParams& view_params) {
+ TView* view{TryGetView(view_addr, view_params)};
+ ASSERT(view != nullptr);
+ return view;
+ }
+
+ void Register(VAddr cpu_addr_, u8* host_ptr_) {
+ ASSERT(!is_registered);
+ is_registered = true;
+ cpu_addr = cpu_addr_;
+ host_ptr = host_ptr_;
+ cache_addr = ToCacheAddr(host_ptr_);
+ }
+
+ void Register(VAddr cpu_addr_) {
+ Register(cpu_addr_, Memory::GetPointer(cpu_addr_));
+ }
+
+ void Unregister() {
+ ASSERT(is_registered);
+ is_registered = false;
+ }
+
+ bool IsRegistered() const {
+ return is_registered;
+ }
+
+protected:
+ explicit SurfaceBase(const SurfaceParams& params)
+ : params{params}, view_offset_map{params.CreateViewOffsetMap()} {}
+
+ ~SurfaceBase() = default;
+
+ virtual std::unique_ptr<TView> CreateView(const ViewKey& view_key) = 0;
+
+ bool IsModified() const {
+ return is_modified;
+ }
+
+ const SurfaceParams params;
+
+private:
+ TView* GetView(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels) {
+ const ViewKey key{base_layer, num_layers, base_level, num_levels};
+ const auto [entry, is_cache_miss] = views.try_emplace(key);
+ auto& view{entry->second};
+ if (is_cache_miss) {
+ view = CreateView(key);
+ }
+ return view.get();
+ }
+
+ const std::map<u64, std::pair<u32, u32>> view_offset_map;
+
+ VAddr cpu_addr{};
+ u8* host_ptr{};
+ CacheAddr cache_addr{};
+ bool is_modified{};
+ bool is_registered{};
+ std::unordered_map<ViewKey, std::unique_ptr<TView>> views;
+};
+
+template <typename TSurface, typename TView, typename TExecutionContext>
+class TextureCache {
+ static_assert(std::is_trivially_copyable_v<TExecutionContext>);
+ using ResultType = std::tuple<TView*, TExecutionContext>;
+ using IntervalMap = boost::icl::interval_map<CacheAddr, std::set<TSurface*>>;
+ using IntervalType = typename IntervalMap::interval_type;
+
+public:
+ void InvalidateRegion(CacheAddr addr, std::size_t size) {
+ for (TSurface* surface : GetSurfacesInRegion(addr, size)) {
+ if (!surface->IsRegistered()) {
+ // Skip duplicates
+ continue;
+ }
+ Unregister(surface);
+ }
+ }
+
+ ResultType GetTextureSurface(TExecutionContext exctx,
+ const Tegra::Texture::FullTextureInfo& config) {
+ auto& memory_manager{system.GPU().MemoryManager()};
+ const auto cpu_addr{memory_manager.GpuToCpuAddress(config.tic.Address())};
+ if (!cpu_addr) {
+ return {{}, exctx};
+ }
+ const auto params{SurfaceParams::CreateForTexture(system, config)};
+ return GetSurfaceView(exctx, *cpu_addr, params, true);
+ }
+
+ ResultType GetDepthBufferSurface(TExecutionContext exctx, bool preserve_contents) {
+ const auto& regs{system.GPU().Maxwell3D().regs};
+ if (!regs.zeta.Address() || !regs.zeta_enable) {
+ return {{}, exctx};
+ }
+
+ auto& memory_manager{system.GPU().MemoryManager()};
+ const auto cpu_addr{memory_manager.GpuToCpuAddress(regs.zeta.Address())};
+ if (!cpu_addr) {
+ return {{}, exctx};
+ }
+
+ const auto depth_params{SurfaceParams::CreateForDepthBuffer(
+ system, regs.zeta_width, regs.zeta_height, regs.zeta.format,
+ regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
+ regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
+ return GetSurfaceView(exctx, *cpu_addr, depth_params, preserve_contents);
+ }
+
+ ResultType GetColorBufferSurface(TExecutionContext exctx, std::size_t index,
+ bool preserve_contents) {
+ ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
+
+ const auto& regs{system.GPU().Maxwell3D().regs};
+ if (index >= regs.rt_control.count || regs.rt[index].Address() == 0 ||
+ regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
+ return {{}, exctx};
+ }
+
+ auto& memory_manager{system.GPU().MemoryManager()};
+ const auto& config{system.GPU().Maxwell3D().regs.rt[index]};
+ const auto cpu_addr{memory_manager.GpuToCpuAddress(
+ config.Address() + config.base_layer * config.layer_stride * sizeof(u32))};
+ if (!cpu_addr) {
+ return {{}, exctx};
+ }
+
+ return GetSurfaceView(exctx, *cpu_addr, SurfaceParams::CreateForFramebuffer(system, index),
+ preserve_contents);
+ }
+
+ ResultType GetFermiSurface(TExecutionContext exctx,
+ const Tegra::Engines::Fermi2D::Regs::Surface& config) {
+ const auto cpu_addr{system.GPU().MemoryManager().GpuToCpuAddress(config.Address())};
+ ASSERT(cpu_addr);
+ return GetSurfaceView(exctx, *cpu_addr, SurfaceParams::CreateForFermiCopySurface(config),
+ true);
+ }
+
+ TSurface* TryFindFramebufferSurface(const u8* host_ptr) const {
+ const auto it{registered_surfaces.find(ToCacheAddr(host_ptr))};
+ return it != registered_surfaces.end() ? *it->second.begin() : nullptr;
+ }
+
+protected:
+ TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
+ : system{system}, rasterizer{rasterizer} {}
+
+ ~TextureCache() = default;
+
+ virtual ResultType TryFastGetSurfaceView(TExecutionContext exctx, VAddr cpu_addr, u8* host_ptr,
+ const SurfaceParams& params, bool preserve_contents,
+ const std::vector<TSurface*>& overlaps) = 0;
+
+ virtual std::unique_ptr<TSurface> CreateSurface(const SurfaceParams& params) = 0;
+
+ void Register(TSurface* surface, VAddr cpu_addr, u8* host_ptr) {
+ surface->Register(cpu_addr, host_ptr);
+ registered_surfaces.add({GetSurfaceInterval(surface), {surface}});
+ rasterizer.UpdatePagesCachedCount(surface->GetCpuAddr(), surface->GetSizeInBytes(), 1);
+ }
+
+ void Unregister(TSurface* surface) {
+ registered_surfaces.subtract({GetSurfaceInterval(surface), {surface}});
+ rasterizer.UpdatePagesCachedCount(surface->GetCpuAddr(), surface->GetSizeInBytes(), -1);
+ surface->Unregister();
+ }
+
+ TSurface* GetUncachedSurface(const SurfaceParams& params) {
+ if (TSurface* surface = TryGetReservedSurface(params); surface)
+ return surface;
+ // No reserved surface available, create a new one and reserve it
+ auto new_surface{CreateSurface(params)};
+ TSurface* surface{new_surface.get()};
+ ReserveSurface(params, std::move(new_surface));
+ return surface;
+ }
+
+ Core::System& system;
+
+private:
+ ResultType GetSurfaceView(TExecutionContext exctx, VAddr cpu_addr, const SurfaceParams& params,
+ bool preserve_contents) {
+ const auto host_ptr{Memory::GetPointer(cpu_addr)};
+ const auto cache_addr{ToCacheAddr(host_ptr)};
+ const auto overlaps{GetSurfacesInRegion(cache_addr, params.GetGuestSizeInBytes())};
+ if (overlaps.empty()) {
+ return LoadSurfaceView(exctx, cpu_addr, host_ptr, params, preserve_contents);
+ }
+
+ if (overlaps.size() == 1) {
+ if (TView* view = overlaps[0]->TryGetView(cpu_addr, params); view)
+ return {view, exctx};
+ }
+
+ TView* fast_view;
+ std::tie(fast_view, exctx) =
+ TryFastGetSurfaceView(exctx, cpu_addr, host_ptr, params, preserve_contents, overlaps);
+
+ for (TSurface* surface : overlaps) {
+ if (!fast_view) {
+ // Flush even when we don't care about the contents, to preserve memory not written
+ // by the new surface.
+ exctx = surface->FlushBuffer(exctx);
+ }
+ Unregister(surface);
+ }
+
+ if (fast_view) {
+ return {fast_view, exctx};
+ }
+
+ return LoadSurfaceView(exctx, cpu_addr, host_ptr, params, preserve_contents);
+ }
+
+ ResultType LoadSurfaceView(TExecutionContext exctx, VAddr cpu_addr, u8* host_ptr,
+ const SurfaceParams& params, bool preserve_contents) {
+ TSurface* new_surface{GetUncachedSurface(params)};
+ Register(new_surface, cpu_addr, host_ptr);
+ if (preserve_contents) {
+ exctx = LoadSurface(exctx, new_surface);
+ }
+ return {new_surface->GetView(cpu_addr, params), exctx};
+ }
+
+ TExecutionContext LoadSurface(TExecutionContext exctx, TSurface* surface) {
+ surface->LoadBuffer();
+ exctx = surface->UploadTexture(exctx);
+ surface->MarkAsModified(false);
+ return exctx;
+ }
+
+ std::vector<TSurface*> GetSurfacesInRegion(CacheAddr cache_addr, std::size_t size) const {
+ if (size == 0) {
+ return {};
+ }
+ const IntervalType interval{cache_addr, cache_addr + size};
+
+ std::vector<TSurface*> surfaces;
+ for (auto& pair : boost::make_iterator_range(registered_surfaces.equal_range(interval))) {
+ surfaces.push_back(*pair.second.begin());
+ }
+ return surfaces;
+ }
+
+ void ReserveSurface(const SurfaceParams& params, std::unique_ptr<TSurface> surface) {
+ surface_reserve[params].push_back(std::move(surface));
+ }
+
+ TSurface* TryGetReservedSurface(const SurfaceParams& params) {
+ auto search{surface_reserve.find(params)};
+ if (search == surface_reserve.end()) {
+ return {};
+ }
+ for (auto& surface : search->second) {
+ if (!surface->IsRegistered()) {
+ return surface.get();
+ }
+ }
+ return {};
+ }
+
+ IntervalType GetSurfaceInterval(TSurface* surface) const {
+ return IntervalType::right_open(surface->GetCacheAddr(),
+ surface->GetCacheAddr() + surface->GetSizeInBytes());
+ }
+
+ VideoCore::RasterizerInterface& rasterizer;
+
+ IntervalMap registered_surfaces;
+
+ /// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
+ /// previously been used. This is to prevent surfaces from being constantly created and
+ /// destroyed when used with different surface parameters.
+ std::unordered_map<SurfaceParams, std::list<std::unique_ptr<TSurface>>> surface_reserve;
+};
+
+} // namespace VideoCommon