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-rw-r--r--src/video_core/debug_utils/debug_utils.cpp6
-rw-r--r--src/video_core/rasterizer.cpp21
2 files changed, 24 insertions, 3 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 0beb72e6b..795449423 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -333,9 +333,9 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
// Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are
// arranged in a Z-order curve. More details on the bit manipulation at:
// https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
- unsigned int i = (x | (y << 8)) & 0x0707; // ---- -210
- i = (i ^ (i << 2)) & 0x1313; // ---2 --10
- i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0
+ unsigned int i = (x & 7) | ((y & 7) << 8); // ---- -210
+ i = (i ^ (i << 2)) & 0x1313; // ---2 --10
+ i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0
i = (i | (i >> 7)) & 0x3F;
if (info.format != Regs::TextureFormat::ETC1 &&
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 17f8f70ca..24dc37856 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -8,6 +8,7 @@
#include "common/math_util.h"
#include "math.h"
+#include "color.h"
#include "pica.h"
#include "rasterizer.h"
#include "vertex_shader.h"
@@ -37,6 +38,14 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
break;
}
+ case registers.framebuffer.RGBA4:
+ {
+ u8* pixel = color_buffer + (x + y * registers.framebuffer.GetWidth()) * 2;
+ pixel[1] = (color.r() & 0xF0) | (color.g() >> 4);
+ pixel[0] = (color.b() & 0xF0) | (color.a() >> 4);
+ break;
+ }
+
default:
LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format);
UNIMPLEMENTED();
@@ -60,6 +69,18 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
ret.a() = pixel[0];
return ret;
}
+
+ case registers.framebuffer.RGBA4:
+ {
+ Math::Vec4<u8> ret;
+ u8* pixel = color_buffer + (x + y * registers.framebuffer.GetWidth()) * 2;
+ ret.r() = Color::Convert4To8(pixel[1] >> 4);
+ ret.g() = Color::Convert4To8(pixel[1] & 0x0F);
+ ret.b() = Color::Convert4To8(pixel[0] >> 4);
+ ret.a() = Color::Convert4To8(pixel[0] & 0x0F);
+ return ret;
+ }
+
default:
LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format);
UNIMPLEMENTED();