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-rw-r--r--src/video_core/shader/decode/shift.cpp84
1 files changed, 58 insertions, 26 deletions
diff --git a/src/video_core/shader/decode/shift.cpp b/src/video_core/shader/decode/shift.cpp
index 98e71b5f2..3b391d3e6 100644
--- a/src/video_core/shader/decode/shift.cpp
+++ b/src/video_core/shader/decode/shift.cpp
@@ -18,10 +18,14 @@ using Tegra::Shader::ShfXmode;
namespace {
+Node IsFull(Node shift) {
+ return Operation(OperationCode::LogicalIEqual, move(shift), Immediate(32));
+}
+
Node Shift(OperationCode opcode, Node value, Node shift) {
Node is_full = Operation(OperationCode::LogicalIEqual, shift, Immediate(32));
- Node shifted = Operation(opcode, move(value), move(shift));
- return Operation(OperationCode::Select, move(is_full), Immediate(0), move(shifted));
+ Node shifted = Operation(opcode, move(value), shift);
+ return Operation(OperationCode::Select, IsFull(move(shift)), Immediate(0), move(shifted));
}
Node ClampShift(Node shift, s32 size = 32) {
@@ -33,6 +37,52 @@ Node WrapShift(Node shift, s32 size = 32) {
return Operation(OperationCode::UBitwiseAnd, move(shift), Immediate(size - 1));
}
+Node ShiftRight(Node low, Node high, Node shift, Node low_shift, ShfType type) {
+ // These values are used when the shift value is less than 32
+ Node less_low = Shift(OperationCode::ILogicalShiftRight, low, shift);
+ Node less_high = Shift(OperationCode::ILogicalShiftLeft, high, low_shift);
+ Node less = Operation(OperationCode::IBitwiseOr, move(less_high), move(less_low));
+
+ if (type == ShfType::Bits32) {
+ // On 32 bit shifts we are either full (shifting 32) or shifting less than 32 bits
+ return Operation(OperationCode::Select, IsFull(move(shift)), move(high), move(less));
+ }
+
+ // And these when it's larger than or 32
+ const bool is_signed = type == ShfType::S64;
+ const auto opcode = SignedToUnsignedCode(OperationCode::IArithmeticShiftRight, is_signed);
+ Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32));
+ Node greater = Shift(opcode, high, move(reduced));
+
+ Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32));
+ Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0));
+
+ Node value = Operation(OperationCode::Select, move(is_less), move(less), move(greater));
+ return Operation(OperationCode::Select, move(is_zero), move(high), move(value));
+}
+
+Node ShiftLeft(Node low, Node high, Node shift, Node low_shift, ShfType type) {
+ // These values are used when the shift value is less than 32
+ Node less_low = Operation(OperationCode::ILogicalShiftRight, low, low_shift);
+ Node less_high = Operation(OperationCode::ILogicalShiftLeft, high, shift);
+ Node less = Operation(OperationCode::IBitwiseOr, move(less_low), move(less_high));
+
+ if (type == ShfType::Bits32) {
+ // On 32 bit shifts we are either full (shifting 32) or shifting less than 32 bits
+ return Operation(OperationCode::Select, IsFull(move(shift)), move(low), move(less));
+ }
+
+ // And these when it's larger than or 32
+ Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32));
+ Node greater = Shift(OperationCode::ILogicalShiftLeft, move(low), move(reduced));
+
+ Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32));
+ Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0));
+
+ Node value = Operation(OperationCode::Select, move(is_less), move(less), move(greater));
+ return Operation(OperationCode::Select, move(is_zero), move(high), move(value));
+}
+
} // Anonymous namespace
u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
@@ -50,7 +100,7 @@ u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
}
}();
- switch (opcode->get().GetId()) {
+ switch (const auto opid = opcode->get().GetId(); opid) {
case OpCode::Id::SHR_C:
case OpCode::Id::SHR_R:
case OpCode::Id::SHR_IMM: {
@@ -70,6 +120,8 @@ u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, move(value));
break;
}
+ case OpCode::Id::SHF_RIGHT_R:
+ case OpCode::Id::SHF_RIGHT_IMM:
case OpCode::Id::SHF_LEFT_R:
case OpCode::Id::SHF_LEFT_IMM: {
UNIMPLEMENTED_IF(instr.generates_cc);
@@ -85,29 +137,9 @@ u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
Node negated_shift = Operation(OperationCode::INegate, shift);
Node low_shift = Operation(OperationCode::IAdd, move(negated_shift), Immediate(32));
- Node low = move(op_a);
- Node high = GetRegister(instr.gpr39);
- Node value;
- if (instr.shf.type == ShfType::Bits32) {
- high = Shift(OperationCode::ILogicalShiftLeft, move(high), move(shift));
- low = Shift(OperationCode::ILogicalShiftRight, move(op_a), move(low_shift));
- value = Operation(OperationCode::IBitwiseOr, move(high), move(low));
- } else {
- // These values are used when the shift value is less than 32
- Node less_low = Operation(OperationCode::ILogicalShiftRight, low, low_shift);
- Node less_high = Operation(OperationCode::ILogicalShiftLeft, high, shift);
- Node less = Operation(OperationCode::IBitwiseOr, move(less_low), move(less_high));
-
- // And these when it's larger than or 32
- Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32));
- Node greater = Shift(OperationCode::ILogicalShiftLeft, move(low), move(reduced));
-
- Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32));
- Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0));
-
- value = Operation(OperationCode::Select, move(is_less), move(less), move(greater));
- value = Operation(OperationCode::Select, move(is_zero), move(high), move(value));
- }
+ const bool is_right = opid == OpCode::Id::SHF_RIGHT_R || opid == OpCode::Id::SHF_RIGHT_IMM;
+ Node value = (is_right ? ShiftRight : ShiftLeft)(
+ move(op_a), GetRegister(instr.gpr39), move(shift), move(low_shift), instr.shf.type);
SetRegister(bb, instr.gpr0, move(value));
break;