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-rw-r--r--src/video_core/buffer_cache/buffer_cache.h11
-rw-r--r--src/video_core/renderer_opengl/gl_stream_buffer.h5
-rw-r--r--src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp8
-rw-r--r--src/video_core/renderer_vulkan/vk_stream_buffer.cpp5
-rw-r--r--src/video_core/texture_cache/texture_cache.h12
5 files changed, 27 insertions, 14 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 6d04d00da..9d726a6fb 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -16,9 +16,9 @@
#include <boost/container/small_vector.hpp>
-#include "common/common_sizes.h"
#include "common/common_types.h"
#include "common/div_ceil.h"
+#include "common/literals.h"
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "common/settings.h"
@@ -48,8 +48,11 @@ constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8;
constexpr u32 NUM_STORAGE_BUFFERS = 16;
constexpr u32 NUM_STAGES = 5;
+using namespace Common::Literals;
+
template <typename P>
class BufferCache {
+
// Page size for caching purposes.
// This is unrelated to the CPU page size and it can be changed as it seems optimal.
static constexpr u32 PAGE_BITS = 16;
@@ -66,8 +69,8 @@ class BufferCache {
static constexpr BufferId NULL_BUFFER_ID{0};
- static constexpr u64 EXPECTED_MEMORY = Common::Size_512_MB;
- static constexpr u64 CRITICAL_MEMORY = Common::Size_1_GB;
+ static constexpr u64 EXPECTED_MEMORY = 512_MiB;
+ static constexpr u64 CRITICAL_MEMORY = 1_GiB;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
@@ -96,7 +99,7 @@ class BufferCache {
};
public:
- static constexpr u32 DEFAULT_SKIP_CACHE_SIZE = 4096;
+ static constexpr u32 DEFAULT_SKIP_CACHE_SIZE = 4_KiB;
explicit BufferCache(VideoCore::RasterizerInterface& rasterizer_,
Tegra::Engines::Maxwell3D& maxwell3d_,
diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.h b/src/video_core/renderer_opengl/gl_stream_buffer.h
index 6dbb6bfba..2e67922a6 100644
--- a/src/video_core/renderer_opengl/gl_stream_buffer.h
+++ b/src/video_core/renderer_opengl/gl_stream_buffer.h
@@ -12,12 +12,15 @@
#include <glad/glad.h>
#include "common/common_types.h"
+#include "common/literals.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
+using namespace Common::Literals;
+
class StreamBuffer {
- static constexpr size_t STREAM_BUFFER_SIZE = 64 * 1024 * 1024;
+ static constexpr size_t STREAM_BUFFER_SIZE = 64_MiB;
static constexpr size_t NUM_SYNCS = 16;
static constexpr size_t REGION_SIZE = STREAM_BUFFER_SIZE / NUM_SYNCS;
static constexpr size_t MAX_ALIGNMENT = 256;
diff --git a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp
index 7a1232497..0412b5234 100644
--- a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp
+++ b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp
@@ -12,6 +12,7 @@
#include "common/assert.h"
#include "common/bit_util.h"
#include "common/common_types.h"
+#include "common/literals.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/vulkan_common/vulkan_device.h"
@@ -19,12 +20,15 @@
namespace Vulkan {
namespace {
+
+using namespace Common::Literals;
+
// Maximum potential alignment of a Vulkan buffer
constexpr VkDeviceSize MAX_ALIGNMENT = 256;
// Maximum size to put elements in the stream buffer
-constexpr VkDeviceSize MAX_STREAM_BUFFER_REQUEST_SIZE = 8 * 1024 * 1024;
+constexpr VkDeviceSize MAX_STREAM_BUFFER_REQUEST_SIZE = 8_MiB;
// Stream buffer size in bytes
-constexpr VkDeviceSize STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
+constexpr VkDeviceSize STREAM_BUFFER_SIZE = 128_MiB;
constexpr VkDeviceSize REGION_SIZE = STREAM_BUFFER_SIZE / StagingBufferPool::NUM_SYNCS;
constexpr VkMemoryPropertyFlags HOST_FLAGS =
diff --git a/src/video_core/renderer_vulkan/vk_stream_buffer.cpp b/src/video_core/renderer_vulkan/vk_stream_buffer.cpp
index a09fe084e..7b4875d0e 100644
--- a/src/video_core/renderer_vulkan/vk_stream_buffer.cpp
+++ b/src/video_core/renderer_vulkan/vk_stream_buffer.cpp
@@ -10,6 +10,7 @@
#include "common/alignment.h"
#include "common/assert.h"
+#include "common/literals.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
#include "video_core/vulkan_common/vulkan_device.h"
@@ -19,6 +20,8 @@ namespace Vulkan {
namespace {
+using namespace Common::Literals;
+
constexpr VkBufferUsageFlags BUFFER_USAGE =
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
@@ -26,7 +29,7 @@ constexpr VkBufferUsageFlags BUFFER_USAGE =
constexpr u64 WATCHES_INITIAL_RESERVE = 0x4000;
constexpr u64 WATCHES_RESERVE_CHUNK = 0x1000;
-constexpr u64 PREFERRED_STREAM_BUFFER_SIZE = 256 * 1024 * 1024;
+constexpr u64 PREFERRED_STREAM_BUFFER_SIZE = 256_MiB;
/// Find a memory type with the passed requirements
std::optional<u32> FindMemoryType(const VkPhysicalDeviceMemoryProperties& properties,
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index e7f8478b4..84530a179 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -19,9 +19,8 @@
#include <boost/container/small_vector.hpp>
#include "common/alignment.h"
-#include "common/common_funcs.h"
-#include "common/common_sizes.h"
#include "common/common_types.h"
+#include "common/literals.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "video_core/compatible_formats.h"
@@ -59,6 +58,7 @@ using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::PixelFormatFromDepthFormat;
using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
using VideoCore::Surface::SurfaceType;
+using namespace Common::Literals;
template <class P>
class TextureCache {
@@ -79,8 +79,8 @@ class TextureCache {
/// Sampler ID for bugged sampler ids
static constexpr SamplerId NULL_SAMPLER_ID{0};
- static constexpr u64 DEFAULT_EXPECTED_MEMORY = Common::Size_1_GB;
- static constexpr u64 DEFAULT_CRITICAL_MEMORY = Common::Size_2_GB;
+ static constexpr u64 DEFAULT_EXPECTED_MEMORY = 1_GiB;
+ static constexpr u64 DEFAULT_CRITICAL_MEMORY = 2_GiB;
using Runtime = typename P::Runtime;
using Image = typename P::Image;
@@ -400,8 +400,8 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
minimum_memory = 0;
} else {
// on OGL we can be more conservatives as the driver takes care.
- expected_memory = DEFAULT_EXPECTED_MEMORY + Common::Size_512_MB;
- critical_memory = DEFAULT_CRITICAL_MEMORY + Common::Size_1_GB;
+ expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB;
+ critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB;
minimum_memory = expected_memory;
}
}