summaryrefslogtreecommitdiffstats
path: root/src/video_core
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/video_core/engines/fermi_2d.cpp4
-rw-r--r--src/video_core/engines/maxwell_3d.cpp104
-rw-r--r--src/video_core/engines/maxwell_3d.h29
-rw-r--r--src/video_core/engines/shader_bytecode.h13
-rw-r--r--src/video_core/gpu.cpp1
-rw-r--r--src/video_core/gpu.h1
-rw-r--r--src/video_core/macro_interpreter.cpp2
-rw-r--r--src/video_core/morton.cpp2
-rw-r--r--src/video_core/rasterizer_interface.h9
-rw-r--r--src/video_core/renderer_opengl/gl_framebuffer_cache.cpp27
-rw-r--r--src/video_core/renderer_opengl/gl_framebuffer_cache.h1
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp269
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h47
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp10
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp1
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h4
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.cpp1
-rw-r--r--src/video_core/shader/decode/arithmetic_integer.cpp29
-rw-r--r--src/video_core/shader/shader_ir.cpp12
-rw-r--r--src/video_core/shader/shader_ir.h10
-rw-r--r--src/video_core/surface.cpp3
-rw-r--r--src/video_core/surface.h50
22 files changed, 390 insertions, 239 deletions
diff --git a/src/video_core/engines/fermi_2d.cpp b/src/video_core/engines/fermi_2d.cpp
index 98a8b5337..7ff44f06d 100644
--- a/src/video_core/engines/fermi_2d.cpp
+++ b/src/video_core/engines/fermi_2d.cpp
@@ -29,8 +29,8 @@ void Fermi2D::CallMethod(const GPU::MethodCall& method_call) {
}
void Fermi2D::HandleSurfaceCopy() {
- LOG_WARNING(HW_GPU, "Requested a surface copy with operation {}",
- static_cast<u32>(regs.operation));
+ LOG_DEBUG(HW_GPU, "Requested a surface copy with operation {}",
+ static_cast<u32>(regs.operation));
// TODO(Subv): Only raw copies are implemented.
ASSERT(regs.operation == Operation::SrcCopy);
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index c7a3c85a0..b318aedb8 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -92,6 +92,10 @@ void Maxwell3D::InitializeRegisterDefaults() {
// Some games (like Super Mario Odyssey) assume that SRGB is enabled.
regs.framebuffer_srgb = 1;
+ mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
+ mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
+ mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
+ mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true;
}
#define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name))
@@ -256,6 +260,9 @@ void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u3
// Execute the current macro.
macro_interpreter.Execute(macro_positions[entry], num_parameters, parameters);
+ if (mme_draw.current_mode != MMEDrawMode::Undefined) {
+ FlushMMEInlineDraw();
+ }
}
void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
@@ -416,6 +423,97 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
}
}
+void Maxwell3D::StepInstance(const MMEDrawMode expected_mode, const u32 count) {
+ if (mme_draw.current_mode == MMEDrawMode::Undefined) {
+ if (mme_draw.gl_begin_consume) {
+ mme_draw.current_mode = expected_mode;
+ mme_draw.current_count = count;
+ mme_draw.instance_count = 1;
+ mme_draw.gl_begin_consume = false;
+ mme_draw.gl_end_count = 0;
+ }
+ return;
+ } else {
+ if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count &&
+ mme_draw.instance_mode && mme_draw.gl_begin_consume) {
+ mme_draw.instance_count++;
+ mme_draw.gl_begin_consume = false;
+ return;
+ } else {
+ FlushMMEInlineDraw();
+ }
+ }
+ // Tail call in case it needs to retry.
+ StepInstance(expected_mode, count);
+}
+
+void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) {
+ const u32 method = method_call.method;
+ if (mme_inline[method]) {
+ regs.reg_array[method] = method_call.argument;
+ if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
+ method == MAXWELL3D_REG_INDEX(index_array.count)) {
+ const MMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
+ ? MMEDrawMode::Array
+ : MMEDrawMode::Indexed;
+ StepInstance(expected_mode, method_call.argument);
+ } else if (method == MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)) {
+ mme_draw.instance_mode =
+ (regs.draw.instance_next != 0) || (regs.draw.instance_cont != 0);
+ mme_draw.gl_begin_consume = true;
+ } else {
+ mme_draw.gl_end_count++;
+ }
+ } else {
+ if (mme_draw.current_mode != MMEDrawMode::Undefined) {
+ FlushMMEInlineDraw();
+ }
+ CallMethod(method_call);
+ }
+}
+
+void Maxwell3D::FlushMMEInlineDraw() {
+ LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
+ regs.vertex_buffer.count);
+ ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
+ ASSERT(mme_draw.instance_count == mme_draw.gl_end_count);
+
+ auto debug_context = system.GetGPUDebugContext();
+
+ if (debug_context) {
+ debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
+ }
+
+ // Both instance configuration registers can not be set at the same time.
+ ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
+ "Illegal combination of instancing parameters");
+
+ const bool is_indexed = mme_draw.current_mode == MMEDrawMode::Indexed;
+ if (ShouldExecute()) {
+ rasterizer.DrawMultiBatch(is_indexed);
+ }
+
+ if (debug_context) {
+ debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
+ }
+
+ // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
+ // the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
+ // it's possible that it is incorrect and that there is some other register used to specify the
+ // drawing mode.
+ if (is_indexed) {
+ regs.index_array.count = 0;
+ } else {
+ regs.vertex_buffer.count = 0;
+ }
+ mme_draw.current_mode = MMEDrawMode::Undefined;
+ mme_draw.current_count = 0;
+ mme_draw.instance_count = 0;
+ mme_draw.instance_mode = false;
+ mme_draw.gl_begin_consume = false;
+ mme_draw.gl_end_count = 0;
+}
+
void Maxwell3D::ProcessMacroUpload(u32 data) {
ASSERT_MSG(regs.macros.upload_address < macro_memory.size(),
"upload_address exceeded macro_memory size!");
@@ -541,7 +639,7 @@ void Maxwell3D::ProcessSyncPoint() {
}
void Maxwell3D::DrawArrays() {
- LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
+ LOG_TRACE(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
regs.vertex_buffer.count);
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
@@ -564,7 +662,9 @@ void Maxwell3D::DrawArrays() {
}
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
- rasterizer.AccelerateDrawBatch(is_indexed);
+ if (ShouldExecute()) {
+ rasterizer.DrawBatch(is_indexed);
+ }
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index e5ec90717..4c97759ed 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -811,8 +811,9 @@ public:
INSERT_PADDING_WORDS(0x21);
u32 vb_element_base;
+ u32 vb_base_instance;
- INSERT_PADDING_WORDS(0x36);
+ INSERT_PADDING_WORDS(0x35);
union {
BitField<0, 1, u32> c0;
@@ -1238,6 +1239,11 @@ public:
/// Write the value to the register identified by method.
void CallMethod(const GPU::MethodCall& method_call);
+ /// Write the value to the register identified by method.
+ void CallMethodFromMME(const GPU::MethodCall& method_call);
+
+ void FlushMMEInlineDraw();
+
/// Given a Texture Handle, returns the TSC and TIC entries.
Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
std::size_t offset) const;
@@ -1263,6 +1269,21 @@ public:
return execute_on;
}
+ enum class MMEDrawMode : u32 {
+ Undefined,
+ Array,
+ Indexed,
+ };
+
+ struct MMEDrawState {
+ MMEDrawMode current_mode{MMEDrawMode::Undefined};
+ u32 current_count{};
+ u32 instance_count{};
+ bool instance_mode{};
+ bool gl_begin_consume{};
+ u32 gl_end_count{};
+ } mme_draw;
+
private:
void InitializeRegisterDefaults();
@@ -1275,6 +1296,8 @@ private:
/// Start offsets of each macro in macro_memory
std::array<u32, 0x80> macro_positions = {};
+ std::array<bool, Regs::NUM_REGS> mme_inline{};
+
/// Memory for macro code
MacroMemory macro_memory;
@@ -1346,6 +1369,9 @@ private:
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
void DrawArrays();
+
+ // Handles a instance drawcall from MME
+ void StepInstance(MMEDrawMode expected_mode, u32 count);
};
#define ASSERT_REG_POSITION(field_name, position) \
@@ -1402,6 +1428,7 @@ ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
ASSERT_REG_POSITION(frag_color_clamp, 0x4EA);
ASSERT_REG_POSITION(screen_y_control, 0x4EB);
ASSERT_REG_POSITION(vb_element_base, 0x50D);
+ASSERT_REG_POSITION(vb_base_instance, 0x50E);
ASSERT_REG_POSITION(clip_distance_enabled, 0x544);
ASSERT_REG_POSITION(point_size, 0x546);
ASSERT_REG_POSITION(zeta_enable, 0x54E);
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index b46fcf03d..7a6355ce2 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -950,6 +950,11 @@ union Instruction {
} isetp;
union {
+ BitField<48, 1, u64> is_signed;
+ BitField<49, 3, PredCondition> cond;
+ } icmp;
+
+ union {
BitField<0, 3, u64> pred0;
BitField<3, 3, u64> pred3;
BitField<12, 3, u64> pred12;
@@ -1646,6 +1651,10 @@ public:
SEL_C,
SEL_R,
SEL_IMM,
+ ICMP_RC,
+ ICMP_R,
+ ICMP_CR,
+ ICMP_IMM,
MUFU, // Multi-Function Operator
RRO_C, // Range Reduction Operator
RRO_R,
@@ -1912,6 +1921,10 @@ private:
INST("0100110010100---", Id::SEL_C, Type::ArithmeticInteger, "SEL_C"),
INST("0101110010100---", Id::SEL_R, Type::ArithmeticInteger, "SEL_R"),
INST("0011100-10100---", Id::SEL_IMM, Type::ArithmeticInteger, "SEL_IMM"),
+ INST("010100110100----", Id::ICMP_RC, Type::ArithmeticInteger, "ICMP_RC"),
+ INST("010110110100----", Id::ICMP_R, Type::ArithmeticInteger, "ICMP_R"),
+ INST("010010110100----", Id::ICMP_CR, Type::ArithmeticInteger, "ICMP_CR"),
+ INST("0011011-0100----", Id::ICMP_IMM, Type::ArithmeticInteger, "ICMP_IMM"),
INST("0101101111011---", Id::LEA_R2, Type::ArithmeticInteger, "LEA_R2"),
INST("0101101111010---", Id::LEA_R1, Type::ArithmeticInteger, "LEA_R1"),
INST("001101101101----", Id::LEA_IMM, Type::ArithmeticInteger, "LEA_IMM"),
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 2c47541cb..76cfe8107 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -122,6 +122,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
case RenderTargetFormat::RGBA16_UINT:
case RenderTargetFormat::RGBA16_UNORM:
case RenderTargetFormat::RGBA16_FLOAT:
+ case RenderTargetFormat::RGBX16_FLOAT:
case RenderTargetFormat::RG32_FLOAT:
case RenderTargetFormat::RG32_UINT:
return 8;
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 78bc0601a..29fa8e95b 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -42,6 +42,7 @@ enum class RenderTargetFormat : u32 {
RGBA16_FLOAT = 0xCA,
RG32_FLOAT = 0xCB,
RG32_UINT = 0xCD,
+ RGBX16_FLOAT = 0xCE,
BGRA8_UNORM = 0xCF,
BGRA8_SRGB = 0xD0,
RGB10_A2_UNORM = 0xD1,
diff --git a/src/video_core/macro_interpreter.cpp b/src/video_core/macro_interpreter.cpp
index 62afc0d11..dbaeac6db 100644
--- a/src/video_core/macro_interpreter.cpp
+++ b/src/video_core/macro_interpreter.cpp
@@ -257,7 +257,7 @@ void MacroInterpreter::SetMethodAddress(u32 address) {
}
void MacroInterpreter::Send(u32 value) {
- maxwell3d.CallMethod({method_address.address, value});
+ maxwell3d.CallMethodFromMME({method_address.address, value});
// Increment the method address by the method increment.
method_address.address.Assign(method_address.address.Value() +
method_address.increment.Value());
diff --git a/src/video_core/morton.cpp b/src/video_core/morton.cpp
index 084f85e67..ab71870ab 100644
--- a/src/video_core/morton.cpp
+++ b/src/video_core/morton.cpp
@@ -83,6 +83,7 @@ static constexpr ConversionArray morton_to_linear_fns = {
MortonCopy<true, PixelFormat::RG8U>,
MortonCopy<true, PixelFormat::RG8S>,
MortonCopy<true, PixelFormat::RG32UI>,
+ MortonCopy<true, PixelFormat::RGBX16F>,
MortonCopy<true, PixelFormat::R32UI>,
MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
MortonCopy<true, PixelFormat::ASTC_2D_8X5>,
@@ -151,6 +152,7 @@ static constexpr ConversionArray linear_to_morton_fns = {
MortonCopy<false, PixelFormat::RG8U>,
MortonCopy<false, PixelFormat::RG8S>,
MortonCopy<false, PixelFormat::RG32UI>,
+ MortonCopy<false, PixelFormat::RGBX16F>,
MortonCopy<false, PixelFormat::R32UI>,
nullptr,
nullptr,
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index 6b3f2d50a..5b0eca9e2 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -29,7 +29,10 @@ public:
virtual ~RasterizerInterface() {}
/// Draw the current batch of vertex arrays
- virtual void DrawArrays() = 0;
+ virtual bool DrawBatch(bool is_indexed) = 0;
+
+ /// Draw the current batch of multiple instances of vertex arrays
+ virtual bool DrawMultiBatch(bool is_indexed) = 0;
/// Clear the current framebuffer
virtual void Clear() = 0;
@@ -69,10 +72,6 @@ public:
return false;
}
- virtual bool AccelerateDrawBatch(bool is_indexed) {
- return false;
- }
-
/// Increase/decrease the number of object in pages touching the specified region
virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
diff --git a/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp b/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp
index 7c926bd48..a5d69d78d 100644
--- a/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp
@@ -35,21 +35,16 @@ OGLFramebuffer FramebufferCacheOpenGL::CreateFramebuffer(const FramebufferCacheK
local_state.draw.draw_framebuffer = framebuffer.handle;
local_state.ApplyFramebufferState();
- if (key.is_single_buffer) {
- if (key.color_attachments[0] != GL_NONE && key.colors[0]) {
- key.colors[0]->Attach(key.color_attachments[0], GL_DRAW_FRAMEBUFFER);
- glDrawBuffer(key.color_attachments[0]);
- } else {
- glDrawBuffer(GL_NONE);
- }
- } else {
- for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
- if (key.colors[index]) {
- key.colors[index]->Attach(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
- GL_DRAW_FRAMEBUFFER);
- }
+ for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
+ if (key.colors[index]) {
+ key.colors[index]->Attach(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
+ GL_DRAW_FRAMEBUFFER);
}
+ }
+ if (key.colors_count) {
glDrawBuffers(key.colors_count, key.color_attachments.data());
+ } else {
+ glDrawBuffer(GL_NONE);
}
if (key.zeta) {
@@ -67,9 +62,9 @@ std::size_t FramebufferCacheKey::Hash() const {
}
bool FramebufferCacheKey::operator==(const FramebufferCacheKey& rhs) const {
- return std::tie(is_single_buffer, stencil_enable, colors_count, color_attachments, colors,
- zeta) == std::tie(rhs.is_single_buffer, rhs.stencil_enable, rhs.colors_count,
- rhs.color_attachments, rhs.colors, rhs.zeta);
+ return std::tie(stencil_enable, colors_count, color_attachments, colors, zeta) ==
+ std::tie(rhs.stencil_enable, rhs.colors_count, rhs.color_attachments, rhs.colors,
+ rhs.zeta);
}
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_framebuffer_cache.h b/src/video_core/renderer_opengl/gl_framebuffer_cache.h
index a3a996353..424344c48 100644
--- a/src/video_core/renderer_opengl/gl_framebuffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_framebuffer_cache.h
@@ -19,7 +19,6 @@
namespace OpenGL {
struct alignas(sizeof(u64)) FramebufferCacheKey {
- bool is_single_buffer = false;
bool stencil_enable = false;
u16 colors_count = 0;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 4dd08bccb..6a17bed72 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -49,40 +49,6 @@ MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255, 100, 100));
-struct DrawParameters {
- GLenum primitive_mode;
- GLsizei count;
- GLint current_instance;
- bool use_indexed;
-
- GLint vertex_first;
-
- GLenum index_format;
- GLint base_vertex;
- GLintptr index_buffer_offset;
-
- void DispatchDraw() const {
- if (use_indexed) {
- const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
- if (current_instance > 0) {
- glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
- index_buffer_ptr, 1, base_vertex,
- current_instance);
- } else {
- glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
- base_vertex);
- }
- } else {
- if (current_instance > 0) {
- glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1,
- current_instance);
- } else {
- glDrawArrays(primitive_mode, vertex_first, count);
- }
- }
- }
-};
-
static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
const GLShader::ConstBufferEntry& entry) {
if (!entry.IsIndirect()) {
@@ -270,29 +236,6 @@ GLintptr RasterizerOpenGL::SetupIndexBuffer() {
return offset;
}
-DrawParameters RasterizerOpenGL::SetupDraw(GLintptr index_buffer_offset) {
- const auto& gpu = system.GPU().Maxwell3D();
- const auto& regs = gpu.regs;
- const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
-
- DrawParameters params{};
- params.current_instance = gpu.state.current_instance;
-
- params.use_indexed = is_indexed;
- params.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
-
- if (is_indexed) {
- params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
- params.count = regs.index_array.count;
- params.index_buffer_offset = index_buffer_offset;
- params.base_vertex = static_cast<GLint>(regs.vb_element_base);
- } else {
- params.count = regs.vertex_buffer.count;
- params.vertex_first = regs.vertex_buffer.first;
- }
- return params;
-}
-
void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
MICROPROFILE_SCOPE(OpenGL_Shader);
auto& gpu = system.GPU().Maxwell3D();
@@ -399,12 +342,6 @@ std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const {
static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
}
-bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
- accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
- DrawArrays();
- return true;
-}
-
template <typename Map, typename Interval>
static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
return boost::make_iterator_range(map.equal_range(interval));
@@ -445,99 +382,51 @@ void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
shader_cache.LoadDiskCache(stop_loading, callback);
}
-std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
- OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
- std::optional<std::size_t> single_color_target) {
+void RasterizerOpenGL::ConfigureFramebuffers() {
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
auto& gpu = system.GPU().Maxwell3D();
- const auto& regs = gpu.regs;
-
- const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
- single_color_target};
- if (fb_config_state == current_framebuffer_config_state && !gpu.dirty.render_settings) {
- // Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or
- // single color targets). This is done because the guest registers may not change but the
- // host framebuffer may contain different attachments
- return current_depth_stencil_usage;
+ if (!gpu.dirty.render_settings) {
+ return;
}
gpu.dirty.render_settings = false;
- current_framebuffer_config_state = fb_config_state;
texture_cache.GuardRenderTargets(true);
- View depth_surface{};
- if (using_depth_fb) {
- depth_surface = texture_cache.GetDepthBufferSurface(preserve_contents);
- } else {
- texture_cache.SetEmptyDepthBuffer();
- }
+ View depth_surface = texture_cache.GetDepthBufferSurface(true);
+ const auto& regs = gpu.regs;
+ state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0);
// Bind the framebuffer surfaces
- current_state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
-
FramebufferCacheKey fbkey;
+ for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
+ View color_surface{texture_cache.GetColorBufferSurface(index, true)};
- if (using_color_fb) {
- if (single_color_target) {
- // Used when just a single color attachment is enabled, e.g. for clearing a color buffer
- View color_surface{
- texture_cache.GetColorBufferSurface(*single_color_target, preserve_contents)};
-
- if (color_surface) {
- // Assume that a surface will be written to if it is used as a framebuffer, even if
- // the shader doesn't actually write to it.
- texture_cache.MarkColorBufferInUse(*single_color_target);
- }
-
- fbkey.is_single_buffer = true;
- fbkey.color_attachments[0] =
- GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target);
- fbkey.colors[0] = color_surface;
- for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
- if (index != *single_color_target) {
- texture_cache.SetEmptyColorBuffer(index);
- }
- }
- } else {
- // Multiple color attachments are enabled
- for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
- View color_surface{texture_cache.GetColorBufferSurface(index, preserve_contents)};
-
- if (color_surface) {
- // Assume that a surface will be written to if it is used as a framebuffer, even
- // if the shader doesn't actually write to it.
- texture_cache.MarkColorBufferInUse(index);
- }
-
- fbkey.color_attachments[index] =
- GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
- fbkey.colors[index] = color_surface;
- }
- fbkey.is_single_buffer = false;
- fbkey.colors_count = regs.rt_control.count;
+ if (color_surface) {
+ // Assume that a surface will be written to if it is used as a framebuffer, even
+ // if the shader doesn't actually write to it.
+ texture_cache.MarkColorBufferInUse(index);
}
- } else {
- // No color attachments are enabled - leave them as zero
- fbkey.is_single_buffer = true;
+
+ fbkey.color_attachments[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
+ fbkey.colors[index] = std::move(color_surface);
}
+ fbkey.colors_count = regs.rt_control.count;
if (depth_surface) {
// Assume that a surface will be written to if it is used as a framebuffer, even if
// the shader doesn't actually write to it.
texture_cache.MarkDepthBufferInUse();
- fbkey.zeta = depth_surface;
fbkey.stencil_enable = depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil;
+ fbkey.zeta = std::move(depth_surface);
}
texture_cache.GuardRenderTargets(false);
- current_state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(fbkey);
- SyncViewport(current_state);
-
- return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable};
+ state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(fbkey);
+ SyncViewport(state);
}
void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
@@ -688,17 +577,9 @@ void RasterizerOpenGL::Clear() {
}
}
-void RasterizerOpenGL::DrawArrays() {
- if (accelerate_draw == AccelDraw::Disabled)
- return;
-
- MICROPROFILE_SCOPE(OpenGL_Drawing);
+void RasterizerOpenGL::DrawPrelude() {
auto& gpu = system.GPU().Maxwell3D();
- if (!gpu.ShouldExecute()) {
- return;
- }
-
SyncColorMask();
SyncFragmentColorClampState();
SyncMultiSampleState();
@@ -743,10 +624,7 @@ void RasterizerOpenGL::DrawArrays() {
// Upload vertex and index data.
SetupVertexBuffer(vao);
SetupVertexInstances(vao);
- const GLintptr index_buffer_offset = SetupIndexBuffer();
-
- // Setup draw parameters. It will automatically choose what glDraw* method to use.
- const DrawParameters params = SetupDraw(index_buffer_offset);
+ index_buffer_offset = SetupIndexBuffer();
// Prepare packed bindings.
bind_ubo_pushbuffer.Setup(0);
@@ -754,10 +632,11 @@ void RasterizerOpenGL::DrawArrays() {
// Setup shaders and their used resources.
texture_cache.GuardSamplers(true);
- SetupShaders(params.primitive_mode);
+ const auto primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology);
+ SetupShaders(primitive_mode);
texture_cache.GuardSamplers(false);
- ConfigureFramebuffers(state);
+ ConfigureFramebuffers();
// Signal the buffer cache that we are not going to upload more things.
const bool invalidate = buffer_cache.Unmap();
@@ -778,11 +657,107 @@ void RasterizerOpenGL::DrawArrays() {
if (texture_cache.TextureBarrier()) {
glTextureBarrier();
}
+}
+
+struct DrawParams {
+ bool is_indexed{};
+ bool is_instanced{};
+ GLenum primitive_mode{};
+ GLint count{};
+ GLint base_vertex{};
+
+ // Indexed settings
+ GLenum index_format{};
+ GLintptr index_buffer_offset{};
+
+ // Instanced setting
+ GLint num_instances{};
+ GLint base_instance{};
+
+ void DispatchDraw() {
+ if (is_indexed) {
+ const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
+ if (is_instanced) {
+ glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
+ index_buffer_ptr, num_instances,
+ base_vertex, base_instance);
+ } else {
+ glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
+ base_vertex);
+ }
+ } else {
+ if (is_instanced) {
+ glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, count, num_instances,
+ base_instance);
+ } else {
+ glDrawArrays(primitive_mode, base_vertex, count);
+ }
+ }
+ }
+};
- params.DispatchDraw();
+bool RasterizerOpenGL::DrawBatch(bool is_indexed) {
+ accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
+ MICROPROFILE_SCOPE(OpenGL_Drawing);
+
+ DrawPrelude();
+
+ auto& maxwell3d = system.GPU().Maxwell3D();
+ const auto& regs = maxwell3d.regs;
+ const auto current_instance = maxwell3d.state.current_instance;
+ DrawParams draw_call{};
+ draw_call.is_indexed = is_indexed;
+ draw_call.num_instances = static_cast<GLint>(1);
+ draw_call.base_instance = static_cast<GLint>(current_instance);
+ draw_call.is_instanced = current_instance > 0;
+ draw_call.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
+ if (draw_call.is_indexed) {
+ draw_call.count = static_cast<GLint>(regs.index_array.count);
+ draw_call.base_vertex = static_cast<GLint>(regs.vb_element_base);
+ draw_call.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
+ draw_call.index_buffer_offset = index_buffer_offset;
+ } else {
+ draw_call.count = static_cast<GLint>(regs.vertex_buffer.count);
+ draw_call.base_vertex = static_cast<GLint>(regs.vertex_buffer.first);
+ }
+ draw_call.DispatchDraw();
+
+ maxwell3d.dirty.memory_general = false;
accelerate_draw = AccelDraw::Disabled;
- gpu.dirty.memory_general = false;
+ return true;
+}
+
+bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
+ accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
+
+ MICROPROFILE_SCOPE(OpenGL_Drawing);
+
+ DrawPrelude();
+
+ auto& maxwell3d = system.GPU().Maxwell3D();
+ const auto& regs = maxwell3d.regs;
+ const auto& draw_setup = maxwell3d.mme_draw;
+ DrawParams draw_call{};
+ draw_call.is_indexed = is_indexed;
+ draw_call.num_instances = static_cast<GLint>(draw_setup.instance_count);
+ draw_call.base_instance = static_cast<GLint>(regs.vb_base_instance);
+ draw_call.is_instanced = draw_setup.instance_count > 1;
+ draw_call.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
+ if (draw_call.is_indexed) {
+ draw_call.count = static_cast<GLint>(regs.index_array.count);
+ draw_call.base_vertex = static_cast<GLint>(regs.vb_element_base);
+ draw_call.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
+ draw_call.index_buffer_offset = index_buffer_offset;
+ } else {
+ draw_call.count = static_cast<GLint>(regs.vertex_buffer.count);
+ draw_call.base_vertex = static_cast<GLint>(regs.vertex_buffer.first);
+ }
+ draw_call.DispatchDraw();
+
+ maxwell3d.dirty.memory_general = false;
+ accelerate_draw = AccelDraw::Disabled;
+ return true;
}
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index eada752e0..9c10ebda3 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -57,7 +57,8 @@ public:
ScreenInfo& info);
~RasterizerOpenGL() override;
- void DrawArrays() override;
+ bool DrawBatch(bool is_indexed) override;
+ bool DrawMultiBatch(bool is_indexed) override;
void Clear() override;
void DispatchCompute(GPUVAddr code_addr) override;
void FlushAll() override;
@@ -71,45 +72,13 @@ public:
const Tegra::Engines::Fermi2D::Config& copy_config) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
- bool AccelerateDrawBatch(bool is_indexed) override;
void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override;
void LoadDiskResources(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
private:
- struct FramebufferConfigState {
- bool using_color_fb{};
- bool using_depth_fb{};
- bool preserve_contents{};
- std::optional<std::size_t> single_color_target;
-
- bool operator==(const FramebufferConfigState& rhs) const {
- return std::tie(using_color_fb, using_depth_fb, preserve_contents,
- single_color_target) == std::tie(rhs.using_color_fb, rhs.using_depth_fb,
- rhs.preserve_contents,
- rhs.single_color_target);
- }
- bool operator!=(const FramebufferConfigState& rhs) const {
- return !operator==(rhs);
- }
- };
-
- /**
- * Configures the color and depth framebuffer states.
- *
- * @param current_state The current OpenGL state.
- * @param using_color_fb If true, configure color framebuffers.
- * @param using_depth_fb If true, configure the depth/stencil framebuffer.
- * @param preserve_contents If true, tries to preserve data from a previously used
- * framebuffer.
- * @param single_color_target Specifies if a single color buffer target should be used.
- *
- * @returns If depth (first) or stencil (second) are being stored in the bound zeta texture
- * (requires using_depth_fb to be true)
- */
- std::pair<bool, bool> ConfigureFramebuffers(
- OpenGLState& current_state, bool using_color_fb = true, bool using_depth_fb = true,
- bool preserve_contents = true, std::optional<std::size_t> single_color_target = {});
+ /// Configures the color and depth framebuffer states.
+ void ConfigureFramebuffers();
void ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
bool using_depth_fb, bool using_stencil_fb);
@@ -136,6 +105,9 @@ private:
void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
std::size_t size);
+ /// Syncs all the state, shaders, render targets and textures setting before a draw call.
+ void DrawPrelude();
+
/// Configures the current textures to use for the draw command. Returns shaders texture buffer
/// usage.
TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
@@ -228,9 +200,6 @@ private:
OGLVertexArray>
vertex_array_cache;
- FramebufferConfigState current_framebuffer_config_state;
- std::pair<bool, bool> current_depth_stencil_usage{};
-
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
OGLBufferCache buffer_cache;
@@ -250,7 +219,7 @@ private:
GLintptr SetupIndexBuffer();
- DrawParameters SetupDraw(GLintptr index_buffer_offset);
+ GLintptr index_buffer_offset;
void SetupShaders(GLenum primitive_mode);
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 0f3a35f74..e6b36a0f2 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -461,6 +461,14 @@ private:
code.AddLine("float gl_PointSize;");
}
+ if (ir.UsesInstanceId()) {
+ code.AddLine("int gl_InstanceID;");
+ }
+
+ if (ir.UsesVertexId()) {
+ code.AddLine("int gl_VertexID;");
+ }
+
--code.scope;
code.AddLine("}};");
code.AddNewLine();
@@ -951,7 +959,7 @@ private:
switch (element) {
case 2:
// Config pack's first value is instance_id.
- return {"config_pack[0]", Type::Uint};
+ return {"gl_InstanceID", Type::Int};
case 3:
return {"gl_VertexID", Type::Int};
}
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 4f135fe03..173b76c4e 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -97,6 +97,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
+ {GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBX16F
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index ea77dd211..9ed738171 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -145,7 +145,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
case Tegra::Texture::TextureMipmapFilter::None:
return GL_LINEAR;
case Tegra::Texture::TextureMipmapFilter::Nearest:
- return GL_NEAREST_MIPMAP_LINEAR;
+ return GL_LINEAR_MIPMAP_NEAREST;
case Tegra::Texture::TextureMipmapFilter::Linear:
return GL_LINEAR_MIPMAP_LINEAR;
}
@@ -157,7 +157,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
case Tegra::Texture::TextureMipmapFilter::Nearest:
return GL_NEAREST_MIPMAP_NEAREST;
case Tegra::Texture::TextureMipmapFilter::Linear:
- return GL_LINEAR_MIPMAP_NEAREST;
+ return GL_NEAREST_MIPMAP_LINEAR;
}
}
}
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
index 0bbbf6851..3c5acda3e 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
@@ -143,6 +143,7 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8U
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8S
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG32UI
+ {vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBX16F
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R32UI
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X8
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X5
diff --git a/src/video_core/shader/decode/arithmetic_integer.cpp b/src/video_core/shader/decode/arithmetic_integer.cpp
index c8c1a7f40..b73f6536e 100644
--- a/src/video_core/shader/decode/arithmetic_integer.cpp
+++ b/src/video_core/shader/decode/arithmetic_integer.cpp
@@ -138,6 +138,35 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, value);
break;
}
+ case OpCode::Id::ICMP_CR:
+ case OpCode::Id::ICMP_R:
+ case OpCode::Id::ICMP_RC:
+ case OpCode::Id::ICMP_IMM: {
+ const Node zero = Immediate(0);
+
+ const auto [op_b, test] = [&]() -> std::pair<Node, Node> {
+ switch (opcode->get().GetId()) {
+ case OpCode::Id::ICMP_CR:
+ return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset),
+ GetRegister(instr.gpr39)};
+ case OpCode::Id::ICMP_R:
+ return {GetRegister(instr.gpr20), GetRegister(instr.gpr39)};
+ case OpCode::Id::ICMP_RC:
+ return {GetRegister(instr.gpr39),
+ GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)};
+ case OpCode::Id::ICMP_IMM:
+ return {Immediate(instr.alu.GetSignedImm20_20()), GetRegister(instr.gpr39)};
+ default:
+ UNREACHABLE();
+ return {zero, zero};
+ }
+ }();
+ const Node op_a = GetRegister(instr.gpr8);
+ const Node comparison =
+ GetPredicateComparisonInteger(instr.icmp.cond, instr.icmp.is_signed != 0, test, zero);
+ SetRegister(bb, instr.gpr0, Operation(OperationCode::Select, comparison, op_a, op_b));
+ break;
+ }
case OpCode::Id::LOP_C:
case OpCode::Id::LOP_R:
case OpCode::Id::LOP_IMM: {
diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp
index bbbab0bca..2c357f310 100644
--- a/src/video_core/shader/shader_ir.cpp
+++ b/src/video_core/shader/shader_ir.cpp
@@ -114,6 +114,18 @@ Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buff
break;
}
}
+ if (index == Attribute::Index::TessCoordInstanceIDVertexID) {
+ switch (element) {
+ case 2:
+ uses_instance_id = true;
+ break;
+ case 3:
+ uses_vertex_id = true;
+ break;
+ default:
+ break;
+ }
+ }
if (index == Attribute::Index::ClipDistances0123 ||
index == Attribute::Index::ClipDistances4567) {
const auto clip_index =
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index c3e147eea..6f666ee30 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -124,6 +124,14 @@ public:
return uses_point_size;
}
+ bool UsesInstanceId() const {
+ return uses_instance_id;
+ }
+
+ bool UsesVertexId() const {
+ return uses_vertex_id;
+ }
+
bool HasPhysicalAttributes() const {
return uses_physical_attributes;
}
@@ -370,6 +378,8 @@ private:
bool uses_viewport_index{};
bool uses_point_size{};
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
+ bool uses_instance_id{};
+ bool uses_vertex_id{};
Tegra::Shader::Header header;
};
diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp
index 53d0142cb..250afc6d6 100644
--- a/src/video_core/surface.cpp
+++ b/src/video_core/surface.cpp
@@ -159,6 +159,8 @@ PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format)
return PixelFormat::R32UI;
case Tegra::RenderTargetFormat::RG32_UINT:
return PixelFormat::RG32UI;
+ case Tegra::RenderTargetFormat::RGBX16_FLOAT:
+ return PixelFormat::RGBX16F;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
@@ -415,6 +417,7 @@ ComponentType ComponentTypeFromRenderTarget(Tegra::RenderTargetFormat format) {
case Tegra::RenderTargetFormat::RG8_SNORM:
return ComponentType::SNorm;
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
+ case Tegra::RenderTargetFormat::RGBX16_FLOAT:
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
case Tegra::RenderTargetFormat::RGBA32_FLOAT:
case Tegra::RenderTargetFormat::RG32_FLOAT:
diff --git a/src/video_core/surface.h b/src/video_core/surface.h
index 19268b7cd..1e1c432a5 100644
--- a/src/video_core/surface.h
+++ b/src/video_core/surface.h
@@ -57,36 +57,37 @@ enum class PixelFormat {
RG8U = 39,
RG8S = 40,
RG32UI = 41,
- R32UI = 42,
- ASTC_2D_8X8 = 43,
- ASTC_2D_8X5 = 44,
- ASTC_2D_5X4 = 45,
- BGRA8_SRGB = 46,
- DXT1_SRGB = 47,
- DXT23_SRGB = 48,
- DXT45_SRGB = 49,
- BC7U_SRGB = 50,
- ASTC_2D_4X4_SRGB = 51,
- ASTC_2D_8X8_SRGB = 52,
- ASTC_2D_8X5_SRGB = 53,
- ASTC_2D_5X4_SRGB = 54,
- ASTC_2D_5X5 = 55,
- ASTC_2D_5X5_SRGB = 56,
- ASTC_2D_10X8 = 57,
- ASTC_2D_10X8_SRGB = 58,
+ RGBX16F = 42,
+ R32UI = 43,
+ ASTC_2D_8X8 = 44,
+ ASTC_2D_8X5 = 45,
+ ASTC_2D_5X4 = 46,
+ BGRA8_SRGB = 47,
+ DXT1_SRGB = 48,
+ DXT23_SRGB = 49,
+ DXT45_SRGB = 50,
+ BC7U_SRGB = 51,
+ ASTC_2D_4X4_SRGB = 52,
+ ASTC_2D_8X8_SRGB = 53,
+ ASTC_2D_8X5_SRGB = 54,
+ ASTC_2D_5X4_SRGB = 55,
+ ASTC_2D_5X5 = 56,
+ ASTC_2D_5X5_SRGB = 57,
+ ASTC_2D_10X8 = 58,
+ ASTC_2D_10X8_SRGB = 59,
MaxColorFormat,
// Depth formats
- Z32F = 59,
- Z16 = 60,
+ Z32F = 60,
+ Z16 = 61,
MaxDepthFormat,
// DepthStencil formats
- Z24S8 = 61,
- S8Z24 = 62,
- Z32FS8 = 63,
+ Z24S8 = 62,
+ S8Z24 = 63,
+ Z32FS8 = 64,
MaxDepthStencilFormat,
@@ -166,6 +167,7 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
0, // RG8U
0, // RG8S
0, // RG32UI
+ 0, // RGBX16F
0, // R32UI
2, // ASTC_2D_8X8
2, // ASTC_2D_8X5
@@ -249,6 +251,7 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
1, // RG8U
1, // RG8S
1, // RG32UI
+ 1, // RGBX16F
1, // R32UI
8, // ASTC_2D_8X8
8, // ASTC_2D_8X5
@@ -324,6 +327,7 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
1, // RG8U
1, // RG8S
1, // RG32UI
+ 1, // RGBX16F
1, // R32UI
8, // ASTC_2D_8X8
5, // ASTC_2D_8X5
@@ -399,6 +403,7 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
16, // RG8U
16, // RG8S
64, // RG32UI
+ 64, // RGBX16F
32, // R32UI
128, // ASTC_2D_8X8
128, // ASTC_2D_8X5
@@ -489,6 +494,7 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
SurfaceCompression::None, // RG8U
SurfaceCompression::None, // RG8S
SurfaceCompression::None, // RG32UI
+ SurfaceCompression::None, // RGBX16F
SurfaceCompression::None, // R32UI
SurfaceCompression::Converted, // ASTC_2D_8X8
SurfaceCompression::Converted, // ASTC_2D_8X5