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-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp8
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp8
-rw-r--r--src/video_core/textures/texture.cpp15
3 files changed, 16 insertions, 15 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index c2668fee6..1d3f193af 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -1201,13 +1201,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
- const f32 setting_anisotropic =
- static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue());
- const f32 game_anisotropic = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
- const bool aument_anisotropic =
- game_anisotropic > 1.0f || config.mipmap_filter == TextureMipmapFilter::Linear;
- const f32 max_anisotropy =
- aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic;
+ const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy);
} else {
LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 7db561ca0..daf26f380 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -1448,13 +1448,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
LOG_WARNING(Render_Vulkan, "VK_EXT_sampler_filter_minmax is required");
}
// Some games have samplers with garbage. Sanitize them here.
- const f32 setting_anisotropic =
- static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue());
- const f32 game_anisotropic = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
- const bool aument_anisotropic =
- game_anisotropic > 1.0f || tsc.mipmap_filter == TextureMipmapFilter::Linear;
- const f32 max_anisotropy =
- aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic;
+ const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
sampler = device.GetLogical().CreateSampler(VkSamplerCreateInfo{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
diff --git a/src/video_core/textures/texture.cpp b/src/video_core/textures/texture.cpp
index b2d5bb03e..ba066f98f 100644
--- a/src/video_core/textures/texture.cpp
+++ b/src/video_core/textures/texture.cpp
@@ -6,6 +6,7 @@
#include <array>
#include "common/cityhash.h"
+#include "common/settings.h"
#include "video_core/textures/texture.h"
using Tegra::Texture::TICEntry;
@@ -61,7 +62,19 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
}
float TSCEntry::MaxAnisotropy() const noexcept {
- return static_cast<float>(1U << max_anisotropy);
+ if (max_anisotropy == 0 && mipmap_filter != TextureMipmapFilter::Linear) {
+ return 1.0f;
+ }
+ const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
+ u32 new_max_anisotropic{};
+ if (anisotropic_settings == 0) {
+ const auto anisotropic_based_onscale = Settings::values.resolution_info.up_scale >>
+ Settings::values.resolution_info.down_shift;
+ new_max_anisotropic = std::max(anisotropic_based_onscale + 1U, 1U);
+ } else {
+ new_max_anisotropic = Settings::values.max_anisotropy.GetValue();
+ }
+ return static_cast<float>(1U << std::min(max_anisotropy + anisotropic_settings - 1, 31U));
}
} // namespace Tegra::Texture