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-rw-r--r--src/video_core/engines/maxwell_3d.cpp10
-rw-r--r--src/video_core/engines/shader_bytecode.h2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp6
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h12
4 files changed, 30 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 835e5fe78..23e70cd8a 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -208,6 +208,16 @@ void Maxwell3D::DrawArrays() {
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(is_indexed);
+
+ // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
+ // the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
+ // it's possible that it is incorrect and that there is some other register used to specify the
+ // drawing mode.
+ if (is_indexed) {
+ regs.index_array.count = 0;
+ } else {
+ regs.vertex_buffer.count = 0;
+ }
}
void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index f20c2cd41..e1ceec268 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -310,6 +310,7 @@ public:
SHR_C,
SHR_R,
SHR_IMM,
+ FMNMX,
FSETP_C, // Set Predicate
FSETP_R,
FSETP_IMM,
@@ -460,6 +461,7 @@ private:
INST("0100110000101---", Id::SHR_C, Type::Arithmetic, "SHR_C"),
INST("0101110000101---", Id::SHR_R, Type::Arithmetic, "SHR_R"),
INST("0011100-00101---", Id::SHR_IMM, Type::Arithmetic, "SHR_IMM"),
+ INST("0101110001100---", Id::FMNMX, Type::Arithmetic, "FMNMX"),
INST("0100110011100---", Id::I2I_C, Type::Conversion, "I2I_C"),
INST("0101110011100---", Id::I2I_R, Type::Conversion, "I2I_R"),
INST("01110001-1000---", Id::I2I_IMM, Type::Conversion, "I2I_IMM"),
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 96d39c5c7..abbf0893d 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -664,6 +664,12 @@ private:
}
switch (opcode->GetId()) {
+ case OpCode::Id::MOV_C:
+ case OpCode::Id::MOV_R: {
+ regs.SetRegisterToFloat(instr.gpr0, 0, op_b, 1, 1);
+ break;
+ }
+
case OpCode::Id::MOV32_IMM: {
// mov32i doesn't have abs or neg bits.
regs.SetRegisterToFloat(instr.gpr0, 0, GetImmediate32(instr), 1, 1);
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index a49265b38..a630610d8 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -36,6 +36,18 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
return {};
}
+ case Maxwell::VertexAttribute::Type::SignedNorm: {
+
+ switch (attrib.size) {
+ case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+ return GL_BYTE;
+ }
+
+ NGLOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
+ UNREACHABLE();
+ return {};
+ }
+
case Maxwell::VertexAttribute::Type::Float:
return GL_FLOAT;
}