diff options
Diffstat (limited to 'src/video_core/texture_cache')
-rw-r--r-- | src/video_core/texture_cache/surface_base.cpp | 4 | ||||
-rw-r--r-- | src/video_core/texture_cache/texture_cache.h | 19 |
2 files changed, 15 insertions, 8 deletions
diff --git a/src/video_core/texture_cache/surface_base.cpp b/src/video_core/texture_cache/surface_base.cpp index 84469b7ba..002df414f 100644 --- a/src/video_core/texture_cache/surface_base.cpp +++ b/src/video_core/texture_cache/surface_base.cpp @@ -277,6 +277,10 @@ void SurfaceBaseImpl::FlushBuffer(Tegra::MemoryManager& memory_manager, SwizzleFunc(MortonSwizzleMode::LinearToMorton, host_ptr, params, staging_buffer.data() + host_offset, level); } + } else if (params.IsBuffer()) { + // Buffers don't have pitch or any fancy layout property. We can just memcpy them to guest + // memory. + std::memcpy(host_ptr, staging_buffer.data(), guest_memory_size); } else { ASSERT(params.target == SurfaceTarget::Texture2D); ASSERT(params.num_levels == 1); diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index a850e7593..c70e4aec2 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -718,7 +718,6 @@ private: std::pair<TSurface, TView> GetSurface(const GPUVAddr gpu_addr, const CacheAddr cache_addr, const SurfaceParams& params, bool preserve_contents, bool is_render) { - // Step 1 // Check Level 1 Cache for a fast structural match. If candidate surface // matches at certain level we are pretty much done. @@ -730,14 +729,18 @@ private: return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, topological_result); } + const auto struct_result = current_surface->MatchesStructure(params); - if (struct_result != MatchStructureResult::None && - (params.target != SurfaceTarget::Texture3D || - current_surface->MatchTarget(params.target))) { - if (struct_result == MatchStructureResult::FullMatch) { - return ManageStructuralMatch(current_surface, params, is_render); - } else { - return RebuildSurface(current_surface, params, is_render); + if (struct_result != MatchStructureResult::None) { + const auto& old_params = current_surface->GetSurfaceParams(); + const bool not_3d = params.target != SurfaceTarget::Texture3D && + old_params.target != SurfaceTarget::Texture3D; + if (not_3d || current_surface->MatchTarget(params.target)) { + if (struct_result == MatchStructureResult::FullMatch) { + return ManageStructuralMatch(current_surface, params, is_render); + } else { + return RebuildSurface(current_surface, params, is_render); + } } } } |