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-rw-r--r--src/video_core/texture_cache/surface_base.cpp7
-rw-r--r--src/video_core/texture_cache/surface_base.h13
-rw-r--r--src/video_core/texture_cache/surface_params.cpp19
-rw-r--r--src/video_core/texture_cache/texture_cache.h119
4 files changed, 88 insertions, 70 deletions
diff --git a/src/video_core/texture_cache/surface_base.cpp b/src/video_core/texture_cache/surface_base.cpp
index 715f39d0d..94d3a6ae5 100644
--- a/src/video_core/texture_cache/surface_base.cpp
+++ b/src/video_core/texture_cache/surface_base.cpp
@@ -248,12 +248,11 @@ void SurfaceBaseImpl::FlushBuffer(Tegra::MemoryManager& memory_manager,
// Use an extra temporal buffer
auto& tmp_buffer = staging_cache.GetBuffer(1);
- // Special case for 3D Texture Segments
- const bool must_read_current_data =
- params.block_depth > 0 && params.target == VideoCore::Surface::SurfaceTarget::Texture2D;
tmp_buffer.resize(guest_memory_size);
host_ptr = tmp_buffer.data();
- if (must_read_current_data) {
+
+ if (params.target == SurfaceTarget::Texture3D) {
+ // Special case for 3D texture segments
memory_manager.ReadBlockUnsafe(gpu_addr, host_ptr, guest_memory_size);
}
diff --git a/src/video_core/texture_cache/surface_base.h b/src/video_core/texture_cache/surface_base.h
index 79e10ffbb..173f2edba 100644
--- a/src/video_core/texture_cache/surface_base.h
+++ b/src/video_core/texture_cache/surface_base.h
@@ -217,8 +217,8 @@ public:
}
bool IsProtected() const {
- // Only 3D Slices are to be protected
- return is_target && params.block_depth > 0;
+ // Only 3D slices are to be protected
+ return is_target && params.target == SurfaceTarget::Texture3D;
}
bool IsRenderTarget() const {
@@ -250,6 +250,11 @@ public:
return GetView(ViewParams(overview_params.target, 0, num_layers, 0, params.num_levels));
}
+ TView Emplace3DView(u32 slice, u32 depth, u32 base_level, u32 num_levels) {
+ return GetView(ViewParams(VideoCore::Surface::SurfaceTarget::Texture3D, slice, depth,
+ base_level, num_levels));
+ }
+
std::optional<TView> EmplaceIrregularView(const SurfaceParams& view_params,
const GPUVAddr view_addr,
const std::size_t candidate_size, const u32 mipmap,
@@ -272,8 +277,8 @@ public:
std::optional<TView> EmplaceView(const SurfaceParams& view_params, const GPUVAddr view_addr,
const std::size_t candidate_size) {
if (params.target == SurfaceTarget::Texture3D ||
- (params.num_levels == 1 && !params.is_layered) ||
- view_params.target == SurfaceTarget::Texture3D) {
+ view_params.target == SurfaceTarget::Texture3D ||
+ (params.num_levels == 1 && !params.is_layered)) {
return {};
}
const auto layer_mipmap{GetLayerMipmap(view_addr)};
diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp
index 884fabffe..0b2b2b8c4 100644
--- a/src/video_core/texture_cache/surface_params.cpp
+++ b/src/video_core/texture_cache/surface_params.cpp
@@ -215,10 +215,19 @@ SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::siz
params.num_levels = 1;
params.emulated_levels = 1;
- const bool is_layered = config.layers > 1 && params.block_depth == 0;
- params.is_layered = is_layered;
- params.depth = is_layered ? config.layers.Value() : 1;
- params.target = is_layered ? SurfaceTarget::Texture2DArray : SurfaceTarget::Texture2D;
+ if (config.memory_layout.is_3d != 0) {
+ params.depth = config.layers.Value();
+ params.is_layered = false;
+ params.target = SurfaceTarget::Texture3D;
+ } else if (config.layers > 1) {
+ params.depth = config.layers.Value();
+ params.is_layered = true;
+ params.target = SurfaceTarget::Texture2DArray;
+ } else {
+ params.depth = 1;
+ params.is_layered = false;
+ params.target = SurfaceTarget::Texture2D;
+ }
return params;
}
@@ -237,7 +246,7 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
params.width = config.width;
params.height = config.height;
params.pitch = config.pitch;
- // TODO(Rodrigo): Try to guess the surface target from depth and layer parameters
+ // TODO(Rodrigo): Try to guess texture arrays from parameters
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
params.num_levels = 1;
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 6f63217a2..b543fc8c0 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -298,15 +298,13 @@ public:
const GPUVAddr src_gpu_addr = src_config.Address();
const GPUVAddr dst_gpu_addr = dst_config.Address();
DeduceBestBlit(src_params, dst_params, src_gpu_addr, dst_gpu_addr);
- const std::optional<VAddr> dst_cpu_addr =
- system.GPU().MemoryManager().GpuToCpuAddress(dst_gpu_addr);
- const std::optional<VAddr> src_cpu_addr =
- system.GPU().MemoryManager().GpuToCpuAddress(src_gpu_addr);
- std::pair<TSurface, TView> dst_surface =
- GetSurface(dst_gpu_addr, *dst_cpu_addr, dst_params, true, false);
- std::pair<TSurface, TView> src_surface =
- GetSurface(src_gpu_addr, *src_cpu_addr, src_params, true, false);
- ImageBlit(src_surface.second, dst_surface.second, copy_config);
+
+ const auto& memory_manager = system.GPU().MemoryManager();
+ const std::optional<VAddr> dst_cpu_addr = memory_manager.GpuToCpuAddress(dst_gpu_addr);
+ const std::optional<VAddr> src_cpu_addr = memory_manager.GpuToCpuAddress(src_gpu_addr);
+ std::pair dst_surface = GetSurface(dst_gpu_addr, *dst_cpu_addr, dst_params, true, false);
+ TView src_surface = GetSurface(src_gpu_addr, *src_cpu_addr, src_params, true, false).second;
+ ImageBlit(src_surface, dst_surface.second, copy_config);
dst_surface.first->MarkAsModified(true, Tick());
}
@@ -508,12 +506,12 @@ private:
return RecycleStrategy::Flush;
}
// 3D Textures decision
- if (params.block_depth > 1 || params.target == SurfaceTarget::Texture3D) {
+ if (params.target == SurfaceTarget::Texture3D) {
return RecycleStrategy::Flush;
}
for (const auto& s : overlaps) {
const auto& s_params = s->GetSurfaceParams();
- if (s_params.block_depth > 1 || s_params.target == SurfaceTarget::Texture3D) {
+ if (s_params.target == SurfaceTarget::Texture3D) {
return RecycleStrategy::Flush;
}
}
@@ -731,51 +729,9 @@ private:
*/
std::optional<std::pair<TSurface, TView>> Manage3DSurfaces(VectorSurface& overlaps,
const SurfaceParams& params,
- const GPUVAddr gpu_addr,
- const VAddr cpu_addr,
+ GPUVAddr gpu_addr, VAddr cpu_addr,
bool preserve_contents) {
- if (params.target == SurfaceTarget::Texture3D) {
- bool failed = false;
- if (params.num_levels > 1) {
- // We can't handle mipmaps in 3D textures yet, better fallback to LLE approach
- return std::nullopt;
- }
- TSurface new_surface = GetUncachedSurface(gpu_addr, params);
- bool modified = false;
- for (auto& surface : overlaps) {
- const SurfaceParams& src_params = surface->GetSurfaceParams();
- if (src_params.target != SurfaceTarget::Texture2D) {
- failed = true;
- break;
- }
- if (src_params.height != params.height) {
- failed = true;
- break;
- }
- if (src_params.block_depth != params.block_depth ||
- src_params.block_height != params.block_height) {
- failed = true;
- break;
- }
- const u32 offset = static_cast<u32>(surface->GetCpuAddr() - cpu_addr);
- const auto offsets = params.GetBlockOffsetXYZ(offset);
- const auto z = std::get<2>(offsets);
- modified |= surface->IsModified();
- const CopyParams copy_params(0, 0, 0, 0, 0, z, 0, 0, params.width, params.height,
- 1);
- ImageCopy(surface, new_surface, copy_params);
- }
- if (failed) {
- return std::nullopt;
- }
- for (const auto& surface : overlaps) {
- Unregister(surface);
- }
- new_surface->MarkAsModified(modified, Tick());
- Register(new_surface);
- auto view = new_surface->GetMainView();
- return {{std::move(new_surface), view}};
- } else {
+ if (params.target != SurfaceTarget::Texture3D) {
for (const auto& surface : overlaps) {
if (!surface->MatchTarget(params.target)) {
if (overlaps.size() == 1 && surface->GetCpuAddr() == cpu_addr) {
@@ -791,11 +747,60 @@ private:
continue;
}
if (surface->MatchesStructure(params) == MatchStructureResult::FullMatch) {
- return {{surface, surface->GetMainView()}};
+ return std::make_pair(surface, surface->GetMainView());
}
}
return InitializeSurface(gpu_addr, params, preserve_contents);
}
+
+ if (params.num_levels > 1) {
+ // We can't handle mipmaps in 3D textures yet, better fallback to LLE approach
+ return std::nullopt;
+ }
+
+ if (overlaps.size() == 1) {
+ const auto& surface = overlaps[0];
+ const SurfaceParams& overlap_params = surface->GetSurfaceParams();
+ // Don't attempt to render to textures with more than one level for now
+ // The texture has to be to the right or the sample address if we want to render to it
+ if (overlap_params.num_levels == 1 && cpu_addr >= surface->GetCpuAddr()) {
+ const u32 offset = static_cast<u32>(cpu_addr - surface->GetCpuAddr());
+ const u32 slice = std::get<2>(params.GetBlockOffsetXYZ(offset));
+ if (slice < overlap_params.depth) {
+ auto view = surface->Emplace3DView(slice, params.depth, 0, 1);
+ return std::make_pair(std::move(surface), std::move(view));
+ }
+ }
+ }
+
+ TSurface new_surface = GetUncachedSurface(gpu_addr, params);
+ bool modified = false;
+
+ for (auto& surface : overlaps) {
+ const SurfaceParams& src_params = surface->GetSurfaceParams();
+ if (src_params.target != SurfaceTarget::Texture2D ||
+ src_params.height != params.height ||
+ src_params.block_depth != params.block_depth ||
+ src_params.block_height != params.block_height) {
+ return std::nullopt;
+ }
+ modified |= surface->IsModified();
+
+ const u32 offset = static_cast<u32>(surface->GetCpuAddr() - cpu_addr);
+ const u32 slice = std::get<2>(params.GetBlockOffsetXYZ(offset));
+ const u32 width = params.width;
+ const u32 height = params.height;
+ const CopyParams copy_params(0, 0, 0, 0, 0, slice, 0, 0, width, height, 1);
+ ImageCopy(surface, new_surface, copy_params);
+ }
+ for (const auto& surface : overlaps) {
+ Unregister(surface);
+ }
+ new_surface->MarkAsModified(modified, Tick());
+ Register(new_surface);
+
+ TView view = new_surface->GetMainView();
+ return std::make_pair(std::move(new_surface), std::move(view));
}
/**
@@ -873,7 +878,7 @@ private:
}
}
- // Check if it's a 3D texture
+ // Manage 3D textures
if (params.block_depth > 0) {
auto surface =
Manage3DSurfaces(overlaps, params, gpu_addr, cpu_addr, preserve_contents);