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-rw-r--r--src/video_core/texture_cache/format_lookup_table.cpp3
-rw-r--r--src/video_core/texture_cache/surface_base.cpp7
-rw-r--r--src/video_core/texture_cache/surface_base.h13
-rw-r--r--src/video_core/texture_cache/surface_params.cpp19
-rw-r--r--src/video_core/texture_cache/texture_cache.h247
5 files changed, 165 insertions, 124 deletions
diff --git a/src/video_core/texture_cache/format_lookup_table.cpp b/src/video_core/texture_cache/format_lookup_table.cpp
index 7032e0059..f476f03b0 100644
--- a/src/video_core/texture_cache/format_lookup_table.cpp
+++ b/src/video_core/texture_cache/format_lookup_table.cpp
@@ -41,7 +41,7 @@ struct Table {
ComponentType alpha_component;
bool is_srgb;
};
-constexpr std::array<Table, 77> DefinitionTable = {{
+constexpr std::array<Table, 78> DefinitionTable = {{
{TextureFormat::A8R8G8B8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ABGR8U},
{TextureFormat::A8R8G8B8, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::ABGR8S},
{TextureFormat::A8R8G8B8, C, UINT, UINT, UINT, UINT, PixelFormat::ABGR8UI},
@@ -98,6 +98,7 @@ constexpr std::array<Table, 77> DefinitionTable = {{
{TextureFormat::ZF32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::Z32F},
{TextureFormat::Z16, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::Z16},
{TextureFormat::S8Z24, C, UINT, UNORM, UNORM, UNORM, PixelFormat::S8Z24},
+ {TextureFormat::G24R8, C, UINT, UNORM, UNORM, UNORM, PixelFormat::S8Z24},
{TextureFormat::ZF32_X24S8, C, FLOAT, UINT, UNORM, UNORM, PixelFormat::Z32FS8},
{TextureFormat::DXT1, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXT1},
diff --git a/src/video_core/texture_cache/surface_base.cpp b/src/video_core/texture_cache/surface_base.cpp
index 715f39d0d..94d3a6ae5 100644
--- a/src/video_core/texture_cache/surface_base.cpp
+++ b/src/video_core/texture_cache/surface_base.cpp
@@ -248,12 +248,11 @@ void SurfaceBaseImpl::FlushBuffer(Tegra::MemoryManager& memory_manager,
// Use an extra temporal buffer
auto& tmp_buffer = staging_cache.GetBuffer(1);
- // Special case for 3D Texture Segments
- const bool must_read_current_data =
- params.block_depth > 0 && params.target == VideoCore::Surface::SurfaceTarget::Texture2D;
tmp_buffer.resize(guest_memory_size);
host_ptr = tmp_buffer.data();
- if (must_read_current_data) {
+
+ if (params.target == SurfaceTarget::Texture3D) {
+ // Special case for 3D texture segments
memory_manager.ReadBlockUnsafe(gpu_addr, host_ptr, guest_memory_size);
}
diff --git a/src/video_core/texture_cache/surface_base.h b/src/video_core/texture_cache/surface_base.h
index 79e10ffbb..173f2edba 100644
--- a/src/video_core/texture_cache/surface_base.h
+++ b/src/video_core/texture_cache/surface_base.h
@@ -217,8 +217,8 @@ public:
}
bool IsProtected() const {
- // Only 3D Slices are to be protected
- return is_target && params.block_depth > 0;
+ // Only 3D slices are to be protected
+ return is_target && params.target == SurfaceTarget::Texture3D;
}
bool IsRenderTarget() const {
@@ -250,6 +250,11 @@ public:
return GetView(ViewParams(overview_params.target, 0, num_layers, 0, params.num_levels));
}
+ TView Emplace3DView(u32 slice, u32 depth, u32 base_level, u32 num_levels) {
+ return GetView(ViewParams(VideoCore::Surface::SurfaceTarget::Texture3D, slice, depth,
+ base_level, num_levels));
+ }
+
std::optional<TView> EmplaceIrregularView(const SurfaceParams& view_params,
const GPUVAddr view_addr,
const std::size_t candidate_size, const u32 mipmap,
@@ -272,8 +277,8 @@ public:
std::optional<TView> EmplaceView(const SurfaceParams& view_params, const GPUVAddr view_addr,
const std::size_t candidate_size) {
if (params.target == SurfaceTarget::Texture3D ||
- (params.num_levels == 1 && !params.is_layered) ||
- view_params.target == SurfaceTarget::Texture3D) {
+ view_params.target == SurfaceTarget::Texture3D ||
+ (params.num_levels == 1 && !params.is_layered)) {
return {};
}
const auto layer_mipmap{GetLayerMipmap(view_addr)};
diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp
index 884fabffe..0b2b2b8c4 100644
--- a/src/video_core/texture_cache/surface_params.cpp
+++ b/src/video_core/texture_cache/surface_params.cpp
@@ -215,10 +215,19 @@ SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::siz
params.num_levels = 1;
params.emulated_levels = 1;
- const bool is_layered = config.layers > 1 && params.block_depth == 0;
- params.is_layered = is_layered;
- params.depth = is_layered ? config.layers.Value() : 1;
- params.target = is_layered ? SurfaceTarget::Texture2DArray : SurfaceTarget::Texture2D;
+ if (config.memory_layout.is_3d != 0) {
+ params.depth = config.layers.Value();
+ params.is_layered = false;
+ params.target = SurfaceTarget::Texture3D;
+ } else if (config.layers > 1) {
+ params.depth = config.layers.Value();
+ params.is_layered = true;
+ params.target = SurfaceTarget::Texture2DArray;
+ } else {
+ params.depth = 1;
+ params.is_layered = false;
+ params.target = SurfaceTarget::Texture2D;
+ }
return params;
}
@@ -237,7 +246,7 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
params.width = config.width;
params.height = config.height;
params.pitch = config.pitch;
- // TODO(Rodrigo): Try to guess the surface target from depth and layer parameters
+ // TODO(Rodrigo): Try to guess texture arrays from parameters
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
params.num_levels = 1;
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index d6efc34b2..b543fc8c0 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -14,6 +14,7 @@
#include <unordered_map>
#include <vector>
+#include <boost/container/small_vector.hpp>
#include <boost/icl/interval_map.hpp>
#include <boost/range/iterator_range.hpp>
@@ -53,6 +54,7 @@ using RenderTargetConfig = Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig;
template <typename TSurface, typename TView>
class TextureCache {
+ using VectorSurface = boost::container::small_vector<TSurface, 1>;
public:
void InvalidateRegion(VAddr addr, std::size_t size) {
@@ -296,30 +298,30 @@ public:
const GPUVAddr src_gpu_addr = src_config.Address();
const GPUVAddr dst_gpu_addr = dst_config.Address();
DeduceBestBlit(src_params, dst_params, src_gpu_addr, dst_gpu_addr);
- const std::optional<VAddr> dst_cpu_addr =
- system.GPU().MemoryManager().GpuToCpuAddress(dst_gpu_addr);
- const std::optional<VAddr> src_cpu_addr =
- system.GPU().MemoryManager().GpuToCpuAddress(src_gpu_addr);
- std::pair<TSurface, TView> dst_surface =
- GetSurface(dst_gpu_addr, *dst_cpu_addr, dst_params, true, false);
- std::pair<TSurface, TView> src_surface =
- GetSurface(src_gpu_addr, *src_cpu_addr, src_params, true, false);
- ImageBlit(src_surface.second, dst_surface.second, copy_config);
+
+ const auto& memory_manager = system.GPU().MemoryManager();
+ const std::optional<VAddr> dst_cpu_addr = memory_manager.GpuToCpuAddress(dst_gpu_addr);
+ const std::optional<VAddr> src_cpu_addr = memory_manager.GpuToCpuAddress(src_gpu_addr);
+ std::pair dst_surface = GetSurface(dst_gpu_addr, *dst_cpu_addr, dst_params, true, false);
+ TView src_surface = GetSurface(src_gpu_addr, *src_cpu_addr, src_params, true, false).second;
+ ImageBlit(src_surface, dst_surface.second, copy_config);
dst_surface.first->MarkAsModified(true, Tick());
}
- TSurface TryFindFramebufferSurface(VAddr addr) {
+ TSurface TryFindFramebufferSurface(VAddr addr) const {
if (!addr) {
return nullptr;
}
const VAddr page = addr >> registry_page_bits;
- std::vector<TSurface>& list = registry[page];
- for (auto& surface : list) {
- if (surface->GetCpuAddr() == addr) {
- return surface;
- }
+ const auto it = registry.find(page);
+ if (it == registry.end()) {
+ return nullptr;
}
- return nullptr;
+ const auto& list = it->second;
+ const auto found = std::find_if(list.begin(), list.end(), [addr](const auto& surface) {
+ return surface->GetCpuAddr() == addr;
+ });
+ return found != list.end() ? *found : nullptr;
}
u64 Tick() {
@@ -498,18 +500,18 @@ private:
* @param untopological Indicates to the recycler that the texture has no way
* to match the overlaps due to topological reasons.
**/
- RecycleStrategy PickStrategy(std::vector<TSurface>& overlaps, const SurfaceParams& params,
+ RecycleStrategy PickStrategy(VectorSurface& overlaps, const SurfaceParams& params,
const GPUVAddr gpu_addr, const MatchTopologyResult untopological) {
if (Settings::IsGPULevelExtreme()) {
return RecycleStrategy::Flush;
}
// 3D Textures decision
- if (params.block_depth > 1 || params.target == SurfaceTarget::Texture3D) {
+ if (params.target == SurfaceTarget::Texture3D) {
return RecycleStrategy::Flush;
}
for (const auto& s : overlaps) {
const auto& s_params = s->GetSurfaceParams();
- if (s_params.block_depth > 1 || s_params.target == SurfaceTarget::Texture3D) {
+ if (s_params.target == SurfaceTarget::Texture3D) {
return RecycleStrategy::Flush;
}
}
@@ -538,9 +540,8 @@ private:
* @param untopological Indicates to the recycler that the texture has no way to match the
* overlaps due to topological reasons.
**/
- std::pair<TSurface, TView> RecycleSurface(std::vector<TSurface>& overlaps,
- const SurfaceParams& params, const GPUVAddr gpu_addr,
- const bool preserve_contents,
+ std::pair<TSurface, TView> RecycleSurface(VectorSurface& overlaps, const SurfaceParams& params,
+ const GPUVAddr gpu_addr, const bool preserve_contents,
const MatchTopologyResult untopological) {
const bool do_load = preserve_contents && Settings::IsGPULevelExtreme();
for (auto& surface : overlaps) {
@@ -650,47 +651,65 @@ private:
* @param params The parameters on the new surface.
* @param gpu_addr The starting address of the new surface.
**/
- std::optional<std::pair<TSurface, TView>> TryReconstructSurface(std::vector<TSurface>& overlaps,
+ std::optional<std::pair<TSurface, TView>> TryReconstructSurface(VectorSurface& overlaps,
const SurfaceParams& params,
- const GPUVAddr gpu_addr) {
+ GPUVAddr gpu_addr) {
if (params.target == SurfaceTarget::Texture3D) {
- return {};
+ return std::nullopt;
}
- bool modified = false;
+ const auto test_modified = [](TSurface& surface) { return surface->IsModified(); };
TSurface new_surface = GetUncachedSurface(gpu_addr, params);
- u32 passed_tests = 0;
+
+ if (std::none_of(overlaps.begin(), overlaps.end(), test_modified)) {
+ LoadSurface(new_surface);
+ for (const auto& surface : overlaps) {
+ Unregister(surface);
+ }
+ Register(new_surface);
+ return {{new_surface, new_surface->GetMainView()}};
+ }
+
+ std::size_t passed_tests = 0;
for (auto& surface : overlaps) {
const SurfaceParams& src_params = surface->GetSurfaceParams();
- if (src_params.is_layered || src_params.num_levels > 1) {
- // We send this cases to recycle as they are more complex to handle
- return {};
- }
- const std::size_t candidate_size = surface->GetSizeInBytes();
- auto mipmap_layer{new_surface->GetLayerMipmap(surface->GetGpuAddr())};
+ const auto mipmap_layer{new_surface->GetLayerMipmap(surface->GetGpuAddr())};
if (!mipmap_layer) {
continue;
}
- const auto [layer, mipmap] = *mipmap_layer;
- if (new_surface->GetMipmapSize(mipmap) != candidate_size) {
+ const auto [base_layer, base_mipmap] = *mipmap_layer;
+ if (new_surface->GetMipmapSize(base_mipmap) != surface->GetMipmapSize(0)) {
continue;
}
- modified |= surface->IsModified();
- // Now we got all the data set up
- const u32 width = SurfaceParams::IntersectWidth(src_params, params, 0, mipmap);
- const u32 height = SurfaceParams::IntersectHeight(src_params, params, 0, mipmap);
- const CopyParams copy_params(0, 0, 0, 0, 0, layer, 0, mipmap, width, height, 1);
- passed_tests++;
- ImageCopy(surface, new_surface, copy_params);
+ ++passed_tests;
+
+ // Copy all mipmaps and layers
+ const u32 block_width = params.GetDefaultBlockWidth();
+ const u32 block_height = params.GetDefaultBlockHeight();
+ for (u32 mipmap = base_mipmap; mipmap < base_mipmap + src_params.num_levels; ++mipmap) {
+ const u32 width = SurfaceParams::IntersectWidth(src_params, params, 0, mipmap);
+ const u32 height = SurfaceParams::IntersectHeight(src_params, params, 0, mipmap);
+ if (width < block_width || height < block_height) {
+ // Current APIs forbid copying small compressed textures, avoid errors
+ break;
+ }
+ const CopyParams copy_params(0, 0, 0, 0, 0, base_layer, 0, mipmap, width, height,
+ src_params.depth);
+ ImageCopy(surface, new_surface, copy_params);
+ }
}
if (passed_tests == 0) {
- return {};
+ return std::nullopt;
+ }
+ if (Settings::IsGPULevelExtreme() && passed_tests != overlaps.size()) {
// In Accurate GPU all tests should pass, else we recycle
- } else if (Settings::IsGPULevelExtreme() && passed_tests != overlaps.size()) {
- return {};
+ return std::nullopt;
}
+
+ const bool modified = std::any_of(overlaps.begin(), overlaps.end(), test_modified);
for (const auto& surface : overlaps) {
Unregister(surface);
}
+
new_surface->MarkAsModified(modified, Tick());
Register(new_surface);
return {{new_surface, new_surface->GetMainView()}};
@@ -708,53 +727,11 @@ private:
* @param preserve_contents Indicates that the new surface should be loaded from memory or
* left blank.
*/
- std::optional<std::pair<TSurface, TView>> Manage3DSurfaces(std::vector<TSurface>& overlaps,
+ std::optional<std::pair<TSurface, TView>> Manage3DSurfaces(VectorSurface& overlaps,
const SurfaceParams& params,
- const GPUVAddr gpu_addr,
- const VAddr cpu_addr,
+ GPUVAddr gpu_addr, VAddr cpu_addr,
bool preserve_contents) {
- if (params.target == SurfaceTarget::Texture3D) {
- bool failed = false;
- if (params.num_levels > 1) {
- // We can't handle mipmaps in 3D textures yet, better fallback to LLE approach
- return std::nullopt;
- }
- TSurface new_surface = GetUncachedSurface(gpu_addr, params);
- bool modified = false;
- for (auto& surface : overlaps) {
- const SurfaceParams& src_params = surface->GetSurfaceParams();
- if (src_params.target != SurfaceTarget::Texture2D) {
- failed = true;
- break;
- }
- if (src_params.height != params.height) {
- failed = true;
- break;
- }
- if (src_params.block_depth != params.block_depth ||
- src_params.block_height != params.block_height) {
- failed = true;
- break;
- }
- const u32 offset = static_cast<u32>(surface->GetCpuAddr() - cpu_addr);
- const auto offsets = params.GetBlockOffsetXYZ(offset);
- const auto z = std::get<2>(offsets);
- modified |= surface->IsModified();
- const CopyParams copy_params(0, 0, 0, 0, 0, z, 0, 0, params.width, params.height,
- 1);
- ImageCopy(surface, new_surface, copy_params);
- }
- if (failed) {
- return std::nullopt;
- }
- for (const auto& surface : overlaps) {
- Unregister(surface);
- }
- new_surface->MarkAsModified(modified, Tick());
- Register(new_surface);
- auto view = new_surface->GetMainView();
- return {{std::move(new_surface), view}};
- } else {
+ if (params.target != SurfaceTarget::Texture3D) {
for (const auto& surface : overlaps) {
if (!surface->MatchTarget(params.target)) {
if (overlaps.size() == 1 && surface->GetCpuAddr() == cpu_addr) {
@@ -770,11 +747,60 @@ private:
continue;
}
if (surface->MatchesStructure(params) == MatchStructureResult::FullMatch) {
- return {{surface, surface->GetMainView()}};
+ return std::make_pair(surface, surface->GetMainView());
}
}
return InitializeSurface(gpu_addr, params, preserve_contents);
}
+
+ if (params.num_levels > 1) {
+ // We can't handle mipmaps in 3D textures yet, better fallback to LLE approach
+ return std::nullopt;
+ }
+
+ if (overlaps.size() == 1) {
+ const auto& surface = overlaps[0];
+ const SurfaceParams& overlap_params = surface->GetSurfaceParams();
+ // Don't attempt to render to textures with more than one level for now
+ // The texture has to be to the right or the sample address if we want to render to it
+ if (overlap_params.num_levels == 1 && cpu_addr >= surface->GetCpuAddr()) {
+ const u32 offset = static_cast<u32>(cpu_addr - surface->GetCpuAddr());
+ const u32 slice = std::get<2>(params.GetBlockOffsetXYZ(offset));
+ if (slice < overlap_params.depth) {
+ auto view = surface->Emplace3DView(slice, params.depth, 0, 1);
+ return std::make_pair(std::move(surface), std::move(view));
+ }
+ }
+ }
+
+ TSurface new_surface = GetUncachedSurface(gpu_addr, params);
+ bool modified = false;
+
+ for (auto& surface : overlaps) {
+ const SurfaceParams& src_params = surface->GetSurfaceParams();
+ if (src_params.target != SurfaceTarget::Texture2D ||
+ src_params.height != params.height ||
+ src_params.block_depth != params.block_depth ||
+ src_params.block_height != params.block_height) {
+ return std::nullopt;
+ }
+ modified |= surface->IsModified();
+
+ const u32 offset = static_cast<u32>(surface->GetCpuAddr() - cpu_addr);
+ const u32 slice = std::get<2>(params.GetBlockOffsetXYZ(offset));
+ const u32 width = params.width;
+ const u32 height = params.height;
+ const CopyParams copy_params(0, 0, 0, 0, 0, slice, 0, 0, width, height, 1);
+ ImageCopy(surface, new_surface, copy_params);
+ }
+ for (const auto& surface : overlaps) {
+ Unregister(surface);
+ }
+ new_surface->MarkAsModified(modified, Tick());
+ Register(new_surface);
+
+ TView view = new_surface->GetMainView();
+ return std::make_pair(std::move(new_surface), std::move(view));
}
/**
@@ -810,7 +836,7 @@ private:
TSurface& current_surface = iter->second;
const auto topological_result = current_surface->MatchesTopology(params);
if (topological_result != MatchTopologyResult::FullMatch) {
- std::vector<TSurface> overlaps{current_surface};
+ VectorSurface overlaps{current_surface};
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
topological_result);
}
@@ -852,7 +878,7 @@ private:
}
}
- // Check if it's a 3D texture
+ // Manage 3D textures
if (params.block_depth > 0) {
auto surface =
Manage3DSurfaces(overlaps, params, gpu_addr, cpu_addr, preserve_contents);
@@ -868,12 +894,9 @@ private:
// two things either the candidate surface is a supertexture of the overlap
// or they don't match in any known way.
if (!current_surface->IsInside(gpu_addr, gpu_addr + candidate_size)) {
- if (current_surface->GetGpuAddr() == gpu_addr) {
- std::optional<std::pair<TSurface, TView>> view =
- TryReconstructSurface(overlaps, params, gpu_addr);
- if (view) {
- return *view;
- }
+ const std::optional view = TryReconstructSurface(overlaps, params, gpu_addr);
+ if (view) {
+ return *view;
}
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
MatchTopologyResult::FullMatch);
@@ -991,7 +1014,9 @@ private:
params.target = target;
params.is_tiled = false;
params.srgb_conversion = false;
- params.is_layered = false;
+ params.is_layered =
+ target == SurfaceTarget::Texture1DArray || target == SurfaceTarget::Texture2DArray ||
+ target == SurfaceTarget::TextureCubemap || target == SurfaceTarget::TextureCubeArray;
params.block_width = 0;
params.block_height = 0;
params.block_depth = 0;
@@ -1124,23 +1149,25 @@ private:
}
}
- std::vector<TSurface> GetSurfacesInRegion(const VAddr cpu_addr, const std::size_t size) {
+ VectorSurface GetSurfacesInRegion(const VAddr cpu_addr, const std::size_t size) {
if (size == 0) {
return {};
}
const VAddr cpu_addr_end = cpu_addr + size;
- VAddr start = cpu_addr >> registry_page_bits;
const VAddr end = (cpu_addr_end - 1) >> registry_page_bits;
- std::vector<TSurface> surfaces;
- while (start <= end) {
- std::vector<TSurface>& list = registry[start];
- for (auto& surface : list) {
- if (!surface->IsPicked() && surface->Overlaps(cpu_addr, cpu_addr_end)) {
- surface->MarkAsPicked(true);
- surfaces.push_back(surface);
+ VectorSurface surfaces;
+ for (VAddr start = cpu_addr >> registry_page_bits; start <= end; ++start) {
+ const auto it = registry.find(start);
+ if (it == registry.end()) {
+ continue;
+ }
+ for (auto& surface : it->second) {
+ if (surface->IsPicked() || !surface->Overlaps(cpu_addr, cpu_addr_end)) {
+ continue;
}
+ surface->MarkAsPicked(true);
+ surfaces.push_back(surface);
}
- start++;
}
for (auto& surface : surfaces) {
surface->MarkAsPicked(false);